From: [j--nt--j] at [io.com] (J. Hunter Johnson)
Newsgroups: rec.games.frp.announce
Subject: [faq] GURPS Bibliography (2/22/96)
Date: Tue, 27 Feb 96 04:10:20 GMT

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Published (and Forthcoming) GURPS Products

List maintained by Hunter Johnson ([j--nt--j] at [io.com])
Updated: 2/22/96
Previous revision: 1/16/96
Items with new information since previous revision are prefixed with '*'.
The "^#" marks represent footnotes.
The adventure collections are by various authors (except Fantasy Adventures 
2).



GURPS Books (in SJG's catalog)

Aliens :: SF races, by Chris W. McCubbin
Atomic Horror :: SF/Horror 50s' horror movies, by P. Elliot and C. McCubbin
Aztecs :: Hist./Fantasy, by Aurelio Locsin III
Basic Set 3/E Revised :: core rules, game design by Steve Jackson
   Revised printings replace the Caravan adventure with a Rules Appendix
Bestiary 2/E :: Modern/Hist./Fantasy fauna and weres, by Steffan O'Sullivan
Blood Types :: Horror vampires, by Lane Grate
Bunnies & Burrows :: Modern Fantasy @ D. Sustare's orig., by S. O'Sullivan
Callahan's Crosstime Saloon :: SF @ Spider Robinson's books, by Chris McCubbin
Camelot :: Hist./Fantasy, by Bob and Peggy Schroeck
Celtic Myth :: Hist./Fantasy by Ken and Jo Walton
*Conan :: Fantasy @ Robert E. Howard's stories, by Curtis Scott
*Creatures of the Night :: Horror bestiary, by Scott Maykrantz
CthulhuPunk :: SF/Horror campaign world w/ Chaosium, by Chris McCubbin
Cyberpunk :: SF, by Loyd Blankenship
*Cyberpunk Adventures :: SF Cyberpunk adventure collection
Cyberworld :: SF Cyberpunk campaign setting, by Paul Hume
Espionage :: Modern/Hist., by Thomas Kane
Fantasy 2/E :: Fantasy campaign setting, by Kirk Tate and Janet Naylor
*Fantasy Adventures :: Fantasy adventure collection
*Fantasy Bestiary :: Fantasy flora & fauna, by Steffan O'Sullivan
*Fantasy Folk 2/E :: Fantasy races, by Chris McCubbin and Sean Punch
*Fantasy GM's Pack :: (includes Walter Milliken's spell prerequiste graph)
*Fantasy II: The Mad Lands :: Fantasy tribal campaign setting, by Robin Laws
Greece :: Hist., by Jon F. Zeigler
Grimoire :: Fantasy spells, by Daniel U. Thibault & S. John Ross
High-Tech 2/E :: Hist./Modern equipment, by Michael Hurst
Horror 2/E :: Horror, by J. M. Caparula and Scott Haring
*Illuminati University :: Multi-dimensional college, by E. McCoy & W. Milliken
*Imperial Rome :: Hist., by C. J. Carella
IST Kingston^2 :: Supers campaign suppl., by R. Schroeck & S. Pinkham
*Lensman :: SF Pulp @ E. E. 'Doc' Smith's stories, by Sean Barrett
Mage: The Ascension :: Fantasy w/ White Wolf, by Robert M. Schroeck
Magic 2/E :: Fantasy, by Steve Jackson
*Magic Items 2 :: Fantasy, by Drew Bittner
Martial Arts 2/E :: hist./modern/SF/Fantasy, by C. J. Carella
Mixed Doubles :: Supers characters, by Spike Y. Jones
Operation Endgame :: Modern espionage campaign adventures, by Thomas Kane
*Psionics :: Fantasy/SF, by David L. Pulver
Religion :: Fantasy/Historical/Modern/SF, by J. Naylor & C. Julian
Ring Dream^6 :: Modern female pro wrestling, by Dei Shiroo, in Japanese
Robin Hood :: Hist./others, by Robert M. Schroeck and Peggy Schroeck
   see also "Robin Hood Across Time and Space" in Roleplayer 27
Robots :: SF/Supers, by David Pulver
Runal Saga^6 :: Fantasy campaign world (in Japanese)
Scarlet Pimpernel :: Hist., by Bob Traynor and Lisa Evans
Space 2/E :: SF, by Steve Jackson and William A. Barton
Space Adventures :: SF adventure collection
Space Atlas 4 :: SF worlds, by David Pulver and Stephen Dedman
Supers 2/E :: Supers, by Loyd Blankenship
Supers Adventures :: Supers adventure collection
*Supporting Cast :: Hist./Fantasy/Modern/SF NPCs, by F. Cain & N. Findley
Time Travel :: SF/Fantasy, by Steve Jackson and John M. Ford
*Timeline :: Hist., by Chris McCubbin
Ultra-Tech 2/E Revised :: SF equipment, by David Pulver
Vampire: The Masquerade :: Modern Fantasy with White Wolf, by Jeff Koke
Vampire Companion :: supplement for Vampire, Chris McCubbin
Vikings :: Hist./Fantasy, by Graeme Davis
Voodoo: The Shadow War :: Modern Horror/Fantasy world, by C. J. Carella
War Against the Chtorr :: SF @ David Gerrold's series, by C. J. Carella
Werewolf: The Apocalypse :: Modern Fantasy with White Wolf, by Bob Schroeck


