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From: [s--m] at [Eng.Sun.COM] (Sam Bell)
Newsgroups: rec.games.frp.super-heroes
Subject: CH: Write-Ups: X-Men (Wolverine, the Mansion)
Date: 16 Nov 1995 00:46:43 GMT
Organization: Sun Microsystems Inc.
Lines: 132
Message-ID: <48e1lj$[REDACTED] at [engnews2.Eng.Sun.COM]>
Reply-To: [s--m] at [Eng.Sun.COM]
NNTP-Posting-Host: shonen.eng.sun.com




                    Wolverine (Logan)
 20 Str 10     8 Regeneration: 1 body/minute
 33 Dex 69     3 Life Support vs Disease
 28 Con 36     2 Life support vs Aging (+1/2 Ages very slowly)
 28 Bod 36   120 3/4 Physical & Energy Damage reduction
 18 Int  8     6 10pts power defense, only vs attacks with chemical SFX
 17 Ego 14     6 10pts mental defense
 25 Pre 15     5 Discriminatory Smell
 16 Com  3    10 Tracking Scent
 12 Pd   8    12 +4 w/Per Rolls
 12 Ed   6     8 +4 w/Hearing Per Rolls
  7 Spd 27     6 +3" running
 25 Rec 30     2 +2" leap
 56 End  -     3 +3" swimming
 52 Stn  -     3 Combat Sense 13-
      ----     5 Defensive Maneuver
       262     3 Fast Draw 16-
               3 Light Sleep
               3 Resistance
              12 Breakfall, Climbing, Lockpicking, Stealth 16-
               6 Interrogation, Streetwise 14-
              12 Concealment, Paramedic, Security Systems, Tracking 13-
               6 Demolitions, Shadowing, 11-
               9 +3 w/Shadowing, Stealth, Tracking
               3 Traveler
               4 Area Knowlege: Canada, Japan, Germany, Madripoor 11-
               3 Linguist
               9 4pts German, Russian, Japanese 
              74 62pt HKA, Armor Piercing, 0 End, (5d6 w/Str) No KB
                  Martial Arts (Commando, Dirty Infighting, Kenjutsu, Ninjutsu)
               3 Aikido Throw   +0 / +1 Strike, target falls
               4 Boxing Cross   +0 / +2 Strike+2d6
               4 Choke          -2 / +0 Grab, 2d6 NND
               4 Block          +2 / +2 abort, block
               4 Kidney Blow    -2 / +0 1/2d6 HKA
               5 Roundhouse     -2 / +1 Strike+4d6
               4 Martial Dodge   - / +5 abort
               4 Escape         +0 / +0 +15 Str vs grabs
               5 Takeaway       +0 / +0 Grab Weapon; +10 Str
               2 Weapon Groups: Swords, Pole Arms
               8 2 Martial Damage Classes
               2 Weapon Famil: Small Arms
               2 Weapon Famil: Japanese martial arts weapons
              30 3 Overall skill levels
              24 3 Combat skill levels
            ----
           + 451 = 713

100+
 20 Enraged: When takes/does body in combat 8-/8-
  5 Distinctive Features: Easily concealable 
      (short, unusually dense, claw housings)
 10 Psyche Lim: Fears going berserk (uncommon, strong)
  5 Watched: International intelligence agencies
  5 Rival: Scott Summers (Cyclops)
  5 Love: Jean Grey (Marvel Girl)
563 Exp
---
713

Notes: This is the classic Wolverine (skeleton intact)

===============================================================================
Character write-up by Sam Bell.  Permission granted to duplicate and trasmit, 
as long as this note is not removed.  Send comments to [s--m] at [shonen.Eng.Sun.COM]
===============================================================================


Prof Xavier's Mansion
1407 Graymalkin Lane,
Salem Center NY

    20 Body 18
    10 Def  24
 1500 Hexes 23
           ---
            69

 11 2.4 x 10^6 hexes Grounds (3.75 square miles)
  5 Location: Suburb
 18 Labs:  Mechanics, Electronics 14-
 32 Labs:  Genetics, Computer Science, Biophysics, Surgery 14-
  5 IR Sensors
  3 High Range Radio Communications, OAF, Immobile
 37 8 x 6d6 Entangle, AOE hex, 1ch, Immobile "Capture System"
 17 Detect, 360 degree, Ranged, Discriminatory, +30 vs range penalites,
       OAF, Immobile, Needs mentally powerful operator (-1) "Cerebro"
 38 Computer
---
166

Total Cost: 235 points

Note:  The effectiveness on Cerebro is directly related to the mental
power of the person operating it.  It is at full power when Prof X
uses it.  Other mutants with mental powers (Marvel Girl) or especially
powerful wills (Magneto) can use it almost as well.  A normal person
operating it would not get the modifier vs range mods, and may suffer
minuses to Per even at point blank on GM's discretion.

Computer:
20 Int 10  11 System Operation (Sensors & Radio) 17-
10 Dex  -  14 KS: Villains 17-
 2 Spd  -   1 Program: Activate capture system
      ---   1 Program: Monitor radio for alerts
       10   1 Program: Danger Room Sequences
          ---
         + 28 = 38

Blackbird:
45 Str  -  93 34" Flight, x64 non-combat
17 Bod  -  20 Invisibility vs Radar, 0 End, Bulky "Shiar Cloaking Field"
12 Siz 35  13 Life Support: Self Contained, All Environments, Bulky
10 Def 24  20 +20 vs Visual Range Mods, Bulky "Telescope"
20 Dex 30  20 Radar Sense, +10 vs Range Mods, Bulky "Radar"
 4 Spd 10   7 High Range Radio Comm, Bulky
      ---   2 Bump of Direction, Bulky "Gyroscopic Navigation Aide"
       99 ---
         +175 = 274


===============================================================================
Base write-up by Sam Bell.  Permission granted to duplicate and trasmit, 
as long as this note is not removed.  Send comments to [s--m] at [shonen.Eng.Sun.COM]
===============================================================================