From: [b--sk--k] at [ns1.tlk.net] (Mike Bigskank)
Newsgroups: rec.games.frp.misc
Subject: Barney AD&D
Date: Mon, 07 Oct 1996 07:35:20 GMT

Well, it may be a bit out of place, but i picked this up over in
rec.humor.funny :-)  For a surprise to all your AD&D players!

AD&D Monster Manual IV

Barney
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CLIMATE/TERRAIN:        Nine Hells, Gehenna, Hades, The Abyss, PBS
FREQUENCY:              Very rare or daily at 4 pm
ORGANIZATION:           Solitary
ACTIVITY CYCLE:         Day
DIET:                   Little children's minds
INTELLIGENCE:           Insipid (-12)
TREASURE:               Merchandising contracts
ALIGNMENT:              Purple evil
--------------------------------------------------------------------------------

NO. APPEARING:          1 (may be attended by 1-100 Barney zombies,
see below)
ARMOR CLASS:            10 (big and plush)
MOVEMENT:               3
HIT DICE:               8
THAC0:                  12
NO. OF ATTACKS:         2
DAMAGE/ATTACK:          1-10 (x2)
SPECIAL ATTACKS:        Hug (damage 3-30)
SPECIAL DEFENSES:       Aura of intolerable idiocy
MAGIC RESISTANCE:       90%
SIZE:                   L (8' tall)
MORALE:                 Stupid (30)
XP VALUE:               4,000


  Barney is a demon from the lower planes, a great purple and plush
deformed
dinosaur.  It is the enemy of intelligent lifeforms, eternally seeking
out
small children and feeding on their natural intelligence and
curiousity.

Combat:  Barney will normally attack with it's two great paws, each
inflicting
1-20 points of damage.  If a victim is struck with either paw and
fails a
saving throw versus paralyzation, they are dragged to Barney and may
be hugged
next round.  A hug inflicts 3-30 points of damage each round until the
victim
or Barney is killed.
  Barney may also utter a 'Power word I love you' once every three
rounds.
Any adults hearing the power word must save versus spells or flee in
terror
for 1-6 rounds.  Any child hearing the power word must save versus
spells or
be controlled by Barney.  He or she will thereafter follow Barney's
commands
with a delightful smile, and is subject to continued brainwashing.
Each
day that a child is in Barney's control they may be taught another
lesson by
Barney, decreasing their intelligence and wisdom by 1.  When either
stat
reaches zero, the child becomes a mindless Barney zombie!  Barney
zombies
follow his commands with love and a delightful smile, and eagerly
spend gold
coins on Barney merchandise.
  Barney is constantly surrounded by an aura of intolerable idiocy.
Any
individual within 20' must save versus spells once per round or lose 1
point
of intelligence.  When intelligence reaches zero, the victim falls to
the
ground in a quivering, gibbering wreck.  Intelligence may be regained
at the
rate of 1 point per day afterwards.  In addition, the aura tends to
make
spells go awry, tactics to fail, and mundane items to become
intelligent
with their own insipid personalities.

Habitat/Society:  Barney resides in a great temple and television
studio on
the lowest plane of the Abyss, with areas extending into every lower
plane
and prime material plane via transdimensional gates.  He is constantly
surrounded there by 1-100 Barney zombies clutching plush dolls and
lollipops,
which they may use as +2 maces in combat.

Mike

ONLY THE INSANE HAVE STRENGTH ENOUGH TO PROSPER, 
ONLY THOSE THAT PROSPER TRULY JUDGE WHAT IS SANE

[b--ks--k] at [ns1.tlk.net]