Forthcoming GURPS Books

Alternate Earths :: SF Other dimensions, by Hite, Neumeier, & Schiffer
*Autoduel 2/E :: SF Car Wars, by Christopher J. Burke
*Compendium (2Q/96) :: collection of all the ``normal'' rules, by Sean Punch
Dinosaurs (5/96) :: Hist. big lizards through cavemen, by Stephen Dedman; 
#6508
Egypt :: Hist., by Thomas Kane
Goblins (4/96) :: Fantasy mythical races in Victorian London, by Jonathan Bean
*Krishna (4Q/96) :: SF @ L. Sprague deCamp's novels
Mecha :: SF anime-type giant robots, by David Pulver; #6021
Places of Mystery (3/96) :: Fantastic locations, by P. Masters and A. Brooks
Reign of Steel :: SF/Supers Robots campaign world, by David Pulver
Ultra Tech 2 :: SF gadgets, by David Pulver


Possible Future (not in the current pipeline) GURPS Books

Alvin Maker :: SF @ Orson Scott Card's stories, by Orson Scott Card
Book of the New Sun :: SF/Fantasy @ Gene Wolfe's books, by M. Andre-Driussi
   see also "Gene Wolfe's Book of the New Sun for GURPS" in Pyramid 4
Fantasy Adventures 2 :: Fantasy adventure collection, by David Honigsberg
Medieval Russia :: Hist., by S. John Ross
Vehicles 2/E :: Hist./Modern/SF vehicles, by David Pulver
Victorian^7 :: Hist./SF/Fantasy multiple genres
Voodoo Companion :: Modern Horror/Fantasy, by C. J. Carella
Warehouse 23 :: Strange and unique equipment and things, by S. John Ross


