By Denis Ricard, 1994

Send comments, additions or suggestions to [r--ca--d] at [cam.org]

This is version 1.0 of this list.

The following is a comprehensive price list for use in any medieval role-playing game. It comes from many sources but the basis is from the Harnmater rules.  Other sources include the Dungeon Master Guide, some Dragon magazines, the Complete Bard's Handbook, The Arcanum and the Complete Alchemist from Bards Games and probably some I don't remember anymore.  Some of the prices in this list come from my good friend (and very experienced DM) Alain Fafard. I use this price list in my highly modified AD&D game setting.
The list is organized by occupations rather than by items.  This makes it easier for the GM to determine what is available at a particular location in a town.  It also prevents items to be overlooked because they are listed under a different name. The prices given are base prices: that is they assume normal availability combined with reasonable transportation cost.  Prices also assume local tolerance.  Black market items will add 100-1000% to the stated price (poison is an obvious example in most kingdom).

The basic coin in this system is the silver penny which weigths 1 dram and which is abbreviated 1d (for its weight). This coin is divided in four quarters called farthings. 

	1d	=	1 silver penny
	1d	=	4 farthings (4f)

Coins contain about 75% of metal value, the difference being due to the cost of minting and the addition of 10% tin for strength. Altough not used in this pricelist, shillings are 12 pence (12d) and pounds are 20 shillings (240d).  Most of these prices are based on 13th century medieval Britain (those from the Harnmaster rules anyway). They reflect relative availability of base materials in that period.
Weight when given are presented between item name and price and are given in pounds. ('T' means trace item: these don't add weight unless a very large quantity is carried). If you find it difficult to figure where an item is sold consult the index at the end of this list. The table of content follows and should be sufficient most of the time.
Some professions have been regrouped under a common name: Metalsmith for instance include coppersmiths, tinkers and blacksmiths (but not silversmiths and goldsmiths which are under Jeweller). Other examples are Weaponcrafter which includes armorers as well as weaponsmiths and Woodcrafter which includes cabinet makers and carpenters.


Table of content

Generalities	 
	Price rating	 
	Abreviations	 
	Mesures (units)	 
Animal trainer	 
Arcane Lore/Alchemist	 
	Spell components	 
	Elixirs	 
	Alchemical dusts	 
	Compounds	 
	Gases	 
	Poison/ingestive	 
	Poison/insinuative	 
	Poison/contact	 
	Poisonous gases	 
	Monster venom	 
	Antidote/ingestive	 
	Antidote/gas	 
	Antidote/insinuative	 
	Antidote/contact	 
	Potions & oils	 
Arcane Lore/Apothecary	 
	Herb prices	 
	Common herbs	 
	Rare herbs	 
	Herbal concoctions	 
	Spices	 
Arcane Lore/Chantry	 
	Spell components availability	 
	Modifiers	 
	Material spell components	 
	Magical items
		Alchemical	 
		Scrolls	 
		Armor	 
		Clothing	 
		Jewellry	 
		Miscellaneous	 
		Musical instruments	 
		Religious	 
		Ring	 
		Rod	 
		Staff	 
		Transportation	 
		Wand	 
		Weapon	 
Arcane Lore/Shek-Pvar	 
	Magic-user spells	 
Chandler [candles, lanterns, general store]	 
Charcoaler	 
Clothier	 
Courtesan	 
Embalmer	 
Farm/Market	 
	Livestock	 
	Meat	 
	Bakery	 
	Dairy	 
	Fisher	 
	Farm	 
	Imports	 
Fletcher/bowyer	 
Glassworker	 
Harper [musical instruments]	 
Herald	 
Hideworker	 
	Raw hides	 
Incomes	 
	Guilded professions	 
	Unguilded professions	 
Innkeeper [tavern]	 
	Food & drinks	 
	Special menu	 
	Wineskin refills	 
	Services	 
	Accomodations	 
	Generic inn	 
	Brewery	 
Jeweller [silver/goldsmith, gems]	 
Lexigrapher [ink, paper, maps]	 
Lia-Kavair [Thieves' guild]	 
	Thieves' tools	 
	Guild dues	 
Litigant	 
Locksmith	 
Mason	 
	Buildings and lot prices	 
Mercantyler	 
	Foreign exchange rates	 
	Caravan rates	 
	Standard tolls	 
Metalsmith	 
Miller [bakery]	 
Miner	 
Ostler 	 
	Animals	 
	Services	 
	Accessories	 
Perfumer	 
Physician	 
Pilot	 
Potter	 
Salter [iron rations]	 
Shipwright	 
Slaver	 
Temple	 
Tentmaker	 
Thatcher	 
Thespian	 
Timberwright	 
Tutoring [level advancement costs]	 
Weaponcrafter	 
	Weapons	 
	Armor	 
	Armor sizes and modifiers	 
	Barding	 
Whaler	 
Woodcrafter	 
Index by item's name	 

GENERALities

Price rating
Low	80-90%
Average	90-110%
High	110-130%
High+	130-150%

Abreviations
bl	bushel
cf	cubic foot
ct	carat
d	penny
dr	dram
ds	dose
dy	day
dz	dozen
ea	each
ev	evening
f	farthing
fa	fathom
ft	foot
gl	gallon
gs	glass
hw	hundredweight
lb	pound
oz	once
pc	piece
pr	pair
ps	person
pt	pint
qt	quart
sf	square foot
sy	square yard
wk	week
yd	yard

Measures:
Linear
12 inches	1 foot
3 feet	1 yard (verge)
4400 yards	1 league (lieue)
2 yards	1 fathom (brasse)
1 league	2.5 miles
1 league	4 kilometers
Area
4900 sy	1 acre
30 acres	1 yardland
120 acres	1 hide
1 acre	210' x 210'
Weight
142 carats	1 once
16 drams	1 once
16 oz	1 pound
100 lb	1 hundredweight
2000 lb	1 ton
Liquid Volume
1 pint	500 ml
1 pint	16 fl. oz
2 pints	1 quart
4 quarts	1 gallon
50 gallons	1 hogshead (barrique)
100 gl	1 pipe
200 gl	1 tun (tonneau)
Dry Volume
1 peck (picotin)	equivalent — 2 quarts
4 pecks	1 bushel
8 bushels (boisseau)	1 quarter
4 quarters	1 tun (tonneau)
Time
60 minutes	1 hour
24 hr	1 day
6 days	1 week
5 weeks	1 month
30 days	1 month
12 months	1 year
4 hours	1 watch
30 days	1 moon
15 days	1 half moon

ANIMAL TRAINER

Bear/trained	300d+
Dog/sled	30d
Dog/trained/guard	35d
Dog/trained/hunting	24d
Falcon/trained	100d+

Arcane Lore/ Alchemist

Analyze mixture	5d/lv or 10% of value
Miscibility analisis	10% of total value

Bottle/1 pt	2.0	7d
Test kit/10 mixtures 	11.0	500d
Test kit/refill/10 mixtures	1.0	250d
Vial/4 fl oz	0.5	2d
Spell components
Acid/ strong U	10d/fl oz
Alcohol/grain C	10d/qt
Alkaline salts S	50d/oz
Alum U	16d/oz
Animal hoof/powdered U	10d/oz
Bitumen U	50d/oz
Blood/black dragon VR	5000d/oz
Blood/human R	1000d/oz
Blood/mammal U	10d/oz
Bone/powder or shard C	100d/oz
Bone/undead R	500d/ea
Bromine salts S	10d/oz
Castor beans R	100d/oz
Caterpillar cocoon U	5f/ea
Corn extract C	2d/lb
Demon Ichor/type I VR	5000d/oz
Demon Ichor/type II VR	7500d/oz
Demon Ichor/type III VR	10000d/oz
Dirt/graveyard C	100d/oz
Eye/eagle R	200d/ea
Eye/hawk S	150d/ea
Eye/roc VR	5000d/ea
Eyelash/basilisk VR	1000d/ea
Eyelash/ki-rin VR	1000d/ea
Eyelash/ogre mage VR	1000d/ea
Elixir of castor bean and plum R	500d/oz
Flesh/human R	500d/bit
Gum arabic U	20d/oz
Herring scales/powdered U	20d/oz
Ink/special S	1000-5000d/oz
Inks/special R	6000-10000d/oz
Iron pyrite (fool's gold) U	50d/lb
Licorice root/shaving S	15d/oz
Lime/powdered or crushed U	10d/lb
Mercury-nitric crystals R	250d/oz
Mercury S	500d/oz
Mushroom spores R	500d/oz
Mushroom, saffron & fat/oint. VR	5000d/oz
Oil, poppy dust & pink orchid/o. R	1500d/oz
Phophorus U	50d/oz
Pine tar C	5d/pt
Resin/camphor tree U	50d/oz
Sinew from strong animal U	10d/ea
Slug digestive juice/giant R	500d/flask
Sanke tongue S	120d/ea
Snake scales S	60d/oz
Snake skin S	100d/ea
Spectre/essence VR	7500d/oz
Spider web E	10d/ea
Squid secretion R	500d/flask
Sulphur U	10d/oz
Talc U	10d/oz
Treacle C	5d/qt
Umber hulk blood VR	7500d/flask
Vampire dust VR	10000d/oz
Vermillion U	100d/oz

Elixirs (all  elexirs weight 1.0)
Amnesia	200d/ds
Aphrodisiac	250d/ds
Aphrodisiac antidote	215d/ds
Augury	280d/ds
Charisma	210d/ds
Climbing	300d/ds
Cold resistance	300d/ds
Cure blindness	280d/ds
Cure disease type A	255d/ds
Cure disease type B	270d/ds
Cure disease type C	280d/ds
Cure insanity	285d/ds
Cure paralysis	300d/ds
Detect illusions	255d/ds
Diminution	280d/ds
Dreams	280d/ds
ESP	300d/ds
Fire resistance	300d/ds
Flying	275d/ds
Friendship	235d/ds
Growth	300d/ds
Heroism	455d/ds
Invisibility	285d/ds
Lock-picking	215d/ds
Luck	215d/ds
Magic resistance	225d/ds
Minor healing	285d/ds
Necromancy resistance	225d/ds
Premonition	260d/ds
Protection from evil	245d/ds
Protection from lightning	225d/ds
Protection from lycanthropes	215d/ds
Protection from spirits	295d/ds
Protection from sprites	220d/ds
Protection from vampires	285d/ds
Strength	260d/ds
Truth	210d/ds
Witchcraft resistance	270d/ds

Toxic powders  (all weight 0.4)
Incendiary powder	220d/ds
Powder of contrariness	260d/ds
Powder of hallucination	350d/ds
Powder of madness	650d/ds
Powder of nausea	230d/ds
Powder of paralysis	240d/ds
Powder of temporary blindness	220d/ds
Powder of vertigo	215d/ds
Smoking powder	150d/ds
Sneezing powder	235d/ds

Alchemical dusts (all weight 0.4)
Amnesia	785d/ds
Appearance	550d/ds
Blindness	680d/ds
Confusion	750d/ds
Contrariness	800d/ds
Control	1000d/ds
Desire	605d/ds
Detect illusion	655d/ds
Disappearance	775d/ds
Half-weight	535d/ds
Hallucination	750d/ds
Instant ice	590d/ds
Madness	1000d/ds
Magic detection	530d/ds
Nausea	660d/ds
Non-detection	1500d/ds
Panic	800d/ds
Paralysis	710d/ds
Passive action	540d/ds
Rage	740d/ds
Sleep	580d/ds
Trail-erasure	530d/ds
Vertigo	600d/ds
Water evaporation	580d/ds

