Newsgroups: rec.games.frp.gurps From: [v--c--a] at [eskimo.com] (Tim & Christine Morgan) Subject: Rules for sex, Part Four (Miscellaneous) Date: Tue, 13 Feb 1996 21:44:48 GMT Tim and Christine Morgan [v--c--a] at [eskimo.com] comments welcome Part Four -- Miscellaneous Sexual Variances Fetishes -- A fetish is any object or stimulus that is linked to sexual arousal. Media fetishes involve some sort of substance or material (silk, leather, lace, etc.), while form fetishes involve objects and shapes (shoes, boots, stockings, etc.) If a charater is merely turned on by the presence of something, this is only a Quirk, worth 1 point ("Likes women in high heels"). But if the fetish is so strong that arousal is not possible without the object present, it becomes a 2-point disadvantage ("Cannot have sex without silk sheets"). Fetishes may also be taken as Secrets, worth only a few points due to the embarrassment caused if a fetish is discovered. The following are some other sexual variances that could be used as Quirks, Compulsions, Secrets, Social Stigmas, Odious Personal Habits, or other disadvantages. Some of them are of such a nature that most cultures consider the pursuit of them to be criminal acts. It is strongly suggested that the GM forbid any of these that are inappropriate to the game, or offensive to the players on a personal level. Transvestism -- the character is aroused by wearing clothes traditionally considered to belong to the opposite sex. Most often a Secret or a Social Stigma (minority) unless done for entertainment (eg. female impersonators). Sexual Sadism -- the character is aroused by inflicting pain on his/her partner. Sexual Masochism -- the character is aroused by receiving pain. Voyeurism -- the character is aroused by watching other people, either observing them nude or actually engaging in sex. Strip clubs and movie houses allow an opportunity to engage in this behavior, otherwise, it can lead to arrest. Exhibitionism -- the character is aroused by exposing him/herself to others. This can be a criminal act (a flasher), or a source of income (a Playboy centerfold). Bestiality -- the character is aroused by animals. Common in rural societies, or in fantasy worlds where human/animal hybrids are common (mermaids, for instance). Gerontophilia -- the character is attracted to elderly people. Necrophilia -- the character is aroused by corpses. This behavior is considered extremely deviant and psychotic by most cultures. Pedophilia -- the character is attracted to children. This behavior is also considered extremely deviant and criminal in most cultures. Virginity Depending on the time, the culture, the character's gender, and numerous other factors, virginity can be either an advantage, a disadvantage, or neither. For a noblewoman in medieval times, her virginity is a valuable commercial asset to help secure herself a good husband, and if her reputation is tarnished, she may be utterly disgraced (as in Much Ado About Nothing). To a teenage boy in modern-day America, virginity is often considered an embarrassment to be gotten rid of as soon as possible. In a fantasy world, a virgin may befriend unicorns (good), but may also be chained to a tree to feed a dragon (bad!). Virgin blood is a common ingredient in charms and potions. The spell Sense Life, which states that the caster may determine the specific sort of life he or she is seeking, can be used to test virginity. Virginity can have spiritual bonuses and side effects as well. Sir Galahad, known throughout his life as Galahad the Pure, is defined in GURPS Camelot as a "spiritual" knight, as opposed to Lancelot and the others, who were considered more "worldly". His rewards for purity included winning the Holy Grail. When it comes to resisting a seduction attempt, a virgin may be either better or worse off, depending on the rest of the components of his/her character. A strong-willed virgin who is determined to keep his/her virginity is at a +1 to resist, while a virgin who is naive and unprepared is at a -1. The GM might wish to rule that a virgin cannot learn certain sexual skills or even make a default roll. Only so much can be learned from a book, after all. Someone can read a thousand cookbooks and still might not be able to turn on the oven. Aphrodesiacs Any substance believed to increase sexual desire or ability is an aphrodesiac. Many of these have gained the reputation by suggestive forms and shapes (rhinocerous