Out-of-Print GURPS Books

AADA Road Atlas and Survival Guide :: Autoduel campaign world
   Volume One: The East Coast, by ?
   Volume Two: The West Coast, by W. Peter Miller
   Volume Three: The South, by David Bowden
   Volume Four: Australia, by Greg Rickards, Gary Makin, & Steve Reynolds
   Volume Five: The Midwest, by Craig Sheeley
   Volume Six: The Free Oil States, by Stephen Beeman
   Volume Seven: Mountain West, by Jeff George
Aces Abroad :: Supers Wild Cards campaign, by Kevin Murphy
*Arabian Nights :: Hist./Fantasy, by Phil Masters
Autoduel :: SF Car Wars, by Aaron Allston and Scott Haring
Autoduel America Maps
Battle Maps
Blank Maps
Blank Character Sheets
Car Warriors :: SF characters for Autoduel
Chaos in Kansas :: Horror/Cliffhanger adventure
China :: Hist., by Thomas Kane
Cliffhangers :: Historical Pulp 1920's adventuring, by Brian J. Underhill
Conan Adventure Pack :: Fantasy boxed set of the Conan solos
Conan and the Queen of the Black Coast :: Fantasy solo adv., by R. Traynor
Conan Beyond Thunder River :: Fantasy solo adventure, by W. G. Armintrout
Conan the Moon of Blood :: Fantasy solo adventure, by W. G. Armintrout
Conan the Wyrmslayer :: Fantasy solo adventure, by W. G. Armintrout
Deathwish :: Supers adventure, by Loyd Blankenship
Fantasy 1/E :: replaced by Magic and Fantasy 2/E, by Steve Jackson
Flight 13 :: Space/Horror adventure, by W. G. Armintrout
   see also "Return to Nightmare City" in Roleplayer 22
For Love of Mother-Not :: SF Humanx solo adventure, by W. G. Armintrout
Harkwood :: Fantasy adventure/setting, by Aaron Allston
Horseclans :: SF/Fantasy @ Robert Adams' books, by S. Jackson and J. Epperson
Humanx :: SF @ Alan Dean Foster's books, by Curtis Scott
Ice Age :: Hist., by Kirk Wilson Tate
Illuminati :: Modern global conspiracy, by Nigel Findley
International Super Teams :: Supers campaign, by Robert M. Schroeck
Japan :: Hist., by Lee Gold
Magic Items :: Fantasy, by Chris McCubbin
Man-to-Man :: Fantasy combat, by Steve Jackson (?)
Martial Arts :: Modern/Hist./Fantasy/SF, by C. J. Carella
Martial Arts Adventures :: M. A. adventure collection & new rules/styles
Middle Ages 1 :: Hist., by Graeme Davis
Old Stone Fort :: Old West/Horror adventure, by Don Rapp
Old West :: Hist., by Ann Dupuis, Linda Manning-Schwartz and Rob Smith
Orcslayer :: Fantasy adventure
Players' Book :: core rules for character creation, by Steve Jackson
Prisoner, The :: SF/Fantasy, @ the television show, by David Ladyman
Reference Screen 2/E
Riverworld :: SF/Fantasy @ Philip Jose Farmer's books, by J. M. Caparula
School of Hard Knocks :: Supers adventure, by Aaron Allston
Space Atlas :: SF stock worlds, by Steve Jackson & Bill Barton
Space Atlas 2 :: SF corporate worlds, by various
Space Atlas 3 :: SF fringe worlds, by Dale Kemper & Creede Lambard
Space Bestiary :: SF flora & fauna, by Chris W. McCubbin
Space GM's Pack
Special Ops :: Modern elite commandos, by Greg Rose
Stardemon :: SF adventure, by Greg Porter
Super Scum :: Supers villainous characters, by Mark Johnson
Supertemps :: Supers campaign, by Mark Johnson and Sean T. DeLap
Swashbucklers 2/E :: Hist., by Steffan O'Sullivan
Terradyne :: SF campaign setting, by Russell Brown and Mark Waltz
*Time Travel Adventures :: Time Travel adventure collection
Tredroy :: Fantasy city, by Alexander von Thorn
Unnight :: Space adventure/campaign setting
Up Harzbuk! :: SF/Fantasy Horseclans solo adventure, by W. G. Armintrout
Update :: rule changes from 2/E to 3/E
Uplift :: SF @ David Brin's books, by Stefan Jones
Vehicles :: Hist./Modern/SF vehicles & vehicular combat, by David Pulver
Wild Cards :: Supers @ books ed. by George R. R. Martin, by John J. Miller
Witch World :: SF/Fantasy @ Andre Norton's books, by Sasha Miller
Zombietown USA :: Horror/Autoduel adventure, by Barry Link


Other Role-Playing Products with GURPS rules

Central Casting: Heroes for Tomorrow^4 :: SF PC background, by Paul Jaquays
Central Casting: Heroes Now!^4 :: modern PC background, by Paul Jaquays
   Heroes of Legend doesn't include any specific rules for GURPS, but
   could use the conversion rules from either of the above books.
Guns! Guns! Guns!^1 3/E :: weapon creation rules, by Greg Porter
Hot Lead (?) :: skirmish-level miniatures system, design by Steve Jackson
More Guns!^1 :: extensive weapon lists using 3G3, by Greg Porter
Pawns: The Opening Move^5 :: bestiary for The Primal Order, by Nigel Findley
Primal Order, The^5 :: rules for deities as PCs, by Peter Adkinson
Space Knights (?) :: Hot Lead worldbook, by Loyd Blankenship


