From: [r--g--e] at [magic.fr] (Sébastien Andrivet)
Newsgroups: rec.games.frp.super-heroes
Subject: GURPSed X-Men : Brothers in arms
Date: 30 Aug 1996 20:35:03 GMT


GURPS CHARACTER SUMMARY

Copyright (c) 1996 by Sebastien Andrivet ([r--g--e] at [magic.fr])
Originally posted on the GURPSnet mailing list.

The Usual Disclaimer: "X-Men, Gambit, Remy LeBeau, Bishop, Rogue, XSE" are
the trademarked and copyrighted property of Marvel Entertainment, a New
World company ; GURPS is a trademark of Steve Jackson Game. No challenge
to these rights is intended by the author.
   This article’s sole purpose is the enjoyment of GURPS gamers everywhere
; it can therefore never be used for any kind of profit. It may be freely
distributed as long as it is not modified, that this disclaimer is not
edited and that you keep my name on it. Now that the Copyright Secret
Police is satisfied, enjoy.

   This time, I’ll post the Ragin’ Cajun and his “friend”, Bishop.

GAMBIT
   For those who wonders about such things, Gambit’s French, while
atrocious at first, as grown to be remotedly correct- guess they’ve found
somebody who speaks some French. Remy’s family name, “LeBeau”, actually
means “Handsome one”. Remy is a 621 points character.

ST  14    Basic dmg 1d/2d
DX  24    Speed 9,5   Move  9
IQ   12          
HT 14     6’1” 175lbs

Combat stats :
Stun damage (optional) : 70
Dodge 11 Brawling parry 15 Staff parry 16
Brawling punch 1d, skill 22 ; Brawling kick 1d+2, skill 20
+1 attack or parry per round (GURPS MA2 p65)
Thrust with bo staff 1d+3 crush, swing 2d+3 crush. Reach 1,2 for both.
Damage with thrown objects vary (cards are 1d-3 cutting, +5d area effect blast)

Advantages                        Disadvantages
15 Handsome                     -10   Social Stigma (mutant, -4)
1  +1 rep, hero,                  -5 Pirate’s code of honor
   small class, 10-             -5 Compulsive carousing
20 Charisma +4                 -10   Sense of duty toward friends
10 Alertness +2                -20   Ennemy : any anti-mutant organisation, 9-
15 Combat reflexes           -20   Ennemy : X-Men ennemies, 9-
5  Double-jointed              -10   Ennemy : New Orleans clans, 6-
16 Strong Will +4                -10   Pacifism : Cannot harm innocents    
10 Voice                             -20   Unknown Secret (well, it’s a
secret)   
15 Enhanced Dodge +1 
4  Fearlessness +2
25 Hard to kill +5
5  Fit

Quirks
-1 Use lots of French words in a charming way (I really should try it, mes
belles)
-1 Has a complicated soap opera affair with Rogue
-1 Flirtatious, romantic, insists that he is irresistible
-1 Flippant and friendly, but will stay close-mouthed about his past
-1 A modern swashbuckler and Robin Hood

Skills
Level Points   Skill
15 4  Bard
18 0,5   Dancing
22 16 Acrobatics
18 0,5   Swimming
18 1  Throwing (+3 ST for distances)
22 16 Throwing art
22 2  Brawling
18 0,5   Knife
22 16 Staff (w/enhanced parry (6pts)).
17 14 Precognitive parry (unusual background 25, since he does not have the 
      prerequisites. Check GURPS Martial Arts 2nd ed., p39)
12 1  Cooking
11 1  English
22 1  Climbing
15 8  Electronics (security systems)
11 1  Survival (swampland)
11 0,5   Computer operation
13 2  Mind block
12 1  Area Knowledge (New Orleans)
15 4  Carousing
18 10 Fast-talk
12 2  Gambling
14 1  Savoir-faire
16 6  Sex appeal
11 2  Tactics
10 1  Detect lies
25 16 Escape
15 8  Holdout
15 8  Lockpicking
14 4  Pickpocket
15 8  Shadowing
19 2  Sleight-of-hand
20 2  Stealth
15 8  Streetwise
19 1  Driving (car)
20 1  Motorbike

Powers
Points   Power
42 Fireball-5 (-10% will not set fires (it’s kinetic energy), +50% area
effect (1-hex ring), -0% can only be used with thrown objects (does not
reduce cost, since he always seems to have something handy- and since it
means he doesn’t have to buy a skill with his power. Nice try, Remy.))
?  Wether or not Gambit’s abilities to convince peoples is a super-power
is debatable. As far as I can remember, he only used it on Nanny, a
mentally unstable and probaby quite suggestible woman (and it failed,
thanks to Orphan-Maker), and it has not been used since. I  chose to
simply make it a high Fast-talk skill, supplemented by lots of Charisma
and a Voice. At least, I’m certain this stays into Gambit’s character
concept.


