Newsgroups: rec.games.frp.cyber,rec.games.frp.misc From: [t--er--a] at [agora.rdrop.com] (Britt Klein) Subject: CP2020 archive - Index and new information Date: Thu, 10 Nov 1994 13:41:59 GMT Welcome to the archive! (Last updated - 10 November 1994) Site: wais.com /pub/games/cyberpunk Administrator: [b--i--t] at [python.wais.com] (alternate address: [t--er--a] at [agora.rdrop.com]) New information: The WWW site address has changed. The general compression format has changed to gnuzip. instructions and where to get it are under "NEW INFORMATION ABOUT COMPRESSION" below. Files are noted under the dates when they were archived, for easy reference. For posting purposes, the copy of the Index posted will also have an asterisk (*) beside all files added since the last posting. _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ This index lists the files available for FTP, including a short description of each. I'll try to keep it in the same order as the ls, but I might slip up every so often. If you find something that needs to be added or needs changing, or simply come up with a better way to say something, please email me as [b--i--t] at [python.wais.com] and tell me so I can do any changes that might be necessary. (For problems with wais itself, you can also email [f t pmaster] at [wais.com.]) NEW INFORMATION ABOUT COMPRESSION: The gnuzip utility is an excellent and tight compresser, and also can uncompress .Z files. It is available for VMS, Unix, DOS and the Mac. You can ftp it from sunsite.unc.edu /pub/gnu/gzip A VMS executable is available in ftp.spc.edu:[.macro32.savesets]gzip-1-*.zip (use [.macro32]unzip.exe to extract). HOW TO UNCOMPRESS .gz FILES: ASCII texts are gzipped (thus the .gz appending) and should be easily ungzipped on most systems, but if you can't do it, email me and I'll send you an uncompressed version. (The Unix command for getting it back to readable ascii is "gunzip ".) Other files are packed according to the originator's preference, so if you don't understand something email me for an explaination. .zip files are pkzipped (IBM) and .lha are packed with the Amiga compression utility. If these files were also gnuzippable, I've done so for ease of transfer. Certain files are in PostScript and require appropriate software to read. These are suffixed ".ps" and require the PostScript program to view. As ascii versions of these files become available they will also be archived here. Due to space considerations, the PostScript files were *also* gzipped, so they're suffixed .ps.gz and you'll need to gunzip them before you can use them. About .JPG - This is a picture file and requires appropriate software to view. It also is gzippable, and thus will be suffixed .JPG.gz On your Unix try "gunzip " and if that fails email me and we'll figure it out. I will also gladly email files or uncompress them on the archive for you - or even recompress them with `compress'. Just email me and ask. If I don't know about a compression or zip utility, ask. I'll find out for you. SUBMISSIONS: Any submissions to the archive should be put in wais.com /pub/incoming then send email to [b--i--t] at [python.wais.com] telling me it's there, giving a desc for this index, and adding any pertinent details. Text and uuencoded files may also be emailed to me and I'll handle the ftp chores. (Many thanks to Robert, Dan, James, peril and others for helping this archive to be the largest CP2020 collection I can find on the Net.) WORLD WIDE WEB: Much of the wais.com archive is ALSO available via World Wide Web, thanks wholly to Paul Tobia. You'll find it at: http://falcon.cc.ukans.edu/~heresy/cyber My personal thanks to Paul for his effort and support, and especially for the WWW site. - Britt Klein, wais.com gaming archiver - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 8 March 1994 ACPA.gz is an ACPA template made using Word for Windows. The ZIP archive contains two files: acpa.ps, a Postscript version which should be be printable on most postscript printers; and acpa.dot, a Word for Windows template which you can use to fill in specific designs. 