From: [af 897] at [freenet.hamilton.on.ca] (Michael Soulier) Newsgroups: rec.games.frp.gurps Subject: Mage 2nd edition conversion to GURPS Date: 23 Dec 1995 22:33:41 GMT Well, this is just the preliminary conversion of tables, modifiers, as well as introducing some modifiers of my own. Comments are welcome. Michael Soulier <[af 897] at [freenet.hamilton.on.ca]> <[soulie 1] at [server.uwindsor.ca]> "Villians, I say to you now, knock off all that evil!" -The Tick 2ND EDITION MAGE TO GURPS CONVERSION DAMAGE, DURATION AND GENERIC SUCCESS RANK Degree of Success Damage Duration Generic Success Rank 0-1 None One Turn Rank 1 2-3 Base x 1 One Scene Rank 2 4-5 Base x 2 One Day Rank 3 6-7 Base x 2 One Story Rank 4 8-9 Base x 2 Six Months Rank 5 10+ Base x 3 ST's Option Rank 6+ Base damage is equal to the degree of success in dice. Forces adds 2 to the chart damage multiplier and to base damage. Mind subtracts 2 from the chart damage multiplier and the base damage. Direct pattern attacks like those of Life and Entropy bypass all of the target's DR. THE SPHERE OF TIME Degree of Success Effect Timespan 0-1 Within a Year 2-3 Five Years 4-5 20 Years 6-7 50 Years 8-9 100 Years 10+ 500 Years 20+ 1000 Years THE SPHERE OF CORRESPONDANCE Degree of Success Range or Connection 0-1 Line of Sight/Blood Relation; Body Sample 2-3 Very Familiar(home, office)/Best Friend; Prized Possession 4-5 Familiar(local mall)/Co-Worker; Possession 6-7 Visited Once/Aquaintance; Anything Used Once 8-9 Saw or Heard About It/Stranger; Item Touched Casually 10+ Anywhere on Earth/No Connection THE SPHERE OF SPIRIT Area Typical Gauntlet Degree of Success Science Lab 18 7 Inner City 16 6 Most Places 14 5 Rural Countryside 12 4 Deep Wilderness 10 3 Level 1 Node 8 2 Level 2 Node 7 0-1 Level 3 Node 6 0-1 Level 4 Node 5 0-1 Level 5 Node 4 0-1 MAGICKAL MODIFIERS Coincidental Magick +1/2 arete Vulgar Magick with witness -1 Level of Effect -1 for every level of the effect over 1 Mastery Modifier +1 for every level known in highest sphere of effect that is above the level of the effect Conjunctional Magick -1 for every additional sphere involved in the effect after the first Researches lore on subject before using magick +1 to +3 Has item resonating with target's essence +1 to +3 Near a node +node rating/2 Uses a unique focus +1 Uses a focus without needing it +1 Extra time spent on magick +1 Spending a point of quintessence +1/point Using tass with appropriate resonance +1 Using tass with opposed resonance -1 Fast-Casting -1 Instantaneous -3 Distant or Hidden Subject -1 Mage distracted -1 to -3 or more Mage in conflict with own avatar -1 to -3 Domino effect -1/per repeat cum. Monumental feat (pulling moon from orbit) -1 to -3 or more Extending perceptions -2 for every additional person after the first Indirect Countermagick -1 for the conjunctional effect with prime 1 Unweaving " " " Sphere vs. Sphere Countermagick -1 Anti-Magick Prime 2 effect: -1 for level, -2 for a total of -3