From: [r--g--e] at [magic.fr] (Sébastien Andrivet) Newsgroups: rec.games.frp.super-heroes Subject: GURPSed X-Men : Brothers in arms Date: 30 Aug 1996 20:35:03 GMT GURPS CHARACTER SUMMARY Copyright (c) 1996 by Sebastien Andrivet ([r--g--e] at [magic.fr]) Originally posted on the GURPSnet mailing list. The Usual Disclaimer: "X-Men, Gambit, Remy LeBeau, Bishop, Rogue, XSE" are the trademarked and copyrighted property of Marvel Entertainment, a New World company ; GURPS is a trademark of Steve Jackson Game. No challenge to these rights is intended by the author. This article’s sole purpose is the enjoyment of GURPS gamers everywhere ; it can therefore never be used for any kind of profit. It may be freely distributed as long as it is not modified, that this disclaimer is not edited and that you keep my name on it. Now that the Copyright Secret Police is satisfied, enjoy. This time, I’ll post the Ragin’ Cajun and his “friend”, Bishop. GAMBIT For those who wonders about such things, Gambit’s French, while atrocious at first, as grown to be remotedly correct- guess they’ve found somebody who speaks some French. Remy’s family name, “LeBeau”, actually means “Handsome one”. Remy is a 621 points character. ST 14 Basic dmg 1d/2d DX 24 Speed 9,5 Move 9 IQ 12 HT 14 6’1” 175lbs Combat stats : Stun damage (optional) : 70 Dodge 11 Brawling parry 15 Staff parry 16 Brawling punch 1d, skill 22 ; Brawling kick 1d+2, skill 20 +1 attack or parry per round (GURPS MA2 p65) Thrust with bo staff 1d+3 crush, swing 2d+3 crush. Reach 1,2 for both. Damage with thrown objects vary (cards are 1d-3 cutting, +5d area effect blast) Advantages Disadvantages 15 Handsome -10 Social Stigma (mutant, -4) 1 +1 rep, hero, -5 Pirate’s code of honor small class, 10- -5 Compulsive carousing 20 Charisma +4 -10 Sense of duty toward friends 10 Alertness +2 -20 Ennemy : any anti-mutant organisation, 9- 15 Combat reflexes -20 Ennemy : X-Men ennemies, 9- 5 Double-jointed -10 Ennemy : New Orleans clans, 6- 16 Strong Will +4 -10 Pacifism : Cannot harm innocents 10 Voice -20 Unknown Secret (well, it’s a secret) 15 Enhanced Dodge +1 4 Fearlessness +2 25 Hard to kill +5 5 Fit Quirks -1 Use lots of French words in a charming way (I really should try it, mes belles) -1 Has a complicated soap opera affair with Rogue -1 Flirtatious, romantic, insists that he is irresistible -1 Flippant and friendly, but will stay close-mouthed about his past -1 A modern swashbuckler and Robin Hood Skills Level Points Skill 15 4 Bard 18 0,5 Dancing 22 16 Acrobatics 18 0,5 Swimming 18 1 Throwing (+3 ST for distances) 22 16 Throwing art 22 2 Brawling 18 0,5 Knife 22 16 Staff (w/enhanced parry (6pts)). 17 14 Precognitive parry (unusual background 25, since he does not have the prerequisites. Check GURPS Martial Arts 2nd ed., p39) 12 1 Cooking 11 1 English 22 1 Climbing 15 8 Electronics (security systems) 11 1 Survival (swampland) 11 0,5 Computer operation 13 2 Mind block 12 1 Area Knowledge (New Orleans) 15 4 Carousing 18 10 Fast-talk 12 2 Gambling 14 1 Savoir-faire 16 6 Sex appeal 11 2 Tactics 10 1 Detect lies 25 16 Escape 15 8 Holdout 15 8 Lockpicking 14 4 Pickpocket 15 8 Shadowing 19 2 Sleight-of-hand 20 2 Stealth 15 8 Streetwise 19 1 Driving (car) 20 1 Motorbike Powers Points Power 42 Fireball-5 (-10% will not set fires (it’s kinetic energy), +50% area effect (1-hex ring), -0% can only be used with thrown objects (does not reduce cost, since he always seems to have something handy- and since it means he doesn’t have to buy a skill with his power. Nice try, Remy.)) ? Wether or not Gambit’s abilities to