From: [j--nt--j] at [io.com] (J. Hunter Johnson) Newsgroups: rec.games.frp.announce Subject: [faq] GURPS Bibliography (2/22/96) Date: Tue, 27 Feb 96 04:10:20 GMT *** This list is on the Web at http://www.io.com/~jhunterj/bib.html The web version contains many links to authors' pages, book pages, subject pages, and complete articles. *** Published (and Forthcoming) GURPS Products List maintained by Hunter Johnson ([j--nt--j] at [io.com]) Updated: 2/22/96 Previous revision: 1/16/96 Items with new information since previous revision are prefixed with '*'. The "^#" marks represent footnotes. The adventure collections are by various authors (except Fantasy Adventures 2). GURPS Books (in SJG's catalog) Aliens :: SF races, by Chris W. McCubbin Atomic Horror :: SF/Horror 50s' horror movies, by P. Elliot and C. McCubbin Aztecs :: Hist./Fantasy, by Aurelio Locsin III Basic Set 3/E Revised :: core rules, game design by Steve Jackson Revised printings replace the Caravan adventure with a Rules Appendix Bestiary 2/E :: Modern/Hist./Fantasy fauna and weres, by Steffan O'Sullivan Blood Types :: Horror vampires, by Lane Grate Bunnies & Burrows :: Modern Fantasy @ D. Sustare's orig., by S. O'Sullivan Callahan's Crosstime Saloon :: SF @ Spider Robinson's books, by Chris McCubbin Camelot :: Hist./Fantasy, by Bob and Peggy Schroeck Celtic Myth :: Hist./Fantasy by Ken and Jo Walton *Conan :: Fantasy @ Robert E. Howard's stories, by Curtis Scott *Creatures of the Night :: Horror bestiary, by Scott Maykrantz CthulhuPunk :: SF/Horror campaign world w/ Chaosium, by Chris McCubbin Cyberpunk :: SF, by Loyd Blankenship *Cyberpunk Adventures :: SF Cyberpunk adventure collection Cyberworld :: SF Cyberpunk campaign setting, by Paul Hume Espionage :: Modern/Hist., by Thomas Kane Fantasy 2/E :: Fantasy campaign setting, by Kirk Tate and Janet Naylor *Fantasy Adventures :: Fantasy adventure collection *Fantasy Bestiary :: Fantasy flora & fauna, by Steffan O'Sullivan *Fantasy Folk 2/E :: Fantasy races, by Chris McCubbin and Sean Punch *Fantasy GM's Pack :: (includes Walter Milliken's spell prerequiste graph) *Fantasy II: The Mad Lands :: Fantasy tribal campaign setting, by Robin Laws Greece :: Hist., by Jon F. Zeigler Grimoire :: Fantasy spells, by Daniel U. Thibault & S. John Ross High-Tech 2/E :: Hist./Modern equipment, by Michael Hurst Horror 2/E :: Horror, by J. M. Caparula and Scott Haring *Illuminati University :: Multi-dimensional college, by E. McCoy & W. Milliken *Imperial Rome :: Hist., by C. J. Carella IST Kingston^2 :: Supers campaign suppl., by R. Schroeck & S. Pinkham *Lensman :: SF Pulp @ E. E. 'Doc' Smith's stories, by Sean Barrett Mage: The Ascension :: Fantasy w/ White Wolf, by Robert M. Schroeck Magic 2/E :: Fantasy, by Steve Jackson *Magic Items 2 :: Fantasy, by Drew Bittner Martial Arts 2/E :: hist./modern/SF/Fantasy, by C. J. Carella Mixed Doubles :: Supers characters, by Spike Y. Jones Operation Endgame :: Modern espionage campaign adventures, by Thomas Kane *Psionics :: Fantasy/SF, by David L. Pulver Religion :: Fantasy/Historical/Modern/SF, by J. Naylor & C. Julian Ring Dream^6 :: Modern female pro wrestling, by Dei Shiroo, in Japanese Robin Hood :: Hist./others, by Robert M. Schroeck and Peggy Schroeck see also "Robin Hood Across Time and Space" in Roleplayer 27 Robots :: SF/Supers, by David Pulver Runal Saga^6 :: Fantasy campaign world (in Japanese) Scarlet Pimpernel :: Hist., by Bob Traynor and Lisa Evans Space 2/E :: SF, by Steve Jackson and William A. Barton Space Adventures :: SF adventure collection Space Atlas 4 :: SF worlds, by David Pulver and Stephen Dedman Supers 2/E :: Supers, by Loyd Blankenship Supers Adventures :: Supers adventure collection *Supporting Cast :: Hist./Fantasy/Modern/SF NPCs, by F. Cain & N. Findley Time Travel :: SF/Fantasy, by Steve Jackson and John M. Ford *Timeline :: Hist., by Chris McCubbin Ultra-Tech 2/E Revised :: SF equipment, by David Pulver Vampire: The Masquerade :: Modern Fantasy with White Wolf, by Jeff Koke Vampire Companion :: supplement for Vampire, Chris McCubbin Vikings :: Hist./Fantasy, by Graeme Davis Voodoo: The Shadow War :: Modern Horror/Fantasy world, by C. J. Carella War Against the Chtorr :: SF @ David Gerrold's series, by C. J. Carella Werewolf: The Apocalypse :: Modern Fantasy with White Wolf, by Bob Schroeck Forthcoming GURPS Books Alternate Earths :: SF Other dimensions, by Hite, Neumeier, & Schiffer *Autoduel 2/E :: SF Car Wars, by Christopher J. Burke *Compendium (2Q/96) :: collection of all the ``normal'' rules, by Sean Punch Dinosaurs (5/96) :: Hist. big lizards through cavemen, by Stephen Dedman; #6508 Egypt :: Hist., by Thomas Kane Goblins (4/96) :: Fantasy mythical races in Victorian London, by Jonathan Bean *Krishna (4Q/96) :: SF @ L. Sprague deCamp's novels Mecha :: SF anime-type giant robots, by David Pulver; #6021 Places of Mystery (3/96) :: Fantastic locations, by P. Masters and A. Brooks Reign of Steel :: SF/Supers Robots campaign world, by David Pulver Ultra Tech 2 :: SF gadgets, by David Pulver Possible Future (not in the current pipeline) GURPS Books Alvin Maker :: SF @ Orson Scott Card's stories, by Orson Scott Card Book of the New Sun :: SF/Fantasy @ Gene Wolfe's books, by M. Andre-Driussi see also "Gene Wolfe's Book of the New Sun for GURPS" in Pyramid 4 Fantasy Adventures 2 :: Fantasy adventure collection, by David Honigsberg Medieval Russia :: Hist., by S. John Ross Vehicles 2/E :: Hist./Modern/SF vehicles, by David Pulver Victorian^7 :: Hist./SF/Fantasy multiple genres Voodoo Companion :: Modern Horror/Fantasy, by C. J. Carella Warehouse 23 :: Strange and unique equipment and things, by S. John Ross Out-of-Print GURPS Books AADA Road Atlas and Survival Guide :: Autoduel campaign world Volume One: The East Coast, by ? Volume Two: The West Coast, by W. Peter Miller Volume Three: The South, by David Bowden Volume Four: Australia, by Greg Rickards, Gary Makin, & Steve Reynolds Volume Five: The Midwest, by Craig Sheeley Volume Six: The Free Oil States, by Stephen Beeman Volume Seven: Mountain West, by Jeff George Aces Abroad :: Supers Wild Cards campaign, by Kevin Murphy *Arabian Nights :: Hist./Fantasy, by Phil Masters Autoduel :: SF Car Wars, by Aaron Allston and Scott Haring Autoduel America Maps Battle Maps Blank Maps Blank Character Sheets Car Warriors :: SF characters for Autoduel Chaos in Kansas :: Horror/Cliffhanger adventure China :: Hist., by Thomas Kane Cliffhangers :: Historical Pulp 1920's adventuring, by Brian J. Underhill Conan Adventure Pack :: Fantasy boxed set of the Conan solos Conan and the Queen of the Black Coast :: Fantasy solo adv., by R. Traynor Conan Beyond Thunder River :: Fantasy solo adventure, by W. G. Armintrout