From: [s--m] at [Eng.Sun.COM] (Sam Bell)
Newsgroups: rec.games.frp.super-heroes
Subject: Ch: Write-Ups: Infinity Inc (Intro, Brainwave Jr, Dr Midnight)
Date: 24 Jan 1996 19:49:55 GMT

Infinity Inc

Infinity Inc is the descendents and successors of the JSA.  The were created
by Roy "Mr Nostalgia" Thomas and debuted in the pages of the All Star Squadron.

After the Crisis the book lost direction and soon disappeared, but while it was
going it did feature some nifty Roy Thomas writing (if you only know him from
Secret Defenders, you owe it to yourself to check out the back issue bins.
He did great work on Thor, All-Star Squadron, Invaders and Infinity Inc, to name
just a few).  It also had some art by some guy called Todd McFarlane.  I wonder
what ever happened to him?

Like most of Earth-2, these characters are pretty reasonable.  A few would do just
fine in a 100pts + 125pts of disads starting campaign.
Brainwave, Jr (Henry King, Jr)
20 Str 10   62 Multipower
20 Dex 30    6 10/10 Forcewall 1/2 End [2]
15 Con 10    6 10d6 Mental Illusion 1/2 End [2]
11 Bod  2    6 6d6 Energy Blast, x2 Knockback 1/2 End [2]
28 Int 18    6 50 Str Telekinesis 1/2 End [2]
17 Ego 14    6 5d5 Ego Blast 1/2 End [2]
18 Pre  8
16 Com  3    5 8pt Mental Defense
 8 Pd   4
 8 Ed   5   10 20pt Elemental Control: Telekinesis 
 5 Spd 20   10 8" Flight 1/2 End [1]
 7 Rec  -   10 8/8 Forcefield, 1/2 End [1]
30 End  -
29 Stn  -   10 2 levels w/Multipower
      ---  ---
      124 +137 = 261

100+
 20 CVK
 10 Psyche: Underconfident (Common, Moderate)
 10 Psyche: Self Conscious about villain dad (Uncommon, Strong)
 10 Phys: Must use full power when excited/agitated (Frequent, Slight)
 10 Public ID
101 Brain bonus
---
261

Note:  When Brainwave senior died he transfered some of his power to his son.
It is not clear how much more powerful Henry Jr is now.  I'd guesstimate that
his multipower and EC should be 1.5 or 2x as large now.

===============================================================================
Character write-up by Sam Bell.  Permission granted to duplicate and trasmit, 
as long as this note is not removed.  Send comments to [s--m] at [shonen.Eng.Sun.COM]
===============================================================================


Dr Midnight (Dr Beth Chapel)
25 Str 15   20 N-Ray Vision (Can see in darkness)
20 Dex 30   
15 Con 10   40 Darkness vs Norm, 5" Radius, 8ch, 1 turn duration, IIF
10 Bod  -
18 Int  8    5 Jab    +1 +3 Strike      =  7d6
14 Ego  8    4 Punch  +0 +2 Strike +2d6 =  9d6
20 Pre 10    3 Throw  +0 +1  Strike +v/5
20 Com  5    4 Block  +2 +2 Block, Abort
 8 Pd   4    4 Dodge   - +5  Abort
 8 Ed   4    8 2 Damage Classses
 5 Spd 20
 8 Rec  -    
30 End  -    3 Paramedics 13-
31 Stn  -    2 Science Skill: Anatomy 11-
      ---    5 Prof SKill: Surgeon 14-
      114
             2 +1" Running
           ---
         + 100 =214

100
 15 Secret ID
 20 Psyche: CVK
 15 Psyche: Doesn't want to be a hero (Very Common, Moderate)
 20 Phys: Blind in normal light
 34 Bonus
---
214

Dr Beth Chapel was blinded in a fire during the Crisis.  After an operation
from Dr Mid-Nite she can see in the dark, but unlike him she cannot see in
the day by using special goggles.  She is a reluctant super-heroine and spends
most of her time as Infinity Inc's resisdent doctor.

===============================================================================
Character write-up by Sam Bell.  Permission granted to duplicate and trasmit, 
as long as this note is not removed.  Send comments to [s--m] at [shonen.Eng.Sun.COM]
===============================================================================