From: [r--dd--n] at [ttidca.TTI.COM] (John Redden)

Subject: Other Suns : 6



------------------ OS.6 ----------------------------------------



This is being posted to the net by myself for Niall Shapero.



Others Suns is copyright by Niall Shapero.  This gaming material is

distributed on a shareware basis.  If you do not use the material you

owe the author nothing.  If you do use it please pay him what you

think it is worth at a fair price becasue it took a damn lot of work

to develop and playtest.  The USmail address is:



Niall Shapero

2536 Short Ave

Los Angeles CA 90066

USA



Those of you with modems can dial into his BBS using this phone number:

(213)822-6729



Please email any comments to my electronic mailing address and I will

pass them on to Niall.



----------------  end of preamble -------------------------------------------



   N'Aberdeen

   

   The Imperial Sector Capital world of N'Aberdeen was colonized  in 

   the  3nd  century by caucasians of northern  European  stock.   A 

   typical  N'Aberdeener  is 10 centimeters taller  than  the  Human 

   average (add 10 to LEN) and somewhat slimmer (deduct 2 from BLD). 

   The typical N'Aberdeener has red hair, green eyes, and fair skin.

   

   Technology

   

   The  technological  level  on N'Aberdeen is  at  normal  Imperial 

   levels  in all the sciences save one: biology.  Even  there,  the 

   N'Aberdeener's  have managed only one advance, but that  one  ad-

   vance is a major one: formchange.

   

   Using engineered viruses, biofeedback and Human-computer  linkage 

   techniques, and organ regeneration technology, the N'Aberdeener's 

   developed  a method of changing a man's shape and body  functions 

   without killing him.  To perform any "significant"  modifications 

   requires  time and a fair amount of expensive equipment but  per-

   forming minor alterations (such as hair color, eye color, finger-

   prints, or voice patterns) is possible within a few days using  a 

   minimum of equipment.

   

   Formchange  technology  has  not, as of the  current  date,  been 

   extended to non-Human races by the N'Aberdeeners, and the  Empire 

   has prevented all Hegemonic attempts to acquire it.

   



   Formchange machines:

   

                       Type I Formchange Machine

   

   Permits minor modifications to appearance and physical character-

   istics  (sufficient to confuse most commonly  available  physical 

   identification systems). Mass 2 metric tons, will accomodate  any 

   Human up to size 25.  A Grade 10 computer is needed to run a Type 

   I formchange machine, as well as a power source capable of gener-

   ating  0.001  E/hr.  Type I Maintainer units mass  20  kilograms, 

   have in-built computers capable of operating them safely, and can 

   be "hooked up" to a Human subject in 1 hour (requires a  success-

   ful Human medical skill roll).  A standard portable generator  is 

   required  to  operate a Type I Maintainer unit.  A Type  I  form-

   change  machine costs 10 million Imperial Marks, a Type  I  Main-

   tainer unit costs 10 thousand Imperial Marks (4 Imperial Marks  = 

   5 System Monetary Units at the current rate of exchange).  

   

   Limits for Type I machine  Modifications permitted to  character-

   istics  (together  with times required to force the  changes  and 

   time required to maintain the changes) are as follows:

   

        Char   Max Delta    To Change      Required Maintenance

        ====   =========    ===========    ====================

        STR       3         1 day/point    4 hours/week/point

        CON       2         2 days/point   6 hours/week/point

        END       8         4 hours/point  2 hours/week/point

        DEX       2         3 days/point   12 hours/week/point

        LEN       30        5 days/point   Not Applicable

        BLD       2         10 days/point  Not Applicable

        Cosmetic change     1 day          Not Applicable

   

   Change  times  and maintenance times are  cumulative.   Thus,  an 

   individual who wished to increase his strength by 2, his  consti-

   tution  by 1, increase his height by 15 centimeters,  and  reduce 

   his build by 2 would have to be "in the tank" for 2 + 2 + 75 + 10 

   = 89 days.  To maintain his increased strength and  constitution, 

   he must use a properly programmed Type I Maintainer unit for 8  + 

   6  =  14 hours per week.  If a modified subject fails  to  use  a 

   maintainer,  he  reverts to his original characteristics  at  the 

   same  rate he acquiried the new ones.  In our example, it took  2 

   days  for the added STR, so our subject would lose one  point  of 

   strength  at  the beginning the 8th day, and then  again  at  the 

   start  of the 9th day since his last maintenance.  While  charac-

   teristics are changed serially (first one, then another) they are 

   lost in parallel (all at the same time).

