THE NEO-ANARCHISTS' ON-LINE GRIMOIRE Spells attributed to Montigue courtesy of [l--e] at [cyolemiss.edu.] Spells attributed to Minotaur courtesy of [m--ci--s] at [mentorpurdue.edu] DETECT METAPLANAR ENERGIES Detection Minotaur Det. Meta. Energy S1 Mana Sustained This spell detects the energies that initiates have access to (quickenings, shieldings, greater form spirits, etc). The target number is 4, 6, or 10, depending on the location of the energies. The number of successes increase the Area as normal. Mechanics: Analyze magical energies: M1 Drastic: S1 >>>[Before ya all start screaming about this, we devised it so not all our spell tossers had to rush to initiate levels. It does not tell yet what form the energy is in, just that it is present.]<<< -Gargoyle >>>[Yeah, I love this spell, my sister dropped a Quickening on me, now this chummer mage friend of mine thinks I am an initiate mage hiding his aura under all this chrome...]<<< -Gemini >>>[Well, I *did* think that Ork face. Now, I know different.]<<< -Archangel ENHANCED HEARING Detection Minotaur Enhanced Hearing L1 Mana Sustained The target numbers are the standard 4, 6, and 10, although some gamemasters will probably not allow astral hearing (target number 10). This spell bestows the individual with the equivalent of the cyberear, enhanced hearing. Mechanics: Minor Physical Improvement: L1 >>>[Great for picking up those side conversations, pity they didn't design it with a Select Sound Filter. Ah the wonders of technology.]<<< -Gemini >>>[Yeah, and with slight modification, I have already designed an Enhanced Touch, Enhanced Smell, and Enhanced Sight.]<<< -Glider, Eagle Shaman LUCK Detection Minotaur Luck S2 Mana Sustained The target number is 4, and this spell is cast on individuals. It creates a pool equal to the number of successes that the GM can access if he feels the player needs it. For example, a lucky individual gets shot, and takes a Deadly wound. The GM can secretly access the pool to try and save the character's life. This pool does not refresh and once the pool is empty, the spell dies. Mechanics: Hypersense: S1 Drastic: D2 Caster Only: S2 -1DC instead of -2DC, because of the Strength of the spell. >>>[Sounds like someone has tried to design a leprechaun spell! Har-har lemme guess, ya need a four leaf clover to cast it?]<<< -Wolfsbane >>>[Um you have some kinda problem with Leprechauns dog- breath?]<<< -Whisper, Were-Leprechaun NIGHTVISION Detection Minotaur Nightvision S1 Mana Sustained The next step on Low-light vision, nightvision allows the target to see in total darkness. The target number is 4. Mechanics: Hypersense: S1 >>>[Gee whoever would need such a silly spell?]<<< -Gargoyle >>>[Those of us who didn't go through one of those adolescent 'growth spurts' that left us 12 feet tall with horns!]<<< -D.Duke >>>[Geee Davie, ya almost sound jealous. I have the perfect solution, Transform to Troll (Permanent)... I'll give ya Nightvision...]<<< -Gargoyle OMNISCIENCE Detection Minotaur Omniscience D2 Mana Instant This spell bestows a limited omniscience upon the target. The target number is 4, and only voluntary subjects may be affected. When cast, the target enters a trance. When that person is asked a yes/no question, the omniscient character has a number of dice equal to the number of successes to see if he/she can find an answer. If the target is reached, the character will answer the question and exit the trance, spell over. If the target is not reached, the character will exit the trance, question unanswered. The target is unable to do anything (except answer the question) while in the trance. Mechanics: Hypersense: S1 Drastic: D2 >>>[My God! Does this Spell really work?]<<< -Brimstone >>>[YES- I just used it to find out your answer...]<<< -Titan SPHERICAL VISION Detection Minotaur Spherical Vision S2 Mana Sustained This spell bestows the ability to see in all directions around the individual. This spell does not give any new ways to see, but if the individual already has "other" ways of seeing, this spell automatically allows them to be used. Line of sight, as far as sustaining spells takes on all new meaning. Casting line of sight still has to be "in front" of the magician. The target number for the spell is 4. GM NOTE: With this version, cyber-modified forms of vision do not get augmented by this spell. Mechanics: Major sensory enhancement: M1 Drastic Effect: S2 >>>[The perfect spell for the paranoid mage in your group...]<<< -Brimstone >>>[Just because some people fantasize about conspiracies, does NOT mean that all conspiracies are fantasies...]