Compounds (all weight 0.4)
Alchemist's glue	160d/fl oz
Fragrance of aphrodisia	255d/fl oz
Invisible ink	160d/ds
Oil of slipperiness	200d/fl oz
Salve of sharpening	380d/oz

Gases (all weight 2.0)
Amnesia	1180d/ds
Blindness	1020d/ds
Confusion	1130d/ds
Contrariness	1200d/ds
Control	1500d/ds
Desire	910d/ds
Hallucination	1130d/ds
Madness	1500d/ds
Nausea	1000d/ds
Panic	1200d/ds
Paralysis	1070d/ds
Passive action	890d/ds
Rage	1200d/ds
Sleep	880d/ds
Vertigo	900d/ds

Poison/Ingestive 
AAA/1/2/3	5d/10d/25d
AA/1/2/3	10d/25d/50d
A/1/2/3	10d/25d/50d
B/1/2/3	50d/100d/250d
C/1/2/3	100d/250d/500d
D/1/2/3	500d/1000d/2500d
E/1/2/3	1000d/2500d/5000d
S/1/2/3	100d/250d/500d
R/1/2/3	500d/1000d/2500d

Poison/Insinuative 
AAA/1/2/3	10d/25d/50d
AA/1/2/3	25d/50d/100d
A/1/2/3	25d/50d/100d
B/1/2/3	100d/250d/500d
C/1/2/3	250d/500d/1000d
D/1/2/3	1000d/2500d/5000d
E/1/2/3	2500d/5000d/7500d
F/1/2/3	2500d/2000d/7500d
G/1/2/3	5000d/7500d/10000d
S/1/2/3	250d/500d/1000d

Poison/Contact 
A/1/2/3	25d/50d/100d
B/1/2/3	100d/250d/500d
C/1/2/3	250d/500d/1000d
D/1/2/3	1000d/2500d/5000d

Poisonous Gases 
A/1/2/3	100d/250d/500d
B/1/2/3	250d/500d/1000d
C/1/2/3	1000d/2500d/5000d
D/1/2/3	5000d/7500d/10000d
E/1/2/3	5000d/7500d/10000d
S/1/2/3	1000d/2500d/5000d

Monster Venom 
Ant, gt	250d
Centipede, gt	1000d
Coualtl	6000d
Eel, weed	3000d
Frog, poisonous	1000d
Imp	5000d
Masher	6000d
Medusa	4000d
Naga, guardian	5000d
Pseudo-dragon	5000d
Purple Worm	5000d
Ray, pungi	5000d
Scorpion, gt	10000d
Snake, amphis.	7000d
Snake, poisonous	7000d
Snake, spitting	4000d
Spider, gt	5000d
Spider, huge	3000d
Spider, large	2000d
Spider, phase	10000d
Spider, gt water	4000d
Toad, poisonous	5000d
Wasp, gt	6000d
Wyvern	5000d

Antidote/Anti-Ingestive
AAA	5d
AA	10d
A	10d
B	50d
C	100d
D	500d
E	1000d
S	100d
R	500d

Antidote/Anti-Gas
A	50d
B	100d
C	500d
D	2500d
E	2500d
S	500d

Antidote/Anti-Insinuative
AAA	10d
AA	25d
A	25d
B	100d
C	250d
D	1000d
E	2500d
F	2500d
S	250d

Antidote/Anti-Contact
A	25d
B	100d
C	250d
D	1000d

Potions & Oils (all weight 2.5)
Animal Control/avian	2500d
Animal Control/fish	2500d
Animal Control/mammal/marsupial	2500d
Animal Control/mam./mars./avian	2500d
Animal Control/reptile/amphib.	2500d
Animal Control/reptile/amphib./fish	2500d
Clairaudiance	2500d
Clairvoyance	3000d
Climbing	3000d
Delusion	—
Diminution	3000d
Dragon Control/black	5000d
Dragon Control/blue	5000d
Dragon Control/brass	7500d
Dragon Control/bronze	7500d
Dragon Control/copper	7500d
Dragon Control/gold	9000d
Dragon Control/green	5000d
Dragon Control/red	6000d
Dragon Control/silver	8000d
Dragon Control/white	5000d
Elixir Of Health	3500d
Elixir Of Madness	—
Elixir Of Youth	5000d
ESP	5000d
Extra-Healing	4000d
Fire Breath	4000d
Fire Resistance	2500d
Flying	5000d
Gaseous Form	3000d
Giant Control/cloud	5000d
Giant Control/fire	4000d
Giant Control/frost	3000d
Giant Control/hill	3000d
Giant Control/stone	2000d
Giant Control/storm	6000d
Giant Strength/cloud	5500d
Giant Strength/fire	5000d
Giant Strength/frost	4000d
Giant Strength/hill	2000d
Giant Strength/stone	3000d
Giant Strength/storm	5500d
Growth	500d
Healing	900d
Heroism (warrior)	3000d
Human Control	5000d
Invisibility	2500d
Invulnerability (warrior)	3500d
Levitation	2500d
Longevity	5000d
Oil/Acid Resistance	5000d
Oil/Disenchantment	7500d
Oil/Elem. Invulnerability	7500d
Oil/Etherealness	6000d
Oil/Fiery Burning	5000d
Oil/Fumbling	—
Oil/Impact	7500d
Oil/Slipperiness	4000d
Oil/Timelessness	5000d
Philter Of Glibness	5000d
Philter Of Love	2000d
Philter Of Persuasiveness	4000d
Philter Of Stammering	—
Plant Control	2500d
Poison	See Seperate Tables
Polymorph Self	2000d
Rainbow Hues	2000d
Speed	2000d
Super-Heroism (warrior)	4500d
Sweet Water	2000d
Treasure Finding	6000d
Undead Control	7000d
Ventriloquism	2000d
Vitality	3000d
Water Breathing	4000d

Arcane Lore/ Apothecary

General
Sponges	45d/ea
Sugar	60d/lb
Tea	35d/oz

Herb price
Very common	3d/oz
Common	6d/oz
Uncommon	12d/oz
Rare	60d/oz
Very rare	120d/oz

Common herbs
Absinthe	60d/oz
Agrimony	3d/oz
Amaranth	5d/oz
Amaryllis stalks R	2d/stalk
Anemone	3d/oz
Angelica	3d/oz
Ash	5d/oz
Asparagus	1d/oz
Basil	2d/oz
Belladona	1d/oz
Betony	5d/oz
Bindwood	1d/oz
Bryony	5d/oz
Caraway	2d/oz
Carrot/dried & powdered	1f/oz
Celandine	4d/oz
Chicory	1d/oz
Cinquefoil	5d/oz
Coriander	4d/oz
Cyclamen	5d/oz
Daffodil	3d/oz
Dill	2d/oz
Elder	5d/oz
Euphorbia	7d/oz
Fennel	5d/oz
Fern	5d/oz
Garlic	1d/oz
Hellebore	2d/oz
Hemlock	5d/oz
Henbane	6d/oz
Jasmin	60d/oz
Laurel	2d/oz
Licorice	15d/oz
Liverwort	5d/oz
Lotus	2d/oz
Mandrake	15d/oz
Mistletoe	1d/oz
Mistletoe/greater	170d/oz
Monkshood	5d/oz
Mugwort	10d/oz
Myrtle	4d/oz
Nettle	1d/oz
Nightshade	5d/oz
Peony	2d/oz
Purslane	5d/oz
Rowan	7d/oz
Rhubarb	5d/oz
Saffron	10d/oz
Sage	3d/oz
Sunflower	2d/oz
Thyme	4d/oz
Vervain	6d/oz
Wolfshane	7d/oz
Yellow Melilot	7d/oz

Rare herbs
Black Lotus	500d/oz
Black Mushroom	150d/oz
Cleric`s Cowl	120d/oz
Contrary Vine	150d/oz
Deadman	300d/oz
Fire Lilly	175d/oz
Kargele	60d/oz
K`Tallah Plant	500d/oz
Opiates	100d+/oz
Prophet Tree	125d/oz
Shrinking Violet	120d/oz
Skullcap	150d/oz
Snow Lilly	175d/oz
Spider Plant	125d/oz
Sprite Bane	120d/oz

Herbal concoctions (all weight 0.8)
Alanal/hallucinogen	6d/ds
Arva/strength	120d/ds
Belladona	60d/oz
Berilik/anesthetic	30d/ds
Doshenkana/poison	15d/ds
Elprequir/aphrodisiac	12d/ds
Fanosel/narcotic	30d/ds
Fletharane/hallucinogen	20d/ds
Gaethipa/poison	60d/ds
Habsulara/Intelligence	6d/ds
Hreyochor/fertility	30d/ds
Joldraiven/equine stimulant	150d/ds
Kargele/healing	150d/ds
Lavarictia/soporific	30d/ds
Leortevald/poison	8d/ds
Metysso/invisible ink	40d/ds
Olrui/stimulant	26d/ds
Perigwar/aphrodisiac	30d/ds
Quessel/antibiotic	30d/ds
Rasakile/contraceptive	6d/ds
Stiltrassa/emetic	60d/ds
Tasparth/ordeal drug	3d/ds
Teranya/eye cure	30d/ds
Tirageyth/narcotic	15d/ds
Wylorafina/poison	30d/ds
Yulpris/universal antidote	600d/ds

Spices
Alum	16d/oz
Camphor (camphre)	50d/oz
Cinnamon	40d/oz
Ginger	30d/oz
Ginseng	170d/oz
Lashu powder	180d/oz
Nutmeg (muscade)	50d/oz
Pepper	36d/oz

Arcane Lore/ Chantry

Chance of having a spell component
Base chance	100%
Each spell level over 2nd	-10%
Each level of chantry (1 to 5)	+10%
Spell from another convocation	-30%
Level of rarity	see table
Size of town	see table

Level of rarity
Everyday	+30%
Common	0%
Unconnon	-10%
Scarce	-20%
Rare	-40%
Very Rare	-60%

Size of city/town
Major city (20 000+)	+30%
Large city (10k-20k)	+20%
Medium city (5k-10k)	+10%
Large town (3k-5k)	0%
Medium town (2k-3k)	-10%
Small town (1000-1999)	-20%
Village (500-999)	-30%
Hamlet (100-499)	-40%
Crossroads (less than 100)	-50%

Material Spell Components 
Adder  stomach S	50d/ea
Bat fur S	100d/oz
Bat guano S	100d/oz
Bat hair S	100d/oz
Blood/black dragon VR	5000d/oz
Blood/human R	1000d/oz
Blood/mammal U	10d/oz
Bone/powder or shard C	100d/oz
Bone/undead R	500d/ea
Bones/dragon, set R	5000d/set
Cricket/live	1d/ea
Demon Ichor/type I VR	5000d/oz
Demon Ichor/type II VR	7500d/oz
Demon Ichor/type III VR	10000d/oz
Dirt/graveyard C	100d/oz
Eye/eagle R	200d/ea
Eye/hawk S	150d/ea
Eye/roc VR	5000d/ea
Eyelash/basilisk VR	1000d/ea
Eyelash/ki-rin VR	1000d/ea
Eyelash/ogre mage VR	1000d/ea
Feather/white owl C	12d/ea
Feather/exotique S	100-200d
Firefly/live U	4d/ea
Firefly/tail U	2d/ea
Flesh/human R	500d/bit
Grasshopper/hind legs U	2d/ea
Iron pyrite U	50d/lb
Lodestone R	250d/ea
Sanke tongue S	120d/ea
Snake scales S	60d/oz
Snake skin S	100d/ea
Spectre/essence VR	7500d/oz
Spider web E	10d/ea
Spider/live U	10d/ea
Vampire dust VR	10000d/oz

