THE GAMES:ROBOT WARS VERSION 0.4 By Michael Epstein Please tell me what you think. I really want input! You can distribute this as long as this header remains intact I would really like to hear from you at: [m--st--n] at [sbee.sunysb.edu] This is a very early outline of a game which I just began working on. It is based upon fairly simple rules for diceless Combat. Index I-Intro II-Game Types-(from least to most complex) A.Game 1 B.Game 2 C.Game 3 D.Game 4 1.Rank 2.Jobs 3.Sample Enemy III-Combat Rules IV-Robot Creation A.Types Of Bodies B.Weapons V-Character Sheet SECTION I-INTRO: The year, 2024, There are no more armies. Disputes are settled by large scale robotic wars. These are unmanned robots built by a neutral company in Switzerland. Here is where it all begins: The battle takes place in turns. A turn takes as long as it takes fighters to use up all speed points and movement points or choose not to use anymore. All actions will be carried out on the board(a piece of hexmap paper with pieces symbolizing the bots). Essentially this game is just a battle system which can be built upon to make a more fully defined game. ------------------------------------------------------------------------- SECTION II-GAME TYPES A.Game 1: Short Game: 2-7 players Players Battle for seven Continents-All continents are distributed among players. If there are extras battles take place to see who gets them. Winner is the first to take all continents with the use of only $10 million to build robots. Continents-N.America, S.America, Europe, Asia, Australia, Antarctica, Africa B.Game 2: Longer Game: 2 or more players Players battle for multiple countries. Pick as many as you like and distribute and battle for as long as you like. About $15 million for this game. C.Game 3: Neverending Game: 2 or more players:(1 player acts as a game master) Players are awarded a few areas of land out of a large group. You then battle NPC areas to take over the whole world. This allows for an even bigger game involving sabotage, spying, and enemy line infiltration. The possibilities in this type of game are endless as these Robot Battles can be incorporated into almost any futuristic game. Begin with $25 million and place bets on battles in addition to land gain. D.Game 4: Your usual adventure role-playing game. You are a cyborg crime fighter (or criminal) that runs the police force (or fights it). The game should probably take place in missions to kill off certain gangs or rebel groups. Killing off each one could constitute a level increase. 1. Rank 1-Street officer-No car-0th level Rank 2-Shotgun-Ride shotgun in a car-1st level Rank 3-Driver-Drive a car-3rd level Rank 4-Special Agent-Riot Police, S.W.A.T. team-5th level Rank 5-Lead special agent group-7th level Rank 6-Head of Entire Special forces group-10th level Rank 7-Chief of Police-20th level 2.Jobs 1-Fight off inexperienced youth gangs-thieves-It is necessary to take gang members alive and to question them and convince them (anyway You can) to admit their guilt. They may be killed if you are fired at first but disabling is much better 2-Car chases, usually capture alive but many times killing is necessary. 3-Same as above but driving movement is the same as regular movement but instead 1 box of regular movement equals 5 boxes of driving. 4-Fierce gang shootouts and raids 5-Same as above but you must design battles plans and strategy of battle 6-You must design battle strategy for all battles requiring special forces. You do limited fighting, but are present at battles to coordinate. 7-Congratulations you are ready to retire the character. You Eat Donuts and recieve a large paycheck. This is the only one of the games which actually requires a GM(Game-Master) The designated person should probably design a city, make up several gangs, and make a general plan of what should happen in this game. Battles would be run the same way as the other games but it is important to take into account obstacles and surrounding areas in battles. The stats would be the same but are not compatible with the robot war games. ex: A cyborg with a 50 strength and a Battle Robot with a 50 strength are very different. The robots are of much greater size and power. 