From: [r--dd--n] at [ttidca.TTI.COM] (John Redden)

Subject: Other Suns : 13



------------------ OS.13 ----------------------------------------



This is being posted to the net by myself for Niall Shapero.



Others Suns is copyright by Niall Shapero.  This gaming material is

distributed on a shareware basis.  If you do not use the material you

owe the author nothing.  If you do use it please pay him what you

think it is worth at a fair price becasue it took a damn lot of work

to develop and playtest.  The USmail address is:



Niall Shapero

2536 Short Ave

Los Angeles CA 90066

USA



Those of you with modems can dial into his BBS using this phone number:

(213)822-6729



Please email any comments to my electronic mailing address and I will

pass them on to Niall.



----------------  end of preamble -------------------------------------------



The Silithii: An intelligent race for OTHER SUNS

   Copyright (c) 1982, 1990 by N. C. Shapero

                (Part 1 of 6)



(1D6 in INT and CON replaced by a 6 in DICE rolled)



CHAR      DICE      EXPECTED     SPECIES MAXIMUM



STR       3D6          10.5            21

INT       2D6+7        14              23

WIL       3D6          10.5            21

CON       2D6+6        13              21

END       4D12         26              52

DEX       3D6+2        12.5            25

CHA       3D6          10.5            21

LEN       6D20+120    183             247

BLD       1D3+9        11              14

SIZ       ---          21              29 (27 rollable maximum)

TSC       1D6-5      -2.5             N/A

TPR       2D6           7             N/A



Expected Bonuses:



Accuracy     = +11.5%         Luck         =  13

Attack       = +11%           Manipulation = +7.25%

Damage Bonus =  +0            Observation  =  +7%

Dodge        = +10.5%         Parry        = +4.75%

Hit Points   =  18            Persuasion   = +1.25%

Knowledge    =  ?%            Stealth      = ?%



Armor= 1 point fur (impact protection only)

Expected mass = 852 kilograms (1874 lbs)



Natural Weapons' Damage:  claw -- 1D4

                          bite -- 1D6

                          kick -- 1D6



Brief Background



The  Silithii are a tailless bipedal humanoid species  resembling 

certain of the terrestrial mustilids (weasels) in appearance.



Their  homeworld has the same surface acceleration as Earth,  and 

virtually  identical  atmosphere.  It orbits a main  sequence  G2 

start  at a distance of 1.02 astronomical units (roughly 95  mil-

lion miles) and has an essentially terrestrial climate.



They are carnivores.  Unlike the other carnivorous species of the 

Hegemony,  they have not weeded out the berserker  element;  they 

are vicious and cruel, both as individuals and as a race.



Silithii society is strongly patriarchal; only the males have any 

say in the government, and only a few males have any real  influ-

ence  on the government.  The Silithii are ruled by a  hereditary 

aristocracy.  It is still possible, however, for commoners to  be 

elevated to the peerage through exceptional merit or achievement.



Like  the  Humans,  the Silithii are relative  newcomers  to  the 

interstellar  scene.  First contact between the Hegemony and  the 

Silithii  came during the closing years of the Fourth  Expansion, 

just  before the Hegemony-Empire Wars brought on the collapse  of 

both Imperial and Hegemonic civilizations.



                (Part 2 of 6)



In  the  early years of the Fifth Expansion,  the  Silithii  were 

recontacted  by  the reborn Hegemony,  and  "offered"  membership 

therein.   They rejected the offer, violently.  And the  Silithii 

worlds were joined to the Hegemony -- by fire and the sword.



Since  their rather unhappy readmission to the galaxy  of  "civi-

lized" intelligences in the sixteenth century of the atomic  era, 

the  Silithii have attempted to secede from the L'Doran  Hegemony 

five  times.   In each of the first four of  these  "Secessionist 

Wars", the Silithii burst off their worlds, occupied a half dozen 

or so other worlds, then lost their spacefleet in battle within a 

year of beginning hostilities.  There followed a period of  twen-

ty-five  years of occupation government, followed by a period  of 

relative calm while the Silithii prepared for the next revolt.



Prior to the Fifth Secessionist War, the Silithii had always been 

careful  to  keep  civilian casualties  to  an  absolute  minimum 

(something that could not always be said of some elements of  the 

OverGovernment  forces, specifically the Humans and the  Altani).  

As  a  result, no one race or coalition of races  had  ever  felt 

sufficiently upset with the Silithii to attempt to wipe them  out 

completely.



The Fifth Secessionist War was somewhat different.  The Silithii, 

with  a  certain amount of Imperial help, and a  fair  amount  of 

unwitting Central Committee assistance, almost managed to win the 

war.   After four years of direct control of the Hegemonic  Grand 

Fleets  by Central Committee Headquarters admirals, the  Silithist  the  Silithii 

home-system  and  ten of the Silithii Central  Worlds  ended  the 

Fifth Secessionist War in 1817, after nearly seven years of war.



