From: [A CRAM] at [student.anu.edu.au] (Andrew Cram)
Newsgroups: rec.games.frp.storyteller
Subject: Clanbook: Baali pt.4
Date: Mon, 04 Mar 1996 11:07:23 +1000

Chapter Four: Baali Templates
It may be that the stars of heaven appear fair and pure simply because they
are so far away from us, and we know nothing of their private life." -
Heine, The Romantic School, 1853

Being purely evil doesn't make the Baali dull or uncreative. Indeed because
of their lifestyles they are amongst the most varied of all the clans. The
Baali use the character generation sytem detailed in the Players Guide to
the Sabbat and follow the Paths of Evil Revelations, Ecstasy, or Baal (or
the Path of Death and the Soul if a member of the Order of the Inner
Light). Any templates that follow can be used for a Light as well as a true
Baali.
Feel free to alter the numbers, Nature, Demeanor or any other aspect of the
character you would like to. Templates are guidelines, the best characters
are those which spring from your own imagination.

Aristocrat
"A prince should therefore have no other aim or thought, nor take up any
other thing for his study, but war and its organizationb and discipline,
for that is the only art that is necessary to one who commands." _
Machiavelli

Quote: "It's always nice to see when someone of that class makes good of
themselves. After all it happens so rarely, now where did that naughty fox
go? "
Prelude: You grew up in the minor aristocracy. Your parents were nice
enough when you saw them, but that wasn't very often. You went to all the
right schools, were seen at all the right engagements, and had all the
right interests. You were unfulfilled though. You quite enjoyed hunting, as
befitted your station, but didn't really enjoy much else.
When you were twenty, you fell in love with a lower class girl. Although
you knew it would cost you standing, you pursued her, and eventually the
two of you began dating. A few months later you found out that she had
worked as a prostitute. You were livid, and the next time you saw her you
beat her into a near coma before she managed to escape. You fled to the
familiy's summer home in the highlands. 
The old house hadn't been used for quite a while and there was very little
to do so you began reading some old tomes you found in the library. You
found that one of them dealt with demon pacts. You read the spell aloud,
promising your life for the power to find your ex-girlfriend and punish
her. It was then that the demon appeared and granted you your wish by
leading your sire to you.
Concept: You are the ultimate snob. You feel no remorse for your life, and
feel that your new life only elevates you above even the kindred masses.
You play the part of a Ventrue well, and have even managed to bring some of
that clan closer to damnation. You secretly wish to become one of the Dukes
of Hell and will find a way to do so.
Roleplaying Tips: You feign interest in the unlives of other Ventrue and
upper-class Toreador. Sneer at those of lower birth and/or status than
yourself. You are cultured and make sure everyone around you knows it. A
stereotypical Ventrue (apart from the small fact of your true clan).
Equipment: A classic sports car. A wardrobe of conservetively tailored
suits. A silver cigarette case with your family crest. A signet ring
bearing the family arms.

Nature: Autocrat
Demeanor: Director
Concept: Aristocrat
Generation: 13
Loyalty Order: The Harbingers of Decay
Infiltrator Order: Ventrue
Physical: Strength 2, Dexterity 2, Stamina 2
Social: Charisma 3, Manipulation 5, Appearance 2
Talents: Acting 1, Alertness 1, Dodge 1, Empathy 3, Leadership 3,
Subterfuge 5
Skills: Drive 1, Etiquette 3, Firearms 1
Knowledge: Bureaucracy 2, Finance 2, Investigation 1, Law 1, Linguistics 1,
Occult 1, Politics 1
Disciplines: Dark Thaumaturgy 1 (Hands of Destruction 1), Dominate 3
Backgrounds: Alternate Identity 2, Resources 4, Status 1
Virtues: Treachery 2, Cruelty 2, Courage 4
Path of Evil Revelations: 4
Willpower: 10
Corruption: 2
Investments: Psychic Tracker

Dark Warlock
"Where shall we meet again. In thunder, lightning or rain?" - Shakespeare,
Macbeth.