Conan the Moon of Blood :: Fantasy solo adventure, by W. G. Armintrout Conan the Wyrmslayer :: Fantasy solo adventure, by W. G. Armintrout Deathwish :: Supers adventure, by Loyd Blankenship Fantasy 1/E :: replaced by Magic and Fantasy 2/E, by Steve Jackson Flight 13 :: Space/Horror adventure, by W. G. Armintrout see also "Return to Nightmare City" in Roleplayer 22 For Love of Mother-Not :: SF Humanx solo adventure, by W. G. Armintrout Harkwood :: Fantasy adventure/setting, by Aaron Allston Horseclans :: SF/Fantasy @ Robert Adams' books, by S. Jackson and J. Epperson Humanx :: SF @ Alan Dean Foster's books, by Curtis Scott Ice Age :: Hist., by Kirk Wilson Tate Illuminati :: Modern global conspiracy, by Nigel Findley International Super Teams :: Supers campaign, by Robert M. Schroeck Japan :: Hist., by Lee Gold Magic Items :: Fantasy, by Chris McCubbin Man-to-Man :: Fantasy combat, by Steve Jackson (?) Martial Arts :: Modern/Hist./Fantasy/SF, by C. J. Carella Martial Arts Adventures :: M. A. adventure collection & new rules/styles Middle Ages 1 :: Hist., by Graeme Davis Old Stone Fort :: Old West/Horror adventure, by Don Rapp Old West :: Hist., by Ann Dupuis, Linda Manning-Schwartz and Rob Smith Orcslayer :: Fantasy adventure Players' Book :: core rules for character creation, by Steve Jackson Prisoner, The :: SF/Fantasy, @ the television show, by David Ladyman Reference Screen 2/E Riverworld :: SF/Fantasy @ Philip Jose Farmer's books, by J. M. Caparula School of Hard Knocks :: Supers adventure, by Aaron Allston Space Atlas :: SF stock worlds, by Steve Jackson & Bill Barton Space Atlas 2 :: SF corporate worlds, by various Space Atlas 3 :: SF fringe worlds, by Dale Kemper & Creede Lambard Space Bestiary :: SF flora & fauna, by Chris W. McCubbin Space GM's Pack Special Ops :: Modern elite commandos, by Greg Rose Stardemon :: SF adventure, by Greg Porter Super Scum :: Supers villainous characters, by Mark Johnson Supertemps :: Supers campaign, by Mark Johnson and Sean T. DeLap Swashbucklers 2/E :: Hist., by Steffan O'Sullivan Terradyne :: SF campaign setting, by Russell Brown and Mark Waltz *Time Travel Adventures :: Time Travel adventure collection Tredroy :: Fantasy city, by Alexander von Thorn Unnight :: Space adventure/campaign setting Up Harzbuk! :: SF/Fantasy Horseclans solo adventure, by W. G. Armintrout Update :: rule changes from 2/E to 3/E Uplift :: SF @ David Brin's books, by Stefan Jones Vehicles :: Hist./Modern/SF vehicles & vehicular combat, by David Pulver Wild Cards :: Supers @ books ed. by George R. R. Martin, by John J. Miller Witch World :: SF/Fantasy @ Andre Norton's books, by Sasha Miller Zombietown USA :: Horror/Autoduel adventure, by Barry Link Other Role-Playing Products with GURPS rules Central Casting: Heroes for Tomorrow^4 :: SF PC background, by Paul Jaquays Central Casting: Heroes Now!^4 :: modern PC background, by Paul Jaquays Heroes of Legend doesn't include any specific rules for GURPS, but could use the conversion rules from either of the above books. Guns! Guns! Guns!^1 3/E :: weapon creation rules, by Greg Porter Hot Lead (?) :: skirmish-level miniatures system, design by Steve Jackson More Guns!