Newsgroups: rec.games.frp.super-heroes,rec.games.frp.gurps From: [p--it--y] at [netcom.com] (Pee Kitty) Subject: GURPS: Quick n'dirty villians file Date: Sat, 28 Oct 1995 11:07:24 GMT I wrote this file for a specific purpose: I'm currently running the classic "Someone is creating oodles of supercriminals all of a sudden" adventure. You know...someone invents a Bad Guy Creating Drug/Machine/ Ritual/Sponge-Mop/Whatever and suddenly every criminal in the city is a supercriminal. Not quite strong enough to take out our intrepid heroes in a one-on-one fight, but there are LOTS of them. Then I realized that a lot of people might benefit from this file, by not having to do all the work themselves. So here it is: The Oodles of Badguys File. The thugs are built on 50 points, then we add the 100pt UB and 150pts of superpowers (15 points for DR 5, then 135 in one of the packages). At the end is the SUPER EVIL OHJEEZ BADGUY, who put himself through ALL of the treatments and gets ALL of the powers combined! He's a bad-ass...1600 points worth of bad-ass...but that's only as powerful as 3 heroes put together, and a strong, well-rounded team really should be able to take him. NOTE: These guys are built for my campaign, a 600pt campaign with a 100pt UB to be a Super. Without UBs, the thugs are 200pts, and the superbadguy is 1500pts. I also use the infamous Pee Kitty Supers Rules Changes, so it may seem that the packages cost too much or too little, and you may not understand what something is. If so, email me and ask. But, all in all, I think this file will help just about any GM running the type of adventure I'm running. [bof] SETUP: Someone is creating a LOT of mutants for their nefarious schemes. TACTIC: Assign 2-3 "new mutants" for every hero. Use various packages, but some packages should be especially common (*) or especially rare (-). Average New Mutant - 50 + 100 + 15 + 135 = 300 points ST 12 DX 12 IQ 12 HT 12 Move 6 or 7 / Sequence 7.0 / Dodge 7 / Parry 10B or 9K Damage: 1d-1 Thr, 1d+2 Sw, 1d-2 Punch (+1K), 2d+2 Gun ADVANTAGES: Combat Reflexes, High Pain Threshold, Luck (15), UB: Super SUPER-ADVANTAGES: DR 5 DISADVANTAGES: Struggling, Greed, Bad Temper, Stubborn, Enemy (Police, 9-), Dependency (Rare, Weekly, Lose powers) SKILLS: 1) Flight-13 OR Acrobatics-12 1) Running-10 OR Jumping-12 2) Brawling-14 + Broadsword-13 OR Karate-12 + Judo-12 1) Lockpicking-12 OR Pickpocket-11 4) Streetwise-12, Stealth-11, Guns (Pistol)-14, Area Knowledge-12 *** PLUS ONE OF THE FOLLOWING PACKAGES *** AERIAL ATTACK Flight Super-Flight x1 [Move 24] Strafe Blast-16(5), Fan +5, Instantaneous [10x6 cone] BLASTER, ASSAULT(*) Energy Ray-16(7), Area Effect, Increased Area x1, Armor-Piercing x2, Full Power Only BLASTER, TACTICAL Proton Beam-20(7), Accuracy +8, Instantaneous, Richochet (30%) Telescopic Vision x2 BOMBER Land Mine-15(6), Delay (1-10 sec), Doesn't Harm User, No Obvious Effect, Touch Only, Area Effect (Explosive), Increased Area x4 (Explosive), Reactive Increased Move +5 [Move 11 or 12] BRICK(*) DR +11 Enhanced ST 27, No fatigue bonus [3d-1 Thr, 5d+1 Sw, 3d-2 Punch (+1K)] (Gigantism) ESPER Telepathy-(10) [100 yards] Telesend-12, Telereceive-15, Mental Blow-13 (No fatigue), Mind Shield-12, Mindwipe-12, Sleep-12, Telescan-11, Psi Sense-11 Photokinesis-16(10), For invisibility only [Roll 12 or less] FLAMER DR +4, Only in Body of Fire Body of Fire x10 [DR +10 vs Fire, DR +5 vs Bullets, 2d to all in hex, 3d+1 Punch (+1K)] Flame Flash-14(6), Touch Only, Area Effect, Instantaneous, Increased Area x2, Doesn't Harm User, Only in Body of Fire, Full Power Only GHOST(-) Invisibility, Switchable, Also to Infravision, Motion Detectors Insubstantiality, Costs 1 fatigue per minute +2 to Stealth skill HAND-TO-HAND FIGHTER(*) DR +3, Crystalline, Only in Body of Metal Body of Metal x9 [PD 3, DR +9, Ferrous, Crystalline, Move -1] Short Claws, +4d Sharpening [5d+1 cut punch (+1K)] +2 to Brawling OR Karate skill [+1 Parry] INCAPACITATOR Bind-14(7) Disintegrate-14(7) Flash-14(6) SCREAMER Instill Fear-16(9), Area Effect, Increased Area x4, Leaves Mental Signature, Nuisance Effect (Loud, gutteral scream) Aural Stab-20(20), Reduced Range x4, Physical Effect, Nuisance Effect (Loud, shrill scream), Useless against ear covering [Based on Mental Stab: 1d damage (4d on crit), Mind Shields subtract from skill] SLAMMER(-) Bouncing x10 [PD 2, DR +10 vs Crushing, JUMP: 17'4" by 72' (24y) (Move 14)] Extra Hit Points +5 WIND BLASTER(-) Wind Blast-16(5), Accuracy +1, Jet, Increased Knockback x7 Flight, Move is not doubled [Move 6] Super Bad Guy Mutant - 340+155+(-100)+26+568+611 = 1600 points ST 30/30 DX 15 IQ 15 HT 14/20 Move 13 (BoM: 12) (Flight 48) (Jump 15) Sequence 8.5 / Dodge 8 / Parry 11 Damage: 3d Thr, 5d+2 Sw, 2d to all in hex (BoF) Punch: (3d+1) (Claws: 7d+1 cut) (BoF: 6d) (C/BoF: 10d cut) (BoM: +2 to above) Def: (PD 1, DR 15) (BoF: DR 25 vs Fire, DR 20 vs Bullets) (BoM: PD +3, DR +9) In battle, uses Body of Fire over Body of Metal, with Claws out, Invisible Battle Form: Move 12, Punch 10d+2, PD 4, DR 24 (29 vs Bullets, 34 vs Fire) ADVANTAGES: Combat Reflexes, High Pain Threshold, Luck (30), UB: Super DISADVANTAGES: Megalomania, Jealousy, Bully, Bad Temper, Dependency (Rare/Daily/Lose Powers) SKILLS: Flight-16, Acrobatics-15, Running-12, Jumping-16, Karate-15, Judo-14, Streetwise-16, Stealth-15, Guns (Pistol)-17, Area Knowledge-15, Tactics-13 SUPER-ADVANTAGES: Body of Fire x10 Body of Metal x9 Bouncing x10 [JUMP: 33'4" by 136' (45y)] DR 5 DR +10, Cutting/Impaling Extra Hit Points +6 Flight Increased Move +5 Insubstantiality, Costs 1 fatigue per minute Invisibility, Switchable, Also to: Infravision, Motion Detectors Short Claws, +4d Sharpening Super-Flight x1 Telescopic Vision x2 SUPER-POWERS: Aural Stab-20(20), Reduced Range x4, Physical Effect, Nuisance Effect (Loud, shrill scream), Useless against ear covering [see Screamer] Bind-16(8) Disintegrate-16(10) Energy Beam-20(8), Accuracy +6, Area Effect, Increased Area x1, Armor- Piercing x2, Instantaneous, Doesn't Harm User, Delay (1-10) Flash-16(6) Instill Fear-18(9), Area Effect, Increased Area x4, Leaves Mental Signature, Nuisance Effect (Loud, gutteral scream) Telepathy-(10) [100 yards] Telesend-16, Telereceive-20, Mental Blow-20 (No fatigue), Mind Shield-15, Mindwipe-16, Sleep-16, Telescan-15, Psi Sense-15 [eof] -- Rev. Pee Kitty, of the order Malkavian-Dobbsian Meow! * Are you abnormal? Then you are probably BETTER than most people! * * ETERNAL SALVATION OR TRIPLE YOUR MONEY BACK! For info send $1 to * * The Church of the SubGenius / P. O. Box 140306 / Dallas, TX 75214 * * -= Visit alt.slack =- * * FREE SUBGENIUS STUFF! FTP to ftp.netcom.com and cd /pub/pk/pkitty *