From: [m--ph--s] at [cco.caltech.edu] (Kynn Bartlett) Newsgroups: rec.arts.comics.misc,rec.games.frp.misc Subject: DC Heroes RPG: LSH Sourcebook Date: 1 Mar 1993 22:20:24 GMT I wandered through the new Legion Sourcebook, and made a few notes as to things that were forgotten, things that were left out, and things that were just plain wrong. These are my corrections on matters of game mechanics; I'm afraid to even think about continuity errors or other gaffes. :) The sourcebook's main mistakes seem to involve initiative -- dozens of characters have incorrectly-calculated initiative scores. This post will be of little interest to people who are not players of the DC Heroes roleplaying game and Legion of Super-Heroes fans. :) Comments and additionalcorrections are welcome. --Kynn p. 12 -- Rokk Krinn The note should also mention Cosmic Boy's 8 APs of Flight. p. 13 -- Garth Ranzz Garth should have the following Drawbacks: Married, Minor Physical Restriction (limp), Dark Secret (Proty's soul). Garth also possess the power Energy Absorption at 10 APs, with a Limitation: Electricity only. p. 16 -- Luornu Durgo Taine There's no reason for Triad to have -higher- skills than Duo Damsel; also, these stats do not reflect recent changes and revelations in the LSH comic. Use the following statistics to reflect the current Luornu Taine: DEX 7 STR 6 BODY 6 INT 7 WILL 7 MIND 7 INFL 6 AURA 3 SPIRIT 4 INITIATIVE 20 HERO POINTS 60 * Powers: Force Field: 20, Force Shield: 16, Sealed Systems: 16, Split: 1 * Skills: Martial Artist: 7, Vehicles (space): 5 * Bonuses: Force Field is projectable at range; Sealed Systems is usable by anyone enclosed in the Force Field * Limitations: The Force Field and Force Shield powers are possessed by only one of Luornu's bodies * Advantages: Connections: Legion of Super-Heroes (High), United Planets Militia (High) * Drawbacks: Physical Restriction (for Cargggites): Luornu's third body is dead, so she can no longer split into three people, Married * Motivation: Responsibility of Power/Thrill of Adventure * Wealth: 6 * Note: Early in her career, Luornu had the Split power rated at 2 APs. This power was reduced to 1 AP after one of her splits died. p. 19 -- Reep Daggle Cham should probably have the Sharp Eye advantage. Also, the limitation on his STR is far too severe. Instead, I'd suggest allowing Reep to add up to 5 APs to his strength by using Self-Manipulation to mimic the Growth power. His initiative is 27, not 25. He also possess the Voluntary Exile Drawback. p. 21 -- Gim Allon As a Science Police Officer, Gim should also have the Skills: Martial Artist: 5, Military Science: 5. This also makes his Initiative correct. p. 21 -- Lyle Norg Invisible Kid I should have an Initiative of 24, the Skill: Thief (stealth): 7, and Advantage: Scholar (biochemistry). p. 22 -- James Cullen I'm not even touching this one. Ew, Kid Retcon. p. 23 -- Laurel Gand Daxamites are -supposed- to be a bit -stronger- than Kryp- tonians; if you like, add three points to all Daxamites' strengths. Also, Daxamites can fly inter-stellar distances; Laurel's Flight should be 34, and her Sealed Systems should be 20. Laurel should also have a Miscellaneous Vulnerability To Magic: Against magic, all her Powers and Attributes are rated at 4 APs. (C.f. Superman) Laurel should have the Drawback: Force Exile, since the destruction of Daxam. p. 25 -- Querl Dox The Force Field belt should have the Bonuses: Force Field is usable At Range, Sealed Systems is usable by anyone enclosed in the Force Field. p. 27 -- Lar Gand See Laurel Gand's errata for comments on Daxamite stats. Also, Lar should no longer have the Minor Psychological Instability drawback, as the Eltro Gand persona was dislodged