From: News User Id <[n--s] at [eskimo.com]>
Newsgroups: rec.games.frp.archives
Subject: SUPPLEMENT: FHERO: Nubling Cavalry
Date: 27 Feb 1996 09:27:57 -0500

Newsgroups: rec.games.frp.archives
Path: iceblade
From: [i--bl--e] at [eskimo.com] (Bob)
Subject: FHERO: Nubling Cavalry
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Message-ID: <[DnAC 6 A 743] at [eskimo.com]>
Keywords: Fantasy HERO Nubling Cavalry
Sender: [n--s] at [eskimo.com] (News User Id)
Organization: Eskimo North (206) For-Ever
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Date: Sat, 24 Feb 1996 14:56:33 GMT

NUBLINGS

  The Nublings are a short, compact race of humanoids that resemble 
cute and somewhat stocky human youngsters, roughly one meter in 
height. They have a dense coat of curly, banded-golden hair; amber 
or deep-emerald slitted eyes; heavy limbs; and large, four-digit 
extremities. The head is very human in appearance, although the 
eyes and diamond-shaped ears are larger than would be expected.

  The tribes of Nublings constantly travel the rolling central 
plains in small wood wagons. These compact vehicles are the product 
of generations of Nubling craftsmen who have mastered every detail 
of wagon building. The wooden sides are covered by bleached animal 
hides, cunningly sewn together and dyed to provide camouflage. The 
hides also serve as water carriers, providing fire protection when 
punctured. When attacked, the wagons can be circled to form a 
nearly impregnable laager, and the Nublings can move around the 
ring through the sealed wagon tunnel to pick off their foe from 
arrow slits.

  The wagons are towed by Mastallions, a special hybrid of mastiff 
and small plains horse. A Mastallion stands as tall at the shoulder 
as the largest Nubling, and is more than strong enough to serve as 
a mount. In addition to being reasonably intelligent, the 
Mastallion share a special mental bond with their Nubling masters.

  Each year the Nublings migrate between the alpine grasslands and 
the warmer southern lowlands. They bring along their goats and 
other domesticated animals to provide food, clothing, and other 
useful items. The Nublings are also master traders, carrying all 
manner of scarce goods across the dangerous plains.

  The spiritual beliefs of the Nublings are based on the ring, 
representing the circle of life, the seasons, and the ebb and flow 
of daily events. The traditional greeting of the tribes has all 
concerned locking hands to form a circle, then exchange words of 
greeting, friendship, and good fortune.

  The shamanistic magic of the Nublings is based on the circle, 
formed by a ring of worshippers. Each tribe has a Wohma, the head 
shaman, who has mastered the arts of the five circles. His temple 
wagon unfolds to form a ring-shaped church, with the sacred altar 
of stone being placed in the exact center. The wagons of the tribe 
are then arranged around the temple to form a double ring.

  Nublings, especially those of higher rank, wear an inordinate 
amount of jewelry, often to the point of gaudiness. They especially 
prefer ring-shaped ornaments, such as bracelets, earrings, finger 
rings, etc. They wear little else in the way of garb, other than 
that required to protect their modesty or ward against the 
elements, the better to show off their finery.

  For weaponry, tribal warriors favor a small crossbows, staff 
sling, circlet mace, or a hilted lance. Their nimble fingers can 
manufacture a very fine ring mail armor that is 5 DEF, and they 
usually carry a round shield bearing a symbol of interlocking 
circles. Mounted Mastallion patrols are usually seen ranging well 
in advance of approaching Nubling tribal columns, searching out 
potential threats or trade opportunities. The close link between 
Nublings and their Mastallion make them effective cavalry, despite 
their diminutive size.

TYPICAL NUBLING

  Val   Char   Cost        Val   Char   Cost
-----------------------------------------------------------------
    9    STR      0          2    PD       0
   12    DEX      6          3    ED       0
   14    CON      8          3    SPD      8
   10    BODY     0          5    REC      0
   10    INT      0         30    END      1
   15    EGO     10         20   STUN     -2
   16    PRE      6
   12    COM      1

 Cost  Abilities                                              END
-----------------------------------------------------------------
  13   Shrinking (10pts), Persistent, Always On, (12.5kg, -2
       to others Sight Perception, +2 CV, +3” KB)
  10   Mind Link, any clan Mastiff
   5   +1 PD/ED Damage Resistance -- Heavy Fur
   3   +1 w/ Single Weapon of Choice
   1   Familiarity with Single Weapon
   7   Danger Sense, Linked to Mind Link (11-)
   3   Trading (12-)
   9   Combat Driving, Navigation, Riding (11-)
   5   Stealth 11-
   3   Language: Nubling (Native), Regional (Fluent)
       Transport Familiarity: Wagon
       AK: Plains
       PS: Wagon Builder (8-)
       ES: Climbing, Concealment, Conversation, Deduction,
           Shadowing, Stealth
  -2   -1" Running (5" Total)
  -1   -1" Swimming (1" Total)

  50+  Disadvantages
-----------------------------------------------------------------
  10   Distinctive Features (Conceal with major effort)
   5   Psych. Limitation: Afraid of being alone (Uncommon)
  10   Psych. Limitation: Hate all felines (Uncommon, Strong)
 -19   Creature Bonus

OCV: 4; DCV: 4; ECV: 5; Modifiers: +1; Phases: 4, 8, 12
Points = 38 + 56 = 94 = 44 + 50
-- 
 Bob  [[i--bl--e] at [eskimo.com]]