<<< -Big Brother STRIKE BLIND Combat Minotaur Strike Blind L2 Physical Instant This spell effects only the eyes of the target. In game terms, it delivers a wound base to the overall person two stages lower than the damage delivered to the eyes. Any wound less than deadly results in modifiers according to the damage. A serious wound to the eyes is treated as a light wound overall, and a serious for perception based tests. The Wound staging is 1. Mechanics: Staging 1: S1 Very limited subject: L1 Physical spell: L2 >>>[Brings new meaning to Line of Sight rules...]<<< -Whisper >>>[Yeah but it is totally useless if your target is wearing glasses or goggles like 90% of the runners, guards, and cops I know. They have these neat smartgoggles or lowlight or...]<<< -Brimstone BLINDNESS Illusion Minotaur Blindness M2 Mana Sustained This spell inhibits the target from using his/her eyes. The target number is 4 (shouldn't it be Willpower? -- Jerry). It effectively blinds until the target can figure out a way to get around it. It's all in the mind, after all. Mechanics: Single Realistic Illusion: M1 Physical Spell: M2 >>>[Never, I repeat NEVER, throw this spell on your samurai friend when he is watching the championship game of Cycle Combat.]<<< -Warlock >>>[Sorry about that Warlock, btw, how is the new cyberlimb working out?]<<< -Anthrax AIR BRIDGE Telekinetic Manipulation Minotaur Air Bridge M2 Physical Sustained This spell creates a bridge that can span a distance equal to the caster's Magic attribute in meters. The strength of the bridge, or how much it can carry, is equal to the number of successes. The width of the bridge is wide enough that a troll can easily stand on it comfortably in single file. The target number is 4. >>>[When have you ever seen Trolls walking single file?]<<< -- Micromara [10:30:11:08/08-02-52] Mechanics: Levitate Item: L2 Area of Effect: M2 >>>[Ya'd be amazed the Toll ya can charge when a runner team is tryin to get off the Roof of the Renraku Mall while engaged in a firefight with the Red Sam's!]<<< -Gargoyle >>>[A Troll Toll Bridge? Gods, sometimes I truly worry about you Raven Shamans]<<< -Brimstone ENLARGE Transform Manipulation Minotaur Enlarge M3 Physical Sustained This spell enlarges any object/person. The physical attributes of the object/person are increased by the number of successes. Every two successes increases the size of the object/ person by 100%. (ie: 2 successes doubles the size, 4 successes triples the size, 6 successes quadruples the size, etc.) The target is 4 (or the Material Rating of objects). Living targets must be voluntary. Mechanics: Major Physical Change: M2 Drastic: S3 Voluntary: M3 >>>[This spell is great for reaching those really high shelves in your Kitchen!]<<< -Whisper >>>[Umm, Whisper, you're a dwarf. My counter top is a really high shelf to you...]<<< -Gargoyle >>>[Not anymore!!! .....]<<< -Whisper FLIGHT Telekinetic Manipulation Montigue Flight L3 Physical Sustained After a couple of runs, my mage determined that he needed another way to get about. He also figured being a mage should allow him to ignore a simple 10 foot tall fence and concentrate on the drekheads on the other side. He likes to fight melee, when he gets mad. The target number is 5 + background count. (Yes, that does mean the mage is effectively penalized twice for background.) Flight allows the target to have a quickness of twice force plus the number of successes. For example, 'Doc' casts flight at force 4 with a background count of 2. The target number is 7. He uses all of his 9 dice from his magic pool giving him a total of 13 dice to cast the spell. He rolls 18, 16, 15, 13, 10, 9, 6, 5, 3, 3, 2, 1, 1. This gives him 9 successes. His quickness when flying is twice 4, plus 9, or 17. This 17 is NOT figured in for reaction, just quickness. GREASE VOLT Transform Manipulation Minotaur Grease Volt S3 Physical Instant This spell creates a cone of pure grease that shoots in the direction indicated by the caster. It coats everything it hits in this grease. Anyone caught in, or entering the area of effect has to make a Quickness success test (target number equal to the number of successes) whenever they want to do anything that requires mobility. Failure indicates that he/she fell. The target is 4, and the cone has a diameter at the target point of the caster's Magic. Mechanics: Major environmental change: S2 Physical: S3 >>>[Great for the quick lube job...]<<< -Stretch >>>[Yeah, if yer trying to lube a fraggin battleship!]