Never-Were GURPS Books (unfinished, unpublished, or renamed)

AADA Road Atlas and Survival Guide Volume Eight :: Autoduel campaign world
Aces High :: Supers Wild Cards adventure (?)
Basic Set 4/E :: core rules, game design by Steve Jackson
Black Diamond 1 :: Cliffhanger adventure, by Brian J. Underhill
Changeling :: Fantasy w/ White Wolf
Chtorr :: working title for War Against the Chtorr
Civil War :: Hist.
Conan and the Witch Queen :: Fantasy solo adventure
Cops :: Modern/Hist./SF
Crooks :: Modern/Hist./SF
CyberMage  :: SF/Fantasy campaign world
Death Gate :: @ Weis & Hickman's novels, deal never finalized
Difference Engine :: SF @ the book by Gibson & Sterling, by Curtis Scott
Faerie Queen :: Fantasy Elizabethan world, by Ken and Jo Walton
Gramarye :: Fantasy magic system, by Daniel U. Thibault
Hard Boiled :: Hist./Modern pulp detectives
Horror Adventures :: Horror adventure collection
Magic Items 3 :: Fantasy
Mythic Places :: working title for Places of Mystery 
Mythos :: one working title for Religion
New Sun :: working title for Book of the New Sun
Post-Holocaust :: erroneous title for Survivors
Prehistoric Bestiary :: working title for Dinosaurs
Psi-Tech :: early working title for Psionics
Red Sun, Black Death^3 :: SF adventure, eventually pub. in _Starlance_ mag.
Reference Screen 3/E
Robot Earth :: working title for Reign of Steel
Space: 1889 :: rumor book, no plans were finalized between SJG and GDW.
Space Adventures 2 :: SF adventure collection
Super Rebels :: Supers campaign world, by Robert Schroeck; #6507
Survivors :: SF nuclear war aftermath, by Steve Jackson; #6013
Sword of the Dark One :: Fantasy adventure
Talislanta^0 :: Fantasy campaign setting, by Fraser Cain
Wraith: The Oblivion :: Fantasy w/ White Wolf
Yrth Pirates :: Fantasy adventure