^1 :: extensive weapon lists using 3G3, by Greg Porter Pawns: The Opening Move^5 :: bestiary for The Primal Order, by Nigel Findley Primal Order, The^5 :: rules for deities as PCs, by Peter Adkinson Space Knights (?) :: Hot Lead worldbook, by Loyd Blankenship Never-Were GURPS Books (unfinished, unpublished, or renamed) AADA Road Atlas and Survival Guide Volume Eight :: Autoduel campaign world Aces High :: Supers Wild Cards adventure (?) Basic Set 4/E :: core rules, game design by Steve Jackson Black Diamond 1 :: Cliffhanger adventure, by Brian J. Underhill Changeling :: Fantasy w/ White Wolf Chtorr :: working title for War Against the Chtorr Civil War :: Hist. Conan and the Witch Queen :: Fantasy solo adventure Cops :: Modern/Hist./SF Crooks :: Modern/Hist./SF CyberMage :: SF/Fantasy campaign world Death Gate :: @ Weis & Hickman's novels, deal never finalized Difference Engine :: SF @ the book by Gibson & Sterling, by Curtis Scott Faerie Queen :: Fantasy Elizabethan world, by Ken and Jo Walton Gramarye :: Fantasy magic system, by Daniel U. Thibault Hard Boiled :: Hist./Modern pulp detectives Horror Adventures :: Horror adventure collection Magic Items 3 :: Fantasy Mythic Places :: working title for Places of Mystery Mythos :: one working title for Religion New Sun :: working title for Book of the New Sun Post-Holocaust :: erroneous title for Survivors Prehistoric Bestiary :: working title for Dinosaurs Psi-Tech :: early working title for Psionics Red Sun, Black Death^3 :: SF adventure, eventually pub. in _Starlance_ mag. Reference Screen 3/E Robot Earth :: working title for Reign of Steel Space: 1889 :: rumor book, no plans were finalized between SJG and GDW. Space Adventures 2 :: SF adventure collection Super Rebels :: Supers campaign world, by Robert Schroeck; #6507 Survivors :: SF nuclear war aftermath, by Steve Jackson; #6013 Sword of the Dark One :: Fantasy adventure Talislanta^0 :: Fantasy campaign setting, by Fraser Cain Wraith: The Oblivion :: Fantasy w/ White Wolf Yrth Pirates :: Fantasy adventure Noteworthy Magazine Articles Bleeding Kansas (R28) :: Civil War Old West campaign, by Robert L. Collins Bottomless Pit, The (P7) :: evil adventure locale, by Scott Paul Maycrantz Brain Hacking (P7) :: horrific cyber skill and its uses, by Sean Barrett Building a Better 'Borg (R26) :: bionics rules, by C. J. Carella Building Better Battles (R30) :: new combat rules, by Steffan O'Sullivan Christian Clerics in Yrth (R24) :: see title, by Steffan O'Sullivan Chrome Berets in the One-and-Twenty (P15) :: NERCC agents, by Hunter Johnson *The Compleat Powerstone (R18) :: powerstone enchantment, by Brett Slocum Concentrated Defense (R27) :: flexible defense rules, by Charles Wheatley County Seat Wars & Campaigns (P13) :: politicking in Old West, by R. Collins *CybEarth (P17) :: robot-centric game world, by James L. Cambias Extras on Demand (S20) :: NPC templates, by Brandon Cope Gift of Tongues (R26) :: better language rules, by Steffan O'Sullivan GURPS Mass Combat (R30) :: recycled rules for mass combat, by Brett Slocum GURPS Tekumel (P11) :: fantasy world @ M. A. R. Barker's, by Brett Slocum Hacking the Real World (LP5) :: computer rules (?), by Malcolm Campbell *Heraldry in Autoduel America (R6) :: see title, by ? The Hole (P1) :: multi-genre campaign background, by Jeff Koke *The Hospitallers in Yrth (R8) :: a brotherhood of holy warriors, by Kirk Tate I Hated Them, So I Killed Them (R24) :: thwarting mages, by Stu Venable *I'm Not Dead Yet! (R16) :: optional wound system, by John