From: [s--m] at [Eng.Sun.COM] (Sam Bell)
Newsgroups: rec.games.frp.super-heroes
Subject: CH: Write-Ups: Legion (Dream Girl, Sensor Girl)
Date: 8 Jan 1996 19:22:20 GMT



                               Dream Girl (Nura Nal)
15 Str  5  38 Precognition, x32,000 range (8000 miles) No Conscious Control
23 Dex 39  47 Danger Sense, 17-, In or out of combat, any area
15 Con 10
10 Bod  -  30 3 Overall levels
23 Int 13  33 5 Overall levels, based on Danger Sense (-1/2)
18 Ego 16
20 Pre 10   2 KS : Occult
30 Com 10   3 Scientist
10 Pd   7   3 Sciences: Biology, Biochemistry, Biophysics
10 Ed   7   6 Paramedics, Inventor 14-
 6 Spd 27
 6 Rec  -     Martial Arts (generic)
30 End  -   5 Punch   +1 / +3  Strike          7d6
26 Stn  -   5 Kick    -2 / +1  Strike + 4d6 = 11d6
     ----   4 Block   +2 / +2  Block, Abort
      144   4 Dodge    - / +5  Abort
            3 Throw   +0 / +1  Strike +v/5
           16 4 Damage Classes

           83 Flight Ring
            4 Telepathic Earplugs
           11 Transsuit
         ----
        + 297 = 441

100+
 20 CVK
  5 Love: Thom
 10 Psyche: Occasional angst over some prediction
306
---
441

Note: The Overall levels on an activation roll are to simulate
the way she might forsee the correct way to do something.  This 
was inspired by Steve Maurer's precognitive character "Oracle".

Nura got some occult knowledge from her sister.

Note: See Rokk, Imra or Garth for notes on equipment
===============================================================================
Character write-up by Sam Bell.  Permission granted to duplicate and trasmit, 
as long as this note is not removed.  Send comments to [s--m] at [shonen.Eng.Sun.COM]
===============================================================================
 

                        Sensor Girl (Projectra)
20 Str 10   35 360 Degree Spatial Awareness
20 Dex 30   10 360 Degree Vision
15 Con 10   12 x10,000 Microscope Vision
10 Bod  -    5 IR Vision
20 Int 10   20 N-Ray Vision, cannot penetrate Mystic Barriers
17 Ego 14   36 Telescopic Vision: +24 Vision range mods
23 Pre 13   20 Targeting Sense: Hearing
28 Com  9   36 Telescopic Hearing: +24 Hearing range mods
10 Pd   6    3 Ultrasonic Hearing
10 Ed   7   30 +10 to Per rolls
 6 Spd 30   15 30pts Mental Defense, only vs Mental Illusion
 7 Rec  -
30 End  -  190 Illusions vs Visual, Hearing & Touch, -12 to Per rolls,
28 Stn  -        16" Radius, 0 End
     ----    
      139      Martial Arts
             5 Punch   +1 / +3  Strike          5d6
             5 Kick    -2 / +1  Strike + 4d6 =  9d6
             4 Block   +2 / +2  Block, Abort
             4 Dodge    - / +5  Abort
             3 Throw   +0 / +1  Strike +v/5
             4 Martial Damage Class

             7 Knowledge Skills: Occult 11-, Mystic Artifacts 14-
            15 Bureacratics, High Society, Interrogation, Oratory, 
                   Persuation 14-
             2 Knowledge Skill: Orlando politics 11-
            10 Perk: Head of State
            30 3 Overall levels

            83 Flight Ring
             4 Telepathic Earplugs
            11 Transsuit
          ----
         + 599 = 738

Note: See Rokk, Imra or Garth for notes on equipment
===============================================================================
Character write-up by Sam Bell.  Permission granted to duplicate and trasmit, 
as long as this note is not removed.  Send comments to [s--m] at [shonen.Eng.Sun.COM]
===============================================================================