From: [c j kushin] at [unity.ncsu.edu] (Carl Joseph Kushinsky) Newsgroups: rec.games.frp.gurps,rec.games.frp.supers Subject: GURPS: SUPERS- New Enhancement Date: 28 Jan 1996 20:01:13 GMT New Enhancement: Bloodshot +30% Like Hotshot, this enhancement only works for attack powers. Damage may be increased by 1d by spending 1 Hit Point. You can't reduce your hit points below 0 with this enhancement. This damage is considered internal (organ bruising, hemorraging, etc.) and so can't be fixed with first aid. All modifiers based on damage taken apply the round after this power is used as if he was hit for damage. DR does not apply. Example: Bloodbath decided to blast Mr. Goody-Twoshoes for everything he is worth. He spends 10 Hit points to add 10d to his blast. Next round, all skills are at -10. Bloodbath also has to make a stun roll since his HT is only 15 and 10 is more than half of 15. His DR 20 is worthless to prevent the damage. -- ===================================================================== Carl Kushinsky ([c j kushin] at [eos.ncsu.edu]) "Communism was just a Red herring." "I'm going to be very much what I am!" "Ever since Grandpa fell off the roof he's been such a granola bar!" =====================================================================