From: [m--ph--s] at [cco.caltech.edu] (Kynn Bartlett)
Newsgroups: rec.arts.comics.misc,rec.games.frp.misc
Subject: DC Heroes RPG: LSH Sourcebook
Date: 1 Mar 1993 22:20:24 GMT


I wandered through the new Legion Sourcebook, and made a few notes as to
things that were forgotten, things that were left out, and things that
were just plain wrong.

These are my corrections on matters of game mechanics; I'm afraid to
even think about continuity errors or other gaffes. :) The sourcebook's
main mistakes seem to involve initiative -- dozens of characters have
incorrectly-calculated initiative scores.

This post will be of little interest to people who are not players of the
DC Heroes roleplaying game and Legion of Super-Heroes fans. :)

Comments and additionalcorrections are welcome.

				--Kynn




p. 12 -- Rokk Krinn
         The note should also mention Cosmic Boy's 8 APs of Flight.

p. 13 -- Garth Ranzz
         Garth should have the following Drawbacks:  Married, Minor
         Physical Restriction (limp), Dark Secret (Proty's soul).
         Garth also possess the power Energy Absorption at 10 APs,
         with a Limitation: Electricity only.

p. 16 -- Luornu Durgo Taine
         There's no reason for Triad to have -higher- skills than
         Duo Damsel; also, these stats do not reflect recent changes
         and revelations in the LSH comic. Use the following statistics
         to reflect the current Luornu Taine:

         DEX     7     STR     6     BODY    6
         INT     7     WILL    7     MIND    7
         INFL    6     AURA    3     SPIRIT  4
         INITIATIVE    20      HERO POINTS  60

         * Powers: Force Field: 20, Force Shield: 16, Sealed Systems:
                   16, Split: 1
         * Skills: Martial Artist: 7, Vehicles (space): 5
         * Bonuses: Force Field is projectable at range; Sealed
                    Systems is usable by anyone enclosed in the
                    Force Field
         * Limitations: The Force Field and Force Shield powers are
                        possessed by only one of Luornu's bodies
         * Advantages: Connections: Legion of Super-Heroes (High),
                       United Planets Militia (High)
         * Drawbacks: Physical Restriction (for Cargggites): Luornu's
                      third body is dead, so she can no longer split
                      into three people, Married
         * Motivation: Responsibility of Power/Thrill of Adventure
         * Wealth: 6
         * Note: Early in her career, Luornu had the Split power rated
                 at 2 APs. This power was reduced to 1 AP after one of
                 her splits died.
         
p. 19 -- Reep Daggle
         Cham should probably have the Sharp Eye advantage. Also, the 
         limitation on his STR is far too severe. Instead, I'd suggest
         allowing Reep to add up to 5 APs to his strength by using
         Self-Manipulation to mimic the Growth power. His initiative
         is 27, not 25. He also possess the Voluntary Exile Drawback.

p. 21 -- Gim Allon
         As a Science Police Officer, Gim should also have the Skills:
         Martial Artist: 5, Military Science: 5. This also makes his
         Initiative correct.

p. 21 -- Lyle Norg
         Invisible Kid I should have an Initiative of 24, the Skill:
         Thief (stealth): 7, and Advantage: Scholar (biochemistry).

p. 22 -- James Cullen
         I'm not even touching this one. Ew, Kid Retcon.

p. 23 -- Laurel Gand
         Daxamites are -supposed- to be a bit -stronger- than Kryp-
         tonians; if you like, add three points to all Daxamites'
         strengths. Also, Daxamites can fly inter-stellar distances;
         Laurel's Flight should be 34, and her Sealed Systems should
         be 20. Laurel should also have a Miscellaneous Vulnerability
         To Magic: Against magic, all her Powers and Attributes are
         rated at 4 APs. (C.f. Superman) 
         Laurel should have the Drawback: Force Exile, since the 
         destruction of Daxam.

p. 25 -- Querl Dox
         The Force Field belt should have the Bonuses: Force Field is
         usable At Range, Sealed Systems is usable by anyone enclosed
         in the Force Field.

p. 27 -- Lar Gand
         See Laurel Gand's errata for comments on Daxamite stats. Also,
         Lar should no longer have the Minor Psychological Instability
         drawback, as the Eltro Gand persona was dislodged by Glorith's
         attack.

