From: [s--m] at [Eng.Sun.COM] (Sam Bell)
Newsgroups: rec.games.frp.super-heroes
Subject: CH: Write-Ups: Legion (Shadow Lass, Chemical King)
Date: 10 Jan 1996 19:19:15 GMT


                         Shadow Lass (Tasmia Mallor)
13 Str  3  150 Darkness vs Normal Sight, IR, UV, Hearing Group 8" Radius 0 End
23 Dex 39   49 25 ED Armor, Usable by Others at Range AOE radius x2 radius (8") 
18 Con 16        linked w/Darkness, Only vs Heat/Light based attacks (-1)
11 Bod  2
18 Int  8   10 Flash Def
14 Ego  8   20 N-Ray vision, can't see through anything solid
23 Pre 13
24 Com  7      Martial Arts (generic)
12 Pd   9    5 Punch   +1 / +3  Strike          5 1/2d6
12 Ed   8    5 Kick    -2 / +1  Strike + 4d6 =  9 1/2d6
 6 Spd 27    4 Block   +2 / +2  Block, Abort
 7 Rec  -    4 Dodge    - / +5  Abort
36 End  -    3 Throw   +0 / +1  Strike +v/5
27 Stn  -    8 2 Martial Damage Classes
     ----
      140   83 Flight Ring
             4 Telepathic Earplugs
            11 Transsuit
          ----
         + 356 = 496

100+
 20 CVK
  5 Unusal looks (Blueish)
  5 Love: Lar
366
---
496

Note: Tasmia's N-Ray allows her to see without light (pretty amazing, when you
think about it)

Note: See Rokk, Imra or Garth for notes on equipment
===============================================================================
Character write-up by Sam Bell.  Permission granted to duplicate and trasmit, 
as long as this note is not removed.  Send comments to [s--m] at [shonen.Eng.Sun.COM]
===============================================================================

Chemical King (Condo Arlik)
18 Str  8   175 Multipower: Chemical Reaction Control
18 Dex 24    17 u 10d6 NND Does Body 0 End
15 Con 10    17 u 14d6 Suppress vs Any One Chemically Based Power (+1/2)
11 Bod  2           0 End, Uncontrolled
23 Int 13    17 u 5d6 Major Transform, Limited Class (+1/4), Cumulative, 0 End
15 Ego 10    17 u 14d6 Aid, Any One Chemically Based Power (+1/2),
18 Pre  8           0 End, Usable at Range
12 Com  1     4 u Change Environment 4" Radius, Variable Effect, 0 End`
 8 Pd   4
 8 Ed   5    25 5 Levels w/Multipower
 5 Spd 22
 7 Rec  -     5 Jab     +1 / +3  Strike         3 1/2 d6
30 End  -     4 Punch   +0 / +2  Strike +2d6 =  5 1/2 d6
28 Stn  -     5 Kick    -2 / +1  Strike +4d6 =  7 1/2 d6
      ---     4 Block   +2 / +2  Block, Abort
      107     4 Dodge    - / +5  Abort
             

             83 Flight Ring
              4 Telepathic Earplugs
             11 Transsuit
            ---
          + 391 = 498

Note: See Rokk, Imra or Garth for notes on equipment

Note:  The defense to Condo's NND is to be chemically inert.
Normally you can aid/suppress any one thing in a group of powers with only
a +1/4 advantage, but I think 'Chemical SFX' is pretty broad so I bumped
it up to a +1/2. 
The limited class of things he can transform things into is to simulate
various chemical reaction tricks.  The Change environment is another way
to do the same thing.

===============================================================================
Character write-up by Sam Bell.  Permission granted to duplicate and trasmit, 
as long as this note is not removed.  Send comments to [s--m] at [shonen.Eng.Sun.COM]
===============================================================================