by Glorith's attack. p. 29 -- Jo Nah Jo's Power Reserve is actually 17 APs, not 14. LSH Annual #1 (current series) shows that he should have Artist (actor): 6 as a skill. He possesses the following Advantage, as well: Area Knowledge: Rimbor p. 32 -- Salu Digby Vi should have a higher Martial Artist; raise hers to 7 APs. Also, her shrinking should be equal to the SW Shrinking Violet's, at 20 APs. p. 34 -- Dirk Morgna Dirk should have a Limitation: Energy Absorption only works vs heat/light attacks. p. 41 -- Ayla Ranzz Ayla should have the power Energy Absorption at 10 APs, with the Limitation: Electricity only. Her Initiative should be 18. p. 45 -- Val Armorr Val possesses the Advantage: Iron Nerves as well as those listed. p. 48 -- Brin Londo As Timber Wolf, Brin's BODY should be a 10, and after Karate Kid's death, he should have a Wealth of 12. Furball should have the power Claws at 12 APs, and the Drawbacks: Minor Rage and Strange Appearance. p. 50 -- Drake Burroughs First, allow me to express a bit of outrage that one of the most popular Legionnaires EVER only gets half a page in the sourcebook. Now that I've got that out of the way--corrections. In his energy form, Drake also possess Invisibility at 4 APs. He needs the Drawback: Catastrophic Physical Limitation (no body when out of suit). He possesses the power Energy Absorption at 12 APs, and his suit should have the powers Thermal Vision: 6, Telescopic Vision: 10, Super-Hearing: 7. His initiative is 9 when out of his suit, 20 when wearing it. p. 51 -- Troy Stewart Technically, Troy's Exile should be listed as Involuntary. He also possesses the Authority Figure drawback, as president of New Earth. p. 52 -- Dawnstar When possessed by Bounty, her Initiative should be 29. p. 53 -- Blok Blok should have Density Increase at 6 APs, with a limitation of Always On and an Advantage of Density Increase does not Reduce Dexterity. p. 55 -- Mysa Nal The former White Witch has the Serious Psychological Instability drawback. p. 59 -- Tellus Tellus breathes methane, not nitrogen. He also, whether I like it or not, should have a Connection: Dark Circle (low). p. 61 -- Kent Shakespeare Kent should also have the power Regeneration at 7 APs, and a Minor Physical Restriction: Needs to wear eyeglasses to see properly. His Initiative is 36. p. 62 -- Myg Myg's new sonic powers give him Flight: 8, Sonic Beam: 10. He should possess a Serious Irrational Attraction to being loyal to the Dark Circle, since his mindwipe. Also, he has the drawback of Voluntary Exile from his homeworld of Lythyl. p. 63 -- Atmos Marak Russen should have the power Matter Manipulation at 10 APs in addition to his listed powers, and a High Level Connection with the Xanthu Government. His flight should be 30. p. 65 -- Bobb Kohan Since Crystal Kid doesn't have Transmutation, but Crystal Production instead, he doesn't need that Limitation. p. 65 -- Stig Ah Reflecto's initiative should be 15. p. 66 -- Staq Mavlen At times, Staq has had a Minor Physical Limitation: Allergies. p. 67 -- Ral Benem Chlor's Initiative should be 14. p. 70 -- Ulu Vakk I think Ulu's Illusion should be Matter Manipulation instead, with the same Limitation. p. 70 -- Dag Wentim Density Increase at 19 APs makes Stone Boy weigh several thousand tons. Instead, he should have Density Increase at 9 APs and Skin Armor at 10 APs, plus Sealed Systems at 20. His Density Increase does not reduce his Dexterity. The word "Nura" is actually needed to enable him to -move- while in stone form, not to change him to stone. His Initiative is 11. p. 74 -- Celeste McCauley I'd expect these powers to increase as time goes by. Celeste also possesses the Sharp Eye advantage. p. 84 -- Apparition The SW6 Tinya