From: [c--l--j] at [helium.Gas.UUG.Arizona.EDU] (Jason D Corley )
Newsgroups: alt.games.whitewolf
Subject: Jason's Stupid LARP Tricks for playing: Malkavians
Date: 14 Jun 1994 02:32:17 GMT

Yes, it's the moment you've all been waiting for.  I actually
_do_ play a Malkavian in the local LARP, so get set.



1.  Thinking.
	One way of thinking like a Malk. is to separate yourself
from your mind.  This sounds like a lot of mystic mumbo-
jumbo, but you do it all the time in role-playing, just usually
not consciously.  All you have to do is back off and think:
"Hmmm...how would I think if I had a thought disorder?"
	It's not as hard as it sounds.  Simply discard some
thoughts and change others.  Emotions are a second step,
once you've got the first part figured out.  Here's an
example thought pattern that might occur at a LARP:

"I think Tom Tremere is plotting with Tanya Toreador against
 George Gangrel's bid for the Princedom.  (deep thinking).
 But how?  I think Tom has ghouled one of the street gang
 leaders in George's command structure.  Should I warn
 George?  (indecision)  Wait!  (flash of insight) Perhaps
 it would be possible to blackmail Tom with this revelation.
 I could threaten to tell George (sneaky feeling) unless I
 was given certain concessions, maybe a large boon!  (excitement...
 apprehension) Tom's a tough egg, though.  He'll be hard to
 deal with.  (determination)  I can do it, though.  This is
 one game I can't afford to lose."

After a "discard" filter:

"I think Tom Tremere is plotting with Tanya Toreador against
 the Princedom.  (deep thinking)  I think Tom has a street in
 George's command structure.  Should I wait?  (indecision,
 flash of insight)  Perhaps it would be possible to revelation.
 I could threaten George (sneaky feeling) unless I was given a
 large, tough egg!  (excitement...apprehension)  It'll be hard
 to deal with.  (determination)  I can afford to lose."

After an "alteration" filter:

"I think Tom Tremere is a plot.  Tanya Toreador is against
 the Prince's dumb street.  (deep thinking)  Should I guess
 his weight?  (indecision, flash of insight)  Perhaps it would
 be relevatory to threaten George with an egg!  (sneaky feeling.)
 Unless, I was given a large boon.  A boon!  (excitement...apprehension)
 It'll be hard to deal with.  (determination) I can afford Toulouse."

After an "emotion alteration" filter:

"I think Tom Tremere is a plot.  Tanya Toreador is against the
 Prince's dumb street.  (amusement)  Should I guess his weight?
 (hysteria, sobbing grief)  Perhaps it would be relevatory to
 threaten George with an egg!  (hopefulness)  Unless I was given
 a large boon.  A boon!  (anger...excitement) It'll be hard to
 deal with.  (disgust)  I can afford Toulouse."

Yes, indeed.  Rationality broken down into bizarre madness,
while-you-wait.  It's called the Malkavian Filter amongst
our crew.  You'll be surprised how little you need to use
it.


2.  Derangements.
	OK, let's be honest.  Let's be right up front about
it.  The Derangements, as described in the Masquerade book,
in the rulebook, everywhere in WW literature, are LAME.  L.
A.  M.  E.  Lame-a-rooski.  Lame-a-rama.  If they were more
lame, they would bve catatonic.  Is there any conceivable
way they could be more lame?  Lame....lame....lame lame lame
lame lame.
	Get an abnormal psychology book.  I recommend "The
Psychiatric Glossary".  It's put out by the association of
American psychiatrists (not the organization's real name),
and it's a veritable treasure trove of Malkavian ideas.
	Have a clan sit-down with your local ST and run
Derangements past them.  Right now, we have Dissociative
Schizophrenics, Hebephrenic Schizophrenics, Schizoid Thought
Disorder Victims, Atypical Continual Psychogenic Amnesiacs,
and many many more.  And we love it.  We love the fact that
while everyone else is walking around with these LAME 
Derangements on their character sheets, derangements which
apparently impair them in _NO WAY WHATSOEVER_, that we are
totally incapable of functioning normally.  Our character
sheets are pocketed with pride because we know, we KNOW that
the Derangements we have are cool.  They are way cool.  They
are horrible, awful, terrible things.  We put our character's
minds through the wringer, but that's the sort of clan the
Malkavians are.


3.  Appropriateness...or the lack thereof.
	Try to present, at all times, an air of "different"ness.
This differs from the Gangrel's "outsider" air in that your
"different"ness can be expressed in a very social way.
	I'll give you an example.  Something happened at a recent
LARP event.  It was designed to disgust the human side of the
Kindred and excite the bestial side of the Kindred present.  People
reacted to it in different ways.  (It was essentially a way for
us to estimate the Humanity of our characters, since there is no
real trait for it.)  But generally, the reactions ranged from
very blase, to shocked, to excited, et cetera.
	There was one exception.  Our local Hebephrenic Schizophrenic
looked at the scene...and started giggling.  She started giggling,
laughing hysterically.  And let me tell you: there were people there
who were _shocked_.  She's gasping for breath.  Tears are running
down her face.  She is laughing uncontrollably.  She claws at her
eyes.  Later, she stops.  She answers no questions about the event.
She claims not to remember it.  There is a character who will stick
in people's minds.  There is a story that people will tell around
the Rumor Mill (tm) for months.
	React inappropriately.  Say inappropriate things (more below).
Do inappropriate things.  Assign inappropriate importance to events.
You can't possibly know any better.

4.  Pranks.
	OK, this is where me and WW differ, yet again.
	You should not start out saying "Tonight, I want to prank
somebody."
	Pranks are, to me, attempts to communicate something that
the recipient cannot possibly understand.  There is a point at
which language fails (and Malks reach that point very quickly,
as seen above).  And at that point, if there is an urgent message
(importance assigned inappropriately, of course) that they must
get across, then they must resort to non-language methods.  These
methods are, of course, interpreted as pranks.
	Now.  That's _my_ opinion.  However, some actually start
out to prank someone, swayed by the "reputation" of the Malks
printed in WW stuff.  That, I can't understand.

5.  Rants
	Stream-of-consciousness thought is harder than you think
to pull off.  Don't try it without practice.  Sit at your computer
or whatever and type words that seem to link themselves together
in your head.  Don't worry if it makes too much sense.  Don't worry
if they put themselves together in sentences.  That's normal.
You are not a Malkavian.  You are sane.
	Now, try doing the same with the "Filter" on.  After a time,
you'll find it's a lot easier than you originally thought it would
be.
	Now, you're ready to rant.  Malkavian rants are distinguishable
from Brujah rants simply because Malkavians need not have a point.
And the Brujah talk about freedom.  Hah!  You don't even have to
have any discernable meaning, although if you do, it's twice as fun,
as you watch people struggle to figure out what you mean.


More later...

--
****************************************************************************
"The capacity of human beings to bore one another seems to be vastly
 greater than that of any other animal." -------H.L. Mencken
Jason D. "[c--l--j] at [gas.uug.arizona.edu]" is wanted for Romanian dirt smuggling.