Newsgroups: rec.games.frp.misc
From: [d--n--m] at [magnus.acs.ohio-state.edu] (Dave Van Domelen)
Subject: Better Games: Q&D Crowd Fleeing Superhero Combat
Date: Tue, 23 Feb 1993 19:28:16 GMT

     Quick & Dirty (tm) Crowd Fleeing Superpowered Combat
               copyright 1992 Dave Van Domelen

     Only bother with this table if you have hero PCs.  Villain PCs really 
don't care what the crowd does.  Roll on this until you think the crowd will
have had time to disperse.

1 - "Stampede!" - Several people are Downed in the press.  Heroes suffer
     an attack of mode Emotional from the sight.

2 - "Gawrsh!  They Don't Have This In Des Moines!" - Some tourists stay
     behind to take pictures of the fight.  They might be taken hostage
     by unscrupulous villains (is there any other kind?)

3 - "Did We Err?" - Riot Starts, beginning with result "Human Wave".  Now
     PCs must roll each round on the Q&D Riot Control Table until they disperse
     the riot.

4 - "Trojan Horse" - Henchmen of the Nemesis are hiding in the crowd and will
     either (flip a coin) Heads: take hostages, Tails: fire at the PCs, causing
     one at random to suffer a Fatigue Wound.  They will then blend back into
     the crowd.

5 - "Cul De Sac" - Crowd is trapped in a corner, surges back onto field of
     battle.  Same effect as a Human Wave from Riot Control, but no riot
     starts.

6 - "Ten Bucks On Masochist!" - Crowd doesn't flee, but stays to cheer on the
     heroes and place bets.  All heroes heal back any damage suffered from
     Mode Emotional due to crowd support, but Nemesis may fire on crowd.

7 - "Live With THIS, Hero!" - Nemesis fires into crowd, Downing several.  All
     PCs take an attack on Emotional at +3, and must act on Advantage Phase
     next round unless they make a Tasking Roll.

8 - "Have A Taste Of The Lead White And Blue" or "I *AM* The NRA" - Several
     in crowd pull out semiautomatic assault hunting rifles and open up on
     the Nemesis (D8 Ballistic Wound attacks per round).  After the Nemesis is
     defeated, the heroes may have to fight riled up citizens that don't want
     to stop shooting or give up their guns.