From: [s--m] at [Eng.Sun.COM] (Sam Bell)
Newsgroups: rec.games.frp.super-heroes
Subject: CH: Write-Ups: Infinity Inc (Obsidian, Silver Scarab)
Date: 30 Jan 1996 19:35:38 GMT

Obsidian (Todd James Rice)
25 Str 15   100 6d6 NND, Affects Solid, AOE Hex, 0 End, No Range,
20 Dex 30           Defense = No fear of dark side (robots, demons, etc)
13 Con  6    60 Desolid: 0 End, (affected by light based attacks)
10 Bod  -    20 Invisible vs Normal Sight: 0 End, leaves a shadow (-1/2)
15 Int  5
15 Ego 10    14 7" Flight [1]
25 Pre 15    22 3 levels growth, 0 End
10 Com  -     5 Mind Link w/Jade
20 Pd  15
35 Ed  32     5 Jab     +1 / +3  Strike        5d6
 5 Spd 20     4 Punch   +0 / +2  Strike +2d6 = 7d6
 8 Rec  -     4 Dodge    - / +5  Abort
26 End  -
30 Stn  -     3 Breakfall 13-
      ---    16 2 Combat Levels
      148   ---
            253 = 401


100+
 20 Psyche: Code vs Killing (Common, Total)
 15 Psyche: Pessimist (Common, Strong)
 15 Psyche: Resents Rich a/o Beautiful people (Common, Strong)
 15 Psyche: Protective towards Jennie (Common, Strong)
 20 Psyche: Dislikes using NND (Very Common, Strong)
 20 Vulnerable: 2x Stun & Body from Light-based attacks (Common)
 20 Suceptibility: 3d6 from Light-based Flashes (Common)
176 Bonus
---
401

The son of Golden Age Green Lantern, his father did not know about him
and he was separated from his sister and raised in a foster home.  He
did not learn about his powers or family until adulthood.

His powers seem to have changed since he joined the JLA, this write-up
is for his Infinity Inc days only.


===============================================================================
Character write-up by Sam Bell.  Permission granted to duplicate and trasmit, 
as long as this note is not removed.  Send comments to [s--m] at [shonen.Eng.Sun.COM]
===============================================================================


Silver Scarab (Hector Sanders Hall)
20 Dex 10   50 20/30 Armor OIF
18 Dex 24   35 16" Flight 0 End, x4 non-combat OIF
18 Con 16   50 15d6 Energy Blast [7, from Battery] OIF
12 Bod  4    5 End Battery: 75 End , OIF
23 Int 13    5 10 Rec for Battery, OIF, Only in direct Sunlight (-1/2)
14 Ego  8    5 3d6 Energy Absorb -> Battery, OIF, Only vs Light Attacks (-1)
23 Pre 13
18 Com  4    6 +3 w/Energy Blast
 8 Pd   4    6 Mechanics, Electronics 11-
 8 Ed   5    6 Scientist: Metallurgy, Photovoltaics, Antigravity 11-
 6 Spd 32    3 Inventor 14-
 8 Rec  -
36 End  -    5 Jab     +1 / +3  Strike        4d6
31 Stn  -    4 Punch   +0 / +2  Strike +2d6 = 6d6
      ---    5 Kick    -2 / +1  Strike +4d6 = 8d6
      132    4 Block   +2 / +2  Block, Abort
             4 Dodge    - / +5  Abort
           ---
         + 193 = 325

100+
 20 Psyche: Code vs Killing (Common, Total)
  5 Love: Hippolyta
 15 Psyche: Short Temper (Common, Strong)
 15 Psyche: Wants to prove himself (Common, Strong)
 15 Psyche: Wants to be team leader (Common, Strong)
  5 Rival: Northwind
 10 Public ID
140 Ninth Bonus
---
325

Hector is the son of Golden Age Hawkman.  Eventually he went nuts and
became a troublemaker before coming to a bad end in the pages of 
Sandman.

===============================================================================
Character write-up by Sam Bell.  Permission granted to duplicate and trasmit, 
as long as this note is not removed.  Send comments to [s--m] at [shonen.Eng.Sun.COM]
===============================================================================