Magical items
Alchemical
Alchemy jug	25000d
Beaker of plentiful potions	50000d
Bowl command. water elementals	250000d
Brazier command. fire elementals	250000d
Censer controlling air elementals	250000d
Crucible of melting	40000d
Decanter of endless water	30000d
Dust of appaerance	4000d
Dust of disappearance	8000d
Dust of dryness	8000d
Dust of forgetfulness	4000d
Eversmoking bottle	25000d
Eyes of charming	240000d
Eyes of minute seeing	125000d
Eyes of the eagle	180000d
Hourglass of fire and ice	125000d
Iron flask	10000d
Jar of preserving	50000d
Keotung's ointment	6000d
Lens of detection	15000d
Lens of speed reading	30000d
Lens of ultravision	50000d
Murlynd's spoon	40000d
Oil/aroma of dreams	5000d
Oil/curdled death	9000d
Oil/Murdock's insect ward	4000d
Powder of coagulation	5000d
Powder of magic detection	8000d
Powder of the black veil	8000d
Powder of the hero's heart	7500d
Quaal's feather token	50000d
Rust dust	5000d
Spoon of stirring	50000d
Time bomb	15000d
Ultimate solution	70000d
Zazyg's flowing flagon	35000d
Zwann's watering can	35000d

Scrolls
Prot. from acid	7500d
Prot. from all shapechanger	3000d
Prot. from cold	6000d
Prot. from demons	7500d
Prot. from devils	7500d
Prot. from dragons breath weapons	6000d
Prot. from electricity	4500d
Prot. from elementals/air	4500d
Prot. from elementals/earth	4000d
Prot. from elementals/fire	4000d
Prot. from elementals/water	4000d
Prot. from fire	6000d
Prot. from gas	6000d
Prot. from illusions	4500d
Prot. from lycanthropes/werebears	3000d
Prot. from lycanthropes/wereboars	3000d
Prot. from lycanthropes/wererats	3000d
Prot. from lycanthropes/weretigers	3000d
Prot. from lycanthropes/werewolves	3000d
Prot. from magic	4500d
Prot. fr. non-dragons breath weap.	6000d
Prot. from paralysation	4500d
Prot. from petrification	6000d
Prot. from plants	3000d
Prot. from poison	3000d
Prot. from possession	6000d
Prot. from traps/any	6000d
Prot. from traps/magical	5000d
Prot. from traps/mechanical	5000d
Prot. from undead/wights	4500d
Prot. from undead/ghasts	4000d
Prot. from undead/ghosts	4500d
Prot. from undead/ghouls	4500d
Prot. from undead/shadows	4500d
Prot. from undead/skeletons	3000d
Prot. from undead/spectres	4500d
Prot. from undead/vampires	4500d
Prot. from undead/wraiths	4500d
Prot. from undead/zombies	3000d
Prot. from water	4500d
Prot. from weapons/magical, blunt	3000d
Prot. from weapons/magical, edged	3000d
Prot. from weapons/magical, missiles	3000d
Prot. from weap./non-magical, blunt	3000d
Prot. fr. weap./non-magical, edged	3000d
Prot. fr. weap./non-magical, missiles	3000d

Armor
Bronze plate +1	30000d
Bronze plate +2	75000d
Bronze plate +3	100000d
Buckler +1	15000d
Buckler +2	35000d
Buckler +3	100000d
Mail +1	35000d
Mail +2	75000d
Mail +3	125000d
Dragonhelm	250000d
Elfin mail +1	75000d
Elfin mail +2	125000d
Elfin mail +3	200000d
Goblin shield	75000d
Helm of compreh. languages	125000d
Helm of telepathy	350000d
Helm of teleportation	300000d
Helm of underwater action	100000d
Leather +1	20000d
Leather +2	75000d
Leather +3	125000d
Plate +1	50000d
Plate +2	105000d
Plate +3	155000d
Plate +4	205000d
Ring +1	25000d
Ring +2	60000d
Ring +3	90000d
Scale +1	30000d
Scale +2	67500d
Scale +3	125000d
Shield +1	30000d
Shield +2	50000d
Shield +1, +4 vs missiles	40000d
Shield +3	80000d
Kurbul +1	25000d
Kurbul +2	65000d
Kurbul +3	100000d

Clothing
Boots of elvenkind	135000d
Boots of levitation	160000d
Boots of speed	200000d
Boots of striding and springing	200000d
Boots of the north	75000d
Boots of varied tracks	75000d
Boots/winged	200000d
Cloak of arachnidia	250000d
Cloak of displacement	175000d
Cloak of elvenkind	60000d
Cloak of manta ray	125000d
Cloak of protection +1	100000d
Cloak of protection +2	200000d
Cloak of protection +3	300000d
Cloak of the bat	150000d
Cloak of the bear	175000d
Cloak of the cheetah	150000d
Cloak of the tiger	125000d
Cloak of the wolf	150000d
Cyclocone	150000d
Fur of warmth	250000d
Gauntlets of dexterity	100000d
Gauntlets of ogre power	100000d
Girdle of dwarvenkind	200000d
Girdle of giant strength	250000d
Girdle of many pouches	100000d
Gloves of freedom	175000d
Gloves of missile snaring	100000d
Gloves of thievery	50000d
Hat of difference	80000d
Hat of disguise	75000d
Healing cap	225000d
Mantle of Celestian	150000d
Robe of blending	350000d
Robe of eyes	500000d
Robe of repetition	300000d
Robe of scintillating colors	250000d
Robe of stars	120000d
Robe of useful items	150000d
Robe of Veluna	100000d
School cap	125000d
Shoe of Fharlanghn	200000d
Slippers of spider climbing	100000d
Turban of Tusmit/black	20000d
Turban of Tusmit/brown	20000d
Turban of Tusmit/grey	30000d
Turban of Tusmit/red	25000d
Turban of Tusmit/white	30000d
Wings of flying	75000d

Jewellry
Amulet of extension	50000d
Amulet of far reaching	50000d
Amulet of leadership	150000d
Amulet of life protection	150000d
Amulet of magic resistance	150000d
Amulet of proof against detection	75000d
Amulet of the planes	200000d
Amulet of prot. from curses	50000d
Amulet of prot. from death magic	50000d
Amulet of prot. from diseases	50000d
Amulet of prot. from drowning	50000d
Amulet of prot. from drunkeness	50000d
Amulet of prot. fr. mag. influence	50000d
Amulet of prot. from possession	50000d
Amulet vs undead: lvl 5	50000d
Amulet vs undead: lvl 6	60000d
Amulet vs undead: lvl 7	70000d
Amulet vs undead: lvl 8	80000d
Amulet vs undead: lvl 9	90000d
Beads of force	10000d
Bracer of archery	100000d
Bracer of brachiation	100000d
Bracer of defense AC 2	240000d
Bracer of defense AC 3	210000d
Bracer of defense AC 4	180000d
Bracer of defense AC 5	150000d
Bracer of defense AC 6	120000d
Bracer of defense AC 7	90000d
Bracer of defense AC 8	60000d
Bracer of defense AC 9	30000d
Bracers of deflection	270000d
Brooch of shielding	100000d
Cube of frost resistance	140000d
Cubic gate	175000d
Figurine: ebony fly	50000d
Figurine: golden lions	50000d
Figurine: ivory goats	50000d
Figurine: marble elephants	100000d
Figurine: obsidian steed	70000d
Figurine: onyx dog	20000d
Figurine: serpentine owl	40000d
Gem of brightness	175000d
Gem of insight	300000d
Gem of scroll reading	170000d
Gem of seeing	250000d
Gem of shielding	500000d
Ioun stones	50000d
Medaillion of ESP/3"	100000d
Medaillion of ESP/3" with empathy	150000d
Medaillion of ESP/6"	200000d
Medaillion of ESP/9"	300000d
Medaillion of spell exchange	200000d
Necklace of adaptation	100000d
Necklace of alteration	50000d
Necklace of memory enhanc.	50000d
Pearl of power (1)	20000d
Pearl of power (2)	40000d
Pearl of power (2x1-6)	200000d
Pearl of power (3)	60000d
Pearl of power (4)	80000d
Pearl of power (5)	100000d
Pearl of power (6)	120000d
Pearl of power (7)	140000d
Pearl of power (8)	160000d
Pearl of power (9)	180000d
Pearl of Sirines	45000d
Pearl of wisdom	50000d
Periapt of health	100000d
Periapt of proof against poison	125000d
Periapt of wound closure	100000d
Phylactery of long years	250000d
Psionic reflection	100000d
Scarab of insanity	110000d
Scarab of protection	250000d
Scarab vs golem/all	125000d
Scarab vs golem/clay	35000d
Scarab vs golem/flesh	32000d
Scarab vs gol./flesh, clay & wood	60000d
Scarab vs golem/iron	50000d
Scarab vs golem/stone	40000d
Stone of controll. earth elementals	12500d
Stone of good luck	250000d
Talisman of memorization	50000d
Talisman of the sphere	100000d
Talisman of Zagy	100000d

Miscellaneous
Arrow of direction	150000d
Bag of beans	25000d
Bag of holding	150000d
Bag of tricks	50000d
Claw of magic stealing	200000d
Crystal ball	50000d
Crystal parrot	50000d
Daern's instant fortress	275000d
Deck of illusions	150000d
Egg of desire/black	50000d
Egg of desire/bone	100000d
Egg of desire/crystal	90000d
Egg of desire/golden	40000d
Egg of desire/scarlet	35000d
Egg of reason	25000d
Globe of serenity	25000d
Heward's handy haversack	300000d
Iron bands of Bilarro	50000d
Pick of earth parting	175000d
Portable hole	500000d
Pouch of accessibility	125000d
Prison of Zazyg	250000d
Rope of climbing	100000d
Rope of entanglement	120000d
Rug of welcome	450000d
Saw of mighty cutting	125000d
Sheet of smallness	125000d
Skie's locks & bolts	50000d
Spade of colossal excavation	65000d
Timeglass of the mage	50000d
Wind fan	25000d

Musical instrument
Anstruth harp	300000d
Canaith mandolin	200000d
Chime of interruption	200000d
Chime of opening	200000d
Cli lyre	250000d
Doss lute	150000d
Drums of panic	350000d
Fochlucan bandore	50000d
Harp of charming	150000d
Horn of collapsing	250000d
Horn of fog	40000d
Horn of goodness/evil	32500d
Horn of tritons	175000d
Horn of Valhalla/brass	150000d
Horn of Valhalla/bronze	300000d
Horn of Valhalla/iron	450000d
Horn of Valhalla/silver	150000d
Lyre of building	300000d
Mac-Fuirmidh cittern	100000d
Ollamh harp	350000d
Pipes of sounding	50000d
Pipes of the sewers	85000d

Religious
Candle of invocation	50000d
Candle of propitiousness	15000d
Chalice of the Shield Lands	250000d
Dicerion of light & darkness	250000d
Incense of meditation	750000d