<<< -Gargoyle PUKE BALL Control Manipulation Minotaur Puke Ball M2 Physical Instant This spell inflicts the target with a form of nausea, causing the target to either "hold it down" (resisting the spell) or start throwing up, thus incapacitating the target until the spell is dropped. The target number is the larger of the victim's Body or Willpower. It only works on humans or metahumans. Mechanics: Minor Physical Change: M1 Drastic: S2 Physical Spell: S3 Neg. Drastic: M2 >>>[This spell works wonders in a Restaurant. I tossed it at this rude Elven wench. Turns out it was area of effect. Her whole table started tossin their cookies once she began!]<<< -Gargoyle >>>[You are truly sick Gargoyle...]<<< -Whisper RESTORE QUICKNESS Transform Manipulation Jerry Stratton Restore Quickness M3 Physical Sustained Restore Quickness restores a dead body's quickness to the number of successes (the target is 3, natural objects). This can't be more than the body's original quickness (quickness just before dying) minus 1, minus 1 for every 2 points of Body lost due to decomposition (like Strength: see the Spirit Guide in this issue). There's also a Threshold equal to half the original (natural) Body of the target, rounded up. SHAPECHANGE, AMORPHOUS LIQUID Transform Manipulation Minotaur Shapechange, Liquid S4 Mana Sustained A voluntary subject is required, and the target number is 4. Transforms the subject into an amount of liquid equivalently the same size. The number of successes takes the place of the liquid's "body". Clothing and equipment do not transform. Consciousness is retained, and mages can cast spells while under this spell, but cannot fulfill geasa or use centering skills that the form cannot accommodate, ie: gestures, speech, etc. The liquid form is held together, and is only in danger of discorporation when some outside cause interferes with it. GM NOTE: The type of liquid that the target becomes is stated at time of casting. Please, remember that if the target becomes a type of liquid that will react explosively with an existing catalyst, the target's liquid body will suffer the damage likewise. Mechanics: Major Physical Change: M2 Drastic effect: S3 Drastic effect: D4 Voluntary: S4 >>>[I used this spell to sneak in on a target. Hid in his jacuzzi til the stupid Sarariman came out for a dip. Pity he got to turn the damn filter system right before I geeked him. That aerator didn't tickle.]<<< -Nemesis SHAPECHANGE, ENERGY FORM Transform Manipulation Minotaur Shapechange, Energy S4 Mana Sustained A voluntary subject is required, and the target number is 4. Transforms the subject into an amount of energy equivalently the same size. The number of successes takes the place of the energy's "body". Clothing and equipment do not transform. Consciousness is retained, and mages can cast spells while under this spell, but cannot fulfill geasa or use centering skills that the form cannot accommodate, ie: gestures, speech, etc. The energy form is held together, and is only in danger of discorporation when some outside cause interferes with it. GM NOTE: The type of energy that the target becomes is stated at time of casting. Please, remember that if the target becomes a type of energy that will react explosively with an existing catalyst, the target's energy body will suffer the damage likewise. Mechanics: Major Physical Change: M2 Drastic effect: S3 Drastic effect: D4 Voluntary: S4 >>>[My girlfriend was a bright beam of sunshine, who found her way into my heart, and my bedroom...]<<< -Brimstone >>>[POETRY on the Shadownet? GAG What next ?!?!?!]<<< -Gargoyle >>>[No ya brain-dead troll, she really was a beam of Sunlight!]<<< -Brimstone SHAPECHANGE, HUMAN/METAHUMAN Transform Manipulation Minotaur Shapechange, Human M3 Mana Sustained A voluntary subject is required, and the target number is 4. Transforms the subject into any of the normal human/Metahuman races. The number of successes can then be split amongst the individual's attributes to help create the form. For example, a human mage casts this spell and gets 6 successes. He changes into a beautiful Elven female. He adds 2 points to his charisma, 2 points to his quickness (to dodge unwanted advances), and the other 2 points to body. Clothing and equipment do not transform. GM Note: Mental Attributes raised through this spell can NOT be used in anything other than racial modifiers. (ie: in the above example, the mage would not be able to conjure stronger spirits/elementals while in this form. His new charisma IS only skin deep.) The character may look better, sound more educated, or be able to stand his/her own ground better, but he/she does not get any extra dice. Mechanics: Major Physical Change: M2 Drastic effect: S3 Voluntary: M3 >>>[This spell is great for getting you into those Humanis Meetings. Good Ole human form, those I'll never understand had they could get used to such small appendages, take for instance, how could the female of their species be interested in such a small...]