The  final cost?  Over eighty billion Silithii dead, three  times 

that  many non-Silithii dead, and hundreds of trillions of  mone-

tary units damage.  And eleven burned out suns and three  hundred 

twenty-six  bombed out worlds.  And a great many very  bad  memo-

ries.



It is to be noted that there were some Silithii who fought on the 

Hegemonic  side during the Fifth War; the courage and  daring  of 

such  units as the 319th Special Assault Force has  been  neither 

ignored nor forgotten by the Central Committee powers.  There are 

still Silithii in service to Hegemonic Arms, though they are  few 

in number, and frequently must face discrimination or out-and-out 

abuse  from  officers  and enlisted personnel of  small  mind  or 

heart.



Few  of the Human troops that were involved in the  recapture  of 

Novaya  Amerika  or New Jerusalem can be trusted  to  serve  with 

Silithii; some memories die very hard, and Humans have never been 

known  to  forgive atrocities easily.  Humans, even in  the  "en-

lightened"  Fifth Expansion era, have been known to  hate  easily 

and long.



                (Part 3 of 6)



Names among the Silithii



Silithii  official names (as opposed to the nicknames  frequently 

used  by  commoners)  are strictly based  on  occupation.   Thus, 

though an individual shuttle pilot might be known to his  friends 

and  close  acquaintances  as "Old Red Ear", he  would  be  known 

officially as, say, Shuttlepilot-213544.



Those individuals who are members of the first grade of  nobility 

are given a "last-half name".  That is, in addition to the  func-

tion name, they may add a personally selected given name.   Thus, 

if  the shuttle pilot of our preceding example were  elevated  to 

this level of the peerage, he might choose to be called  Shuttle-

pilot-Chargon (with the given name taking the place of the origi-

nal numerical designation).



Those  individuals  who  become members of the  second  grade  of 

nobility  are given "a first-half name"; a name, based  on  their 

birth  or  adopted noble clan is added.  The given  name  of  the 

first grade is dropped for those individuals rising in caste.  In 

the  case of our earlier example, "Old Red Ear" might come to  be 

officially known as Klanath-Shuttlepilot.



Individuals  in  the  third grade of  nobility  have  "both-half-

names";  if  "Old  Red Ear" managed to make it  to  this  exalted 

station, he might well be known as Klanath-Shuttlepilot-Chargon.



Individuals  of the fourth grade of nobility drop  the  "function 

name", since it is in their case superfluous -- all fourth  grade 

nobility  are involved in government.  If "Old Red Ear"  made  it 

this high in life, he'd be known as Klanath-Chargon.



Individuals  of the fifth grade of nobility drop the given  name, 

and are known only by their clan name together with a rank desig-

nation (first, second or third only).  So in our earlier example, 

if "Old Red Ear" managed to reach one of the top three  positions 

within clan Klanath, he would be known as Klanath-first, Klanath-

second, or Klanath-third.



Until  recently, the only higher level of nobility than the  clan 

leaders was the Tagran, the Emperor-leader of the Silithii world. 

With the advent of starflight, a new level of nobility was creat-

ed  above the clan leaders and below the Tagran (who came  to  be 

the Emperor-Leader of ALL the Silithii worlds).  This sixth grade 

of nobility, the Isa'a, are known by the names of the worlds that 

they rule, together with a given name.  If "Old Red Ear"  managed 

to claw his way to leadership of all of the clans of Sanadar III, 

he  might  then be known, say,  as  SanadarIII-Chargon  (Chargon, 

ruler of Sanadar III).



      (Part 4 of 6)



Silithii Languages



The People's Tongue



This  is  the principal language of the Silithii -- spoken  as  a 

native language by 90% of the Silithii population.



The Master's Tongue



This is the principal language of the nobility of the Silithii -- 

roughly 10% of the Silithii populace.



Highspeech



The  court  language  of the fourth, fifth and  sixth  grades  of 

Silithii  nobility.  Teaching Highspeech to commoners is a  crime 

punishable  by  death by slow torture.   Teaching  Highspeech  to 

nobility below the requisite level is punishable by death.



The Silithii Outlook



(1)  There is a passion for virtue.



(2)  The  four cardinal virtues are: obedience to duty,  courage, 

     honor, and cunning, in order of descending importance.



(3)  Fortitude  and  indifference  to pain and  sorrow  are  also 

     considered important.



(4)  Power over another intelligent being does not require justi-

     fication.  Or rather, it is its own justification.



(5)  There is a basic natural law governing not only all intelli-

d     gent beings, but all life, to wit:  survival of the fittest.



