From: [TBUF 76 B] at [prodigy.com] (Steven Anderson)
Newsgroups: rec.games.frp.super-heroes
Subject: GURPS: Firestorm
Date: 2 Nov 1995 19:14:31 GMT

                        Firestorm 

ST: 15  DX: 16  IQ: 11  HT: 13
  total: 180 pts

Advantages
Absorption vs Energy 12 (120 pts)
Attractive Appearance (5 pts)
Damage Resistance 20 (60 pts)
Extra Fatigue +3 (9 pts)
Fast Regeneration (50 pts)
Flight [+20% Instantaneous] (48 pts)
Insubstantiality [+20% Instantaneous] (88 pts)
Special: Knows some Nuclear Physics without
 having the proper prerequisite skills (5 pts)
Superflight x4 (80 pts)
Transformation (15 pts)
Vaccuum Support (40 pts)
  total 520 pts

Super Powers & Skills
Alter [+20% Instant; +30% Doesn't Require Analyze] 15 
 (20) (174 pts)
Analyze [+50% Area Effect; +120% Increased Area x 6 {10 
 hex radius}; + 40% Rapid Fire; -30% First use of Power 
 must be centered around himself] 11 (20) (64 pts)
Disintegration [+20% Instant; 50% Area Effect; +50% 
 Selective Effect {5 hex radius}] 15 (20) (352 pts)
Healing [-0% latent; -30% Self only] 11 (1) (9 pts)
Radiation Blast (Generic Attack) [+20% Instant; +50% 
 Rapid Fire - special effect: burst from each hand]      
 18 (10) (102 pts)
  total: 701 pts

Skills
Acrobatics 16 (4 pts); Area Knowledge (Manhatten) 11    
(1 pt); Brawling 16 (1 pt); Drive Car 15 (1/2 pt); Flying 
16 (1 pt); Nuclear Physics 8 (1 pt); Occultism (Elemental 
Lore) 11 (2 pts); Sex Appeal 14 (2 pts); Sport: 
Basketball 15 (1 pt); Sport: Football 15 (1 pt); 
Streetwise 12 (4 pts); Tactics 8- (1/2 pt). 
  total: 19 pts

Disadvantages:
Enemy: Multiplex 6- (-10 pts)
Enemy: Organized Crime 9- (-30 pts)
Heroes Code of Honor (-15 pts)
Impulsive (-10 pts)
Secret Identity (Ron Raymond) (-10 pts)
Sense of Duty to Humanity (-15 pts)
Unlucky (-10 pts)
 total: -100 pts

Quirks
Dislikes Captain Atom (-1 pt)
Dresses sloppily (-1 pt)
Has a LOT of friends who have the same initials (-1 pt)
Not sure he's really cured of cancer (-1 pt)
Angry at himself (-1 pt)
  total: -5 pts

TOTAL: 1315 pts

  Background: Ron Raymond attended an anti-nuclear rally 
as a high school student.  He was duped into being a part 
of an attempt destroy a local nuclear plant.  He had no 
known connections with the saboteurs and as such his dead 
body would lead investigators down a futile path.  
  Raymond and physicist Martin Stein were left 
unconscious besides the bomb.  Ron recovered 
consciousness a few seconds before it exploded.  
  Both men were fused into a single being.  Stein, 
unconcious at the time of the fusion was a passive 
intellect, able to advise Raymond but otherwise unable to 
act while in Firestorm form.
  Ron became a superhero, in short order a member of the 
Justice League, graduated high school and went to college 
on a football scholarship.
  The transformation was not quite the accident it 
seemed.  Martin Stein was destined to become a Fire 
Elemental.  Raymond's presence and accidental mental 
dominance wasn't part of the scheme of things.
  Ultimately, Stein became the being he was meant to be, 
and Raymond went back to being a normal human being.
  A normal human being who'd been caught in an explosion 
at a nuclear plant and taken a heavy dose of radiation, 
that is.   
  Dying of cancer, Raymond managed to trigger the 
transformation into Firestorm recently.  This appears to 
have cured him of cancer.  He has joined with the branch 
of the Justice League led by his old rival Captain Atom.
  While his connection with Stein is more or less gone, 
he retains some basic knowledge of nuclear physics from 
his mindshare state with Stein.
  Note: The Healing Power requires absorbed energy to 
work.  It can cure disease and if the cure he's had 
proves permanent in the books, this power certainly 
explains it.  
  When Raymond has absorbed sufficient energy he can  
use it to heal damage he's taken.  (In theory he could 
make the power usuable on others, but this is a GURPS 
game mechanic ability.  Firestorm as presented in the 
comics has NEVER shown any ability to heal anyone besides 
himself, and GMs should refuse to allow players to use 
absorbed points to modify the power on the grounds of 
being out of character.)  
  If he builds more than 50 points in his absorbtion 
battery, any attempt to heal should AUTOMATICALLY be put 
in the form of boosting his fast regeneration to instant.    
  (Exception: Limb restoration.)
  At present, the ability should be considered an 
instinctive one rather than a conscious use of the power.  
Healing used when insufficient energy is available and he 
needs to concentrate to get the effort going.  (Also 
note: Healing Power has a Fatigue cost of 2 pts per point 
healed.  Most of the points absorbed should go to buy 
temporary extra fatigue to pay for the healing.)
  Example: 30 pts absorbed:  Firestorm saves 4 pts to 
keep the purchased powers going.  With the remaining 25 
he buys Healing (self only -30% level 4) 8 pts; +6 
Fatigue (18 pts).  If successful he has 4 points of HT 
restored and spends the 6 points of temporary fatigue and 
two of his own.  He can try again spending his remaining 
fatigue if need be for another 3 turns, or aborb more 
energy (if available) as fatigue to fuel the healing.
  It is possible to spend the temporary points more 
efficiently.  For purposes of staying within character 
concept, any version of Healing that proves more 
effective than Instant Regeneration should be disallowed.