M. Ford *Improvisational Magic as the Only Magic (R19) :: by Steffan O'Sullivan *Inherent Magic as the Only Magic (R18) :: by Steffan O'Sullivan Just Watch This One! (R25) :: acrobatic maneuvers, by Steffan O'Sullivan Laying It on the Line (R25) :: mana ley lines, by Tim Keating Like the Back of My Hand (R29) :: area knowledge rules, by S. John Ross Magic Affinities as a Limiting Factor (R22) :: see title, by S. O'Sullivan Mana-pulations (R29) :: volatile mana rules, by Charles Wheatley *The Michaelites (R19) :: Yrth lawmen, by Sean Nicolson The Much-Maligned Will (P9) :: new will rules, by Hunter Johnson More Timelines for GURPS Time Travel (P15) :: alternate universes, by T. Cron Navajo Magic (S19) :: new flavor of Indian magic for Old West, by Ann Dupuis The Next Best Thing to Human (R29) :: recycled rules for androids, by Pulver The Noble Steed (R21) :: design rules for horses, by Ann Dupuis Orctown (R23) :: details of a non-human city, by Scott P. Maykrantz Organic is for Wimps! (R28) :: rules for robots, by J. C. Connors *Paganism on Yrth (R20) :: the Wiccan religion, by Brett Slocum Pilgrims' Profiles (P11) :: using Chaucer's Canterbury Tales, by C. Hand The Play's the Thing (P10) :: rules for performing arts, by Scott Tengelin *Quick Learning Under Pressure (R18) :: new rules for study, by Ann Dupuis "Ritual Center" (P13) :: places of power for PCs, by P. Masters and A. Brooks Robin Hood Across Time and Space (R27) :: '20s RH & archery, by R.&P. Schroeck *Romans in Space (Web) :: alt. history space campaign, by Robert L. Penaloza San Juan in the One-and-Twenty (P14) :: Cyberworld/CthulhuPunk, by Hammond Sleep (R21) :: rules for fatigue & new ads & disads, by Richard LeDuc Spell Ingredients Revisited (W28) :: material spell components, by S. J. Ross Spellcasting by the Book (R25) :: rules for librams, by Donald Qualls *Split Health in GURPS (R9) :: rules for split HT creatures and PCs, by ? Sprockets (P10) :: vehicle-rich campaign world, by C. McCubbin & C. Sheeley *Star Trek: The Unauthorized Supplement for GURPS (Web) :: SF by Mr. B. *Talismans (R15) :: new class of magic item, by Steffan O'Sullivan That's Powerful Stuff (R24) :: more potent magic rules, by Brian Mackintosh *Through a Mirror Quickly (P17) :: mirror magic @ Donaldson's, by W. Hahn Tools Are Just a Fad! (P15) :: Ice Age magic system, by Porter & Merendino Try a Little Bit Harder (R24) :: rules for extra effort, by Daniel Thibault Unified Spirits in GURPS (io.com) :: rules for non-corporeals, by J. Fagan *The United Church as a Patron (R7) :: Humanx Church operatives, by J. D. George Unlimited Mana (P9) :: new spellcasting paradigm, by S. John Ross Very Basic Melee Combat (R23) :: faster rules for combats, by S. O'Sullivan Voodoo (P1) :: modern voodoo rules, by Derek Pearcy Way of Fist and Fang, The (P6) :: rules for Chi vs. Disciplines, by C. Carella Wearing the Steel (C50) :: powered armor rules and seeds, by David L. Pulver Willful Weapons (P14) :: rules for intelligent objects, by Ken and Jo Walton Yrth 1100 (P13) :: Yrth right after the Banestorm, by O'Sullivan and Dupuis Adventures Bring 'Em Back Alive! (R22) :: for Cliffhangers (or Old W., S.Ops), by B. Link *Caserier Ring (Web) :: for Horror, by Aegir Thordarson Champion (SG2:1) :: training module intro to GURPS combat, by John Sullivan Cray Canyon Cold Snap (W29) :: for Old