Newsgroups: rec.games.frp.gurps
From: [p--it--y] at [netcom.com] (Pee Kitty)
Subject: Unarmed Combat Crit Fail Table
Date: Thu, 2 Nov 1995 14:19:05 GMT

I remember a discussion a while ago on here that included mention of how 
pathetic the Critical Fail table is for Unarmed Combat. There should be a 
separate CF table for Unarmed Combat. Unfortunately, there are only two 
things that can really happen: Lose your balance or hurt your hand/foot. 
Oh well...here's the table I've been using. Enjoy...

UNARMED COMBAT CRITICAL FAILURE TABLE

Roll 2d, and consult the table below:

2       You take enough damage to cripple the hand/foot/limb you were
        attacking with.
3-6     You take 1d-3 damage to the hand/foot/limb you were attacking
        with; Toughness protects normally.
7-10    You falter and lose your balance. You must spend a full turn
        regaining your stance; until you do, all attacks are at -4 and
        all defenses are at -2.
11-12   You completely lose your balance and fall, to a sitting or
        lying position (GM's choice).

I suppose it would be better on 3d6, but I prefer 2d6 for simple tables 
like this. 

On this subject: Hey, Kromm! Maybe you could include a (better) unarmed 
crit fail table in MA/2E?
-- 

Rev. Pee Kitty, of the order Malkavian-Dobbsian
                                                                Meow!

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