Quote: "Non erravi perniciose! "
Prelude: You grew up in a family devoted to the dark powers. Your parents
were both demon worshippers and had sacrificed your younger sister to the
dark powers. When you weren't with the coven, you were at school. So good
were you at hiding your family's secret that you were made president of the
school's inter-faith society.
You learned all you could from your family's own coven, and then began
searching further afield. During these apprenticeships you gained much
ability but little in the way of real power. You dreamed of the day you
could toss a fireball at your highschool.
One night you participated in a dark right with a new group. They were
Baali and one of them embraced you after you had managed to summon an Imp
from the abyss.
Concept: Brought up around magic, you are still facinated by it. You don't
like to 'waste time' however and take shortcuts in your magical learning.
So far these have not affected you but.....
Roleplaying Tips: You are facinated by magic, the flashier the better. You
pretend to support House and Clan Tremere but in reality consider them a
pack of doddering old fools of no value as anything except food. You do,
however, go out of your way to learn new rituals from any source.
Equipment: Spellbook, libation cup, black robes, and of course an imp (who
masquerades as an homonculus).

Nature: Deviant
Demeanor: Traditionalist
Concept: Dark Warlock
Generation: 13
Loyalty Order: Bearers of the Inferno
Physical: Strength 2, Dexterity 3, Stamina 3
Social: Charisma 1, Manipulation 3, Appearance 2
Mental: Perception 3, Intelligence 5, Wits 2
Talents: Intimidation 3, Subterfuge 2
Skills: Drive 1, Etiquette 3, Melee 1, Stealth 2, Survival 2
Knowledge: Computer 1, Law 1, Investigation 1, Medicine 1, Occult 3,
Politics 2, Tremere Lore 1
Disciplines: Dark Thaumaturgy 3 (Fires of Inferno 3), Thaumaturgy 3
Backgrounds: Alternate Identity 1
Virtues: Treachery 2, Cruelty 3, Courage 3
Path of Evil Revelations 5
Willpower: 3
Corruption: 5
Investments: Magic Sense, Guardian

The Disturbed Child
"There is a pleasure sure in being mad, which none but madmen know." -
Dryden

Quote: "These big kids came up and started hitting Terry all over. I tried
to stop them but they were too big. How come I'm not hurt?... They held me
down, just like Daddy does when I'm naughty..... Oh Daddy says I can't tell
you, otherwise I might get hurt."
Prelude: You were brought up in a loving household. Nothing bad ever
happened to you but something was wrong with you. When you were six you
convinced your best friend to drink some chemicals in the garage and sat
enthralled as he writhed in agony and died. After that a series of
'accidents' followed you. It wasn't until your eighth birthday that you got
caught in the act. You were attempting to burn down the neighbours house
while they were in it. 
After a lengthy period of psycho-analysis you were diagnosed with a mental
disorder. The psychologists were horrified by the stories of physical and
sexual abuse you told them. Your parents were sent to jail on your
'evidence' and nobody ever realized that the stories were just that,
stories.
You were placed in a mental hospital, and it was here that a Baali
masquerading as a Malkavian found you. She could see why you were so evil,
you had a malicious imp following you who was the cause of your 'temporary
insanity' but you still seemed to enjoy the evil it created. She saw your
potential and embraced you then and there.
Concept: You are an unbalanced individual. No longer mentally a child, you
still inhabit a child's body and don't really mind; after all, everyone is
so careless around you.
Roleplaying Tips: Play up the child angle. Make everyone believe you are a
victim, that others are being nasty and trying to hurt you. Never admit
guilt. Accidentally give away 'information' that you "don't understand".
And always act the innocent.
Equipment: Oversized childs clothing, matches, and a bottle of cleaning
solvent.

Nature: Conniver
Demeanor: Child
Concept: Disturbed child
Generation: 8
Loyalty Order: The Bearers of Pestilence
Infiltrator Order: Malkavian
Physical: Strength 3, Dexterity 1, Stamina 2
Social: Charisma 2, Manipulation 3, Appearance 3
Mental: Perception 4, Intelligence 3, Wits 3
Talents: Acting 3, Alertness 2, Brawl 1, Dodge 2, Empathy 2, Streetwise 1,
Subterfuge 2
Skills: Melee 2, Stealth 3, Survival 3
Knowledge: Linguistics 1, Occult 1, Malkavian Lore 2, Medicine 1
Disciplines: Dark Thaumaturgy 2 (Path of Pestilence 2), Dementation 2,
Obfuscate 1
Backgrounds: Generation 5, Alternate Identity 1, Status 2, Resources 1
Virtues: Treachery 5, Cruelty 1, Courage 2
Path of Evil Revelations 6
Willpower: 5
Flaws: Child, Piggy-Backer
Corruption: 3
Investments: Grim jaws, Invisibility to Animals

Family Member
"I deal with the dead as though they were living, and similarly the living
as though they were dead." - Gilbert Lely

