From: [TBUF 76 B] at [prodigy.com] (Steven Anderson) Newsgroups: rec.games.frp.super-heroes Subject: GURPS: Firestorm Date: 2 Nov 1995 19:14:31 GMT Firestorm ST: 15 DX: 16 IQ: 11 HT: 13 total: 180 pts Advantages Absorption vs Energy 12 (120 pts) Attractive Appearance (5 pts) Damage Resistance 20 (60 pts) Extra Fatigue +3 (9 pts) Fast Regeneration (50 pts) Flight [+20% Instantaneous] (48 pts) Insubstantiality [+20% Instantaneous] (88 pts) Special: Knows some Nuclear Physics without having the proper prerequisite skills (5 pts) Superflight x4 (80 pts) Transformation (15 pts) Vaccuum Support (40 pts) total 520 pts Super Powers & Skills Alter [+20% Instant; +30% Doesn't Require Analyze] 15 (20) (174 pts) Analyze [+50% Area Effect; +120% Increased Area x 6 {10 hex radius}; + 40% Rapid Fire; -30% First use of Power must be centered around himself] 11 (20) (64 pts) Disintegration [+20% Instant; 50% Area Effect; +50% Selective Effect {5 hex radius}] 15 (20) (352 pts) Healing [-0% latent; -30% Self only] 11 (1) (9 pts) Radiation Blast (Generic Attack) [+20% Instant; +50% Rapid Fire - special effect: burst from each hand] 18 (10) (102 pts) total: 701 pts Skills Acrobatics 16 (4 pts); Area Knowledge (Manhatten) 11 (1 pt); Brawling 16 (1 pt); Drive Car 15 (1/2 pt); Flying 16 (1 pt); Nuclear Physics 8 (1 pt); Occultism (Elemental Lore) 11 (2 pts); Sex Appeal 14 (2 pts); Sport: Basketball 15 (1 pt); Sport: Football 15 (1 pt); Streetwise 12 (4 pts); Tactics 8- (1/2 pt). total: 19 pts Disadvantages: Enemy: Multiplex 6- (-10 pts) Enemy: Organized Crime 9- (-30 pts) Heroes Code of Honor (-15 pts) Impulsive (-10 pts) Secret Identity (Ron Raymond) (-10 pts) Sense of Duty to Humanity (-15 pts) Unlucky (-10 pts) total: -100 pts Quirks Dislikes Captain Atom (-1 pt) Dresses sloppily (-1 pt) Has a LOT of friends who have the same initials (-1 pt) Not sure he's really cured of cancer (-1 pt) Angry at himself (-1 pt) total: -5 pts TOTAL: 1315 pts Background: Ron Raymond attended an anti-nuclear rally as a high school student. He was duped into being a part of an attempt destroy a local nuclear plant. He had no known connections with the saboteurs and as such his dead body would lead investigators down a futile path. Raymond and physicist Martin Stein were left unconscious besides the bomb. Ron recovered consciousness a few seconds before it exploded. Both men were fused into a single being. Stein, unconcious at the time of the fusion was a passive intellect, able to advise Raymond but otherwise unable to act while in Firestorm form. Ron became a superhero, in short order a member of the Justice League, graduated high school and went to college on a football scholarship. The transformation was not quite the accident it seemed. Martin Stein was destined to become a Fire Elemental. Raymond's presence and accidental mental dominance wasn't part of the scheme of things. Ultimately, Stein became the being he was meant to be, and Raymond went back to being a normal human being. A normal human being who'd been caught in an explosion at a nuclear plant and taken a heavy dose of radiation, that is. Dying of cancer, Raymond managed to trigger the transformation into Firestorm recently. This appears to have cured him of cancer. He has joined with the branch of the Justice League led by his old rival Captain Atom. While his connection with Stein is more or less gone, he retains some basic knowledge of nuclear physics from his mindshare state with Stein. Note: The Healing Power requires absorbed energy to work. It can cure disease and if the cure he's had proves permanent in the books, this power certainly explains it. When Raymond has absorbed sufficient energy he can use it to heal damage he's taken. (In theory he could make the power usuable on others, but this is a GURPS game mechanic ability. Firestorm as presented in the comics has NEVER shown any ability to heal anyone besides himself, and GMs should refuse to allow players to use absorbed points to modify the power on the grounds of being out of character.) If he builds more than 50 points in his absorbtion battery, any attempt to heal should AUTOMATICALLY be put in the form of boosting his fast regeneration to instant. (Exception: Limb restoration.) At present, the ability should be considered an instinctive one rather than a conscious use of the power. Healing used when insufficient energy is available and he needs to concentrate to get the effort going. (Also note: Healing Power has a Fatigue cost of 2 pts per point healed. Most of the points absorbed should go to buy temporary extra fatigue to pay for the healing.) Example: 30 pts absorbed: Firestorm saves 4 pts to keep the purchased powers going. With the remaining 25 he buys Healing (self only -30% level 4) 8 pts; +6 Fatigue (18 pts). If successful he has 4 points of HT restored and spends the 6 points of temporary fatigue and two of his own. He can try again spending his remaining fatigue if need be for another 3 turns, or aborb more energy (if available) as fatigue to fuel the healing. It is possible to spend the temporary points more efficiently. For purposes of staying within character concept, any version of Healing that proves more effective than Instant Regeneration should be disallowed.