From: [af 897] at [freenet.hamilton.on.ca] (Michael Soulier)
Newsgroups: rec.games.frp.gurps
Subject: Mage 2nd edition conversion to GURPS
Date: 23 Dec 1995 22:33:41 GMT

        Well, this is just the preliminary conversion of tables, 
modifiers, as well as introducing some modifiers of my own. Comments are 
welcome. 

        Michael Soulier <[af 897] at [freenet.hamilton.on.ca]>
                        <[soulie 1] at [server.uwindsor.ca]>

        "Villians, I say to you now, knock off all that evil!" -The Tick

2ND EDITION MAGE TO GURPS CONVERSION

DAMAGE, DURATION AND GENERIC SUCCESS RANK

Degree of Success       Damage          Duration        Generic Success Rank

0-1                     None            One Turn        Rank 1
2-3                     Base x 1        One Scene       Rank 2
4-5                     Base x 2        One Day         Rank 3
6-7                     Base x 2        One Story       Rank 4
8-9                     Base x 2        Six Months      Rank 5
10+                     Base x 3        ST's Option     Rank 6+ 

        Base damage is equal to the degree of success in dice. Forces adds
2 to the chart damage multiplier and to base damage. Mind subtracts 2 from
the chart damage multiplier and the base damage. Direct pattern attacks
like those of Life and Entropy bypass all of the target's DR. 

THE SPHERE OF TIME

Degree of Success               Effect Timespan

0-1                             Within a Year
2-3                             Five Years
4-5                             20 Years
6-7                             50 Years
8-9                            100 Years 
10+                            500 Years
20+                           1000 Years

THE SPHERE OF CORRESPONDANCE

Degree of Success  Range or Connection

0-1                Line of Sight/Blood Relation; Body Sample
2-3                Very Familiar(home, office)/Best Friend; Prized Possession
4-5                Familiar(local mall)/Co-Worker; Possession
6-7                Visited Once/Aquaintance; Anything Used Once
8-9                Saw or Heard About It/Stranger; Item Touched Casually
10+                Anywhere on Earth/No Connection

THE SPHERE OF SPIRIT

Area                    Typical Gauntlet                Degree of Success

Science Lab             18                              7
Inner City              16                              6
Most Places             14                              5
Rural Countryside       12                              4
Deep Wilderness         10                              3
Level 1 Node             8                              2
Level 2 Node             7                              0-1
Level 3 Node             6                              0-1
Level 4 Node             5                              0-1
Level 5 Node             4                              0-1

MAGICKAL MODIFIERS

Coincidental Magick                                     +1/2 arete
Vulgar Magick with witness                              -1
Level of Effect                                         -1 for every level
                                                      of the effect over 1
Mastery Modifier                                        +1 for every level
                                                      known in highest sphere 
                                                      of effect that is above
                                                      the level of the effect
Conjunctional Magick                                    -1 for every 
                                                      additional sphere 
                                                      involved in the effect
                                                      after the first
Researches lore on subject before using magick          +1 to +3
Has item resonating with target's essence               +1 to +3
Near a node                                             +node rating/2
Uses a unique focus                                     +1
Uses a focus without needing it                         +1
Extra time spent on magick                              +1
Spending a point of quintessence                        +1/point
Using tass with appropriate resonance                   +1
Using tass with opposed resonance                       -1
Fast-Casting                                            -1
Instantaneous                                           -3
Distant or Hidden Subject                               -1
Mage distracted                                         -1 to -3 or more
Mage in conflict with own avatar                        -1 to -3
Domino effect                                           -1/per repeat cum.
Monumental feat (pulling moon from orbit)               -1 to -3 or more
Extending perceptions                                   -2 for every 
                                                      additional person 
                                                      after the first
Indirect Countermagick                                  -1 for the 
                                                      conjunctional effect 
                                                      with prime 1
Unweaving                                             "        "         "
Sphere vs. Sphere Countermagick                         -1
Anti-Magick                                             Prime 2 effect: -1
                                                      for level, -2 for a 
                                                      total of -3