Quote: "I've got an offer you can't refuse. "
Prelude: You had an unusual upbringing. Born into the Giovanni Family, your
earliest memories are of crime-lords, and your uncle who was a Vampire. You
spent years as an apprentice to the family. You learnt how to kill, steal,
and rob-graves - all important family skills.
Your whole life was spent surrounded by the undead members of the family,
but the only one you really got on with was your uncle. The two of you held
many long discussions into the early mornings. Your discussions frequently
dwelt on the darkest side of death. After one particularly dark discussion
on demons, he embraced you.
Concept: For the first time in your life you have some power and status in
your family, whilst at the same time no longer really being one of the
family. Your uncle is still around although he does not wield much power.
He has helped you in your demonic abilities, and you enjoy them very much.
Roleplaying Tips: You seek power within your family, although you never do
anything to indicate you are anything but Giovanni. Still a few allies
outside the family wouldn't hurt.
Equipment: Italian suit, briefcase, cellular phone, European sports car,
and more gold and platinum credit cards than most medium sized
corporations.

Nature: Sychophant
Demeanor: Architect
Concept: Family member
Generation: 13
Loyalty Order: Terrorist
Infiltrator Order: Giovanni

Physical: Strength 2, Dexterity 2, Stamina 2
Social: Charisma 3, Manipulation 2, Appearance 2
Mental: Perception 3, Intelligence 4, Wits 3
Talents: Acting 1, Empathy 1, Alertness 2, Subterfuge 1
Skills: Drive 2, Etiquette 3, Music 2, Security 1, Stealth 1
Knowledges: Bureaucracy 2, Finance 2, Linguistics 2, Occult 5, Politics 1,
Giovanni Lore 1
Disciplines: Daimoinon 1, Dark Thaumaturgy 1 (Path of Phobos 1), Necromancy
3
Backgrounds: Alternate Identity 2, Mentor 1, Resources 4, Retainers 2
Virtues: Treachery 3, Cruelty 3, Courage 2
Path of Evil Revelations 6
Willpower: 2
Corruption: 1
Investments: Smell Fear

The Glamour Queen
"Fashion, A despot whom the wise ridicule and obey." - Ambrose Bierce

Quote: "Thank you. You're too kind....I think it's simply wonderful...it's
fabulous darling...I know, what rock did she crawl out from under? "
Prelude: The ultimate blond. You grew up never particularly worried about
money. Your parents provided what you wanted, with a minimum of stylish
pleading. You drifted through school and university without ever really
paying attention, after all nothing except your appearance was important.
You had a number of relationships with both men and women, but never really
cared about any of them, and quickly dumped them when they became
inconvenient.
One night, when you were leaving a club you saw a small child bleeding in
the gutter. Instead of going to its aid or calling for help you began to
walk away, after all you couldn't get all messed up could you?. The Baali
who had caused the childs discomfort liked your blase attitude, and
embraced you on the spot. You haven't looked back since.
Concept: You are the blaze glamour queen. To you appearance is everything.
You have started to enjoy manipulating others and quite enjoy the Baali
lifestyle; although you lack any real commitment to the clan. You are NEVER
impressed by anything or anyone.
Equipment: Whatever is the cutting edge in fashion.

Nature: Bon-Vivant
Demeanor: Praise Seeker
Concept: Glamour Queen
Generation: 13
Loyalty Order: Pleasurists
Infiltrator Order: Toreador

Physical: Strength 2, Dexterity 2, Stamina 2
Social: Charisma 2, Manipulation 2, Appearance 4
Mental: Perception 3, Intelligence 4, Wits 3
Talents: Acting 3, Athletics 2, Brawl 1, Dodge 1, Empathy 2, Seduction 1,
Style 3
Skills: Drive 1, Etiquette 3, Firearms 1
Knowledge: Linguistics 1, Occult 4, Demon Lore 2, Toreador Lore 2,
Investigation 1
Disciplines: Daimoinon 1, Dark Thaumaturgy 2 (Chains of Pleasure 2),
Presence 2
Backgrounds: Alternate Identity 1, Resources 3
Virtues: Treachery 3, Cruelty 2, Courage 3
Path of Evil Revelations: 5
Willpower: 3
Merits/Flaws: Blaze, Deep Sleeper
Corruption: 3
Investments: Kiss of Hades, Pheromone Powers

Light Bearer
"I have loved righteousness and hated iniquity, therefore I die in exile."
- Pope Gregory VII, 1085