Ring
Animal friendship	50000d
Blinking	50000d
Boccob	25000d
Chameleon power	50000d
Djinni summoning	100000d
Energy	60000d
Faerie	75000d
Feather falling	25000d
Fire resistance	40000d
Fortitude	50000d
Free action	25000d
Human influence	100000d
Invisibility	50000d
Jumping	50000d
Leadership	85000d
Mammal control	50000d
Mind shielding	50000d
Protection +1	100000d
Protection +2	150000d
Protection +3	250000d
Ram	75000d
Resistance	50000d
Shocking grasp	50000d
Shooting stars	100000d
Spell storing (2)	100000d
Spell storing (3)	150000d
Spell storing (4)	200000d
Spell storing (5)	250000d
Spell turning	175000d
Sustenance	35000d
Swimming	25000d
Telekinesis	150000d
Three wishes	250000d
Truth	50000d
Warmth	40000d
Water walking	25000d
X-Ray vision	125000d

Rod
Absorption	200000d
Alertness	300000d
Analysis	200000d
Animal control	200000d
Beguiling	200000d
Cancellation	175000d
Detection	200000d
Distortion	200000d
Divine protection	200000d
Evil revelations	200000d
Exorcism	200000d
Flailing	150000d
Identification	200000d
Lordly might	150000d
Melting	120000d
Passage	300000d
Perception	200000d
Plant control	200000d
Revelations	200000d
Rulership	200000d
Scepter of defense	40000d
Security	120000d
Smiting	150000d
Spell storing	200000d
Spirit realms	200000d
Splendor	200000d
Terror	120000d
Woodland location	200000d

Staff
Black magic	300000d
Catstaff	130000d
Command	125000d
Couatl	200000d
Curing	150000d
Divination	300000d
Divine magic	300000d
Elemental magic	300000d
Enchantment	300000d
Gnatmarsh	200000d
High magic	300000d
Low magic	300000d
Mysticism	300000d
Necromancy	300000d
Serpent	200000d
Skull-staff	200000d
Slinging	100000d
Sorcery	300000d
Spell storing	300000d
Staff-mace	100000d
Staff-spear +1	50000d
Staff-spear +2	75000d
Staff-spear +3	100000d
Striking	100000d
Swarming insects	250000d
Thunder & lightning	100000d
Withering	300000d
Woodlands +1	300000d
Woodlands +2	300000d
Woodlands +3	300000d
Zodiac	300000d

Transportation
Apparatus of Kwalish	250000d
Boat/folding	100000d
Broom of flying	100000d
Carpet of flying	250000d
Mouse cart	125000d
Portable canoe	100000d
Stone horse	120000d

Wand
Arcane power	200000d
Astral energy	200000d
Buckler	50000d
Conjuration	500000d
Defoliation	60000d
Divine light	200000d
Earth & stone/greater	150000d
Earth & stone/lesser	100000d
Earth control	200000d
Eloritch fire	200000d
Enemy detection	75000d
Fear	100000d
Fire	150000d
Fireballs	100000d
Flame extenguishing	100000d
Fog	200000d
Force	300000d
Frost	250000d
Gravitation	200000d
Ice storms	100000d
Illumination	100000d
Illusion	100000d
Lightning	150000d
Lightning bolts	100000d
Magic darts	200000d
Magic detection	50000d
Magic missiles	125000d
Magnetism	200000d
Metal & mineral detection	100000d
Metal command	100000d
Mystic power	200000d
Negation	125000d
Paralysation	150000d
Polymorphing	175000d
Power	200000d
Purification	200000d
Secret doors & traps location	100000d
Size alteration	100000d
Sonic disruption	200000d
Spell storing	200000d
Steam & vapor	150000d
Sustenance	200000d
Telekinesis	200000d
Thunderbolt	200000d
Trail erasure	200000d
Water control	200000d
Wind control	200000d
Wonder	50000d



Weapon
Arrow +1	1200d
Arrow +2	3000d
Arrow +3	4500d
Axe of hurling +1	150000d
Axe of hurling +2	300000d
Axe of hurling +3	450000d
Battle axe +1	25000d
Bolt +1	1200d
Bolt +2	3000d
Bolt +3	4500d
Bow +1	35000d
Bullet +1	1200d
Bullet +2	3000d
Bullet +3	4500d
Crossbow of accuracy	120000d
Crossbow of distance	75000d
Crossbow of speed	75000d
Dagger +1	5000d
Dagger +1/+2 vs small	7500d
Dagger +2	15000d
Dagger +2/longtooth	25000d
Dagger +2/+3 vs larger	20000d
Dagger +3	25000d
Dagger of throwing +1	25000d
Dagger of throwing +2	35000d
Dagger of throwing +3	35000d
Dagger of venom	30000d
Dart +1	5000d
Dart +2	12500d
Dart +3	30000d
Dart of homing	45000d
Dart of hornet's nest	75000d
Flail +1	40000d
Flail +2	90000d
Garotte +1 of Ekbir	45000d
Hammer +1	25000d
Hammer +2	60000d
Hammer +3	75000d
Hammer +3/dwarven thrower	150000d
Hand axe +1	17500d
Hand axe +2	37500d
Hand axe +2/throwing	45000d
Hand axe +3	70000d
Javelin +1	20000d
Javelin +2	50000d
Javelin +3	75000d
Javelin of lightning	30000d
Javelin of piercing	30000d
Knife +1	3500d
Knife +2	10000d
Knife/buckler +1	10000d
Knife/buckler +2	20000d
Knife/buckler +3	30000d
Mace +1	30000d
Mace +2	45000d
Mace +3	100000d
Mace of disruption	175000d
Mattock of the Titans	70000d
Maul of the Titans	120000d
Morning star +1	30000d
Morning star +2	70000d
Net of entrapment	75000d
Net of snaring	60000d
Quiver of Ehlonna	10000d
Scimitar of speed +1	90000d
Scimitar of speed +2	120000d
Scimitar of speed +3	150000d
Sling of seeking	70000d
Spear +1	30000d
Spear +2	65000d
Spear +3	150000d
Staff +1	15000d
Staff +2	30000d
Staff +3	45000d
Sword +1	20000d
Sword +1/+2 vs magic-using	30000d
Sword +1/+3 vs lycanthropes	35000d
Sword +1/flametongues	45000d
Sword +1/luck blade	50000d
Sword +2	40000d
Sword +2/dragon slayer	45000d
Sword +2/giant slayer	45000d
Sword +2/nine lives stealer	80000d
Sword +2/quickness	80000d
Sword +3	70000d
Sword +3/frost brand	80000d
Trident of fish command	40000d
Trident of submission	125000d
Trident of warning	100000d
Whip +3 of Zeif	50000d

Arcane Lore/ Shek-Pvar

Level 1
Armor	20d/lv
Charm person	1000d
Comprehend Languages 	50d
Detect Magic	1ood
Detect undead	100d
Enlarge	20d/lv
Erase 	500d
Identify 	1000d/item or function
Light	20d/lv
Mending	20d or half cost of item
Mount	200d/category
Nystul's Magical Aura	500d
Protection from evil	20d/lv
Read Magic 	200d
Wizard Mark	200d

Level 2
Continual Light	1000d
Deeppockets	300d
Detect Evil (items only)	100d
Detect invisibility	100d
ESP	500d
Fools' Gold	500d/lv
Invisibility	500d
Knock  (chests, etc.)	300d
Know Alignment	300d
Leomund's Trap	300d
Locate Object (only from home)	300d
Magic Mouth	300d
Misdirection	500d
Protection From Cantrips	40d/lv
Strength	100d/lv
Wizard lock	50d/lv

Level 3
Clairaudience	50d/lv
Clairevoyance	50d/lv
Detect scrying	100d
Dispel Magic	100d/lv
Explosive Runes	1000d
Feign Death	500d
Fly	100d/lv
Illusionary Script	100d/lv
Infravision	100d/lv
Invisibility 10' rd	1000d
Item	500d
Non-detection	200d/lv
Phantom Steed	400d/category
Protection From Normal Missiles	100d/lv
Secret Page	500d
Sepia Snake Sigil	1000d
Suggestion	600d
Tongues	100d
Water Breathing	100d/lv

Level 4
Fire Trap	500d
Minor Creation	100d/lv
Polymorph Other (willing only)	1500d
Remove Curse	100d/lv
Stoneskin	600d/2 lvs

Level 5
Contact Other Plane 	5000d+1000d/question
Dream (with subject)	1200d
Major Creation	100d/lv
Seeming	1500d
Stone Shape	1000d
Teleport	2000d/person

Level 6
Control Weather	20000d
Enchant An Item	20000d plus other spells
Geas	3000d
Invisible stalker	5000d
Legend Lore	1000d+
Reincarnation	variable
Stone To Flesh	5000d
True Seeing	5000d

Level 7
Limited Wish 	20000d

Level 8
Glassteel	5000d+500d/lb
Mass charm	5000d
Mind Blank	5000d
Permanency 	20000d
Polymorph Any Object	5000d
Serten's Spell Immunity	300d/lv
Symbol	1000d/lv

Level 9
Gate	Variable
Succor 	Don't Ask
Temporal Stasis	8000d
Wish 	50000d

Chandler

Brush	3d
Candles/tallow (suif)	1f/ea
(each=1 oz, 16 = 1 lb, 5' rd./5 hr)	3d/lb
Candle/beewax	2d/ea
(each=1 oz, 16 = 1 lb, 10' rd./9 hr)	24d/lb
Chalk/1 circle of prot.	1f/ea
Comb	2d
Fan	2d
Grease	2d/lb
Lantern/hooded (30' rd./6 hr)	6.0	12d
Lantern/bulleye (60'x20'/6 hr)	6.0	21d
Net/fishing	4.0	40d
Oil/cooking	3d/gl
Oil/lamp (dur. 6hr/pt)	12d/gl
	2d/pt
Oil/throwing	2.0	5d/pt
Paint	20d+/gl
Tar (goudron)	9d/gl
Thinderbox	0.2	6d
Torch	2.5	1f/ea
Wax	1d/lb

