From: Eric Phillips <[ERIC 8440] at [delphi.com]>
Newsgroups: rec.games.frp.misc
Subject: GURPS Trek Section 3
Date: Tue, 14 DEC 93 01:15:23 EST

Version 1.00
SECTION 3: STARFLEET
 
Starfleet is a semi-military style body designed to protect
Federation peace, provide aide and assistance to Federation
members, serve as a gatherer of knowledge ("to boldly go
where no-one has gone before") and to regulate shipping
within Federation space.
 
All Starfleet officers are required to attend Starfleet
Academy and complete a four-year training program. The
academy consists of two campuses, one at San Francisco,
Earth, the other on Starbase 1.  All students who apply must
have a certain level of learning prior to admission. This
includes being able to read and write Federation standard
and having the Mathematics skill with at least 1 point spent
on it.
 
After admission cadets begin the standard 4-year program to
train them for their roles in Starfleet. Cadets are trained
in two fields of their choosing: a major and minor. Also,
all cadets are trained in hand-to-hand combat techniques,
shuttle piloting, use of transporters and in the use of
standard issue firearms.
 
The fields to major and minor in are:
 
Engineering
Medical
Operations/Command
Sciences
Security
 
A student must choose on the second year of academy training
a major and minor course of study from the above list.
Following is a list of the skills taught within each field.
Each package is given a point cost for both minoring and
majoring in a field. It is based upon the requirement that
each skill under a minor have at least 1 point spent on it,
and a minimum of 4 points must be spent on each skill under
a major.
 
ENGINEERING: Characters who major in engineering must take
Operations/Command as their minor.
 
Computer Programming
Electronics (Sensors)
Electronics (Phasers)
Electronics (Systems)
Electronics (Matter Transporters)
Electronics (Force Shields)
Electronics (Communications)
Electronics (Computers)
Mechanic (Warp Drive)
Mechanic (Impulse Drive)
 
 
MEDICAL:  Medical cadets do not minor in any other field,
but are required to take four elective skills. They may be
any skill dealing with biology or the Surgery skill. Each
must have at least 4 points spent on them. More
specialization fields than two are encouraged by Starfleet,
though not required.
 
Diagnosis
Electronics Operation (Medical)
Physician
Physiology
 
 
OPERATIONS/COMMAND: This is the major for cadets who wish to
pursue advancement in the command-line fields of Starfleet.
The cadet may choose to minor in Engineering, Science or
Security.
 
Administration
Astrogation (Warp Drive)
Diplomacy
Electronics Operation (Sensors)
Leadership
Strategy (Space)
 
 
SCIENCES: Like the medical field, Starfleet requires the
cadet to study at least two additional fields. They may be
from any science field listed in the basic set, though they
are usually non-medical. At least four points must be spent
on a specialization field. Operations/Command is the minor
required by Starfleet. If sciences  is chosen as a minor, no
specialization is required.
 
Astronomy
Chemistry
Physics
Subspace Mechanics (M/VH)
 
 
SECURITY: The minor field to security is Operation/Command.
 
Beam Weapons (Phaser)
Brawling (alternate to brawling and judo: chose a Martial
     Arts Style)
Interrogation
Judo
Knife
Staff
Tactics
 
 
Also, all cadets are required to take these skills,
regardless of field. If any of these skills are in a
characters major or minor, the higher requirement takes
precedence. All are learned at a minimum of one point
expenditure unless otherwise marked:
 
Beam Weapons (Phasers)
Brawling (alternate: Military Hand-to-Hand from Martial
Arts)
Computer Operation
Electronics Operation (matter transporters)
First Aid
History (Federation)
Pilot (Shuttlecraft)
Free-Fall-1/2 point minimum
Savoir-Faire (Starfleet Protocol)
 
Non-commissioned personnel (NCP) join starfleet for a career
but do not aspire to achieve commissioned rank. They fill in
the jobs of the day-to-day operation of the ship. They
usually join Starfleet at age 17 and go through a shorter
education than cadets. They may choose a career in one of
these fields: Engineering, Science or Security. The
differences are that a minimum of only 2 points need to be
spent on each skill listed in a field for Engineer or
Security NCP's, and that a minimum of one additional science
needs to be studied by a science NCP. They must also take a
minimum 1/2 point in the following skills: Computer
Operation, History (Federation), Free-Fall and Savoir-Faire
(Starfleet Protocol).
 
NCP's are usually assigned to a regular task, such as
Transporter Operation, Shuttle Craft Matainence for
engineers or a singular science for science NCP's. Science
NCP's usually do the lab work and observations for their
superiors.
 
Also, all Starfleet personnel are required to take the
following advantage and disadvantage:
 
Legal Enforcement Powers (10)
Uphold Prime Directive (-10)
Military Rank (var.)
 
The first represents Starfleet's role in upholding laws
passed by the legislature of the United
Federation of Planets. The second is taken because of the
doctrine of the UFP that forbids
interference in the affairs of non-Federation worlds.
 
Starfleet ranks follow in the naval tradition. The following
is the rank levels that correspond to those ranks:
 
NON- COMMISSIONED PERSONNEL
 
RANK 0: Crewman 2nd Class, Crewman 1st Class
RANK 1: Specialist 2nd Class, Specialist 1st Class
RANK 2: Petty Officer 2nd Class, Petty Officer First Class
 
COMMISSIONED OFFICERS
 
RANK 3: Ensign, Lieutenant Junior Grade
RANK 4: Lieutenant, Lieutenant Commander
RANK 5: Commander
RANK 6: Captain, Commodore
 
FLAG OFFICERS
 
RANK 7: Rear Admiral
RANK 8: Vice Admiral, Flag Admiral
 
Rank Levels are bought as per the Rank advantage in the
basic set.