Quote: "Well that is one way of looking at it, I'd prefer to think of it as
a slightly dubious action. Now let's get right down to it: where did you
say that ritual was? "
Prelude: You were the quiet neighbour. Nobody really knoew you and you
didn't really  socialize much. You lived with your parents until your mid
twenties when they both died. You stayed in the same house, and didn't go
out much.
A series of mysterious disappearances led the police to you. When they dug
up the back yard they found more than 30 bodies, all victims of rather
gruesome murders.
You were thrown in jail, but were freed by a group of Settites, one of whom
embraced you. Later you found out that your sire was really a Baali.
Nothing could have been better. You loved the power that the demons
promised and revelled in the evil around you.
One night while you were hacking into a pregnant mother, you had a sudden
conscience attack, and since that time have begun to doubt the point of
your existence. 
A few weeks ago you recieved a visit from a strange vampire who helped you
break from your old nature. You now try to purify your darker kin, and try
to learn as much as possible to achieve this end.
Concept: The image of evil. You aren't. Try to lead others into the light
without letting them connect this to your actions. Try to gain others
trust, but do not let your true self show to anyone else of your clan.
Roleplaying Tips:You aren't ultra friendly to anyone. In fact you're really
a bit cold. Deep down you desire friendship. You help others in the
background but rarely can these forms of aid be traced back to you, and
that is how you prefer it. If you encounter others of your true clan you
try to fit in but would rather not deal with them. If anyone presents a
source of knowledge to you, you will pursue it regardless of its flaws.
Equipement: A large library crammed into your small haven.

Nature: Architect
Demeanor: Deviant
Concept: Light Bearer
Generation: 13
Loyalty Order: Seekers (Inner Light)
Infiltrator Order: Settite

Physical: Strength 3, Dexterity 1, Stamina 2
Social: Charisma 2, Manipulation 3, Appearance 3
Mental: Perception 3, Intelligence 4, Wits 3
Talents: Acting 3, Alertness 1, Dodge 1, Empathy 3, Intimidation 3,
Subterfuge 3
Skills: Animal Ken 1, Drive 2, Melee 1, Stealth 3
Knowledge: Linguistics 3, Medicine 1, Occult 3, Settite Lore 2
Disciplines: Dark Thaumaturgy 1 (Secret Knowledge 1), Obfuscate 1,
Serpentis 2
Backgrounds: Alternate Identity 1, Resources 1
Virtues: Callousness 1, Instincts 5, Courage 2
Path of Death and the Soul: 6
Willpower: 9
Corruption: 1
Investments: Bat Ears

The Mentor
"It is not an open enemy that has done me this dishonour, for then I could
have bourne it. It was even thou, my companion, my guide and my own
familiar friend." - Lord Henry Darnley, 1567

Quote: "There, there, its all right. Now, just relax. O.K. whats up?... now
what exactly did he say?.... Look, don't worry, just do what seems
natural... don't worry about the rules, rules are only made to be broken
aren't they? "
Prelude: You were always a shoulder to cry on for all your friends. You
despised them for their weakness but never let it show. The losers who
cried on your shoulder did provide you with valuable information that you
used to bribe a number of minor personalities. Unfortunately one of them
proved to be a Baali.
After a short time of moderate wealth, your new 'friend' closed down your
business and you went totally broke. You didn't see this Baali again for
almost a year when she stumbled upon you as you were stealing money from a
sleeping drunk, it was then that she choose to make you one of the truly
damned.
Concept: You are the confidant of the younger members of the clan
(Nosferatu not Baali) and provide aid and information from the goodness of
your heart. Every thing you do, though, either builds your power or serves
to subtlely corrupt others. You have even begun corrupting the ghouls who
serve the Nosferatu of your city.
Roleplaying Tips: Never be judgemental or condescending. Appear to be
genuinely interested in the unlives of others. Give advice often, although
make sure it's good advice when it might be checked up on, so that if
anything is ever traced back to you, you smell of roses.
Equipment: Just your comfortable, lived in clothes.