From other sources
(% in stock assumes no other source in village)
Item	% in stock	wt.(lb)	cost
Apothecary
Kargele/healing	10%	0.8	188d/ds
Pepper	45%	T	45d/oz
Quessel/antibiotic	10%	0.8	38d/ds
Sugar	80%		75d/lb
Tea	90%	T	44d/oz
Yulpris/u.antidote	5%	0.8	750d/ds
Clothier
Blanket/wool	90%	5.0	60d
Cloak/leather	40%	9.9	232d
Cloak/serge	60%	4.6	98d
Gloves/leather	50%	0.8	18d
Hat/leather	60%	0.6	14d
Leggings/leather	30%	6.9	162d
Leggings/serge	60%	3.2	68d
Purse/buckram	75%	0.2	12d
Robe/serge	30%	5.5	117d
Shirt/leather	35%	6.5	150d
Tunic/leather	50%	8.6	200d
Tunic/serge	70%	4.0	84d
Fletcher
Arrows/12	80%	2.4	19d
Longbow	45%	3.0	45d
Shortbow	25%	2.0	30d
Harper
Balalaika (guitar)	10%	5.0	213d
Fiddle	30%	4.0	213d
Flute	50%	1.0	23d
Lute	10%	4.0	250d
Lyre	5%	4.0	150d
Hideworker
Belt	80%	0.3	13d
Boots	75%	6.0	75d
Wineskin (1 gl)	85%	5.0	13d
Metalsmith
Axe	50%	3.0	15d
Bowl/pewter	80%	1.5	8d
Chain	40%	2.0	5f/ft
Chest/medium	20%	80.0+	45d
Chest/small	30%	15.0+	15d
Crowbar	20%	10.0	12d
Cutlery/pewter	80%	0.2	5d/pc
Goblet/pewter	85%	0.5	4d
Grapple	25%	10.0	13d
Hatchet	75%	2.0	8d
Knife	95%	1.0	8d
Mirror/small	30%	0.5	5d
Plate/pewter	80%	0.7	7d
Razor	75%		8d
Spade	50%		8d
Spike	60%	1.0	3d
Tankard/pewter	80%		5d
Perfumer
Incense	60%		15d/lb
Perfume/cheap	50%		8d
Soap	80%		2d/lb
Salter
Iron ration/fish	80%	8.0	5d/wk
Iron ration/meat	80%	5.0	6d/wk
Shipwright
Canvas	50%		4d/sy
Rope	80%	0.9	5d/fa
Tentmaker
Bag/canvas	40%		5d
Carpet/wool	20%		50d/sy
Sack/buckram	30%		5f
Tent/2 pers.	25%		34d
Thatcher
Broom	80%		5f
Weaponcrafter
Dagger	35%	1.0	30d
Leather armor	20%	14.0	220d
Shortsword	20%	3.0	113d
Sling	35%	T	5d
Sling bullet/12	35%	2.4	4d
Woodcarver
Bucket	80%		5d
Chest/medium	25%	20.0+	15d
Chest/small	35%	8.0+	8d
Club	65%	3.0	15d

Charcoaler

Carbon	1f/oz
Charcoal	2d/hw
Coal	6d/bl
Firewood	2d/hw

Clothier

Clothing	w.(lb)	price
Linen (lin)
Cloak	2.6	67d
Hood	0.2	6d
Leggings	1.8	47d
Robe/gown	3.2	47d
Shirt	1.7	44d
Surcoat	2.2	55d
Tunic	2.3	58d
Vest	1.1	28d

Buckram (toile)
Cloak	3.3	99d
Hat/cap	0.2	6d
Hood	0.3	9d
Leggings	2.3	60d
Robe/gown	4.0	119d
Shirt	2.2	65d
Surcoat	2.7	81d
Tunic	2.9	86d
Vest	1.4	41d
Gloves	0.3	8d

Serge (laine low grade)
Cloak	4.6	78d
Hat/cap	0.3	5d
Hood	0.4	7d
Leggings	3.2	54d
Robe/gown	5.5	93d
Shirt	3.0	51d
Tunic	4.0	67d
Vest	1.9	32d

Russet (laine medium grade)
Cloak	4.6	202d
Hat/cap	0.3	12d
Hood	0.4	18d
Leggings	3.2	141d
Robe/gown	5.5	242d
Shirt	3.0	132d
Tunic	4.0	174d
Vest	1.9	83d
Gloves	0.3	15d



Worsted (laine high grade)
Cloak	5.3	312d
Hat/cap	0.3	19d
Hood	0.5	28d
Robe/gown	6.3	373d
Shirt	3.4	203d
Tunic	4.6	269d
Vest	2.2	127d

Silk
Cloak	4.6	601d
Hat/cap	0.3	36d
Hood	0.4	55d
Leggings	3.2	419d
Robe/gown	5.5	719d
Shirt	3.0	391d
Surcoat	3.8	491d
Tunic	4.0	519d
Vest	1.9	246d
Gloves	0.3	46d

Leather
Belt	0.3	10d
Cloak	9.9	185d
Hat/cap	0.6	11d
Hood	0.9	17d
Leggings	6.9	129d
Shirt	6.5	120d
Surcoat	8.1	151d
Tunic	8.6	160d
Vest	4.1	76d
Gloves	0.8	14d

Ermine
Cloak	8.6	657d
Hat/cap	0.5	40d
Hood	0.8	60d
Robe/gown	10.3	786d
Shirt	5.6	428d
Tunic	7.4	567d
Vest	3.5	269d

Sealskin
Cloak	8.6	330d
Hat/cap	0.5	20d
Hood	0.8	30d
Leggings	6.0	230d
Robe/gown	10.3	395d
Shirt	5.6	215d
Tunic	7.4	285d
Vest	3.5	135d

Beaver
Cloak	11.2	297d
Hat/cap	0.7	18d
Hood	1.0	27d
Leggings	7.8	207d
Robe/gown	13.4	356d
Shirt	7.3	194d
Tunic	9.7	257d
Vest	4.6	122d

Special
Gloves/snakeskin	0.8	25d

General
Apron (linen)	0.3	5d
Buckram (toile)	10d/sy
Blanket/wool	5.0	48d
Dye/Tazach purple	200d/oz
Dye/Dragon's blood	170d/oz
Dye/Indigo	40d/oz
Dye/Saffron (yellow)	160d/oz
Lace (dentelle)	50d/yd
Linen (Hârnic)	4d/sy
Linen (Emelrene)	28d/sy
Needle and thread	1f
Purse/buckram	9d
Purse/silk	60d
Russet (laine medium grade)	12d/sy
Serge (laine low grade)	6d/sy
Silk	72d/sy
Worsted (laine high grade)	24d/sy

Courtesan

Courtesan	12d-100d/visit
Prostitute	1d/ev

Embalmer

Embalming	200d-5000d

Farm/market

Livestock
Calf (veau)	60d
Chicken	6d
Duck	6d
Goat (chêvre)	10d
Goose (oie)	9d
Lamb (agneau)	6d
Ox/cow	96d
Pig	24d
Sheep (mouton)	12d
Swan	12d
Meat
Beef	6f/lb
Chicken	1d/lb
Duck	5f/lb
Goose	6f/lb
Ham/Bacon	2d/lb
Horsemeat	1d/lb
Lamb	3d/lb
Lard	1d/lb
Mutton	3f/lb
Pheasant	2d/lb
Pidgeon	1d/lb
Pork	7f/lb
Rabbit	5f/lb
Swan	10f/lb
Veal	3d/lb
Venison	2d/lb
Mill
Bread/rye	1f/lf
Bread/wheat	2f/lf
Oatcakes (biscuit d'avoine)	1f/dz
Oatmeal	1f/lb
Rye flour (farine de seigle)	1f/lb
Scones/buns	2f/dz
Wheat flour (farine de blé)	2f/lb
Dairy
Butter	2f/lb
Cheese	3f/lb
Cream	6d/gl
Curds (lait caillé ou fromage)	2f/lb
Eggs	2d/dz
Milk/cow	3d/gl
Milk/goat	2d/gl
Milk/sheep	2d/gl
Fisher
Carp/live miniature	1f/dz
Cod (morue)	1d/lb
Crab	1d/lb
Eels	3f/lb
Herring (harrang)	2f/lb
Mackerel	1f/lb
Oysters	2f/lb
Pike (brochet)	1d/lb
Salmon	2d/lb
Sturgeon	6f/lb
Trout	5f/lb
Farm
Acorns	1f/lb
Apples	1f/lb
Barley (orge)	5d/bl
Beans	1f/lb
Beewax	1f/oz
Berries	3f/lb
Cabbage (chou)	2f/lb
Cherries	2f/lb
Down	1f/lb
Fleece	4d/lb
Hay (foin)	6d/bl
Honey	12d/gl
Lentils	2f/lb
Pears	2f/lb
Peas	1f/lb
Plums	3f/lb
Rye (seigle)	6d/bl
Vetches (vesce?)	4d/bl
Wheat  (blé)	8d/bl
Wool/raw	4d/lb
Imports
Olives	8d/lb
Lemon juice	10d/pt

Fletcher

Arrow/each	0.2	5f
Arrow/silver	0.2	15d
Arrows/12	2.4	15d
Crossbow (f)	5.0	60d
Longbow (f)	3.0	36d
Quarrel/12	2.4	15d
Quarrel/each	0.2	5f
Quarrel/silver	0.2	15d
Shortbow (f)	2.0	24d
String/crossbow	T	3d
String/longbow	T	6f
String/shortbow	T	1d

Glassworker

Bead/crystal	0.1	2f
Bottle/1 pt	2.0	6d
Crystal piece/small	T	1f
Cone/crystal	0.1	2d
Decanter/crystal	6.0	12d
Flagon/4 fl oz	0.5	2d
Glass/stained	12d/sf
Glass/windows	2d/sf
Hourglass	1.0	15d
Magnifying glass	0.1	60d
Pottery		12d-240d
Prism/crystal	0.5	6d
Spyglass	1.0	600d

Harper

Instrument	wt.(lb)	cost
Bagpipes	8.0	60d
Balalaika (guitar)	5.0	170d
Cymbals	4.0	114d
Drum	15.0	36d
Drum/tabor	10.0	42d
Drum/tambourine	2.0	5d
Fiddle	4.0	170d
Flute	1.0	18d
Flute/Double fipple	1.0	72d
Harp	8.0	300d
Horn/hunting	5.0	20d
Horn/musical	4.0	72d
Lute	4.0	200d
Lyre	4.0	120d
Mandoline	5.0	200d
Panpipes	3.0	29d
Triangle	1.0	10d

Composition	12-360d
Performance	3-24d
All prices are highly variable.

Herald

Grant of arms	5000d+

Hideworker

Backpack	2.5	60d
Bandolier belt/10 vials 	5.4 (full)	15d
Belt	0.3	10d
Boots/high, hard	6.0	60d
Boots/high, soft	5.0	50d
Boots/low, hard	4.5	45d
Boots/low, soft	4.0	40d
Harness/ox	18d
Horn/hunting	5.0	20d
Pouch/lg	1.0	30d
Pouch/sm	0.5	23d
Purse	1.0	2d
Sack/lg	2..	6d
Sack/sm	0.5	4d
Sandals	1.0	8d
Scrollcase	2.5	23d
Wineskin (1 gallon)	5.0 (full)	10d

Weapons
Isagara (r, whip)	4.0	36d
Net	4.0	48d
Quiver/20 arrows	3.0	8d
Whip	2.0	12d
Sling	T	4d

Raw Hides  (buying prices)
Bear	10.0	75d
Beaver	2.0	30d
Bobcat	3.5	35d
Calf	2.8	16d
Deer	7.0	6d
Ermine/sable	3.0	30d
Exotic		120d+
Fox/red	2.0	25d
Fox/silver	2.0	30d
Horse	7.0	10d
Lamb	4.0	3d
Lynx	3.5	30d
Otter/weasel	2.5	24d
Ox	6.0	12d
Panther	6.0	60d
Pig	2.0	5d
Rabbit	1.0	1d
Reindeer	7.0	16d
Seal (phoque)	3.0	24d
Sheep	5.0	4d
Snow leopard	6.0	60d
Tiger	8.0	50d
Wolf	5.0	40d
Incomes

Guild	Day	Month	Year
Apothecary	10f	60d	720d
Alchemist		variable	
Chandler	9f	54d	648d
Charcoaler	9f	54d	648d
Clothier	10f	60d	720d
Courtesan		variable	
Embalmer	8f	48d	576d
Glassworker	11f	66d	792d
Harper	7f	42d	504d
Herald	13f	78d	936d
Hideworker	10f	60d	720d
Innkeeper	10f	60d	720d
Jeweller	11f	66d	792d
Lexigrapher	9f	66d	792d
Lia-Kavair		variable	
Litigant	12f	72d	864d
Locksmith	10f	60d	720d
Mason	16f	96d	1152d
Mercantyler		variable	
Metalsmith	12f	72d	864d
Miller	14f	84d	1008d
Miner	14f	84d	1008d
Ostler	13f	78d	936d
Perfumer	11f	66d	792d
Physician	12f	72d	864d
Pilot		variable	
Potter	10f	60d	720d
Salter	8f	48d	576d
Seaman	8f	48d	576d
Shipwright	15f	90d	1080d
Tentmaker	12f	72d	864d
Thespian		variable	
Timberwright	13f	78d	936d
Weaponcrafter	11f	66d	792d
All monthly wages are for 24 days, the average number of days worked per month (one day off each week and a holiday a month on average).
Wages are for bonded masters; room and board may also be provided. The employer would bear the cost of providing materials and supplies, but tools are generally owned by the master.