also apparently has the power of Fog at about 4 APs. Andromeda See Laurel Gand. Alchemist I don't see why young Jan -shouldn't- have the same limitation as the elder one. Also, Alchemist should have the Guilt drawback. Gossamer Young Ayla's initiative should be 19. Inferno See Dirk Morgna; also, the younger Dirk should have the Attractive advantage. Matter-Eater Lad The SW6 Tenzil should have Gift of Gab. Ultra Boy Jo should have Artist (actor) at 6 APs. p. 88 -- Prince Evillo The prince previously possessed the power of Dimension Travel (banishment only) at 12 APs, with a limitation: Only to his personal "hell" dimension (which has a travel value of 5). He has lost this power since Sugyn and Tenzil Kem destroyed it. As head of state, Evillo also possess the Authority Figure drawback. p. 90 -- Flare Flare should also have the power Flame Being at 6 APs. p. 90 -- Tharok Tharok's initiative is 31, and he possesses the Leadership advantage. p. 91 -- Glorith Glorith also should have Sorcery: 10 and a Limitation: Cannot use Time Travel on herself without causing all her powers to gain catastrophic burnouts. She possess the Authority Figure drawback, as ruling monarch of Baaldur. Her wealth should be 15. p. 94 -- Lobo His Life Sense should be a power, not a skill. p. 95 -- Mordru Mordru possesses the Authority Figure drawback, and should have the advantage Scholar (magic). p. 97 -- Roxxas After his fight with Jo Nah and subsequent plastic surgery, Roxxas possesses the Strange Appearance drawback. p. 98 -- Time Trapper The Trapper's body possesses Regeneration at 9 APs. p. 100 -- Don and Dawn Allen The Tornado Twins have the following Connections: Legion of Super-Heroes (low), Interstellar Press (high). p. 103 -- Dev-Em See the notes above, on Laurel Gand. Also, Dev currently should have the Serious Rage drawback. p. 103 -- Sean Erin They got his name wrong, for one thing. Also, while Shvaughn, he had the drawback: Dark Secret (true gender). p. 105 -- Dr. Gym'll No, no, no! Gym'll only has -three- arms, and thus should only possess the Extra Limb power -once- at 2 APs. He also deserves the Bonuses: Scholar (metahuman medicine). p. 106 -- Lydda Jath Night Girl has UltraVision at 2 APs. p. 106 -- Jonn's Initiative is 21. He should have the Drawback: In- voluntary Exile. p. 107 -- Loomis Loomis has Recall? p. 109 -- Grev Mallor Grev is also Married. p. 110 -- Sussa Paka Her Initiative should be 17. p. 111 -- Mekt Ranzz As Lightning Lord, his Lightning was 12; he also possessed Energy Absorption at 10 APs with a Limitation: Electricity only. At that time he had Minor Psychological Instability and the Motivation: Psychopath. p. 113 -- Ron-Karr When in Two Dimensional form, Ron's Initiative is 12; when not, his Initiative is 14. p. 113 -- Sade She should also possess the Mistrust drawback. p. 115 -- Science Police An average Science Police officer should have at least 5 APs of Weaponry. p. 117 -- Rond Vidar As the creator of the Time Cube, Rond has the Genius advantage. His power ring, when worn, gives him a BODY of 12. The Ring is powerless against the color yellow, and must be recharged every 24 hours. Rond adds half of his Iron Will to his WILL for purposes of computing the APs of Force Manipulation and Omni-Power. p. 126 -- Typical Dominator The typical Dominator does -not- have the stats listed here; these stats are for a typical Dominator scientist. A typical Dominion soldier has the following statistics: DEX 3 STR 3 BODY 4 INT 5 WILL 5 MIND 4 INFL 4 AURA 4 SPIRIT 4 INITIATIVE 12 HERO POINTS 15 * Skills: Military Science: 5, Weaponry: 5, Vehicles: 5 * Drawbacks: Miscellaneous: All Dominators must obey the orders of other Dominatators who belong to a superior caste.