BISHOP

   Bishop is a 648 points character. If you really want to understand him,
get the Bishop limited serie, and that X-Men annual where he threatened to
blow his own head off with his gun rather than be taken hostage, so that
his team-mates could complete their mission.
   BTW, he’s a good role-model for roleplaying a pro shadowrunner, special
agent, solo, or whatever.

ST  17    Basic dmg 1d+2/3d-1
DX  14    Speed 7,5   Move  9
IQ   12          
HT  16    6’6”, 275lbs

Combat stats :
Stun damage (optional) : 80
Dodge 8  Boxing Dodge   10 Boxing parry   13
Boxing punch 1d+3
+1 attack or parry per round (GURPS MA2 p65)
PD 2, DR 20 (body armor)

Advantages                        Disadvantages
5  Attractive                     -10   Social Stigma (mutant, -4)
1  +1 rep, hero,                  -5 Displaced in time
   small class, 10-             -15   Fanaticism (Xavier’s Dream)
5  Charisma +1                  -15   Sense of duty toward innocents
5  Alertness +1                  -20   Ennemy : any anti-mutant organisation, 9-
15 Combat reflexes            -20   Ennemy : X-Men ennemies, 9-
10 High pain threshold        -10   Ennemy : Mountjoy, 6-
8  Strong Will +2                 -10   Pacifism : Cannot harm innocents    
10 Toughness +1                -5 Compulsive behavior (military efficiency)
6  Fearlessness +3             -10   No Sense of Humor
25 Hard to kill +5
5  Fit

Quirks
-1 Tough, direct, intense and often agressive
-1 Has trouble understanding the value of R&R
-1 Always refers to the way things were done in his future
-1 “M” tattoo over right eye

Skills
Level Points   Skill
16 2  Running
13 0,5   Swimming
12 1  Throwing (ST +2 for distances)
16 2  Fast-draw (his guns)
20 16 Guns
19 32 Boxing
16 2     Disarming
12 2  Armoury/TL8 (personnal weapons)
10 1  Autohypnosis
12 1  First aid
13 1  Climbing
16 2  Hiking
13 2  Survival (arctic, desert)
12 1  Computer operation
12 2  Mind block
10 0,5   Criminology
14 4  Intimidation
13 4  Leadership
13 6  Tactics
11 2  Intelligence analysis
12 2  Interrogation
14 2  Stealth
12 2  Streetwise
13 1  Drive (car)
14 1  Drive (motorbike)
11 1  No-landing extraction
12 2  NBC warfare/TL8
12 2  Orienteering
20 32 Energy blast

Powers
Points   Power
300   Absorption-30 /generic Energy (absorbed point can only fuel is
energy blast,  -20% ; absorption battery has double normal capacity,
+20%). Bishop cannot    absorb most forms of kinetic energy fast enough to
defend against them, but 
   he has been known to absorb the kinetic energy of snow falling on his
body to 
   build up a blast (over several hours, however).
   Bishop can absorb up to 30 dice, and his absorption battery can hold 360
   points. Once it is full, he has DR 60 against generic energy.
5  Energy blast (LC: 8, as a laser but crushing damage) (cannot be used unless 
   fueled by absorption battery, -50%, can be used to enhance punching 
   damage, +20%). 

   Bishop wears some light armor, protecting all areas except the head
with PD 2, DR 20. He replaced his XSE gun with some kind of energy carbine
(10d cr., snap 12, acc 7, 1/2d 300, max 2200, RoF 3, shots 20/C, ST 12,
Rcl -1), and once used a plasma hold-out pistol. Wether he always has the
pistol on him his doubtful, as it has not been seen since (still, it would
make sense).

   BTW, if you download these files, somebody has the perfect thing for
you. Check at http://www.mgraphix.com/iconpages for X-Men icons ; they’re
amazing.

-- 
Sebastien Andrivet
France - Europe
[r--g--e] at [magic.fr]