Unguilded	Day	Month	Year
Animal trainer	12f	72d	864d
Beggar	4f	24d	288d
Cartographer	14f	84d	1008d
Cook	5f	30d	360d
Farmhand	4f	24d	288d
Fisherman	8f	48d	576d
Herdsman	4f	24d	288d
Hunter	7f	42d	504d
Laborer	7f	42d	504d
Longshoreman	7f	42d	504d
Man-at-Arms	5f	30d	360d
Porter	7f	42d	504d
Prostitute	6f	36d	432d
Ratter	10f	60d	720d
Sage/tutor	14f	84d	1008d
Scribe	11f	66d	792d
Servant	4f	24d	288d
Teamster	12f	72d	864d
Thatcher	9f	66d	792d
Toymaker	8f	48d	576d
Trapper	6f	36d	432d
Wages are given for experienced workers; other might earn from 20-80% of these depending on skill.  Men-at-Arms wages are for mercenaries of the lowest rank and are generally paid quarterly. Man-at-Arms may traditionally keep 2/3 of booty collected, giving 1/3 to the next highest rank, who gives 1/3 to the next highest rank, and so on.
Innkeeper

Food & drinks
Ale	1f/pt
Beer	1f/pt
Brandy	4d/gs
Cider	1f/pt
Mead (hydromel)	2f/pt
Wine	3f/gs

Milk/cow	3f/pt
Milk/goat	2f/pt
Milk/sheep	2f/pt

Cold meal [bread and cheese]	2f
Hot meal [beef and carrot broth]	1d

Special menu
Soups & Broths
Cabbage soup	1f
Pea & bean soup	1f
Mutton & barley broth	2f
Chicken & turnip broth	3f
Beef & carrot broth	1d
Mussel & oyster soup	2d
Hot Pots
Liver & giblet stew	1d
Kidney & dumplings	2d
Baked eels & lampreys	3d
Chicken & pidgeon pie	4d
Poached monkfish & dates	6d
Spit-roasted Meats
Capon & black sauce	4d
Pork loin & apple sauce	5d
Ox tongue & herb sauce	6d
Leonese duck & chawdron sauce	9d
Salmon & mustard cream	12d
Goose & fruit sauce	18d
Black swan & brandy sauce	24d
Desserts
Fruits dumplings (each)	1f
Apple tarts (each)	2f
Bannoks & honey (each)	3f
Plum duff & custard (bowl)	1d
Rose petal pudding (bowl)	2d
Gooseberry pie (10")	4d
Pears & honey wine (bowl)	6d
Elderflower cheese pie (10")	12d

Wineskin refill (1 gl)
Ale, beer, cider	6f
Mead	3d
Wine	9d
Brandy	40d

Services
Packed provisions 	1d
Bath	2f
Laundry	1f/load
Stabling w/fodder	1d/dy
	5d/wk

Accomodations
Dormitory	2f/ps
Private room	6d/dy
	32d/wk
Two-room suite	12d/dy
	65d/wk


Generic Inn
Ground floor
 
Party room 1	1d/ev
Party room 2	6f/ev
Both party rooms	2d/ev

Balcony
 
1: dormitory	2f/ps
2: 1 person (cot)	1d/dy
	5d/wk
3,4: 2 persons	3d/dy
	16d/wk
5: 2 persons (cots)	2d/dy
	10d/wk

2nd floor
 
1: 2-rooms, 3 persons, fireplace	15d/dy
	80d/wk
2: 2-rooms, 4 persons, fireplace	12d/dy
	64d/wk
3: large room, 3 persons	8d/dy
	42d/wk
4: large room, 4 persons, fireplace	10d/dy
	53d/wk
5: one room, 4 persons	6d/dy
	32d/wk
6: one room, 2 persons (cots)	3d/dy
	16d/wk
7: servant's room or dormitory	2f/ps
8: one person, fireplace	8d/dy
	42d/wk

Brewery	Hogshead	Pipe	Tun
	(50 gl)	(100 gl)	(200 gl)
Ale	72d	130d	235d
Beer	75d	135d	244d
Cider	80d	144d	260d
Mead	140d	252d	274d
Wine	400d	720d	——
Brandy	1800d	——	——

Jeweller

Note: One ounce equals 142 carats.  A piece sells for 2-5 times the material it contains, up to 10 times for Khuzdul or Sindarin items. Base prices below are given at 3 times material costs.

Bowl/silver	1.5	195d
Chandelier/silver	2.5	245d
Cutlery/silver	0.2	20d/pc
Flagon/silver	3.0	290d
Goblet/silver	0.5	50d
Mirror/small silver	0.5	100d
Plate/silver	0.7	65d
Scales		72d+

Adorn gives the chance the jewell has an adornment, typically 1d6 gemstones, an inlay or is carved/ingraved.

Typical jewellry	weight	adorn
Ring	1d6+4 dr	65%
Amulet/pendant	3d6+2 dr	50%
Necklace/chain	2d6+2 oz	75%
Bracelet	1d6+2 oz	30%
Broach	2d6+2 dr	65%
Comb	2d6+4 dr	35%
Earring	1d4+1 dr	70%
Anklet	1d6+6 oz	25%

Rare jewellry	weight	adorn
Tiara	2d6+2 oz	80%
Circlet	1d6+2 oz	90%
Sceptre/wand	8d6+2 oz	80%
Orb/etc.	4d6+2 oz	90%
Statuette	5d6+2 oz	10%
Crown/coronet	5d6+2 oz	85%

Base Material Value for Jewellry
Bone/horn	1d/oz
Pewter (étain)	1d/oz
Brass  (cuivre, laiton)	1d/oz
Glass	6d/oz
Ivory	16d/oz
Amber	50d/oz
Silver	60d/oz
Jade	500d/oz
Gold	1200d/oz
Mythral	7500d/oz

Note on the following: actual value is #carats squared time the given value. Ex.: a 3 carats diamond is worth (3x3) x 800d = 7200d. Raw gems will be worth 1/5 those given and weigth 2-3 times more.

Gems	Size(ct)	Value	Low	High
Agate	3d6	10d	90d	3240d
Amber	3d6	2d	18d	648d
Bloodstone	2d6	15d	60d	2160d
Carnelian	2d6	25d	100d	3600d
Jet	4d6	1d	16d	576d
Moonstone	2d6	30d	120d	4320d
Onyx	3d6	20d	180d	6480d
Opal	3d6	80d	720d	25920d
Pearl	3d6	10d	90d	3240d
Quartz	3d6	5d	45d	1620d
Spinel	2d6	40d	160d	5760d






Rare gems 	Size(ct)	Value	Low	High
Chrysolite	1d6	500d	500d	18000d
Diamond	1d6	800d	800d	28800d
Emerald	1d6	700d	700d	25200d
Garnet	1d6	400d	400d	14400d
Jankorez	1d6	1200d	1200d	43200d
Ruby	1d6	1000d	1000d	36000d
Sapphire	1d6	900d	900d	32400d
Topaz	1d6	600d	600d	21600d

Lexigrapher

Clerk	2f/letter
Ink/black	3d/qt
Ink/blue	4d/qt
Ink/brown	5d/qt
Ink/green	4d/qt
Ink/red	6d/qt
Maps	12d+
Parchment/scroll	1d/sf
Pigments	40d/oz
Quill	1d
Seal/signature	36d
Vellum/scroll	2d/sf

Lia-Kavair

Thieves' tools	wt.(lb)	cost
Lockcraft
Set lockpicks	0.9	20d
Find Trap and/or Lockcraft
Crowbar	5.0	5d
Hand drill (1/4", bow driven)	1.0	10d
Inspection mirror on rod	0.4	8d
Long probes	0.1	5d
Lubricating oil (small bottle)	0.3	2d
Metal saw	0.6	8d
Small files	1.0	4d
Small hammer	1.5	5d
Total	10.8	67d
Guild dues and resources
Ranks
Apprentice [A]	I
Regular member [R]	II
Head Operative [HO]	III
District Coordonator [DC]	IV
Head Coordonator [HC]	V
Special Branch [SB]	VI
Special Branch Coordonator [SBC]	VII
Guildmaster [G]	VIII
Guild dues
Initiation fee	20d
Monthly dues
I	5d/month
II	15d/month
III	50d/month
IV	100d/month
V	200d/month
VI	400d/month
VII	600d/month
Division of spoils
50% of the take is divided among those who actually participated in the operation. Each individual gets one share per rank. The other half of the take goes to the coordonators and the guild/guildmaster. This 50% is divided in 10 shares (5% each share). The District Coordonator gets one share, the Head Coordonator gets 2 shares, the Guildmaster gets 3 shares and the 4 remaining shares go in the guild operation funds.
In an operation, there is generally one head operative, some regulars and maybe an apprentice. There must always be a Head Operative in an operation. A Regular can do a job alone, but he will have to split the spoils as if a HO was actually present (he will get 20% of the total take at the most). If a HO does a job alone he gets 50% of the total take. If  a District Coordinator did a job alone, he would get 55% (50% plus one share), although it is rather unfrequent for a coordonator to do a job. Note that most player character above 4th level of experience would most likely be HO if he/she had been a member of the guild  long enough.

Litigant

Contract	12d+
Court appearance	12-48d/dy
Deed (acte notarié)	18d
Will	24d

Locksmith

Fetters (menotes)	6d
Key	2d+
Lock	4-12d+
Lockbox	12-36d+

Mason

Grindstone (meule)	12d/ea
Marble (2'x2'x2')	3d/8cf
Mica/sheet	1f/sf
Millstone (meule de moulin)	250d/ea
Stone	2f/8cf
Telen stone	1d/8cf

Mill (moulin)	2000d+
Castle	250 000d—2 500 000d
Keep	50 000d—500 000d
Manorhouse	10 000d—25 000d

Urban dwellings (inside city walls)
Slum/hovel	750d
Poor/middle class house	1500d
Average/middle class	3000d
Wealthy/middle class	5000d
Upper class house	7000d
Upper class w/garden	10000d

Real estate data table (per sf)
Neighbourhood	Lot	Building
Slum	2f-1d	1f-2f
Poor quarter	1d-2d	2f-1d
Middle class	2d-4d	1d-2d
Good area	4d-6d	2d-3d
Best area	6d-8d	3d-4d

The high price range applies when property is scarce, the low end when there is surplus. Home prices are determined by adding lot and building prices. When calculating building square footage add all floors.  For rural dwellings: 30-80% of these, depending on the proximity to the nearest town.