3.Here is an average Enemy Cyborg(which is probably what you should be fighting most of the time-Though Humans and human size robots should be mixed in) Name:ZartaK Money:300k Size-15 Armor Weight-20 Head-50 Speed-100 R. arm-30 Movement-100 L. arm-30 Strength-30 R. leg-30 Res. to kick-50 L. leg-30 Body-75 He could have any weapons which seem to fit into the game environment ------------------------------------------------------------------------- SECTION III-Combat Rules Battles are over pieces of territory and the victor recieves all or monetary rewards may be given to the winner. Once a battle is over all used weapons remain with the number of shots they ended out with and cannot be refilled but may be replaced at the costs shown later. Players are placed in the middle of a piece of hexmap paper with at least 5 open boxes between all players. Battles are carried out very simply by the person with the least speed points starting with their move, which can be as many things as they would like as long as they have speed points or movement points left, and the other player uses his points to dodge attacks. Once the first player chooses to end that turn the second player may attack or move. The turn always starts with the person with the least speed points. If both have the same number than the one with the lesser movement points goes first. If they are the same the player with more money goes first. It is played until both are out of speed points or choose to end their turn. If multiple players are battling the same process is followed. Tournaments may be arranged using the same rules. Speed point and Movement point usage: Beginning Speed points and movement points may never go below 20 each i.e. you must have at least 20 speed points and 20 movement points at the start of each turn Movement-costing 10 movement points per hex on the paper Weapon usage-cost based upon weapon chart(shown later) Note:You may only use as many speed points on weapons as your resistence to kickback When making an attack you declare which body part to hit. Here is a table for part when a.p. on a body part reaches zero: Head-all head weapons useless and speed and movement are reduced by 20 Arm-all arm weapons useless and no punching may occur once either arm is lost Leg-all leg weapons useless and no kicking may occur once one leg is lost and if both are lost no movement may occur. movement reduced by 30 for the first leg lost and it becomes zero if both are lost. Speed is reduced by 15 for each leg lost. Body-You have lost the match In order to win a battle you must destroy the other robots power core which is conatined within the body and is surrounded by body armor. When body armorreaches 0 a.p.(armor points), the power core has been destroyed. ------------------------------------------------------------------------- SECTION IV-Robot Creation You begin the game with 1.5 million dollars for a sample battle. For a real game see the different game types listed earlier. A.Types Of Bodies Here are the types: Mini Speedster size-10 weight-10 weapon slots-2 body, 1 r.arm, 1 l.arm speed-100 Movement-100 strength-10 resistence to kickback-50 starting armor head-100 armor points r. arm-50 a.p. l. arm-50 a.p. r. leg-70 a.p. l. leg-70 a.p. body-200 a.p. cost-100,000 dollars Medium Speedster size-20 weight-20 weapon slots-3 body, 2 head speed-90 movement-90 strength-20 resistence to kickback-70 starting armor head-100 armor points r. arm-50 a.p. l. arm-50 a.p. r. leg-70 a.p. l. leg-70 a.p. body-200 a.p. cost-200,000 dollars Large Speedster size-40 weight-40 weapon slots-4 body, 2 head, 1 r.arm, 1 l.arm speed-80 movement-70 strength-30 resistence to kickback-80 starting armor head-100 armor points r. arm-50 a.p. l. arm-50 a.p. r. leg-70 a.p. l. leg-70 a.p. body-200 a.p. cost-300,000 dollars Mini fighter size-30 weight-50 weapon slots-4 body, 4 head, 1 r.arm, 1 l.arm speed-80 movement-50 strength-50 resistence to kickback-100 starting armor head-100 armor points r. arm-50 a.p. l. arm-50 a.p. r. leg-70 a.p. l. leg-70 a.p. body-200 a.p. cost-400,000 dollars Medium fighter size-50 weight-70 weapon slots-4 body, 4 head, 1 l.arm, 1 r.arm, 1 r.leg, 1 l.leg speed-70 movement-40 strength-70 resistence to kickback-120 starting armor head-100 armor points r. arm-50 a.p. l. arm-50 a.p. r. leg-70 a.p. l. leg-70 a.p. body-200 a.p. cost-500,000 dollars Large fighter size-80 weight-100 weapon slots-4 body, 4 head, 2 l.arm, 2 r.arm, 2 r.leg, 2 l.leg speed-70 movement-30 strength-100 resistence to kickback-200 starting armor head-200 armor points r. arm-70 a.p. l. arm-70 