THE MEAT MARKET THE IMMIGRANT STREET PRIEST (Exorcist) Jerry Stratton <[j--r--y] at [teetot.acusd.edu]> Priorities: Attributes 4, Magic 3, Tech 2, Skills 1, Race 0 The Street Priest came to North America from either Spain or Italy, and is usually male. In his youth, he was an athlete, and he used this to pull himself up from the streets. When he reached puberty, he started talking to god, and devoted himself to the priesthood. When he started out, he discovered a talent for exorcisms, but didn't realize he could conjure until much later. The street priest is not fully accepted by the church hierarchy, and does not really care. He spends his time with the people of the street, tending to their spiritual needs and, when possible, protecting them from secular harm. His knowledge of Christian theology is tempered with urban legends and mythology. The street priest is not a shadowrunner, although such a priest might become involved with a shadowrun team for a specific purpose. The street priest may well ask for a donation of time if the people of the street are having trouble with a certain corporation or government agency. The street priest can usually be found running food or medical supplies to people in need, or helping out at a local Catholic soup kitchen. If the priest's contact is a fixer, the priest trades information and occasional sanctuary for information on food and medical supplies. QUOTES: "Please. These people are poor, and are unable to meet your demands." "Heaven and Hell await you, son. You must choose." "Madre de dios, señor, the community needs this food. How can you allow it to be thrown out?" "No, we have nothing for you to steal. Perhaps you might make a donation to the people instead?" "Meditate on this while you heal, my child." "The Angels of the Lord attend me and my needs." ATTRIBUTES Body 6 Quickness 4 Strength 5 Charisma 6 Intelligence 4 Willpower 5 Essence 6 Reaction 4 SKILLS Conjuring 6 Street Etiquette 2 Theology 1 Christianity 3 Athletics 5 Unarmed Combat 3 Performance 1 Oratory 2 Religious 4 LANGUAGES Spanish or Italian 6 Church Latin 5 English 3 CONTACTS Any Street Type (prob. Doctor or Fixer) GEAR Used Car (often breaks down) Religious (Conjuring) Library Rating 6 (300 lbs) Car Phone Ordinary Clothing Priestly Clothing Priestly Equipment Conjuring Materials (8,000Y) The priest will probably have already conjured two elementals with the above conjuring materials (remember that the priest has to buy the materials specifically for the force and type of elemental). Street priests tend to prefer air and fire elementals. These are more in line with their calling. The priest will probably be attended by a Force 5 air elemental and a Force 3 fire elemental. >>>[Note to Game masters: if the player decides to go for a Force 6 or greater elemental, you might want to be present for the success test -- if the success test is failed, those 6,000Y or so of materials are gone.]<<< -- Jerry [08:33:22/05-12-92] The priest will always attempt to conjure spirits in private. To him, conjuring is a personal sacrament. The street priest is always aware of the ambiguities inherent in summoning, and tries very hard to make it obvious that God is the source of power, and the priest is only the conduit for that power. Some street priests will believe that spirits are forms of angels. Others believe them to be demons, bound by God's will. Or, perhaps they're simply manifestations of the Holy Ghost, the spirit of God. Such manifestations appeared as tongues of flame to the apostles, and as a strong wind to others. THE JACK OF ALL TRADES (Jack-o-T) Wordman <[ward 1] at [husc.harvard.edu]> Priorities: Tech 4, Attributes 3, Skills 2, Magic/Race 1/0 The Jack-of-all-Trades uses many skills, but is master of none. His kind have always existed, but the SkillSoft tech of today make him more able than ever. He prides himself on having the tech and knowledge to deal with any situation. To him, the Shadowrun — with its unpredictable curves and pit-falls — is the ultimate test of his diversity. QUOTES: "Look, man, your average shadowrunner has a problem: he's a specialist. One'll run the matrix, another'll drive you ‘round, and another is just some dude with a big gun. Everyone's a specialist these days. "Not me. "I can do everything, for you, chummer. One call does it all. And if I can't do it myself, I'll just get me a chip that'll help me help myself. Sure, so maybe a Razorguy can eliminate the opposition better'n me, but what's he gonna do when he's alone and needs some data? You need an adaptable sort like me running for you. Ain't a situation I can't handle. "So...we deal or what?" ATTRIBUTES Body: 4 Quickness: 5 Strength: 4 Charisma: 3 Intelligence: 4 Willpower: 4 Essence: 2.0 Reaction: 0 SKILLS Armed Combat: 4 Computer: 6 Car: 4 Etiquette (Street): 4 Firearms: 6 CYBERWARE Chipjacks (Four, plus one included with Skillwires) Cybereyes with Flare Compensation, Low-Light, and Thermographic Imaging Datajack Datasoft Link Display Link Headware Memory (90 Mp) Skillwires (6) Smartgun Link CONTACTS Any Street Type Decker Fixer Mechanic Rigger Street Doc GEAR Heckler & Koch HK227 (w/ built-in Smartgun) Lined Coat Fuchi Cyber-4 w/Response Increase (1): Bod 6, Evasion 6, Masking 6, Sensors 6, Attack 4, Evaluate 4, Sleaze 5 Skillsofts (all general) Three knowledge (3) One knowledge (6) Three active (3) One active (6) One language (10) One language (9) THE MAGE HUNTER (Dwarven) Hubris, the Shadowmaster <[e--o--R] at [moravian.edu]> Priorities: Race 4, Attributes 3, Magic 2, Tech 1, Skills 0 Mage Hunter is, as his name implies, the worst nightmare of the unsuspecting spell-tosser. His family may have been murdered by magic, he just might hate mages enough to want to do them harm. Either way, he hunts mages for a living, which means he'll have no problems getting work. QUOTES: "Yeah. I'm clean. I got no 'ware. Don't mean I ain't bad enough. Just means you're to stupid to see. I could crush you like last week's newsfax. Don't worry. I won't... yet. ATTRIBUTES Body: 4 Quickness: 5 Strength: 7 Charisma: 3 Intelligence: 3 Willpower 7 Essence: 6 Reaction: 4(6) SKILLS Etiquette(Street) 2 Firearms 6 Interrogation(Physical) 2(4) Stealth(Urban) 1(3) Unarmed Combat 4 GEAR Colt Manhunter(w/ 1 extra clip & 30 rounds Reg ammo) Form Fitting Body Armor(Lvl 3 B-4 I-1)