Newsgroups: rec.games.frp.misc From: [n--sa--o] at [wiliki.eng.hawaii.edu] (Neil Asato) Subject: BTRC: Creature File 1 Date: Mon, 5 Apr 1993 20:50:58 GMT Creatures for Use in Campaigns (part 1) copyright 1993 by Neil Asato Note: All creatures here are taken from creatures in another game from BTRC. They can be dropped into the campaign to make a diversion for the main plot or as a part of the main plot in a campaign. Killer Rabbits height/length: 0.5 m weight: 4 kg habitat:* max. velocity: 10 m/s (running/hopping) BP: 7 armor value: 2 speed: 9 strength: 8 dexterity: 10 intelligence: 2 constitution: 30 willpower: 20 bravado: 12 appearance: 14 perception: 15 stamina: 20 power: 2 size var.: *0.5 to *1.5 food value: 1 armor value: thin leather, 1 location special attack: bite, DV 30 I claws, DV 15I skills: BRWL: 15 They appear to cute, fuzzy nunnies with razor sharp claws and teeth. They are omnivorous, and they will usually eat anything (even plastics and rocks). They reproduce at an incredible rate (4 every 2 months usually) and mature in 6 months. Their bodies neutralizes toxins and diseases and uses them as food (an unusual Instinctual Magic aura). The rumor that they are artificial beings is lent further credence that they are able to extract materials like nitrogen and carbon from the atmosphere , and their white fur is used to capture solar energy for conversion to chemical energy at the base of the hair). The rumor is that they were designed to do a crash terraforming of planets inhospitable to some life form with requirements similar to humans and later the creators would kill off the killer rabbits for use as fertilizer or food (its doubtful they could be used as pets). Despite their dangers, they are sought out for their highly rated fur and meat. Since they tend to kill off everything around them, most worlds ban them, though they are used by some torturers and terrorists for their killing ability. They are untrainable and are normally solitary outside of mating. Unlike normal rabbits, the young fend for themselves shortly after birth. The worlds that they are found in (which are among those classified as "Monster Worlds") tend to be dominated by grasslands (grasses tend to be the only things that can keep up with the constant eating by these creatures). Sonic Puppies height/length: 0.5 m weight: 4 kg habitat: T/*/N max. velocity: 10 m/s (running) BP: 7 armor value: 2 speed: 9 strength: 8 dexterity: 10 intelligence: 9A constitution: 12 willpower: 14 bravado: 12 appearance: 12 perception: 15 stamina: 20 power: 2 size var.: *0.5 to *1.5 food value: 1 armor value: thin leather, 1 location special attack: bite, DV 2I skills: BRWL: 15 Sonic blast spell: Instinct; done by whining; uses 1 Power; always gets base effect of 20, 2 hex area of effect; can add base effect with other cooperating sonic puppies; modified effect is lethal damage. They appear to be unusually shaped (sharp angles), sweet, little puppies (almost artificial in appearance). They are from a significantly different reality. They can be trained as guard dogs, and to use their their sonic attack on demand. Hellkittens height/length: 0.5 m weight: 4 kg habitat: T/*/D max. velocity: 12 m/s (running/hopping) BP: 7 armor value: 2 speed: 10 strength: 8 dexterity: 12 intelligence: 10A constitution: 14 willpower: 14 bravado: 12 appearance: 6 perception: 10 stamina: 10 power: 4 size var.: *0.5 to *1.5 food value: 0 armor value: thin leather, 1 location (not affected by heat or flames) special attack: claws, DV 20I skills: BRWL: 20 Heat spell: constant use; uses Aptitude Power; range: touch (around entire body); always condidered as making the concentration roll by 20; modified effect is lethal damage. They appear to be fire elemental-like versions of kittens (red- hot). They are immune to flame and heat attacks. They are untrainable, and generally attack anything that is flammable or edible. Giant Amoeboids height/length: 4 m weight: 1000 kg habitat: T/P/W max. velocity: 8 m/s BP: 105 armor value: 0 speed: 12 strength: 16 dexterity: 8 intelligence: 2 constitution: 40 willpower: 12 bravado: 16 appearance: 2 perception: 10 stamina: 10 power: 27 size var.: *0.5 to *1.5 food value: 0 armor value: 0 special attack: