From: [s--m] at [Eng.Sun.COM] (Sam Bell)
Newsgroups: rec.games.frp.super-heroes
Subject: CH: Write-Ups: :egion (Superboy, Ultra-Boy)
Date: 20 Dec 1995 22:17:20 GMT

Superboy (Clark Kent)
143 Str 133 150 Multipower
 41 Dex  93  12 8d6 RKA, 1/2 End [6] No KB (Heat Vision)
 55 Con  90  15 11d6 Energy Blast, AOE Line (10 Hex) x2 KB 1/2 End KB Only (-1)
 27 Bod  34
 28 Int  18 187 75" Flight 1/2 End [7]
 23 Ego  26  38 x16,000c FTL
 35 Pre  25
 20 Com   5  93 Full Resistant Pd & Ed
 93 Pd   64  70 Full Hardened Resistant Pd & Ed
 93 Ed   82
  9 Spd  39  20 Targeting Sense Hearing 
 40 Rec   -  30 +10 to Perception Rolls
110 End   -   5 IR
127 Stn   -   5 UV
      -----  15 x100,000 Microscope Vision
        609   3 Ultrasonic Hearing
             45 x32,000 Telescope Vision
             10 High Range Radio Hearing
             20 N-Ray Vision
             36 1/2 End Str [7]

             10 Eidetic Memory
             30 Full Life Support
             72 0 End Str
             25 20pts Hardened Flash Def
              5 Lack of Weakness
             12 10pts Hardened Flash Def (vs Hearing group)
              6 Inventor, Paramedic 15-
              3 Scientist
              6 Sciences: Biology, Genetics, Biochem, Biophysics,
                    Mechanical Engineering, Electrical Engineering 11-
              6 Mechanics, Electronics 11-

             30 3 Overall levels

                Flight Ring
             75 20" Flight, x16 Non-combat, Fully Invisible, 0 End
                  IIF Concentrate (0 DCV) Max Speed=100"/seg (-1/4) 
              8 Hyper Radio listen&tranmit, Distress Signal Only (-1) IIF 
    
                Telepathic Earplugs
              4 Mind Link, Set Group (Legion), IIF, Max Range=8" (-1) 
            ----
         + 1046  = 1655

 100+
  20 CVK
 ---
1663

Note: See Rokk, Imra or Garth for notes on equipment.  Clark keeps the
equipment around, even though half of it is useless to him because 1)
he doesn't know he is in a Champions game and 2) in case somebody does
find a way to remove some or all of his powers, its good to have a
back-up and 3) he can always loan them to someone else more needy than
himself.

===============================================================================
Character write-up by Sam Bell.  Permission granted to duplicate and trasmit, 
as long as this note is not removed.  Send comments to [s--m] at [shonen.Eng.Sun.COM]
===============================================================================


Ultra Boy (Jo Nah)
20 Str  10 372 Multipower
20 Dex  30  10 u 8d6 RKA, 1/2 End [6] No KB (Heat Vision)
18 Con  16   7 u 10d6 Energy Blast, AOE Line (10 Hex) x2 KB 1/2 End KB Only (-1)
14 Bod   8  22 u 75" Flight 1/2 End [7], x16,000c FTL
18 Int   8  37 u 80/80 Hard Armor, Life Support (all but Rad), 20pt Hard Flash
17 Ego  14        5pt Lack of Weakness, 10pt Hard flash def vs hearing
20 Pre  10   3 u Targeting Hearing, +10 to Hearing Per rolls,
18 Com   4        Ultrasonic Hearing, High Range Radio Hearing
10 Pd    6   9 u IR, UV, x100,000 Microscope Vision, x32,000 Telescope
10 Ed    6        +10 Visual Per, N-Ray (Can't see through lead)
 6 Spd  40  10 u +125 Str, Doesn't Add to figured, 0 End
 8 Rec   -  
36 End   -   9 Acting, Conversation, Streetwise 13-
33 Stn   -   3 Concealment 13-
       ---  
       152  20 3 Overall levels

               Flight Ring
            75 20" Flight, x16 Non-combat, Fully Invisible, 0 End
                 IIF Concentrate (0 DCV) Max Speed=100"/seg (-1/4) 
             8 Hyper Radio listen&tranmit, Distress Signal Only (-1) IIF 
   
               Telepathic Earplugs
             4 Mind Link, Set Group (Legion), IIF, Max Range=8" (-1) 

               Transsuit
            11 Lifesupport (Self Contained Breathing, Vacuum, Radiation
                 Pressure, IIF, Not if character takes body (-1/4) 
                 1 Day Max (1-/4)
           ---
        +  600 = 752

 100+
  20 CVK
   5 Love: Tinya
 627 Great Space Whale Bonus
 ---
 752

Note:  This guy has a special place in Champions history.  I've always
assumed that 'Ultra' slots were named after him.

Note:  I'm introducing a new limitation: "Slot uses entire multipower pool".
This limitation can only be applied to Ultra slots (never to the base
points of the multipower).  The amount of the limitation varies
according to how many of the active points of the multipower is used up
by the slot:

Portion of Pool used:   Limitation
 >= 0.5          +0
  < 0.5         +1/4
  < 0.25                   +1/2

Slots with this limitation use up all the active points of the
multipower and keep any other slots from being used.

This limitation saves Jo a big 8 points.

Note: See Rokk, Imra or Garth for notes on equipment.  

===============================================================================
Character write-up by Sam Bell.  Permission granted to duplicate and trasmit, 
as long as this note is not removed.  Send comments to [s--m] at [shonen.Eng.Sun.COM]
===============================================================================