convince peoples is a super-power is debatable. As far as I can remember, he only used it on Nanny, a mentally unstable and probaby quite suggestible woman (and it failed, thanks to Orphan-Maker), and it has not been used since. I chose to simply make it a high Fast-talk skill, supplemented by lots of Charisma and a Voice. At least, I’m certain this stays into Gambit’s character concept. BISHOP Bishop is a 648 points character. If you really want to understand him, get the Bishop limited serie, and that X-Men annual where he threatened to blow his own head off with his gun rather than be taken hostage, so that his team-mates could complete their mission. BTW, he’s a good role-model for roleplaying a pro shadowrunner, special agent, solo, or whatever. ST 17 Basic dmg 1d+2/3d-1 DX 14 Speed 7,5 Move 9 IQ 12 HT 16 6’6”, 275lbs Combat stats : Stun damage (optional) : 80 Dodge 8 Boxing Dodge 10 Boxing parry 13 Boxing punch 1d+3 +1 attack or parry per round (GURPS MA2 p65) PD 2, DR 20 (body armor) Advantages Disadvantages 5 Attractive -10 Social Stigma (mutant, -4) 1 +1 rep, hero, -5 Displaced in time small class, 10- -15 Fanaticism (Xavier’s Dream) 5 Charisma +1 -15 Sense of duty toward innocents 5 Alertness +1 -20 Ennemy : any anti-mutant organisation, 9- 15 Combat reflexes -20 Ennemy : X-Men ennemies, 9- 10 High pain threshold -10 Ennemy : Mountjoy, 6- 8 Strong Will +2 -10 Pacifism : Cannot harm innocents 10 Toughness +1 -5 Compulsive behavior (military efficiency) 6 Fearlessness +3 -10 No Sense of Humor 25 Hard to kill +5 5 Fit Quirks -1 Tough, direct, intense and often agressive -1 Has trouble understanding the value of R&R -1 Always refers to the way things were done in his future -1 “M” tattoo over right eye Skills Level Points Skill 16 2 Running 13 0,5 Swimming 12 1 Throwing (ST +2 for distances) 16 2 Fast-draw (his guns) 20 16 Guns 19 32 Boxing 16 2 Disarming 12 2 Armoury/TL8 (personnal weapons) 10 1 Autohypnosis 12 1 First aid 13 1 Climbing 16 2 Hiking 13 2 Survival (arctic, desert) 12 1 Computer operation 12 2 Mind block 10 0,5 Criminology 14 4 Intimidation 13 4 Leadership 13 6 Tactics 11 2 Intelligence analysis 12 2 Interrogation 14 2 Stealth 12 2 Streetwise 13 1 Drive (car) 14 1 Drive (motorbike) 11 1 No-landing extraction 12 2 NBC warfare/TL8 12 2 Orienteering 20 32 Energy blast Powers Points Power 300 Absorption-30 /generic Energy (absorbed point can only fuel is energy blast, -20% ; absorption battery has double normal capacity, +20%). Bishop cannot absorb most forms of kinetic energy fast enough to defend against them, but he has been known to absorb the kinetic energy of snow falling on his body to build up a blast (over several hours, however). Bishop can absorb up to 30 dice, and his absorption battery can hold 360 points. Once it is full, he has DR 60 against generic energy. 5 Energy blast (LC: 8, as a laser but crushing damage) (cannot be used unless fueled by absorption battery, -50%, can be used to enhance punching damage, +20%). Bishop wears some light armor, protecting all areas except the head with PD 2, DR 20. He replaced his XSE gun with some kind of energy carbine (10d cr., snap 12, acc 7, 1/2d 300, max 2200, RoF 3, shots 20/C, ST 12, Rcl -1), and once used a plasma hold-out pistol. Wether he always has the pistol on him his doubtful, as it has not been seen since (still, it would make sense). BTW, if you download these files, somebody has the perfect thing for you. Check at http://www.mgraphix.com/iconpages for X-Men icons ; they’re amazing. -- Sebastien Andrivet France - Europe [r--g--e] at [magic.fr]