Some rural dwellings
Manor house	1 000d-10 000d
Keep	50 000d-500 000d
Castle	250 000d-2 500 000d

Mercantyler

Agent for non-guild transaction	5-10%

Freight retail price increase
By land	5%/hex(5 leagues)
By water	1%/hex(5 leagues)

Usury	Interest rate, monthly
Secured loan	2%
Unsecured loan:
Local trade	5%
Caravan trade	10%
Sea trade	20%

Foreign exchange rates	
Usually	10-20%
Rethemi coins/outside	30-50%
Note: in Rethem, usurers will buy foreign coins, paying up to 120% of the value (in Rethemi coins).
Ex.: 100d Aleathian will be exchanged for 80-90d in Tashal, but might be exchanged for 120d in Rethem.  Whereas 100d Rethemi could be exchanged for only 50d in Chybisa.

Promissory notes
Credit rating->	A	B	C	D	E
Cashing note in:
Same Kingdom	5%	7%	10%	20%	50%
Same Region	10%	15%	25%	50%	—
Other Region	25%	35%	50%	—	—

[A]=5*, [B]=4*, [C]=3*, [D]=2*, and [E]=1*, corresponding to quality ratings in EH modules.
Cross-index the credit rating of the one issuing the note and the location of the usurer cashing the note. Percentage is the portion of the note not refunded by an usurer other than the one who wrote the note.  A region is defined as Hârn, Ivinia, or Trierzon.

Prices: note that mercantylers will buy items for as little as 10% of the prices given in these tables, and sell them for roughly 50% to the various guilds.

Taxes: Hawking taxes are payable to the bondmaster for all goods brought into a city to be sold, including raw materials, but excluding foodstuffs.  Bonding fees are paid for storage in a government bonding house when the goods are only passing trough and not destined to be sold there, or if the mercantyler wants to wait until he has found a buyer befire paying the hawking tax.

Caravans fees: fees given are for mercantylers that provides their own transportation, food, etc.  Mercantylers leasing transportation will pay double or triple fees, but these include the fees to join the caravan.
Non-mercantylers may be allowed to join for double the normal fees, perhaps for free if the traveller agree to “work for his passage” with mecenary assistance.
The table show standart fees (one-way).  Fees charged for wagons/carts include oxen/horses to pull them.

Caravan	Wagon	Cart	Horse	Man
Golotha/Tormau	30d	15d	10d	5d
Coronan/Aleath	24d	12d	8d	4d
Coronan/Golotha	24d	12d	8d	4d
Coronan/Shiran	24d	12d	8d	4d
Coronan/Tashal	96d	48d	32d	16d
Tashal/Azadmere	48d	24d	16d	8d
Tashal/Burzyn	42d	21d	14d	7d
Burzyn/Thay	48d	24d	16d	8d
Tashal/Leriel	60d	30d	20d	10d
Leriel/Geldeheim	36d	18d	18d	9d
Per 10 leagues	6d	3d	2d	1d

Standard toll s (on roads/fords/bridges/etc.)
Per person (afoot)	1f
Per horse	3f
Per cart  (2-wheels)	2f
Per wagon  (4-wheels)	1d
Per Ox/sheep/etc.	1f

Metalsmith

Axe	12d
Axle	6d
Bells/small	1d
Bells/temple	200d
Bowl/pewter	1.5	6d
Branding iron	18d
Brazier/iron	2d
Cauldron/iron	10d
Chain	2.0	1d/ft
Chandelier/pewter	2.5	50d
Chest/large	300.0+	92d
Chest/medium	80.0+	36d
Chest/small	15.0+	12d
Chisel		6d
Copper pieces (1dr ea)	0.2	1f/32
Copper wire/fine	0.1	1f/fa
Crowbar	10.0	9d
Cutlery/pewter	0.2	4d/pc
Disc/bronze	0.1	2f/ea
Flagon/pewter	3.0	15d
Goblet/pewter	0.5	3d
Grapple	10.0	10d
Hammer	6d
Harpoon	40d
Hoe (houe, binette)	3d
Horsecomb	3d
Horseshoe	1d
Mirror/small	0.5	5d
Nails	2d/lb
Pan (copper)	12d
Pick	8d
Pitchfork	6d
Plate/pewter	0.7	5d
Ploughshare	8d
Razor	6d
Scissors	1.0	12d
Scythe	24d
Spade (bÆche, pelle)		8d
Spikes	1.0	2d
Spurs	18d
Tankard (chope en étain)	4d
Wedge (coin)	1d
Weapons
Hatchet	2.0	6d
Knife 	1.0	6d
Sickle	1.0	10d

Miller

Bread/rye	1f/loaf
Bread/wheat	2f/loaf
Buns	2f/dz
Flour/rye (seigle)	1f/lb
Flour/wheat (blé)	2f/lb
Grain grinding	5-10%
Oatcake (biscuit d'avoibe)	1f/dz
Oatmeal	1f/lb
Pies/fruits	3f
Pies/meat	1d
Scones	2f/dz



Miner

Brass (cuivre jaune, laiton; alloy)	3d/lb
Brass dust	5f/oz
Bronze (alloy)	4d/lb
Chalk	— see chandler
Copper	2d/lb
Gold	6400d/lb
	400d/oz
Iron	1d/20 lb
Lead	1f/lb
Miner	2d/lb
Pewter (étain, alloy)	3d/lb
Salt 	— see Salters' Guild
Silver	320d/lb
	20d/oz
Steel	1d/lb
Tin (fer blanc, étain)	2d/lb
Zinc	10f/lb

Ostler

Animals
Carthorse	180d
Donkey	120d
Mule	180d
Ploughhorse	240d
Riding horse (24")	360d
Warhorse/light (24")	600d
Warhorse/medium (18")	900d
Warhorse/heavy (12")	1600d

Services
Fodder (fourrage)	1f/dy
Grooming	2f
Shoeing	2d/one
Stabling	3f/dy
Stabling/with fodder	1d/dy
Tack repair	4d/dy
Teamster w/wagon	1f/mile
Vet. service	6d/dy

Accessories
Blanket/saddle	2.0	12d
Bridle		12d
Collar		18d
Harness		18d
Horse cloth		12d
Horse comb		3d
Saddle/riding	25.0	80d
Saddle/war	50.0	240d
Saddlebag/large	5.0	100d
Saddlebag/small	3.5	80d

Perfumer

Incense	12d+/lb
Oil/cinnamon	60d/oz
Oil/myrtle	25d/oz
Oil/rose	20d/oz
Perfume	6d+/oz
Soap	1d/lb
Spice/Bdellium	40d/oz
Spice/Frankincense	70d/oz
Spice/myrrh	150d/oz
Spice/nard	100d/oz








Physician

First aid kit/10 uses 	8.0	300d
Gauze	0.1	1f/yd
Hospitalisation	6d/dy
Major surgery	240d+
Medecines (from apothecary)	x 1.20
Minor/first aid	3d

Pilot

Ship's pilot wages	3-6% of gross
Port almanach
Port	Pil	Wfg	Reg	CT	HW
Aleath	35d	1d	50d	5f	0330
Burzyn	12d	3f	20d	1d	NT
Cherafir	50d	2d	100d	6f	0300
Coronan	25d	2f	30d	5f	NT
Elshavel	400d	9d	 	3d	NT
Geldeheim	 	 	50d	1d	0430
Golotha	40d	1d	40d	3f	0430 
Kuseme	25d	2f	30d	5f	NT
Sarkum	20d	1d	40d	1d	0400
Shiran	30d	2f	25d	1d	NT
Shostim	35d	1d	30d	3f	0430
Thay	45d	1d	35d	1d	NT
Tormau	20d	2f	30d	1d	0500
Ulfshafen	100d	4d	 	3d	0330

Pil: piloting fee payable to the harbormaster for entering or leaving port.
Wfg: price charged to moor at a dock given in per foot (of vessel length) per day.
Reg: registry in pence per foot per year. Registered vessels pay only half the normal wharfage fee, and if under 30 feet, are not required to take on a pilot when entering or leaving port.
CT: cost charged by longshoremen to load/unload one tun of cargo and transport it to the bounding house or market. One tun is 2000 lbs or 100 cubic feet.
HW: high water is the first high tide of the day, the second is 12 hours later.  Low tides are 6 hours after high tides.  NT stands for non-tidal ports.  Tidal ports can only be entered from 3 hours before high tide to 1 hour after, and departed from one hour before high tide to 3 hours after.  This assumes an average draft of 6 feet, the actual draft of the vessel can alter these figures.

Potter

Bowl	1.5	2d
Clay	1d/lb
Cup	0.4	1d
Flagon	5.5	4d
Mortar & pestle		2d
Pipe/smoking		2d
Plate	0.6	2d
Urn/5 gl		12d
Vase		4d


Salter

Salt	1f/lb
Bromine salts S	5d/oz
Iron rations fish 	8.0	15f/wk
Iron rations meat 	5.0	18f/wk

Salted or smoked food
Meat
Beef	10f/lb
Chicken	6f/lb
Duck	2d/lb
Goose	10f/lb
Ham/Bacon	13f/lb
Horsemeat	6f/lb
Lamb	5d/lb
Lard	6f/lb
Mutton	5f/lb
Pheasant	13f/lb
Pidgeon	6f/lb
Pork	11f/lb
Rabbit	2d/lb
Swan	4d/lb
Veal	19f/lb
Venison	13f/lb
Fish
Cod	6f/lb
Crab	6f/lb
Eels	5f/lb
Herring	3f/lb
Mackerel	2f/lb
Oysters	3f/lb
Pike	6f/lb
Salmon	13f/lb
Sturgeon	10f/lb
Trout	2d/lb

Shipwright

Anchor	12d
Boat	4d x (length (in feet))2
Canvas	3d/sy
Mast	6d/ft
Net	60d/fa
Oar	5d
Rope	0.9	4d/fa

Example: 8ft dingy cost (4d x 8 x 8) = 256d

Specific vessels
Pinda	lifeboat, dingy, skiff, etc.
12 feet	432d
15 feet	675d
18 feet	972d
21 feet	1 323d

Talbar	River or canal boat
24 feet	2 304d
30 feet	3 600d
36 feet	5 184d
42 feet	7 056d

Nivik	Harnic/Ivinian knarr
24 feet	2 880d
36 feet	6 480d
48 feet	11 520d
60 feet	18 000d

Dragonship	Ivinian/Orbaalese warship
60 feet	21 600d
80 feet	38 400d
100 feet	60 000d
120 feet	86 400d

Dak	Shorkyne cog
48 feet	16 128d
60 feet	25 200d
72 feet	36 288d
84 feet	49 392d

Karune	Trierzi carrack
60 feet	28 800
72 feet	41 472d
84 feet	56 448
96 feet	73 728d

Venar	Azeryani merchantman
24 feet	2 304
36 feet	5 184d
48 feet	9 216d
60 feet	14 400d

Raem	Karejian merchantman
48 feet	11 520d
60 feet	18 000d
72 feet	25 920d
84 feet	35 280

Laru	Azeryani war galley
60 feet	18 000d
90 feet	40 500d
120 feet	72 000d
150 feet	112 500d

Larumar	Karejian merchant galley
60 feet	21 600d
90 feet	48 600d
120 feet	86 400d
150 feet	135 000d

SLAVER

Slave/gladiator	480d+
Slave/labourer	240d+
Slave/pleasure	300d+

Temple

Holy symbol/iron	0.5	15d
Holy symbol/silver	0.5	64d
Holy symbol/wooden	0.1	1d
Holy water	2.5	30d