(6)  Under  this  law, all intelligent life forms  are  basically 

     equal.  That is, they start from positions of equal opportu-

     nity.  But, based on genetic background, training in  youth, 

     and personality, they will not enter adult life at levels of 

     either  equal responsibility or privilege.  And they  cannot 

     be  treated  completely equally at any time later  in  adult 

     life -- unless their responsibilities, privileges, and level 

     of authority are exactly identical.  (All animals are equal, 

     but some are more equal than others).



Attitudes of the Silithii Middle Class:  Equality among  sophonts 

is  assumed  to  be a fallacy.  The  world  view  is  pessimistic 

(stoic), and dignity is considered to be a basic virtue.  Poverty 

is  regarded as a vice.  The "species" memory of the Silithii  is 

extremely  short, and despite repeated failures to achieve  same, 

the  Silithii  are ever eager as a race to assume a  position  of 

galactic dominance.



Attitudes  of the Silithii Elite:  Power evokes respect, and  the 

greatest  political  force  among the Silithii  is  brute  force.  

Government is not reason, nor is it eloquence; it is blind unrea-

soning  power.  The hero image is the leader/conqueror  (yet,  at 

the same time, individualism among the Silithii is exalted --  at 

least among the elite).  Sophisticated aliens evoke wariness, and 

the  primitive masses (i.e. everyone else) is regarded as a  vic-

tim, ripe for the taking.  Ambition is tolerated in others.   The 

greatest  weakness among the Silithii elite is an excess  of  ag-

gressiveness.  They are indifferent to others' cultures.   Dilet-

tantism is strongly frowned upon.  Leisure, incidentally, is  re-

garded as a vice for anyone except those in the fourth or  higher 

grade of nobility.



Silithii (Part 5 of 6)



The Silithii: An intelligent race for OTHER SUNS

   Copyright (c) 1982, 1990 by N. C. Shapero

                (Part 5 of 6)



Psychological Profile for Silithii



Brave      - Cowardly     01-60    96-100

Cautious   - Reckless     01-10    51-100

Forgiving  - Vengeful     01-05    96-100

Generous   - Miserly      01-40    96-100

Hedonistic - Stoic        01-05    31-100

Honorable  - Treacherous  01-40    96-100

Humble     - Arrogant     01-05    61-100

Merciful   - Cruel        01-05    61-100

Optimistic - Pessimistic  01-15    71-100

Peaceable  - Combative    01-15    31-100

Trusting   - Suspicious   01-10    51-100

Xenophilic - Xenophobic   01-10    81-100



The Silithii: An intelligent race for OTHER SUNS

   Copyright (c) 1982, 1990 by N. C. Shapero

                (Part 6 of 6)



Silithii Physical Characteristics



(1)  Gravitational  Norm and Tolerance Range:  1.00 g,  0-1.5  g, 

     max  3g



(2)  Atmospheric Norm and Variation Tolerance:  60-400 mm Hg Oxy-

     gen, 10-25 mm Hg Water Vapor, 1.00 atmospheres.



(3)  Temperature  Range Norm and Tolerance:  0 to + 30 degrees  C 

     mean; -10 to +40 degrees C daily.



(4)  Electromagnetic Range(s) Tolerated:  0-30 lumens per  square 

     centimeter; wavelengths greater than 300 Angstroms.



(5)  Size Range:  4' to 8'



(6)  Chemical Base:  Carbon



(7)  Particle  Radiation  Tolerance:  Less than 0.03  rem  steady 

     state (per week), less than 100 rem short term.



(8)  Sensory Types, location, and sensitivities:



(8A) Electromagnetic:



     Coarse: 7,000-10,000 Angstroms; skin

     Fine: 4,000-7,000 Angstroms -- color vision; eyes



(8B) Pressure Differential:



     Remote: 20-20,000 cycles; ears

     Contact: skin, muzzle hairs



(8C) Chemosensing:



     Coarse: Depends on substance; skin, tongue

     Fine:Nasal  cavity  (slightly more  sensitive  than  human), 

     tongue



(8D) Damage Detection:



     Corrosion: skin.

     Other: internal nervous system



(8E) Texture Sensing:  skin



(8F) Psi senses:  varies with the individual.



(8G) Other:  No other senses



(9)  Substances  absorbed:   Oxygen,  other  creatures,   fruits, 

     water, miscellaneous trace elements.  Carnivorous.



(10) Substances  Emitted:  Water, Carbon  Dioxide,  miscellaneous 

     solid, liquid, and gaseous organic compounds.



(11) Reproductive  Methods:  Typical mammalian; gestation  period 

     295 days (single birth).



(12) Body  shape and Natural Weapons:  Tailless,  furred  bipedal 

     mustilid;  teeth, hands, feet, non-retractile claws on  fin-

     gers.



(13) Periodic  Functions:  24-30 hour wake/sleep  cycle  (diurnal 

     species); 20-40 day female menstrual cycle.



(14) Non-sensory Psi Functions:  Varies with individual