Noteworthy Magazine Articles

Bleeding Kansas (R28) :: Civil War Old West campaign, by Robert L. Collins
Bottomless Pit, The (P7) :: evil adventure locale, by Scott Paul Maycrantz
Brain Hacking (P7) :: horrific cyber skill and its uses, by Sean Barrett
Building a Better 'Borg (R26) :: bionics rules, by C. J. Carella
Building Better Battles (R30) :: new combat rules, by Steffan O'Sullivan
Christian Clerics in Yrth (R24) :: see title, by Steffan O'Sullivan
Chrome Berets in the One-and-Twenty (P15) :: NERCC agents, by Hunter Johnson
*The Compleat Powerstone (R18) :: powerstone enchantment, by Brett Slocum
Concentrated Defense (R27) :: flexible defense rules, by Charles Wheatley
County Seat Wars & Campaigns (P13) :: politicking in Old West, by R. Collins
*CybEarth (P17) :: robot-centric game world, by James L. Cambias
Extras on Demand (S20) :: NPC templates, by Brandon Cope
Gift of Tongues (R26) :: better language rules, by Steffan O'Sullivan
GURPS Mass Combat (R30) :: recycled rules for mass combat, by Brett Slocum
GURPS Tekumel (P11) :: fantasy world @ M. A. R. Barker's, by Brett Slocum
Hacking the Real World (LP5) :: computer rules (?), by Malcolm Campbell
*Heraldry in Autoduel America (R6) :: see title, by ?
The Hole (P1) :: multi-genre campaign background, by Jeff Koke
*The Hospitallers in Yrth (R8) :: a brotherhood of holy warriors, by Kirk Tate
I Hated Them, So I Killed Them (R24) :: thwarting mages, by Stu Venable
*I'm Not Dead Yet! (R16) :: optional wound system, by John M. Ford
*Improvisational Magic as the Only Magic (R19) :: by Steffan O'Sullivan
*Inherent Magic as the Only Magic (R18) :: by Steffan O'Sullivan
Just Watch This One! (R25) :: acrobatic maneuvers, by Steffan O'Sullivan
Laying It on the Line (R25) :: mana ley lines, by Tim Keating
Like the Back of My Hand (R29) :: area knowledge rules, by S. John Ross
Magic Affinities as a Limiting Factor (R22) :: see title, by S. O'Sullivan
Mana-pulations (R29) :: volatile mana rules, by Charles Wheatley
*The Michaelites (R19) :: Yrth lawmen, by Sean Nicolson
The Much-Maligned Will (P9) :: new will rules, by Hunter Johnson
More Timelines for GURPS Time Travel (P15) :: alternate universes, by T. Cron
Navajo Magic (S19) :: new flavor of Indian magic for Old West, by Ann Dupuis
The Next Best Thing to Human (R29) :: recycled rules for androids, by Pulver
The Noble Steed (R21) :: design rules for horses, by Ann Dupuis
Orctown (R23) :: details of a non-human city, by Scott P. Maykrantz
Organic is for Wimps! (R28) :: rules for robots, by J. C. Connors
*Paganism on Yrth (R20) :: the Wiccan religion, by Brett Slocum
Pilgrims' Profiles (P11) :: using Chaucer's Canterbury Tales, by C. Hand
The Play's the Thing (P10) :: rules for performing arts, by Scott Tengelin
*Quick Learning Under Pressure (R18) :: new rules for study, by Ann Dupuis
"Ritual Center" (P13) :: places of power for PCs, by P. Masters and A. Brooks
Robin Hood Across Time and Space (R27) :: '20s RH & archery, by R.&P. Schroeck
*Romans in Space (Web) :: alt. history space campaign, by Robert L. Penaloza
San Juan in the One-and-Twenty (P14) :: Cyberworld/CthulhuPunk, by Hammond
Sleep (R21) :: rules for fatigue & new ads & disads, by Richard LeDuc
Spell Ingredients Revisited (W28) :: material spell components, by S. J. Ross
Spellcasting by the Book (R25) :: rules for librams, by Donald Qualls
*Split Health in GURPS (R9) :: rules for split HT creatures and PCs, by ?
Sprockets (P10) :: vehicle-rich campaign world, by C. McCubbin & C. Sheeley
*Star Trek: The Unauthorized Supplement for GURPS (Web) :: SF by Mr. B.
*Talismans (R15) :: new class of magic item, by Steffan O'Sullivan
That's Powerful Stuff (R24) :: more potent magic rules, by Brian Mackintosh
*Through a Mirror Quickly (P17) :: mirror magic @ Donaldson's, by W. Hahn
Tools Are Just a Fad! (P15) :: Ice Age magic system, by Porter & Merendino
Try a Little Bit Harder (R24) :: rules for extra effort, by Daniel Thibault
Unified Spirits in GURPS (io.com) :: rules for non-corporeals, by J. Fagan
*The United Church as a Patron (R7) :: Humanx Church operatives, by J. D. 
George
Unlimited Mana (P9) :: new spellcasting paradigm, by S. John Ross
Very Basic Melee Combat (R23) :: faster rules for combats, by S. O'Sullivan
Voodoo (P1) :: modern voodoo rules, by Derek Pearcy
Way of Fist and Fang, The (P6) :: rules for Chi vs. Disciplines, by C. Carella
Wearing the Steel (C50) :: powered armor rules and seeds, by David L. Pulver
Willful Weapons (P14) :: rules for intelligent objects, by Ken and Jo Walton
Yrth 1100 (P13) :: Yrth right after the Banestorm, by O'Sullivan and Dupuis