horn, banana, oyster). Other substances, such as cantharides (commonly known as Spanish fly), have the reputation of being aphrodesiacs but are in reality dangerous or poisonous. Alcohol, in small quantities, has been found to decrease inhibitions and subsequently increase sexual desire or activity. But alcohol in large amounts has an adverse effect on sexual ability. Users of marijuana claim that it acts as a sexual stimulant, though there is no documented proof of this. Thus far, with a few exceptions in the science of pheremone research, no true aphrodesiacs have been found. The power of an aphrodesiac is therefore purely psychological. If the user believes that it will work, it most likely will. In a game, it is the GM's decision if true aphrodesiacs exist. The following are some examples of possible aphrodesiacs: Jasmine Oil -- Perfume or scented oil, gives wearer a +1 on all reaction rolls by a member of the opposite sex and a +1 to Seduction or Sex Appeal. Cost: a bottle with ten applications is $20. Caraway Seeds -- When ground into a powder and mixed with water or wine, caraway seeds can give the user a +1 to any roll to overcome Impotence, Frigidity, or Premature Ejaculation. Cost: one dose is $10. Dried Ninta Berry -- This innocuous purplish-blue berry grows in temperate coastal regions. Ninta berries are sweet and juicy, and can be eaten fresh, made into jam, cobblers, and even wine. But dried ninta berries are a potent aphrodesiac, temporarily giving the user the advantage of Responsiveness at one level per berry with a maximum of three. The effect of dried ninta berries lasts 1d6x10 minutes per berry. Cost: $50 apiece for dried berries. Priapus (Elixir of Lecherousness) -- From GURPS Magic, page 90. Subject suffers the disadvantage Lecherousness for 1d6 hours. Any form. $200 in materials; 10 days. Cost: $500/$700. Venus (Elixir of Desire) -- Subject becomes irresistible to members of the opposite sex. Gives a bonus of +4 to Seduction and Sex Appeal rolls. Removes all negative reaction modifiers for Appearance and Odious Personal Habits. Effect lasts for 1d6 hours. Any form. $500 in materials; 3 weeks; -1 to skill to create. Cost: $750/$1000. Eroto (Elixir of Lust) -- Subject temporarily acquires the disadvantage Hypersexuality, overriding any Shyness or other disadvantages that would normally curtail licentious behavior. Effect lasts 1d6 hours. Any form. $400 in materials; 3 weeks; -2 to skill. Cost: $1000/$1500. The End ---------------------------------------------------------------------- Path: news2.cts.com!newshub.cts.com!news1.crl.com!nntp.crl.com!howland.reston.ans.net!math.ohio-state.edu!pacific.mps.ohio-state.edu!freenet.columbus.oh.us!magnus.acs.ohio-state.edu!lerc.nasa.gov!purdue!news.bu.edu!engc!damonk From: [d--mo--k] at [engc.bu.edu] (Damon Kosheleff) Newsgroups: rec.games.frp.gurps Subject: Re: Rules for sex, Part Four (Miscellaneous) Date: 14 Feb 1996 04:54:12 GMT Organization: Boston University Lines: 6 Message-ID: <4frptl$[REDACTED] at [news.bu.edu]> References: <[D M qHqp Fou] at [eskimo.com]> NNTP-Posting-Host: engc.bu.edu X-Newsreader: TIN [version 1.2 PL0] This is probably just a conection problem, but my site hasn't got Part 3 of these rules. Care to repost them, Tim/Christine? Damon -- Death is Nature's way of recycling human beings. ---------------------------------------------------------------------- Path: news2.cts.com!newshub.cts.com!news1.crl.com!nntp.crl.com!howland.reston.ans.net!newsfeed.internetmci.com!news.infinet.com!usenet From: [d--w] at [infinet.com] Newsgroups: rec.games.frp.gurps Subject: Re: Rules for sex, Part Four (Miscellaneous) Date: Wed, 14 Feb 1996 22:57:58 GMT Organization: InfiNet Lines: 18 Message-ID: <4ftm48$[a--i] at [news1.infinet.com]> References: <[D M qHqp Fou] at [eskimo.com]> <4frptl$[REDACTED] at [news.bu.edu]> NNTP-Posting-Host: cmh-p084.infinet.com X-Newsreader: Forte Free Agent 1.0.82 [d--mo--k] at [engc.bu.edu] (Damon Kosheleff) wrote: >This is probably just a conection problem, but my site hasn't got Part 3 of >these rules. Care to repost them, Tim/Christine? >Damon >-- >Death is Nature's way of recycling human beings. Nor has mine. But thanks for what you've done so far. damn puritans. =========================================== [d--w] at [infinet.com] --------------------------------------------------------------------- "So this is it, we're going to die" - Author Dent "Will you stop saying that!" -Ford, Trillian, and Zaphod