<<< -Gargoyle >>>[ENOUGH! Stop Right There!]<<< -Brimstone >>>[Gargoyle and Brimstone, a little têt-á-têt at a single keyboard, there? Can't afford two, or is this a personal thing?]<<< -- Ryan [10:51:27/08-02-52] SHAPECHANGE, INANIMATE OBJECT Transform Manipulation Minotaur Shapechange, Object M3 Mana Sustained A voluntary subject is required, and the target number is 4. Transforms the subject into any about equivalently sized object. The number of successes are added to the object's body/barrier. Clothing and equipment do not transform. Consciousness is retained, and mages can cast spells while under this spell, but cannot fulfill geasa or use centering skills that the form cannot accommodate, ie: movement, speech, etc. Mechanics: Major Physical Change: M2 Drastic effect: S3 Voluntary: M3 >>>[I love this spell. Having company over? Well myself and a bunch of fellow hermetic were meeting at my place. They absolutely loved the new furniture!]<<< -Brimstone >>>[You're pushin it Stony! I still haven't gotten rid of those cigarette burns, nor the coffee stains on my forehead! I ain't volunteering to help ya with another one of yer little 'get- togethers' again!]<<< -Gemini, the Samurai Sofa SHRINK Transform Manipulation Minotaur Shrink M3 Physical Sustained This spell shrinks an object/person 10% of the target's size and weight for every success up to 90%, then 1% for every success after that. (minimum size and weight: 1% of normal.) GM Note: Although the strength and body do not change when shrunken, if the individual tries to lift anything in this state, his/her target numbers are raised by the number of successes. Imagine someone the size of an ant trying to lift a chair. Where would his/her center of balance be? It's still possible, just very difficult. The target number is 4 for creatures (who must be voluntary) or the Material Rating of objects. Mechanics: Major Physical Change: M2 Drastic: S3 Voluntary: M3 >>>[Wanna have fun, burn yourself an elemental and get real small! I set up this hand-build sailing schooner in my bathtub; my girlfriend and I went sailing for the weekend on the open seas, with zero threat from Sea Serpents!!!]<<< -Brimstone >>>[Yeah? Well when your dog found his way into the bathroom the party was over drek-head!]<<< -Aphrodite STEAL (SKILL) Control Manipulation Minotaur Steal (Skill) L3 Mana Sustained This spell allows the individual to borrow one skill from a willing target. The target number is the rating of the skill. It's harder to steal a skill that the owner has well in hand, and easier to steal skills the owner doesn't know very well. The rating of the borrowed skill is the number of successes up to the original rating of the skill. While the skill is being borrowed, the original owner of the skill cannot access the skill, he/she simply cannot remember how to use that skill. However, if at any time, the original owner of the skill becomes unwilling to continue with the spell, the spell dies and the effects end. The skill to be borrowed has to be stated at the time of spell creation. Typical examples are Armed and Unarmed Combat, Demolitions, Driving, and so on. For example, a mage casts Steal Armed Combat on a willing friend. The original skill was at 5, he gets four successes. He has the skill at 4. He then proceeds to fight some threat to the group. During the fight, he decides that he likes this skill and to spell lock the spell. The original owner then becomes unwilling, and the spell dies. Mechanics: Major Physical Change: M2 Drastic: S3 Voluntary: M3 Neg. Drastic: L3 >>>[Shouldn't this be 'Borrow (skill)' ???]<<< -Gargoyle >>>[No, I liked the title "Steal Skill' better...]<<< -Enigma >>>[So much for Positive public imagery of spellcasting....]<<< -Gargoyle >>>[Who's lookin for a Positive Image?]<<< -Enigma >>>[So there's a continuous link between the target of the spell and the owner of the skill? Can this be traced?]<<< -- Gremlin (10:32:11/08-02-92) TELEPORTATION Telekinetic Manipulation Montigue Teleportation D3 Physical Instant The mage must be familiar with the destination. Astral sighting works. Mages can teleport a number of people up to their Magic Attribute. Standard line-of-sight rules apply. The range is MA kilometers. The mage must be astrally sensing. The base target number is 4, plus 1 for every target other than the mage. If any target is involuntary, that target is allowed to resist with its dodge pool. Targets successfully teleported are disoriented for 5 turns, minus the number of successes. If the caster falls unconscious, this time is 10 turns minus the number of successes. >>>[I think I might give targets with a body of greater than 11 one automatic success for each 6 points of body greater than 6 (12, 18, 24, etc.). And these automatic successes don't disappear if the target is voluntary. This makes it a little harder to teleport dinosaurs.]