From: [r--g--e] at [magic.fr] (Sébastien Andrivet)
Newsgroups: rec.games.frp.super-heroes
Subject: GURPSed X-Men : Only the strong
Date: 30 Aug 1996 20:33:51 GMT


GURPS CHARACTER SUMMARY

Copyright (c) 1996 by Sebastien Andrivet ([r--g--e] at [magic.fr])
Originally posted on the GURPSnet mailing list.

The Usual Disclaimer: "X-Men, Colossus, Rogue, Gambit, Magneto, High
Evolutionnary, Galactus, Marvel Universe and (presumably) Piotr
Nikolaievitch Rasputin" are the trademarked and copyrighted property of
Marvel Entertainment, a New World company ; GURPS (and maybe the Blue
Demon) is a trademark of Steve Jackson Game. No challenge to these rights
is intended by the author.
   It could have been avoided, but
“A-certain-metallic-Russian-character-from-a-well-known-m*t*nt-team” did
not sound right. This article’s sole purpose is the enjoyment of GURPS
gamers everywhere ; it can therefore never be used for any kind of profit.
It may be freely distributed as long as it is not modified, that this
disclaimer is not edited and that you keep my name on it. Now that the
Copyright Secret Police is satisfied, enjoy.

   These are X-Men conversions to GURPS Supers. I’ll start posting them
two by two, and started with characters with few skills to keep it simple.

COLOSSUS
   A powerhouse such as Piotr Nikolaievitch is probably too powerful for
most GURPS Supers game (he could take on the Blue Demon single-handedly) ;
these are simply his stats in the Marvel Universe. Piotr is a 807 points
character.

Flesh Form :                                       Metal form :

ST  16    Basic dmg 1d+1/2d+2          ST 288   Basic dmg 29d/31d
DX  13    Speed 7,25  Move  7             DX 13     Speed 6,8   Move 6 
IQ   12                                               IQ 12
HT  16    6’6”, 250 lbs                       HT 30      7’5”, 500 lbs
Stun damage (optional) : 80 for flesh form, 150 for organic steel form. 

Combat stats :
Stun damage (optional) : 80 (flesh), 150 (metal)
Dodge 8 (flesh), 7 (metal) Brawling parry 11 Judo parry 10
Flesh form : Brawling punch 1d, skill 15 ; Brawling kick 1d+2, skill 13 ;
Judo throw 1d-2
Metal form : Brawling punch 29d+1, skill 15 ; Brawling kick 29d+3, skill 13
Metal form : PD 4, DR 93

Advantages                 Disadvantages
5  Attractive              -20   Social Stigma (mutant, -4)
1  +1 rep, hero,           -10   Honesty  
   small class, 10-     -15   Pacifism : cannot kill
15 Cbt reflexes          -10   Vow : fight for Xavier’s dream
16 Strong Will +4       -15   Sense of duty toward humanity
10 Toughness +1         -20   Ennemy : any anti-mutant organisation, 9-
4  Fearlessness +2      -20   Ennemy : X-Men ennemies, 9-
25 Hard to kill +5        -1 Humble
4  Breath holding 2
5  Fit   
               
Quirks
-1 Somewhat immature and insecure - outside of combat.
-1 Proud of his russian roots ; use russian terms
-1 Intensely loyal to his friends
-1 Deeply scarred by the death of all his relatives
-1 Quiet, artistic soul

Skills
Level Points   Skill
13 6  Artist
10 0,5   Poetry
11 0,5   Sculpting
14 2  Swimming
12 2  Throwing (+2ST for distances)
15 4  Brawling
13 4  Judo
12 1  English
11 0,5   Computer operation
13 2  Mind block
10 0,5   Agronomy
11 4  Tactics
11 0,5   Driving -cars
11 0,5   Driving - farm equipement
12 1  Piloting (multi-engine jet)

Powers
Points   Power
102   Enhanced Strength    (doesn’t affect skills, jumping, Fatigue only
vs physical 
   exertion, only while in Body of Metal : -40%)
206   Enhanced Health +5   (only while in Body of Metal, doesn’t affect
skills : -25%)
108   Body of Metal-12
176   DR +80 (only while in Body of Metal, -20%)
16 Doesn’t Breathe (only while in Body of Metal, -20%)
8  10 pts Pressure support (only while in Body of Metal, -20%)


ROGUE
   Like Piotr, Rogue is probably too tough for most GURPS Supers games ;
these are simply his stats in the Marvel Universe. Rogue is a 682 points
character, but her absorbtion power is not factored in this figure (see
below). As you may note, she has many advantages and disadvantages in
common with Colossus. You could probably call this the “X-Men
disadvantages package”.