Nature: Conniver
Demeanor: Care-giver
Concept: Mentor
Generation: 8
Loyalty Order: Seeker
Infiltrator: Nosferatu

Physical: Strength 3, Dexterity 2, Stamina 3
Social: Charisma 2, Manipulation 3, Appearance 0
Mental: Perception 4, Intelligence 3, Wits 3
Talents: Acting 1, Alertness 3, Empathy 3, Intimidation 1, Streetwise 3,
Subterfuge 2
Skills: Drive 2, Etiquette 1, Firearms 3, Melee 1, Stealth 1, Survival 1
Knowledge: Linguistics 1, Occult 1, Nosferatu Lore 3
Disciplines: Dark Thaumaturgy 2 (Secret Knowledge 2), Obfuscate 2
Backgrounds: Alternate Identity 4, Generation 5, Status 3
Virtues: Treachery 3, Cruelty 1, Courage 4
Path of Evil Revelations: 7
Willpower: 4
Corruption: 4
Investments: Disgusting, Grim Jaws, Razor Fangs

Orphan Garou
"Whenever you observe an animal closely, you feel as if a human being
sitting was inside there making fun of you." - Elias Canetti, The Human
Province, 1978

Quote: "I'm so glad I found you guys. I thought I was some kind of freak.
Its such a relief to know I'm not. I gladly offer my services to defeat the
forces of corruption that are all around us."
Prelude: You grew up on a small farm. You never knew your birth parents
having been put out for adoption. The couple who adopted you did so only to
get some cheap labour, they worked you like an animal, for that was all you
were to them.
You spent years slaving on the farm until a strange man arrived one day. He
went and saw your 'parents', there was a loud argument and a fight broke
out. You hid in the roof and watched the fighting, the stranger had turned
into a huge man-wolf. His fur was black and green and he tore savagely into
your 'parents'. He heard a noise you had made, and stared straight at you.
You presented yourself to him, showing no sign of fear. He was surprised by
your behaviour and forced you into his car with him.
During the drive he told you of the Garou, and of his tribe - the Black
Spiral Dancers. He said you must be kinfolk to have behaved as you did.
After an intense examination at his house he declared that you were not a
werewolf, rather you were a distant decendant of one. 
That night he delivered your semi conscious body to an ally in the Sabbat,
and you received your induction into the unlife of the Baali.
Concept: You hate the fact that you are not a true werewolf. You use your
vampiric qualities to appear to be a member of the changing breed. You find
the Black Spiral Dancers wonderful, and the other tribes disgusting. Still,
what's the fun corrupting a Dancer? Now one of those Children of Gaia is
another matter all together. Isn't it?.
Roleplaying Tips: You find it easiest to convince the Garou that you are a
newly changed orphan still trying to get his feet. You try to play the
wolves against each other and work with the Black Spirals to bring about
their downfall. However you are not beyond betraying the odd dancer, it is
not in your interest for the tribe to grow too strong.
Equipment: Revolver with silver bullets hidden on your person. Otherwise
nothing to endanger your cover.

Nature: Bravo
Demeanor: Deviant
Concept: Orphan Garou
Generation: 13
Loyalty Order: The Bringers of Pain
Infiltrator Order: Shapechangers

Physical: Strength 2, Dexterity 4, Stamina 4
Social: Charisma 2, Manipulation 2, Appearance 2
Mental: Perception 3, Intelligence 2, Wits 3
Talents: Acting  2, Alertness 2, Brawl 5, Dodge 3, Subterfuge 2
Skills: Animal Ken 3, Etiquette 1, Stealth 3, Survival 2
Knowledges: Linguistics 1, Lupine Lore 1, Occult 2, Wyrm Lore 1
Disciplines: Dark Thaumaturgy 1 (Path of Phobos 1), Protean 4
Backgrounds: Alternate Identity 2
Virtues: Treachery 3, Cruelty 1, Courage 4
Path of Evil Revelations: 4
Willpower: 4
Merits/Flaws: Gift of Proteus (2), Baby Face, Ruse of Wolf's Clothing
Corruption: 7
Investments: Journey to the Spirit Realm

The Twisted Psycho-Therapist
"Mens cuiusque is est quisque." ('The mind of each man is the man
himself.") - Cicero (106-43 B.C.)

Quote: "Now just lie back and tell me about your childhood....did you have
any dreams about being in confined spaces?......so you are quite sure that
you weren't abused?.... I think you might be just blocking it out, don't
you think that's the most probable conclusion?. Now let's talk about those
dreams, shall we."
Prelude: You always got a perverse joy out of sick mind games. You loved
making people doubt themselves, but for most of your life didn't have a
real outlet for this vice. You were driven, however, and decided early on
that you wanted to be paid to screw around with other people's brains. So
you studied hard and went to one of the country's best psychology schools,
graduating with top honours. You set up your own practice and soon had a
string of clients.
After much experimentation you settled on helping people to "remember"
their parents as satanists, and ritual abusers. This gave your mind a
perverse thrill for three reasons. First it destroyed the life of your
patient. Secondly, it destroyed the lives of the patients' families, often
leading to suicides. And third, in the long term it would hurt those few
people who had actually suffered this type of abuse.
The party did not last long. After two years you were under investigation
by the federal courts and your practise was bankrupt. It was then that your
sire embraced you, opening up to you a whole new group of beings to play
your little mind games with.
Concept: A medical professional out for some fun. You cared nothing about
the people whose lives you destroyed and feel much the same way about those
who you currently deal with.
Roleplaying Tips: You are basically sick. Constantly try to get others to
doubt each other, those they deal with, and even themselves, all the while
portraying yourself as the voice of all reason.
Equipment: Everything that is appropriate for a professional. You always
carry a gold fob-watch for those episodes of 'hypnotherapy'.