1 March 1994 ACPA_form.ps.gz - Form from Maximum Metal for describing power armor. This is one of the PostScript files. 8 March 1994 ASCII_Character_Sheet.gz is precisely that. An updated version made for the archive by David P. Thompson, and a little cleaner than the previous version. 17 November 1993 Addictions_List.alpha.gz is a detailed list of drugs, electronic stimuli, and other things that characters can get hooked on. The current version is the Alpha the Beta update is due in any time now. 30 May 1994 Alternate.Universe.gz is Justin Schmidt's own explaination of how the CP2020 alternate universe came about, and why, plus an outline of what it entails. This is also slated to be added to the CP2020 FAQ. 17 November 1993 Ammunition_types.gz is a listing of ammo types and their damage and effects. 30 May 1994 Antarctica.txt.gz is the information on the Antarctican Collective by Chris Hockabout, as published in Interface issue 3, volume 1. 17 May 1994 AntarcticaMap.PCX.gz is the map of the Antarctican Collective that accompanied the above article in Interface. It's in PCX format (duh). 17 November 1993 Armor_and_Erratta.gz is a copy of R.Talisorian's erratta sheets for the first printing of Cyberpunk 2.0.2.0., Chromebook 1, and Solo of fortune, plus the armor layering rules. 1 December 1993 Armor_Layering.gz details the armor layering rules changes from Cyberpunk 2.0.2.0. version 1.1. 11 October 1994 BigRipp.gz is the BigRipp cyberware option from Interface Magazine #1. 14 August 1994 Blastrules-another_way.gz comes from [b--g--s] at [vircom.com] (Owen Coughlan) Who describes it as, "Here's a ruling for Grenade explosions (and other similar devices) that might be useful -- comments welcome since I've only done limited play-testing with it." 13 October 1994 CP2020xl.zip.gz is Owen Coughlan's revised character sheet with martial arts tables, and a Drug Generator spreadsheet for "Dark Metropolis". 14 August 1994 CP_slang.ps.gz - The most complete slang glossary I've ever seen, taken from various sources. Another PostScript file. Thank Mark Cook for it. (Update due soon, I hear.) 14 August 1994 CP_slang.txt.gz is the ascii version of the above file. A must-see. 1 March 1994 CP_tables.ps.gz - Misc. tables from various CP2020 rule sets. In PostScript again. 1 March 1994 CP_tasks.ps.gz - Misc. tasks taken from various CP2020 sources. It's also in PostScript. * 10 November 1994 Chrome3_Review.gz is Dan Bailey's bit on the latest Chromebook. Opionated and informative, like and good review should be. 17 November 1993 Courier_Tech.gz is the Radtech Inc. equipment catalog. "Radical Equipment for the Urban Thrasher" All original equipment. Incredible! 14 January 1994 Cyber3.1-Amiga.lha is the character generator program for the Amiga, by Robert Deck, the newset version with the additions and bugs fixed. A really comprehensive program. Robert Deck is [r--e--k] at [pegasus.cc.ucf.edu] This address is changed from the one on the program. 25 January 1994 Cyber32-MSDOS.gzIP is the IBM version of Robert Deck's character generator. Again, it's the latest, with fixed bugs and additions. Comprehensive and likely the best character gen program available. Robert Deck is [r--e--k] at [pegasus.cc.ucf.edu] This address is changed from the one on the program. 11 May 1994 CyberEv.txt.gz is described by the author ([s--er--n] at [mkvax1.mankato.edu]) as: This is a way to adapt the Carbon Plague (from CyberGeneration) for use in a normal CP2020 campaign. Just in case you don't like the idea of a 13-year old edgerunner. 17 November 1993 Cybergeneration_Review.gz is Kelly St.Clair's detailed look at Cybergeneration. It's a really great commentary. * 17 October 1994 Datafortress.zip is Todd Bradley's QuickBasic (for MSDOS) quick-and-dirty datafortress generator for R.Talsorian Cyberpunk. Source code and DOS executable included. [t--d] at [boulder.vni.com] is his official email. .zip is an MSDOS compression. * 26 October 1994 DeepSpace_Review.gz is a review of the sourcebook by Dan Bailey. 3 October 1994 Dual_Role.gz is a system for having dual-role PCs developed by tONY pACE. 17 November 1993 Erratta.gz includes the new armor layering rules, erratta for the first printing of Cyberpunk 2.0.2.0, erratta for Solo of Fortune, and erratta for the Chromebook. 