Newsgroups: rec.games.frp.misc
From: [d--n--m] at [magnus.acs.ohio-state.edu] (Dave Van Domelen)
Subject: Better Games: Q&D Apotheosis Table
Date: Tue, 23 Feb 1993 19:27:49 GMT

          Quick & Dirty (tm) Apotheosis Table
           copyright 1992 by Dave Van Domelen

     This is for those cosmic times when someone gains Ultimate Power, as 
happens every so often in the comics.  Roll a D8 for the result.  If the result
calls for the subject leaving, they may return at some later date either at 
their original power level or still as a Cosmic Being (no doubt working on a 
small part in an overall larger scheme).

1 - "Things Man Was Not Meant To Know" - Subject cannot psychologically deal
     with the infinities now experienced, and either lapses into a coma or
     sits in a corner babbling incoherencies about contradictory truths.

2 - "I Can't Believe I Ate The Whole Thing" - Subject cannot *physically*
     deal with the power he has absorbed.  He either (D8) 1-2: Explodes
     violently for a Vicious to all in area, 3-4: Expands and diffuses to
     infinite (or Really Big) size, 5-7: Loses the power in one big rush and
     suffers a Vicious wound, or 8: Loses most of the power but retains
     enough on a subconscious level to add one new Trait at random.  For
     game systems not using Traits, gain a new power.

3 - "Acton Figures" - Subject is absolutely corrupted by his absolute power.
     Luckily, Earth is now beneath his notice and he leaves in a burst of
     cosmic pyrotechinics.

4 - "Acton Was A Halfbright Twit" - Subject's absolute power opens his eyes to
     the Cosmic Balance.  Subject chooses to leave Earth to fight to preserve
     this balance.

5 - "Flowers For Red" - Subject's Traits are enhanced to the Ultimate Degree
     (+7 on all Traits, or double strength of all powers in non-Better games)
     but he loses sight of the details, concentrating on the Big Picture.
     However, this is only temporary, and after a few issues (runs) the
     subject will return to his earlier power level, less one on all his
     traits.  If a trait has no plusses, he loses the trait until it can
     somehow be regained.  Slight power reductions for non-Better games.

6 - "I'm A Monster!!!" - With his last shreds of humanity, the subject realizes
     he will be a greater threat to Earth than any before (even villains
     generally don't want to totally destroy the world).  To avoid this,
     subject will (D8) 1-2: Commit suicide in a flashy manner, 3-5: leave
     Earth and go into self-imposed exile, or 6-8: Give up most of the power
     but can take a +1 on any trait as a result of the experience.

7 - "He's A Monster!!!" - Subject comes to realization from #6, but has
     insufficient will to self-terminate.  He will have to be defeated, but
     will sabotage himself, as he possesses at least that much will.  Subject
     will become a Cosmic Entity with 7 Attack Modes (700 Active Points in
     Hero) all usable at once, and will be immune to all but one Attack Mode.
     However, the self-sabotage will manifest as the attacks will be ones that
     the PCs are best defended against, and the one missing defense mode will
     be the most common attack among the PCs, or the main attack of the
     strongest PC.

8 - "We're In Deep Chease Now" - Subject is now Cosmic Foe with *no* regrets
     for his lost humanity.  The PCs must stop him or he will surely destroy
     the world, starting with the PCs of course.  Subject has 10 simultaneous
     Attack Modes (2500 Active Points) and ALL Defense modes.  Subject's
     lone weakness will derive from the method by which the power was gained,
     so if he gained godhood by draining the Cosmic Spheroid, perhaps a well-
     placed chop to the spheroid will defeat him.  Hey, it worked for Marvel.
     A Tasking Brains (Mental) degree to surmise this weakness.