From: [s--m] at [Eng.Sun.COM] (Sam Bell) Newsgroups: rec.games.frp.super-heroes Subject: CH: Write-Ups: Legion (Shadow Lass, Chemical King) Date: 10 Jan 1996 19:19:15 GMT Shadow Lass (Tasmia Mallor) 13 Str 3 150 Darkness vs Normal Sight, IR, UV, Hearing Group 8" Radius 0 End 23 Dex 39 49 25 ED Armor, Usable by Others at Range AOE radius x2 radius (8") 18 Con 16 linked w/Darkness, Only vs Heat/Light based attacks (-1) 11 Bod 2 18 Int 8 10 Flash Def 14 Ego 8 20 N-Ray vision, can't see through anything solid 23 Pre 13 24 Com 7 Martial Arts (generic) 12 Pd 9 5 Punch +1 / +3 Strike 5 1/2d6 12 Ed 8 5 Kick -2 / +1 Strike + 4d6 = 9 1/2d6 6 Spd 27 4 Block +2 / +2 Block, Abort 7 Rec - 4 Dodge - / +5 Abort 36 End - 3 Throw +0 / +1 Strike +v/5 27 Stn - 8 2 Martial Damage Classes ---- 140 83 Flight Ring 4 Telepathic Earplugs 11 Transsuit ---- + 356 = 496 100+ 20 CVK 5 Unusal looks (Blueish) 5 Love: Lar 366 --- 496 Note: Tasmia's N-Ray allows her to see without light (pretty amazing, when you think about it) Note: See Rokk, Imra or Garth for notes on equipment =============================================================================== Character write-up by Sam Bell. Permission granted to duplicate and trasmit, as long as this note is not removed. Send comments to [s--m] at [shonen.Eng.Sun.COM] =============================================================================== Chemical King (Condo Arlik) 18 Str 8 175 Multipower: Chemical Reaction Control 18 Dex 24 17 u 10d6 NND Does Body 0 End 15 Con 10 17 u 14d6 Suppress vs Any One Chemically Based Power (+1/2) 11 Bod 2 0 End, Uncontrolled 23 Int 13 17 u 5d6 Major Transform, Limited Class (+1/4), Cumulative, 0 End 15 Ego 10 17 u 14d6 Aid, Any One Chemically Based Power (+1/2), 18 Pre 8 0 End, Usable at Range 12 Com 1 4 u Change Environment 4" Radius, Variable Effect, 0 End` 8 Pd 4 8 Ed 5 25 5 Levels w/Multipower 5 Spd 22 7 Rec - 5 Jab +1 / +3 Strike 3 1/2 d6 30 End - 4 Punch +0 / +2 Strike +2d6 = 5 1/2 d6 28 Stn - 5 Kick -2 / +1 Strike +4d6 = 7 1/2 d6 --- 4 Block +2 / +2 Block, Abort 107 4 Dodge - / +5 Abort 83 Flight Ring 4 Telepathic Earplugs 11 Transsuit --- + 391 = 498 Note: See Rokk, Imra or Garth for notes on equipment Note: The defense to Condo's NND is to be chemically inert. Normally you can aid/suppress any one thing in a group of powers with only a +1/4 advantage, but I think 'Chemical SFX' is pretty broad so I bumped it up to a +1/2. The limited class of things he can transform things into is to simulate various chemical reaction tricks. The Change environment is another way to do the same thing. =============================================================================== Character write-up by Sam Bell. Permission granted to duplicate and trasmit, as long as this note is not removed. Send comments to [s--m] at [shonen.Eng.Sun.COM] ===============================================================================