West/Horror, by S. John Ross Dr. Niav's Papers (SG2:1) :: for Humanx, by Joseph Benedetto, Jr. Holdup (C48) :: for Autoduel, by David L. Pulver I Was a Teenage Dinosaur! (P13) :: for Atomic Horror, by James Cambias Ice Age Stalker (R26) :: for Horror, by Andrea Sfiligoi *Isle of Night (R10) :: for Horror, by Scott Paul Maycrantz Lady Mijiko's Holiday (P14) :: for Japan, by Graeme Davis *Langley Manor 2037 (R7) :: notes for Autoduel/Horror, by Craig Sheeley *Loving the Dead (P17) :: for Cyberpunk, by Laurence MacNaughton IV Me, Myself, and I (C59) :: for Cyberpunk, by James L. Cambias Mordag's Little Finger (W17) :: for Fantasy Nightcat (io.com) :: for Horror, by John Nowak Red Sun, Black Death (SL?) :: for Space, by ??? Robo Rebels: Operation Orpheus (AU1) :: for Robots, by John Fletcher Tears of the Gods, The (LP3) :: for Fantasy, by Caroline Dunford Tervel's Haven, Part 1 (P7) :: for Vampire, by Chris McCubbin Tervel's Haven, Part 2 (P8) :: for Vampire, by Chris McCubbin Time of the Tyrants (P15) :: for Cliffhangers, by Stephen Dedman Trespasser's Isle (P16) :: for Horror, by Graeme Davis Conversions Bunnies and Burrows to GURPS (io.com) :: by Steffan O'Sullivan Chivalry & Sorcery to GURPS (io.com) :: by Brett Slocum Cthulhu Lives! (R22) :: Call of Cthulhu to GURPS, by D. Dickerson *CP2020 to GURPS (Web) :: by Jim Duncan and Alan Shock The Fantasy Trip to GURPS (io.com) :: by Bill Seurer GURPS Albedo (io.com) :: by Fred M. Sloniker *Mechwarrior to GURPS (Web) :: by Dave Terhune *Space 1889 to GURPS (Web) :: by Stefan Aust *Star Wars to GURPS (Web) :: by Gudmundur Ingvarsson Super System Switching (R21) :: Hero to GURPS, by D. Dickerson Whole New World (R26) :: Harn to GURPS, by Michael Cule *Traveller to GURPS (io.com) :: by David Summers Legend ? = unknown @ = based on #/E = #th edition Recycled = the rules are taken almost directly from a source book. ^0 = publisher unknown ^1 = published by Blacksburg Tactical Research Center ^2 = published by Modern Myth Publishing ^3 = to have been published by Starlance (defunct) ^4 = published by Task Force Games ^5 = published by Wizards of the Coast ^6 = published by Kadokawa Shoten ^7 = published by Nightshift Games All other books published by Steve Jackson Games. Magazines (and their publishers) AU= Adventures Unlimited (independent) C = Challenge (GDW) LP= The Last Province (independent) P = Pyramid (SJG) R = Roleplayer (SJG) S = Shadis (independent) SL= Starlance (???) SG= Space Gamer (independent) W = White Wolf (White Wolf) io.com = Illuminati Online; telnet there for more info. Web = elsewhere on the Web Thanks to Peter Adkinson, Shannon Appel, Dana Blankenship, Loyd Blankenship, Pete Burke, Fraser Cain, Chris Cheung, Jim Duncan, Jeff Gaines, David Gallo, Viktor Haag, Scott Haring, Kerry Harrison, Daniel Johnson, Steve Jackson, Phil Masters, Sean "Kromm" Punch, Anthony Ragan, Bill Seurer, Brett Slocum, David Summers, Alexander von Thorn, and Jo Walton -- /\ J. Hunter Johnson / \ [j--nt--j] at [io.com], http://www.io.com/~jhunterj GURPS Bibliographer / () \ finger [j--nt--j] at [io.com] for GURPS bib. & Errata Co-coordinator /______\ [s j g errata] at [io.com] "Exotic Dancer Barbie does not bump or grind by herself." ******************************************************************* * Moderator: Coyt D. 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