ST 214      Basic dmg 22d/24d
DX 15        Speed 8,25  Move  8
IQ   11          
HT 18        5’8” 120lbs 

Combat stats :
Stun damage (optional) : 90
Dodge 9  Brawling parry 11
Brawling punch 22d-1, skill 15 ; Brawling kick 22d+1, skill 13 
PD 2, DR 44

Advantages                       Disadvantages
15 Beautiful                     -20   Social Stigma (mutant, -4)
1  +1 rep, hero,                 -15   Pacifism : cannot kill  
   small class, 10-           -10   Vow : fight for Xavier’s dream
15 Cbt reflexes                -15   Sense of duty toward humanity
5  Charisma +1                 -20   Ennemy : any anti-mutant organisation, 9-
10 High Pain Thresold      -20   Ennemy : X-Men ennemies, 9-
10 Immunity to disease     -5 Secret Identity
4  Strong Will +1               -10   Phobia : terrified about a possible 
4  Fearlessness +2             permanent absorbtion like happened with Carol
25 Hard to kill +5
5  Fit
5  Pressure support
               
Quirks
-1 Thick southern accent
-1 A romantic at hearth
-1 Wants to have a normal life, but her powers prevent her to do so
-1 Somewhat impulsive
-1 Confused over her feelings for Gambit and Magneto

Skills
Level Points   Skill
8  0,5   Animal Handling
13 0,5   Riding (horses)
15 1  Swimming
13 1  Throwing (+2 ST for distances)
16 4  Flight
15 1  Brawling
14 0,5   Knife
15 0,5   Guns (TL7 shotgun)
12 2  Cooking
10 0,5   Computer operation
10 1  Russian (mind-taught)
10 0,5   First aid (TL7)
10 1  Survival (swampland)
11 1  Area Knowledge (Mississipi)
10 4  Tactics
14 1  Driving (car)
13 0,5   Piloting (multi-engine jet)
11 2  Mind block

Powers
Points   Power
214   Enhanced Strength (doesn’t affect skills, jumping, Fatigue only vs
physical   exertion +20%)
132   DR +44
50 PD +2
90 Super Flight (move 94)
????  Rogue’s Infamous Absorbtion Power. I’ve been trying for 2 or 3 hours
to make it fit in GURPS Supers, and the result is an hideously complex,
thoroughly unbalanced page full of percentages and cryptic notions that
breaks most rules in the book. The point total of the various powers
needed to represent Rogue’s power is high enough to build a complete
super-hero team, which is not too sensible since she rarely use it. So,
I’d advise to throw the book out by the window on this one and simply play
Rogue’s power in the following way :
   - She must absorb the attributes, memories, advantages,  skills,
super-abilities, racial abilities, psionic powers and spells of anybody
who comes into direct, flesh-to-flesh contact with her. She always absorb
everything, and it is a perfect copy of the original (for instance, she
absorbs the original skill rating, irrespective of her own stats, unlike
the mimic skill power ; she also absorbs powers with all enhancements and
limitations attached). She can choose not to absorb a value if her own are
higher (for instance, she would probably not choose to duplicate a 4 IQ).
She can morph her body, for instance to sprout wings or extra arms. Also,
if her target has 19+ Will, she will absorb its Quirks.
   - She can use every capabilities with full proficiency. The memories,
however, can only be accessed with a specific effort in most cases. It is
a subconscious protection set by Rogue psyche to prevent her form being
overflowed. For instance, when she kissed Gambit, she subconciously probed
the memories acquired from him for any dirt, desesperatly wanting to prove
that he was a perfect man. She instantly was aware of the terrible memory
that caused her to leave the X-Men because she subconsciously wanted to.
   - The power lasts for 60 times the lenght of the flesh-to-flesh
contact. A casual brush (1/2 second) would thus have effects lasting 30s.
If she hit somebody in combat for absorbtion purposes, Rogue absorbs for
1d6 x10 seconds. However, if the initial contact is too long, there may be
a permanent absorption. The target permanently lose all superhuman power,
all skills and all memories (and probably some advantages), while Rogue
permanently gain those and acquired a limited Split-personnality
disadvantage. It has happened once with Carol Danver, and Rogue is
terrified that it might happen again, as this is a highly traumatic
experience.
   - She cannot absorb mecanical abilities, such as those of robots or
those granted by cybernetic implants. Energy beings such as the late
Wonder Man are also immune to her powers.
   - This is not a “mimic” power, but a “mimic and drain” power. Her
target drops unconscious, and his psyche is tabula rasa during the
duration of the power. 
   - If Rogue tries to absorb a really BIG GUN (like Magneto, the High
Evolutionnary, Galactus…), she does not absorb anything. Both persons are
violently knocked back and take 4d6x5 stun. This is really a plot device,
so I won’t define what constitutes a really BIG GUN.
   - If Rogue absorbs somebody whose Will is above 150% her own (18 Will),
there is a risk that the absorbed personnality will submerge her.
Substract Rogue’s Will to the absorbed Will and start a Quick Contest of
Will ; the winner take over Rogue’s body. The loser may try a Quick
Contest of Will every minute to take over. In any case, Rogue regains
control at the end of the absorption. During the absorbtion, some
disadvantages are absorbed : the controlling person retains his
personnality and all of the attached disadvantages, while Rogue, even when
in control, is influenced by the personnality of the one inside the mind
(and will, for instance, act like a Bully, a Miser, an Unlucky person,
etc. She may even experience hysterical Blindness, and so on).

   BTW, if you download these files, somebody has the perfect thing for
you. Check at http://www.mgraphix.com/iconpages for X-Men icons ; they’re
amazing.

-- 
Sebastien Andrivet
France - Europe
[r--g--e] at [magic.fr]