3 October 1994 Excel_Character_Sheet.zip is an Excel Character Sheet developed to make calculations and references easier for CP2020 players. It was done by Owen Coughlan ([b--g--s] at [vircom.com]). 1 December 1993 FNFF-another_way.gz is a slightly incomplete rewrite of FNFF, with several changes designed to streamline combat. 14 August 1994 Game_Review.CP2020.gz comes from [p--rt--a] at [minerva.cis.yale.edu] (Partha Chattoraj) and is described as "a few comments about CP2020's system both absolutely and comparatively" from the point of an all-around cybergamer. A good resource if you're interested in such things. I like the last sentiment in particular. 26 July 1994 General_Weapons.gz was compiled by Robert E. Cottrell ([l--e--t] at [expert.cc.purdue.edu]) from a template I'd begun and archived here in hopes someone would do just what he did and complete it. Robert used as sources the Cyberpunk 2020 Rulebook, Chromebooks 1 & 2, Solo of Fortune, Corpbooks 1 & 2, and Home of the Brave. (Sometime I might collaborate with him and add more to the list - or someone else might. I'll archive it, whomever ends up finishing it.) 1 March 1994 HitLocation_Table.gz is Markku Kristian Wachter's specific-hits system. It is good for those of us who want to know if that hit in the arm was hand, elbow, or shoulder, etc. 11 January 1994 Humanity_Test.gz is just that. See how human your favourite PC is. 400 questions, modelled on the purity test (yup, *that* kind of test...). 30 August 1994 Insurance.txt.gz Is from _Interface_ vol 1 issue 1, the life insurance policy advertisements from Trauma Team and a competitor. 1 March 1994 Lifepath.gz is a TurboC Lifepath generation program by Jean Tessier. In the header I've included his .signature for reference. * 17 October 1994 Live_to_Tell.zip is Todd Bradley's "Live To Tell" Cyberpunk adventure. The contents are in Microsoft Windows Write format along with some .BMP graphics. The adventure was written to be played in a short (8-10 hours) hack-and-slash style game back before Todd evolved past MS Windows. (Todd wrote the previous, I did *not* insult his evolution! - Britt) 17 November 1993 Militech_Weapons.gz is the Militech weapons list by Jon Gordon. It includes every Militech product he could find. 1 March 1994 Munchkin_Manual.gz is a delightfully humorous look at CP2020 and the types that play it... 17 November 1993 Music-to-Punk-By.gz is a *very* long list compiled from several different sources regarding what might be good background/theme/mood music for cyberpunk gaming. * 17 October 1994 NPC_generator.zip is Todd Bradley's R.Talsorian Cyberpunk NPC generator. Makes tons of NPCs for cannon fodder. Very portable C code included with DOS executable. This was three files previously, but Todd graciously supplied the zipped file. His email is [t--d] at [boulder.vni.com] 12 October 1994 NetView.ICL.JPG is ICL's view of life (and death) in the Net. It's *excellent* and recommended for anyone who wants to see what it just might be like in there... 30 March 1994 Netrunning_Programs.gz are Deadlock's new programs for (guess...) netrunners. He finally knows they're here. 4 April 1994 Neuroman_Generator_unfinished and Neuroman_Generator_unfinished.doc are the program (as it stands) and documents to the Macintosh character generator for CP2020. It's looking for someone to complete it, and when/if that happens I will gladly archive the program. (This is a HINT...) 30 August 1994 Otec.txt.gz is the description of the OTEC company from _Interface_ vol 1 issue 1. * 31 October 1994 Pets_in_CP2020.gz is Carl Fullerton's compilation and supplimental covering the various forms of animals in 2020. * 21 October 1994 Props.gz is Dan Bailey's comments and suggestions on props for use in CP2020 games. He's got good ideas in there. Any additional info I receive for archiving on this subject will be added and the file will become a multi-writer document of general interest. 1 March 1994 Pseudopets.ps.gz - An article from the Gamer's Herald in creating cyber- animals, by Justin Schmit. It's very good, and archived with the author's permission. This is one of the PostScript files. 