Newsgroups: rec.games.frp.misc From: [d--n--m] at [magnus.acs.ohio-state.edu] (Dave Van Domelen) Subject: Better Games: Q&D Crowd Fleeing Superhero Combat Date: Tue, 23 Feb 1993 19:28:16 GMT Quick & Dirty (tm) Crowd Fleeing Superpowered Combat copyright 1992 Dave Van Domelen Only bother with this table if you have hero PCs. Villain PCs really don't care what the crowd does. Roll on this until you think the crowd will have had time to disperse. 1 - "Stampede!" - Several people are Downed in the press. Heroes suffer an attack of mode Emotional from the sight. 2 - "Gawrsh! They Don't Have This In Des Moines!" - Some tourists stay behind to take pictures of the fight. They might be taken hostage by unscrupulous villains (is there any other kind?) 3 - "Did We Err?" - Riot Starts, beginning with result "Human Wave". Now PCs must roll each round on the Q&D Riot Control Table until they disperse the riot. 4 - "Trojan Horse" - Henchmen of the Nemesis are hiding in the crowd and will either (flip a coin) Heads: take hostages, Tails: fire at the PCs, causing one at random to suffer a Fatigue Wound. They will then blend back into the crowd. 5 - "Cul De Sac" - Crowd is trapped in a corner, surges back onto field of battle. Same effect as a Human Wave from Riot Control, but no riot starts. 6 - "Ten Bucks On Masochist!" - Crowd doesn't flee, but stays to cheer on the heroes and place bets. All heroes heal back any damage suffered from Mode Emotional due to crowd support, but Nemesis may fire on crowd. 7 - "Live With THIS, Hero!" - Nemesis fires into crowd, Downing several. All PCs take an attack on Emotional at +3, and must act on Advantage Phase next round unless they make a Tasking Roll. 8 - "Have A Taste Of The Lead White And Blue" or "I *AM* The NRA" - Several in crowd pull out semiautomatic assault hunting rifles and open up on the Nemesis (D8 Ballistic Wound attacks per round). After the Nemesis is defeated, the heroes may have to fight riled up citizens that don't want to stop shooting or give up their guns.