Nature: Deviant
Demeanor: Architect
Concept: Twisted Psych-Therapist
Generation: 13
Loyalty Order: Bringers of Pain
Infiltrator Order: Tzimisce

Physical: Strength 2, Dexterity 2, Stamina 2
Social: Charisma 3, Manipulation 4, Appearance 2
Mental: Perception 3, Intelligence 4, Wits 3
Talents: Alertness 1, Dodge 1, Empathy 1, Intimidation 3, Subterfuge 2,
Body Alteration 1
Skills: Drive 2, Etiquette 1, Firearms 1, Survival 1
Knowledges: Finance 1, Investigation 3, Linguistics 3, Occult 4, Politics
2, Science 1, Tzimisce Lore 1
Disciplines: Daimoinon 1, Dark Thaumaturgy 1 (Path of Torture 1),
Vicissitude 2
Backgrounds: Alternate Identity 1, Resources 2, Status 1
Virtues: Treachery 3, Cruelty 2, Courage 3
Path of Evil Revelations: 5
Willpower: 8
Corruption: 3
Investments: Razor Fangs, Razor Fingers, Smell Fear  

Rebel Arsonist
"A great flame follows a little spark." - Dante Alighierei

Quote: "In everything, burn, burn, burn........"
Prelude: There was nothing out of the ordinary about your childhood. Your
parents loved you but didn't spoil you. You lived in a medium sized house
in a nice suburb. You weren't one of the 'in' crowd in school but neither
were you a nerd. You got average mark, had average relationships, and were
generally average.
You did have one unusual hobby though. You enjoyed lighting fires.
Something about the way flames consummed things fascinated you. You used to
sneak out to the edge of town and light small fires whenever you could.
After a while the small fires held no fascination for you and you moved on
to bigger things. You burnt down an abandoned house, and that made you
really happy. So you moved on to even bigger things. During your last year
of school you started two major fires. The first one burnt out several
acres of National Park. The second burned down half a city block and
unknown to you, killed the city's vampire prince.
After the second fire you met a strange woman who offered you the chance to
light as many fires as you wished. You readily accepted, and love every
minute of your new unlife.
Concept: Whilst most members of your clan are subtle, you certainly aren't.
Your greatest joy is starting fires. Preferably under some stuffy vampire
who thinks you're a common thug.
You don't use your supernatural powers to start fires where others can see
you. At least not without burning them down as well.
Roleplaying Tips: You act the rebel to the hilt. Your only real interest is
fire. You are not scared of it, and in fact have mused that if you die you
will get to spend a lot of time with it. That makes you happy. Still, you
are not in any hurry, after all there is nothing flammable in Hades.
Equipment: Your most treasured possession is your grandfather's silver
cigarette lighter that has help make the happiest moments of your life.

Nature: Bravo
Demeanor: Cavalier
Concept: Rebel Arsonist
Generation: 13
Loyalty Order: Bearers of the Inferno
Infiltrator Order: Brujah

Physical: Strength 4, Dexterity 3, Stamina 3
Social: Charisma 2, Manipulation 2, Appearance 2
Mental: Perception 3, Intelligence 3, Wits 2
Talents: Alertness 2, Athletics 2, Brawl 5, Dodge 2, Intimidation 1,
Streetwise 1
Skills: Drive 2, Firearms 5, Melee 3, Stealth 2, Survival 1
Knowledge: Linguistics 2, Brujah Lore 1, Occult 2
Disciplines: Daimoinon 3, Dark Thaumaturgy 2 (Fires of the Inferno 2),
Presence 1
Backgrounds: Alternate Identity 1
Virtues: Treachery 4, Cruelty 1, Courage 3
Path of Evil Revelations: 5
Willpower: 3
Corruption: 4
Investments: Toxic Blast
 



=-=-=-=-=-=-=-
Andrew Cram
-=-=-=-=-=-=-=