p. 29 -- Jo Nah
         Jo's Power Reserve is actually 17 APs, not 14. LSH Annual #1
         (current series) shows that he should have Artist (actor): 6
         as a skill. He possesses the following Advantage, as well:
         Area Knowledge: Rimbor

p. 32 -- Salu Digby
         Vi should have a higher Martial Artist; raise hers to 7 APs.
         Also, her shrinking should be equal to the SW Shrinking Violet's,
         at 20 APs.

p. 34 -- Dirk Morgna
         Dirk should have a Limitation: Energy Absorption only works vs
         heat/light attacks.

p. 41 -- Ayla Ranzz
         Ayla should have the power Energy Absorption at 10 APs, with
         the Limitation: Electricity only.  Her Initiative should be
         18.

p. 45 -- Val Armorr
         Val possesses the Advantage: Iron Nerves as well as those
         listed.

p. 48 -- Brin Londo
         As Timber Wolf, Brin's BODY should be a 10, and after Karate
         Kid's death, he should have a Wealth of 12. Furball should
         have the power Claws at 12 APs, and the Drawbacks: Minor
         Rage and Strange Appearance.

p. 50 -- Drake Burroughs
         First, allow me to express a bit of outrage that one of the
         most popular Legionnaires EVER only gets half a page in the
         sourcebook.

         Now that I've got that out of the way--corrections. In his
         energy form, Drake also possess Invisibility at 4 APs. He
         needs the Drawback: Catastrophic Physical Limitation (no
         body when out of suit). He possesses the power Energy
         Absorption at 12 APs, and his suit should have the powers
         Thermal Vision: 6, Telescopic Vision: 10, Super-Hearing: 7.
         His initiative is 9 when out of his suit, 20 when wearing
         it.

p. 51 -- Troy Stewart
         Technically, Troy's Exile should be listed as Involuntary.
         He also possesses the Authority Figure drawback, as president
         of New Earth.

p. 52 -- Dawnstar
         When possessed by Bounty, her Initiative should be 29.

p. 53 -- Blok
         Blok should have Density Increase at 6 APs, with a limitation
         of Always On and an Advantage of Density Increase does not
         Reduce Dexterity.

p. 55 -- Mysa Nal
         The former White Witch has the Serious Psychological Instability
         drawback.

p. 59 -- Tellus
         Tellus breathes methane, not nitrogen. He also, whether I like
         it or not, should have a Connection: Dark Circle (low).

p. 61 -- Kent Shakespeare
         Kent should also have the power Regeneration at 7 APs, and a
         Minor Physical Restriction: Needs to wear eyeglasses to see
         properly. His Initiative is 36.

p. 62 -- Myg
         Myg's new sonic powers give him Flight: 8, Sonic Beam: 10.
         He should possess a Serious Irrational Attraction to being
         loyal to the Dark Circle, since his mindwipe. Also, he has
         the drawback of Voluntary Exile from his homeworld of Lythyl.

p. 63 -- Atmos
         Marak Russen should have the power Matter Manipulation at
         10 APs in addition to his listed powers, and a High Level
         Connection with the Xanthu Government. His flight should be
         30.

p. 65 -- Bobb Kohan
         Since Crystal Kid doesn't have Transmutation, but Crystal
         Production instead, he doesn't need that Limitation.

p. 65 -- Stig Ah
         Reflecto's initiative should be 15.

p. 66 -- Staq Mavlen
         At times, Staq has had a Minor Physical Limitation: Allergies.

p. 67 -- Ral Benem
         Chlor's Initiative should be 14.

p. 70 -- Ulu Vakk
         I think Ulu's Illusion should be Matter Manipulation instead,
         with the same Limitation.

p. 70 -- Dag Wentim
         Density Increase at 19 APs makes Stone Boy weigh several
         thousand tons. Instead, he should have Density Increase at
         9 APs and Skin Armor at 10 APs, plus Sealed Systems at 20.
         His Density Increase does not reduce his Dexterity. The
         word "Nura" is actually needed to enable him to -move- while
         in stone form, not to change him to stone. His Initiative is
         11.

p. 74 -- Celeste McCauley
         I'd expect these powers to increase as time goes by. Celeste
         also possesses the Sharp Eye advantage.

p. 84 -- Apparition
         The SW6 Tinya also apparently has the power of Fog at about
         4 APs.

         Andromeda
         See Laurel Gand.