a.p. r. leg-90 a.p. l. leg-90 a.p. body-300 a.p. cost-1,000,000 dollars ADDITIONAL ARMOR Note:Armor repair after a battle costs the same as additional armor but doesn't make any changes to stats Head armor costs 1,000 per a.p. arm armor costs 500 per a.p. leg armor costs 750 per a.p. body costs 2,500 per a.p. Each added armor point raises weight, size, and resistence to kickback by 1 but lowers movement by 1-Movement never goes below 20 Boosters may be placed in body weapon slots costing 75,000 each which raises the movement by 10 but also lower kickback by 10-Kickback never goes below 20. Strength enhancers cost 50,000 each and go in any weapon slot. They raise strength by 10 but lower speed by 5. Speed enhancers cost 50,000 each and raise speed by 10 but lower movement by 5. NOTE:1k=$1000 speed=the number of speed points required to dodge attack Size=the minimum size required to remain upright after taking hit After being knocked down it reqires weight minus strength movement points to get up with a minimum of 20. You may still attack from the ground but no movement is allowed. B.WEAPONS Name Cost #Shots Range speedtofire speed damage size ------------------------------------------------------------------------- Blade gun 30k 2 2 boxes 20 30 20 70 ------------------------------------------------------------------------- Chain 40k 3 3 boxes 40 50 *** -- ------------------------------------------------------------------------- Earthquake Gun 50k 2 2 boxes 50 50 **** -- ------------------------------------------------------------------------- Explosive Shell Gun 20k 3 3 boxes 20 15 18 75 ------------------------------------------------------------------------- Flame Thrower 20k 10 1 box 10 100 15 40 ------------------------------------------------------------------------- Flasher 30k 2 4 boxes 10 -- ** -- ------------------------------------------------------------------------- Metal mite Launcher 50k 1 2 boxes 50 75# 10/round 1 ------------------------------------------------------------------------- Missile Launcher 50k 2 2 boxes 30 20 25 100 ------------------------------------------------------------------------- Needle Launcher 100k 1 10 boxes 10 75 * 1 ------------------------------------------------------------------------- Pulse cannon 25k 5 5 boxes 50 40 22 75 ------------------------------------------------------------------------- Steel shell Gun 5k 5 3 boxes 20 20 15 55 ------------------------------------------------------------------------- %Stun Gun 20k 10 3 boxes 40 40 %% -- ------------------------------------------------------------------------- *Needle launcher does not real damage but if fired at a power core which has less than 20 points of body armor it will destroy it **Flasher cannot be dodged and merely takes away 20 speed points plus 10 movement points from its victim ***The cahin allows you to attach to another robot and therefore follow any movement the other robot makes. This takes place until the victim has used up all of his movement points in this round and the next one. ****The Earthquake gun kocks down the opponent % for use in game 4 only %% does no damage but stuns the opponent until the remainder for the remainder of the round. (assuming they're at least partly living- No effect on robots) All noted stats below are those of the attacker HAND TO HAND COMBAT Type damage size speedtouse movetouse speedpntstoavoid range ------------------------------------------------------------------------- Punch str/5 str/2 20 20 10 1 box ------------------------------------------------------------------------- Kick str/5+10 str/2 20 30 20 2 boxes ------------------------------------------------------------------------- Bash str+weight/5 s+w/2 30 40 40 3 boxes ------------------------------------------------------------------------- Hand to Hand Enhancers(You may only have one of each type) Sword- Costs 20k and takes up an arm slot but adds 10 to punching damage Toe Knife-costs 30k and takes up a leg slot but adds 10 to kick damage Body Blade-costs 40k and takes up 2 body slots but adds 10 to bash damage ------------------------------------------------------------------------- SECTION V-CHARACTER SHEET Owner Name: Record W- L- Money: Robot Name: Armor Model: Head- Size: R. arm- Weight: L. arm- Speed: R. leg- movement: L. leg- Strength: Body- Res. To kick: Weapon slots Item Location shots left Range speedtofire speed damage size