7 March 1994 Pseudopets.txt.gz is the ascii version of the above file. 1 December 1993 Reading_and_Movies_List.gz is a list of books, short stories and movies in the cyberpunk genre. It's sort of a "what to check out" primer for people interested in but unfamiliar with the feel of cyberpunk. 17 November 1993 Reading_List.gz is a slightly more fleshed-out list of books and stories in the genre. 17 November 1993 Reading_list-long.gz is a repost from alt.cyberpunk.chatsubo dated 20 October 1992 and including reviews of some material. I believe it might be a periodic posting. (If so, could someone get me an updated version? I don't read over there.) 11 October 1994 Replicants.gz is mAtT's ideas on building BladeRunner replicants for CP2020. 23 May 1994 RevolCorp.txt.gz is the writeup on Revolution Genetics by Chris Hockabout as published in Interface issue 3, volume 1. 23 May 1994 RevolIcon.PCX is the icon of the data fortress of Revolution Genetics, in PCX format, as published in Interface issue 3, volume 1. 25 September 1994 Rough_Guide_Review.gz is Dan Bailey's ([s--er--n] at [krypton.mankato.msus.edu]) review of R.Talsorian's Rough Guide to the UK. As always, he did a great job. 1 March 1994 Rules_Mods.gz are Jeff Wilder's suggestions for rules streamlining. They're obviously from a gamer's point of view and indeed worth checking out. * 26 October 1994 Simfort.doc.gz and Simfort.exe.gz are the utility to help you create a text file for use with Lynellen DSP Smith's _SimNet_ netrunning simulator for a R.Talsorian CP2020 netrun. 14 July 1994 Simnet.doc.gz and Simnet.exe.gz are the documentation and program for Lynellen Perry's (peril) program for simulating netruns. In the author's words: "...the simulator for an R.Talsorian Games CP2020 netrun. All Programs and ICONS, and most DataFortresses and personalities are based on R.Talsorian's "Cyberpunk" and "Rache Bartmoss Guide to the Net", and Neal Stephenson's "Snow Crash". In addition, I've created many other personalities and datafortresses for your netrunning pleasure and pain." Author is [p--rr--l] at [cs.msstate.edu] 16 June 1994 Simrun.tar.uue is the above, in tar form and uuencoded. 30 May 1994 Sunrise.txt.gz is Dan Bailey's corporation writeup that will be appearing in his upcoming Net.Chromebook. Submissions of gear, corps, cyberware, etc. are being accepted by emailing him (his address is in the file) or [b--i--t] at [python.wais.com] for forwarding. Please Subject submissions "Net Chromebook submission". 1 March 1994 Weapon_list.ps.gz - The canonical list of CP weapons. In PostScript. * 31 October 1994 Weapons_List.gz comes from RC Reading and is an excellent text list of CP2020 weapons in a very readable (and printable) format. 1 March 1994 gzippedstuff.zip.gz is a ZIPfile (PKZ 2.04g) containing: weapons.txt (ASCII version), weapons.doc (WinWord version), weapons.rme (Readme file for both) and chrome2.txt (an in- character review of Chrome Book 2, written by a bunch of NPCs the players run into now and then). It comes to the archive courtesy of Roger Burton-West, who was nice enough to identify himself. 31 March 1994 gurps is the directory containing GURPS Cyberpunk stuff. Currently, the only files are the instructions/explaination and program for the random network generator for GURPS Cyberpunk by Kevin Reynolds. I don't know much about it, but his email address is in NetGURPS.doc.gz It seems to be turbopascal from an IBM PC... 23 July 1994 mekton is the directory for the R.Talisorian game, Mekton. In this directory can be found the Net Mechabook, compiled by James O. Shank. This is likely the only Mekton item ever to be archived here, and is such because of its interest to Cyberpunk players. As new versions of the Mechabook come available, this archive will be updated. Thanks, James! This information is also available in .gz format. 1 March 1994 ps.Index is the index of the PostScript files herein. It is included as a courtesy for those who don't want to have to plow through the general Index for information. -- "Vazbadoo gubba FOOD!" - Spondulix