         Alchemist
         I don't see why young Jan -shouldn't- have the same limitation
         as the elder one. Also, Alchemist should have the Guilt drawback.

         Gossamer
         Young Ayla's initiative should be 19.

         Inferno
         See Dirk Morgna; also, the younger Dirk should have the Attractive
         advantage.

         Matter-Eater Lad
         The SW6 Tenzil should have Gift of Gab.

         Ultra Boy
         Jo should have Artist (actor) at 6 APs.

p. 88 -- Prince Evillo
         The prince previously possessed the power of Dimension Travel
         (banishment only) at 12 APs, with a limitation: Only to his
         personal "hell" dimension (which has a travel value of 5). He
         has lost this power since Sugyn and Tenzil Kem destroyed it.
         As head of state, Evillo also possess the Authority Figure
         drawback.

p. 90 -- Flare
         Flare should also have the power Flame Being at 6 APs.

p. 90 -- Tharok
         Tharok's initiative is 31, and he possesses the Leadership
         advantage.

p. 91 -- Glorith
         Glorith also should have Sorcery: 10 and a Limitation: Cannot
         use Time Travel on herself without causing all her powers to
         gain catastrophic burnouts. She possess the Authority Figure
         drawback, as ruling monarch of Baaldur. Her wealth should be
         15.

p. 94 -- Lobo
         His Life Sense should be a power, not a skill.

p. 95 -- Mordru
         Mordru possesses the Authority Figure drawback, and should
         have the advantage Scholar (magic).

p. 97 -- Roxxas
         After his fight with Jo Nah and subsequent plastic surgery,
         Roxxas possesses the Strange Appearance drawback.

p. 98 -- Time Trapper
         The Trapper's body possesses Regeneration at 9 APs.

p. 100 -- Don and Dawn Allen
          The Tornado Twins have the following Connections: Legion of
          Super-Heroes (low), Interstellar Press (high).

p. 103 -- Dev-Em
          See the notes above, on Laurel Gand. Also, Dev currently
          should have the Serious Rage drawback.

p. 103 -- Sean Erin
          They got his name wrong, for one thing. Also, while Shvaughn,
          he had the drawback: Dark Secret (true gender).

p. 105 -- Dr. Gym'll
          No, no, no! Gym'll only has -three- arms, and thus should
          only possess the Extra Limb power -once- at 2 APs. He also
          deserves the Bonuses: Scholar (metahuman medicine).

p. 106 -- Lydda Jath
          Night Girl has UltraVision at 2 APs.

p. 106 -- Jonn's Initiative is 21. He should have the Drawback: In-
          voluntary Exile.

p. 107 -- Loomis
          Loomis has Recall?

p. 109 -- Grev Mallor
          Grev is also Married.

p. 110 -- Sussa Paka
          Her Initiative should be 17.

p. 111 -- Mekt Ranzz
          As Lightning Lord, his Lightning was 12; he also possessed
          Energy Absorption at 10 APs with a Limitation: Electricity
          only. At that time he had Minor Psychological Instability
          and the Motivation: Psychopath.

p. 113 -- Ron-Karr
          When in Two Dimensional form, Ron's Initiative is 12; when
          not, his Initiative is 14.

p. 113 -- Sade
          She should also possess the Mistrust drawback.

p. 115 -- Science Police
          An average Science Police officer should have at least 5 APs
          of Weaponry.

p. 117 -- Rond Vidar
          As the creator of the Time Cube, Rond has the Genius advantage.
          His power ring, when worn, gives him a BODY of 12. The Ring
          is powerless against the color yellow, and must be recharged
          every 24 hours. Rond adds half of his Iron Will to his WILL
          for purposes of computing the APs of Force Manipulation and
          Omni-Power.

p. 126 -- Typical Dominator
          The typical Dominator does -not- have the stats listed here;
          these stats are for a typical Dominator scientist. A typical
          Dominion soldier has the following statistics:

          DEX     3     STR     3     BODY    4
          INT     5     WILL    5     MIND    4
          INFL    4     AURA    4     SPIRIT  4
          INITIATIVE    12      HERO POINTS  15

          * Skills: Military Science: 5, Weaponry: 5, Vehicles: 5
          * Drawbacks: Miscellaneous: All Dominators must obey the
                       orders of other Dominatators who belong to a
                       superior caste.