Adventures

Bring 'Em Back Alive! (R22) :: for Cliffhangers (or Old W., S.Ops), by B. Link
*Caserier Ring (Web) :: for Horror, by Aegir Thordarson
Champion (SG2:1) :: training module intro to GURPS combat, by John Sullivan
Cray Canyon Cold Snap (W29) :: for Old West/Horror, by S. John Ross
Dr. Niav's Papers (SG2:1) :: for Humanx, by Joseph Benedetto, Jr.
Holdup (C48) :: for Autoduel, by David L. Pulver
I Was a Teenage Dinosaur! (P13) :: for Atomic Horror, by James Cambias
Ice Age Stalker (R26) :: for Horror, by Andrea Sfiligoi
*Isle of Night (R10) :: for Horror, by Scott Paul Maycrantz
Lady Mijiko's Holiday (P14) :: for Japan, by Graeme Davis
*Langley Manor 2037 (R7) :: notes for Autoduel/Horror, by Craig Sheeley
*Loving the Dead (P17) :: for Cyberpunk, by Laurence MacNaughton IV
Me, Myself, and I (C59) :: for Cyberpunk, by James L. Cambias
Mordag's Little Finger (W17) :: for Fantasy
Nightcat (io.com) :: for Horror, by John Nowak
Red Sun, Black Death (SL?) :: for Space, by ???
Robo Rebels: Operation Orpheus (AU1) :: for Robots, by John Fletcher
Tears of the Gods, The (LP3) :: for Fantasy, by Caroline Dunford
Tervel's Haven, Part 1 (P7) :: for Vampire, by Chris McCubbin
Tervel's Haven, Part 2 (P8) :: for Vampire, by Chris McCubbin
Time of the Tyrants (P15) :: for Cliffhangers, by Stephen Dedman
Trespasser's Isle (P16) :: for Horror, by Graeme Davis

Conversions

Bunnies and Burrows to GURPS (io.com) :: by Steffan O'Sullivan
Chivalry & Sorcery to GURPS (io.com) :: by Brett Slocum
Cthulhu Lives! (R22) :: Call of Cthulhu to GURPS, by D. Dickerson
*CP2020 to GURPS (Web) :: by Jim Duncan and Alan Shock
The Fantasy Trip to GURPS (io.com) :: by Bill Seurer
GURPS Albedo (io.com) :: by Fred M. Sloniker
*Mechwarrior to GURPS (Web) :: by Dave Terhune
*Space 1889 to GURPS (Web) :: by Stefan Aust
*Star Wars to GURPS (Web) :: by Gudmundur Ingvarsson
Super System Switching (R21) :: Hero to GURPS, by D. Dickerson
Whole New World (R26) :: Harn to GURPS, by Michael Cule
*Traveller to GURPS (io.com) :: by David Summers


Legend

? = unknown
@ = based on
#/E = #th edition
Recycled = the rules are taken almost directly from a source book.
^0 = publisher unknown
^1 = published by Blacksburg Tactical Research Center
^2 = published by Modern Myth Publishing
^3 = to have been published by Starlance (defunct)
^4 = published by Task Force Games
^5 = published by Wizards of the Coast
^6 = published by Kadokawa Shoten
^7 = published by Nightshift Games
  All other books published by Steve Jackson Games.

Magazines (and their publishers)

AU= Adventures Unlimited (independent)
C = Challenge (GDW)
LP= The Last Province (independent)
P = Pyramid (SJG)
R = Roleplayer (SJG)
S = Shadis (independent)
SL= Starlance (???)
SG= Space Gamer (independent)
W = White Wolf (White Wolf)
io.com = Illuminati Online; telnet there for more info.
Web = elsewhere on the Web


Thanks to

Peter Adkinson, Shannon Appel, Dana Blankenship, Loyd Blankenship,
Pete Burke, Fraser Cain, Chris Cheung, Jim Duncan, Jeff Gaines, David Gallo,
Viktor Haag, Scott Haring, Kerry Harrison, Daniel Johnson, Steve Jackson,
Phil Masters, Sean "Kromm" Punch, Anthony Ragan, Bill Seurer, Brett Slocum,
David Summers, Alexander von Thorn, and Jo Walton


--                          /\
    J. Hunter Johnson      /  \   [j--nt--j] at [io.com], http://www.io.com/~jhunterj
   GURPS Bibliographer    / () \      finger [j--nt--j] at [io.com] for GURPS bib.
 & Errata Co-coordinator /______\               [s j g errata] at [io.com]
          "Exotic Dancer Barbie does not bump or grind by herself."


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