   

   Smaller computers may be used with a Type I machine, but there is 

   an  added risk.  For each grade below 10, there is a 10%  cumula-

   tive  chance of fatal malfunction of the unit per day  of  opera-

   tion.

   



                      Type II Formchange Machine

   

   Permits  significant  modification  to  appearance  and  physical 

   characteristics.   Within limits of size change, a Human  may  be 

   changed,  to  all outward appearances, into a member  of  another 

   species.  Genetically, the result is still vaguely Human  (assum-

   ing  that the definition of Human is "anything that a  formchange 

   machine can modify").  A genemap will still uniquely identify the 

   "changed" individual.  Changes resulting from modifications by  a 

   Type II system are reversible.  Mass 10 metric tons, will accomo-

   date  any Human up to size 40.  A Grade 60 computer is needed  to 

   run a Type II formchange machine, as well as a power source capa-

   ble  of generating 0.001 E/hr.  Type II Maintainer units mass  30 

   kilograms,  have  in-built computers capable  of  operating  them 

   safely,  and  can  be "hooked up" to a Human subject  in  1  hour 

   (requires  a  successful Human medical skill roll).   A  standard 

   portable  generator is required to operate a Type  II  Maintainer 

   unit.  A  Type II formchange machine costs 100  million  Imperial 

   Marks,  a  Type II Maintainer unit costs  100  thousand  Imperial 

   Marks.  Limits  for Type II machine  Modifications  permitted  to 

   characteristics  (together  with  times  required  to  force  the 

   changes  and time required to maintain the changes) are  as  fol-

   lows:

   

        Char   Max Delta    To Change      Required Maintenance

        ====   =========    ===========    ====================

        STR       9         1 day/point    4 hours/week/point

        CON       5         2 days/point   6 hours/week/point

        END       20        4 hours/point  2 hours/week/point

        DEX       10        3 days/point   12 hours/week/point

        LEN       60        3 days/point   Not Applicable

        BLD       10        5 days/point   Not Applicable

        Cosmetic change     4 hours        Not Applicable

        Conversion to       15 days/point  Not Applicable

        Non-Human shape     of SIZE

   

                      Type III Formchange Machine

   

   The Type III machines permit the widest and most permanent  modi-

   fication  to  physical characteristics. Using one  of  these  ma-

   chines, a Human can be changed into a member of another  species. 

   While  a Type III machine can be used to modify a genetic  Human, 

   the primary use for such machines is to create perfect spies. The 

   process  of producing a genetic H'Rel or a genetic Korli  from  a 

   genetic  Human  is  NOT, however, a reversible  process  (or,  at 

   least, not until the N'Aberdeeners figure out how to modify other 

   races than Humans).

   

   Type III machines mass 40 metric tons, will accomodate any  Human 

   up  to size 80.  A Grade 60 computer is needed to run a Type  III 

   formchange machine, as well as a power source capable of generat-

   ing  0.001  E/hr.  Type III Maintainer units mass  40  kilograms, 

   have in-built computers capable of operating them safely, and can 

   be "hooked up" to a Human subject in 1 hour (requires a  success-

   ful Human medical skill roll).  A standard portable generator  is 

   required  to operate a Type III Maintainer unit.  Type III  form-

   change  machines are currently all in Imperial Government  hands, 

   but the governmental cost of these machines is 5 billion Imperial 

   Marks  for a Type III Formchange machine, and the Type III  Main-

   tainers  cost  the  government 50 million  Imperial  Marks  each.  

   Limits  for Type III machine  Modifications permitted to  charac-

   teristics (together with times required to force the changes  and 

   time required to maintain the changes) are as follows:

   

        Char   Max Delta    To Change      Required Maintenance

        ====   =========    ===========    ====================

        STR       18        1 day/point    4 hours/week/point

        CON       15        2 days/point   6 hours/week/point

        END       40        4 hours/point  2 hours/week/point

        DEX       20        3 days/point   12 hours/week/point

        LEN       120       3 days/point   Not Applicable

        BLD       30        5 days/point   Not Applicable

        Cosmetic change     1 hour         Not Applicable

        Body converstion    5 days/point   Not Applicable

        to Non-Human        of SIZE        (NOT REVERSIBLE!)