Newsgroups: rec.games.frp.misc From: [d--n--m] at [magnus.acs.ohio-state.edu] (Dave Van Domelen) Subject: Better Games: Q&D Apotheosis Table Date: Tue, 23 Feb 1993 19:27:49 GMT Quick & Dirty (tm) Apotheosis Table copyright 1992 by Dave Van Domelen This is for those cosmic times when someone gains Ultimate Power, as happens every so often in the comics. Roll a D8 for the result. If the result calls for the subject leaving, they may return at some later date either at their original power level or still as a Cosmic Being (no doubt working on a small part in an overall larger scheme). 1 - "Things Man Was Not Meant To Know" - Subject cannot psychologically deal with the infinities now experienced, and either lapses into a coma or sits in a corner babbling incoherencies about contradictory truths. 2 - "I Can't Believe I Ate The Whole Thing" - Subject cannot *physically* deal with the power he has absorbed. He either (D8) 1-2: Explodes violently for a Vicious to all in area, 3-4: Expands and diffuses to infinite (or Really Big) size, 5-7: Loses the power in one big rush and suffers a Vicious wound, or 8: Loses most of the power but retains enough on a subconscious level to add one new Trait at random. For game systems not using Traits, gain a new power. 3 - "Acton Figures" - Subject is absolutely corrupted by his absolute power. Luckily, Earth is now beneath his notice and he leaves in a burst of cosmic pyrotechinics. 4 - "Acton Was A Halfbright Twit" - Subject's absolute power opens his eyes to the Cosmic Balance. Subject chooses to leave Earth to fight to preserve this balance. 5 - "Flowers For Red" - Subject's Traits are enhanced to the Ultimate Degree (+7 on all Traits, or double strength of all powers in non-Better games) but he loses sight of the details, concentrating on the Big Picture. However, this is only temporary, and after a few issues (runs) the subject will return to his earlier power level, less one on all his traits. If a trait has no plusses, he loses the trait until it can somehow be regained. Slight power reductions for non-Better games. 6 - "I'm A Monster!!!" - With his last shreds of humanity, the subject realizes he will be a greater threat to Earth than any before (even villains generally don't want to totally destroy the world). To avoid this, subject will (D8) 1-2: Commit suicide in a flashy manner, 3-5: leave Earth and go into self-imposed exile, or 6-8: Give up most of the power but can take a +1 on any trait as a result of the experience. 7 - "He's A Monster!!!" - Subject comes to realization from #6, but has insufficient will to self-terminate. He will have to be defeated, but will sabotage himself, as he possesses at least that much will. Subject will become a Cosmic Entity with 7 Attack Modes (700 Active Points in Hero) all usable at once, and will be immune to all but one Attack Mode. However, the self-sabotage will manifest as the attacks will be ones that the PCs are best defended against, and the one missing defense mode will be the most common attack among the PCs, or the main attack of the strongest PC. 8 - "We're In Deep Chease Now" - Subject is now Cosmic Foe with *no* regrets for his lost humanity. The PCs must stop him or he will surely destroy the world, starting with the PCs of course. Subject has 10 simultaneous Attack Modes (2500 Active Points) and ALL Defense modes. Subject's lone weakness will derive from the method by which the power was gained, so if he gained godhood by draining the Cosmic Spheroid, perhaps a well- placed chop to the spheroid will defeat him. Hey, it worked for Marvel. A Tasking Brains (Mental) degree to surmise this weakness.