dissolving attack (treat as flame attack)(actually enzyme-based), DV 10 I skills: BRWL: 30 It appears to be a mobile amorphous mass of slime. It is constantly looking for more organic material to eat (it can dissolve metals, but not ceramics, to get to food materials). Due to the diffuse nature of its biology, damage is never multiplied due to location hit. They go after easily obtained food first. They are primarily used in sewage treatment plants (they do not keep growing larger after reaching "adulthood") to stabilize the materials and produce methane without any "latent" (a pollutant that would otherwise occur). They are immune to, and can stabilize, nearly all toxic materials. Battle Beasts height/length: 2 m weight: 150 kg habitat:* max. velocity: 12 m/s (running) BP: 41 armor value: 10 speed: 14 strength: 16 dexterity: 12 intelligence: 10 constitution: 20 willpower: 15 bravado: 18 appearance: 5 perception: 20 stamina: 18 power: 11 size var.: *0.5 to *1.5 food value: 8 armor value: thick leather, 10 special attack: bite, DV 30 I claws, DV 40 I (1 m reach) tail, 20 I (1 m reach) skills: BRWL: 20 STLH: 20 They have a vaguely reptilian humanoid appearance, with long clawed arms, inch long teeth, and a spear-like tipped tail. They usually have night vision and other extra abilities. They are synthetic creatures and lack a reproductive system as a safety measure. The beings are relatively easy to make and takes 3 months to grow to "adulthood" in a biological formation "vat". The skills and loyalty are programmed in during manufacturing. They usually display vicious cunning when dealing with opponents. War Beasts height/length: 10 to 200 m weight: 9 Mg to 100 Gg habitat:* max. velocity: 8 to 14 m/s BP: 313 to 33,000 armor value: 30 to 10,000 speed: 16 to 40 (MS: 10 to 100) strength: 25 to 10,000 dexterity: 8 to 15 intelligence: 10 to 100 constitution: 20 to 40 willpower: 20 to 100 bravado: 21 to 40 appearance: 4 to 6 perception: 20 to 100 (usually with 10x magnification) stamina: 20 to 100 power: 79 to 11,000 size var.: not applicable food value: not applicable/ lots armor value: lots of leather and bone special attack (optional): claws, DV 30 III to DV 1000 III tail, DV 10 I to DV 1000 IV breath, DV 20 I flame (RC 2/2; fills 10 hexes) to DV 16,194 I (RC 8/8; 1.0 m diameter beam) broad-energy based beam (can be adjustable; example: DV 1000 I, 262 m dia. at end; DV 500 I, 1049 m dia. at end of cone) skills (optional): BRWL: 20 to 30 CONC: 30 to 80 All: 40 (even magery) The appearance varies considerably from individual to individual. They are normally synthetic biological beings (5+ years to make). The upper ranged beings usually have a number of special features. They can have psionics/magic. There bodies are extremely efficient, getting a lot of materials from the atmosphere and often obtain energy from nuclear fuels (fission or fusion). They normally serve strategic purposes of their creators. They are immortal and can regenerate limbs at a rate it would take to recover lethal impairment. Power is recovered at a rate of 100/day. They are usually given all the skills and high intelligence to serve as a strategic advisor. Their minds are normally programmed for loyalty during manufacturing. They are often given senses that allow them to percieve events 100 km away and many types of energies. There are a worlds where beings similar to the most powerful war beasts have evolved naturally. In these worlds, the use of Power was developed early in evolution (more mass means more Power) and the development of the ability to have fusion metabolisms (Conversion powers) were encouraged to allow even larger structures (Instinctual Magic is used to counter negative effects of the larger mass). These worlds may have giant humanoids, dragons (normal), magical whales (larger, too), giant plants, and dinosaur-like beings. Most of the magic items on these worlds would be made from wood, leather, and bone. Since these beings have such an innate use of Power, they usually find it easy to learn magic (base cost of 25 SP), have a greater "base area" (usually 1 hex), and have their Power bound up in their life processes (no afterlife). On other worlds, they are sometimes regarded as deities.