<<< -- Jerry (8-24-92/10:55:10) THOUGHT BUBBLE Control Manipulation Minotaur Thought Bubble L2 Physical Sustained This spell is close to a mind probe spell, but its effects are different. First, only surface thoughts, then in the victim's native language. The effects are that a thought bubble appears over the head of the target, as in the comic strips, allowing anyone the mage allowed to see, to read whatever the victim is thinking. The target is the victim's Willpower. Mechanics: Minor Mental: L1 Physical Spell: L2 >>>[Great, somebody out thar want to turn reality into a Neil the Ork Barbarian comic book!]<<< -Brimstone >>>[I happen to love Neil the Ork Barbarian; I have all his comics]<<< -Enigma >>>[Ya wouldn't happen to have a extra copy of Neil #45: Neil vs the Amazonian Vampire Smurfs?]<<< -Brimstone >>>[So if this spell is physical, does that mean you can hit your head on the balloons?]<<< -- Smilin' Ryan (10:59:11/08-02-92) TURN GUN TO VEGETABLE Transform Manipulation Minotaur Turn Gun to Vegetable L4 Physical Sustained The target number of this highly invaluable spell is the firearm's Object Resistance, and there is a threshold of its Material rating. The spell transforms any firearm into a vegetable of equivalent size. A hold-out pistol might become a plum, a heavy pistol a mango or cantaloupe, an SMG a bunch of celery, and a panther cannon a watermelon. Mechanics: Major Physical Change: M2 Physical spell: M3 Drastic effect: S4 Very limited target: L4 >>>[Great for the pacifist vegetarian in your group! Har-har]<<< -Gargoyle >>>[Hell wit dat, I dropped a bunch of palm pistols on da salad bar at Wanda's Witchery, then sustained the spell. It was amazin how many folks went runnin to da john when I dropped dis 'ere spell...]<<< -Nikodaemus, Rat Shaman >>>[So your the fragger who's ruin my business eh?]<<< -Wanda, witch WALLWALKING Telekinetic Manipulation Minotaur Wallwalking L3 Physical Sustained This spell can only be cast on voluntary targets. The target number is 4. Wallwalking allows an individual to ignore the effects of gravity. The target can walk up the wall, along the wall, or switch to the ceiling. Gravity for the subject will be towards the subject's ground. Mechanics: Major Environmental Change: S2 Voluntary: M2 Limited Target (People): L2 Physical: L3 >>>[Yeah yeah I know Whisper, it's great for reaching something somewhere right?]<<< -Brimstone, Hermetic Mage >>>[Actually, I just use it to avoid crowded elevators and staircases, but since ya brought it up, it would make changing my ceiling lights a whole lot simpler...]<<< -Whisper, Raccoon Were-leprechaun >>>[That's it, I give up...]<<< -Brimstone WATERWALKING Telekinetic Manipulation Minotaur Waterwalking L2 Mana Sustained Waterwalking allows an individual to walk across a body of water as if the liquid surface were solid enough to support weight. The target number is 4, and the spell can only be cast on voluntary subjects. Mechanics: Major Environmental Change: S2 Voluntary: M2 Limited Target (People): L2 >>>[It was amazing! I just finished designing this spell on the metaplanes and was shunted to an alternate world. Kinda primitive they didn't even have a Heal Deadly Wounds or some of the simpler transformation spells. Hell, just when I started to teach them a bunch of 'em stapled me to a chunk of wood and shunted me back from the metaplanes. That's okay, I think I am going to try to hit that same Place of Destiny again.]<<< -The Nazarene >>>[Amazing. I've *heard* of the metaplane of cheap messiahs, but I've never known anyone to go there. Stapled? Jeez. Good thing they didn't use superglue.]<<< -- Lancalot (8-24-52/10:35:12) WORD BUBBLE Control Manipulation Minotaur Word Bubble D2 Physical Sustained This spell creates a cartoon-like word bubble to appear over the target's head every time he/she creates any type of noise, be it speech, bodily sounds, or fingersnapping. If the sounds are speech, it will be in whatever language was spoken. The mage predetermines who exactly will be able to see the bubble. The target number is the victim's intelligence. Mechanics: Minor environmental change: S1 Area of Effect: D1 Physical: D2 Drastic: (D+1)3 Neg Drastic: D2 >>>[More of those damn comic spells. Don't we have any serious designers out there anymore?]<<< -Warlock >>>[With people turning my Ares Predator to a cucumber, you all of a sudden want people to be serious?]<<< -Gargoyle