Level 1
Bless	100d
Comprehend languages	50d
Cure light wounds	10d/hp healed
Detect evil	100d
Detect magic	100d
Detect poison	100d
Detect snares & pits	100d
Endure cold/heat	100d
Invisibility to animals	500d
Light	10d/lv
Locate animal or plants	50d+20d/lv
Protection from evil	20d/lv

Level 2
Augury	200d
Charm person or mammals	1000d
Detect charm	100d
Fire trap	500d
Slow poison	50d

Level 3
Continual  light	1000d
Cure blindness	500d
Cure disease	500d
Dispel magic	100d/lv
Glyph of warding	100d/lv
Prayer	variable
Remove curse	100d/lv
Speak with dead	100d/lv

Level 4
Cure serious wounds	20d/hp healed
Detect lie	100d
Detect scrying	100d
Dimensional folding	2000d/ps
Divination	500d
Neutralize poison	100d
Tongues	100d

Level 5
Atonement	Variable
Commune	Variable
Cure critical wounds	40d/hp healed
Plane shift	variable
Raise dead	variable
True seeing	5000d

Level 6
Find the path	1000d
Heal	50d/hp healed

Level 7
Astral spell	2000d/ps
Control weather	20000d
Earthquake	variable
Gate	variable
Regenerate	20000d
Reincarnate	variable
Restoration	variable
Symbol	1000d/lv

Tentmaker

Awnings (auvents)	18d
Bag/canvas	4d
Canvas	1.0	3d/sy
Canvas stalls	24d
Carpet/wool	2.0	40d/sy+
Curtains	0.5	5d/sy
Cushion	1.5	7d
Pavillon (roof with supports)	3d/sf
Sack/buckram	1d
Sack/linen	2f
Tent/2 persons	60.0	27d
Tent/4 persons	80.0	47d
Tent/6 persons	100.0	90d

Thatcher

Baskets	2d
Broom	1d

Thespian

Makup kit	0.5	17d

Timberwright

Log (12" diameter)
Ash (frÆne)	6f/ft
Birch (bouleau)	2f/ft
Cedar (cêdre)	1d/ft
Elm (orme)	5f/ft
Fir (sapin)	6f/ft
Larch (mélêze)	3f/ft
Maple (érable)	7f/ft
Oak (chÆne)	2d/ft
Pine (pin)	1d/ft
Spruce  (épinette blanche/noire)	3f/ft

Bark chips	1f/lb

Log (other diameter: multiply above prices by)
6"	50%
9"	75%
12"	100%
15"	125%
18"	150%
21"	175%
24"	200%
27"	225%
30"	250%
33"	275%
36"	300%
39"	325%
42"	350%
45"	375%
48"	400%

example: a 6" spuce log of 14 ft is (3f x 14) x 50% =æ21f.

Lumber (bem, planks, etc.)
12" x 12"	x 12
12" x 9"	x 9
12" x 6"	x 6
12" x 3"	x 3
6" x 6"	x 3
6" x 3"	x 1.5
6" x 2"	x 1
6" x 1"	x 0.5

Multiply the number above by the price per foot on the first table.  Lumber over 12 feet in length cost 50% more.  Lumber over 18 feet in length cost 100% more.  Lumber over 24 feet in length is generally unavailable.

Tutoring

Character's Class Evaluation
Excellent	0.25
Good	0.5
Fair	1
Poor	2
Character's Alignment Evaluation
Excellent	0.25
Good	0.5
Poor	1
Add the two ratings together and multiply by base time for class and level.
Modify total time according to Intelligence.

Fighter (7 days+ 1 dy/lv)
1-6	100d/dy
7-12	200d/dy
13+	400d/dy
Paladin (7 days + 1dy/lv)
1-6	100d/dy
7-12	200d/dy
13-18	400d/dy
19+	600d/dy
Ranger (7 days + 1 dy/lv)
1-7	100d/dy
8-14	200d/dy
15+	400d/dy
Cleric (8 days + 1dy/lv)
1-5	150d/dy
6-9	300d/dy
10+	600d/dy
Magician (10 days + 1 dy/lv)
1-5	150d/dy
6-10	300d/dy
11+	600d/dy
Thief  (9 days + 1 dy/lv) 
1-4	100d/dy
5-10	200d/dy
11+	300d/dy
Monk (9 days + 1 dy/lv)
1-3	75d/dy
4-5	150d/dy
6+	300d/dy

Intelligence modifier
3	+60%
4	+40%
5-7	+25%
8-12	0
13-14	-25%
15-16	-40%
17	-45%
18	-50%
19+	-60%

Weaponcrafter

WEAPON	wt.(lb)	cost
Shield
Buckler	3.0	24d
Roundshield	6.0	42d
Kite shield	7.0	72d
Knight shield	5.0	60d
Tower shield	8.0	96d
Boss gore	1.0	12d
Dagger
Dagger	1.0	24d
Knife (metalsmith)	1.0	6d
Taburi	1.0	20d
Keltan	2.0	36d
Sword
Longknife (r)	2.0	96d
Shortsword	3.0	90d
Mankar (r) [scimitar]	3.0	80d
Broadsword	7.0	150d
Falchion	8.0	120d
Mang (r)	7.0	110d
Estoc [longsword]	6.0	150d
Bastard sword	10.0	180d
Battlesword [2-handed]	25.0	230d
Club
Club (woodcrafter)	3.0	12d
Stick/2+ ft.	2.0	6d
Mace	5.0	84d
Morningstar	12.0	48d
Warhammer *	8.0	90d
Maul (woodcrafter)	15.0	24d
Axe
Sickle (metalsmith)	1.0	10d
Shorkana (throwing)	2.0	48d
Hatchet (metalsmith)	2.0	6d
Handaxe *	7.0	70d
Battleaxe *	20.0	100d

Flail
Nachakas	1.0	15d
Grainflail (woodcrafter)	3.0	12d
Ball & chain *	4.0	60d
War flail	5.0	60d
Net
Net/etc. (hideworker)	4.0	48d
Whip
Whip (h)	2.0	12d
Isagara (L/hideworker/r)	4.0	36d
Spear
Javelin	3.0	36d
Staff (woodcrafter)	4.0	24d
Spear **	5.0	60d
Trident	6.0	72d
Lance **	8.0	120d
Polearm
Glaive	8.0	54d
Poleaxe *	9.0	80d
Falcastra (woodcrafter)	6.0	60d
Pike (L)	12.0	96d
Bow
Arrow/each	0.2	5f
Arrow/silver	0.2	15d
Arrowheads/12	2.0	6d
Arrows/12	2.4	15d
Crossbow (fletcher)	5.0	60d
Longbow (fletcher)	3.0	36d
Quarrel/12	2.4	15d
Quarrel/each	0.2	5f
Quarrel/silver	0.2	15d
Quarrelheads/12	2.0	6d
Shortbow (fletcher)	2.0	24d
Blowgun
Blowgun (r)	1.0	24d
Dart/each	0.1	1f
Dart/12	1.2	3d
Dart/ 6 poisoned	0.6	special 
Sling
Sling (hideworker)	T	4d
Sling bullet/12	2.4	3d
Sling bullet/each	0.2	1f
Staffsling (woodcrafter)	1.0	24d
Staffsling bullet/12	7.2	9d
Staffsling bullet/each	0.6	3f
Unarmed
Fighting claw	T	12d

Armor
Leather 	AC 8	14.0	180d
Kurbul 	AC 7	22.0	455d
Ring 	AC 6	28.0	530d
Scale 	AC 5	45.0	740d
Mail 	AC 4	50.0	1340d
Plate 	AC 3	70.0	2120d

Armor sizes and modifiers
Weight	Size	Factor	Random
61-65	1	0.50	01-02
66-75	2	0.60	03-05
76-90	3	0.70	06-10
91-110	4	0.80	11-22
111-135	5	0.90	23-37
136-165	6	1.00	38-63
166-200	7	1.10	64-78
201-240	8	1.20	79-90
241-285	9	1.30	91-97
286-335	10	1.40	98-00

Barding (horse armor)
Leather	AC 8	45.0	1470d
Kurbul	AC 7	66.0	3795d
Scale	AC 5	135.0	6160d
Mail	AC 4	150.0	8915d

Whaler

Ambergris	180d/oz
Horn/narwhale	60d/lb
Oil/whale	12d/gl

Woodcrafter

Armchair	30.0	15d
Armchair/padded	40.0	18d
Barrel/hogshead		15d
Bed	90.0	50d
Bed/double	150.0	85d
Bookcase	100.0	50d
Bucket (seau)		4d
Cabinet (meuble)	80.0	144d
Cart (2 wheels)		80d
Chair	20.0	12d
Chair/padded	25.0	15d
Chest/large	80.0+	36d
Chest/medium	20.0+	12d
Chest/small	8.0+	6d
Coffin		9d
Ladder/8'		6d
Ox yoke (joug — bœuf)		3d
Palanquin		100d+
Plough (charrue)		48d
Ski		42d/pr
Sled		80d
Snowshoes		36d/pr
Stool	12.0	7d
Table		36d
Wagon (4 wheels)		220d
Wheel		18d
Wheel/iron rim		30d
Wheelbarrow (brouette)		10d
Weapons
Club	3.0	12d
Falcastra	6.0	60d
Grainflail	3.0	12d
Maul	15.0	24d
Staff	4.0	24d
Staffsling	1.0	24d

INDEX BY ITEM

Accomodations	Innkeeper
Alchemical dust	Alchemist
Ale	Innkeeper
Ambergris	Whaler
Anchor	Shipwright
Antidote	Apothecary, Alchemist
Armor	Weaponcrafter
Arrow	Fletcher
Awnings	Tentmaker
Axe	Metalsmith
Axle	Metalsmith
Backpack	Hideworker
Bag, canvas	Tentmaker
Bandolier belt	Hideworker
Barding	Weaponcrafter
Barrel	Woodcrafter
Basket	Thatcher
Bath	Innkeeper
Bed	Woodcrafter
Beer	Innkeeper
Bell	Metalsmith
Belt	Hideworker
Belt, bandolier	Hideworker
Blanket	Clothier
Blanket, saddle	Ostler
Boat	Shipwright
Boots	Hideworker
Bottle	Alchemist, Glassworker
Bow	Fletcher
Bowl	Potter
Brandy	Innkeeper
Brazier	Metalsmith
Bread	Farm/Market, Miller
Bridle, horse	Ostler
Broom	Thatcher
Brush	Chandler
Bucket	Woodcrafter
Buckram	Clothier
Buns	Miller
Butter	Farm/Market
Cabinet	Woodcrafter
Candle	Chandler
Canvas	Shipwright , Tentmaker
Caravan fee	Mercantyler
Carpet	Tentmaker
Cart	Woodcrafter
Cauldron	Metalsmith
Chain	Metalsmith
Chair	Woodcrafter
Chalk	Chandler
Charcoal	Charcoaler
Cheese	Farm/Market
Chest, metal	Metalsmith
Chest, wood	Woodcrafter
Chisel	Metalsmith
Cider	Innkeeper
Clerk services	Lexigrapher
Cloak	Clothier
Cloth	Clothier
Club	Woodcrafter
Coal	Charcoaler
Coffin	Woodcrafter
Coins	Mercantyler
Collar, horse	Ostler
Comb	Chandler
Comb, horse	Ostler , Metalsmith
Compounds	Alchemist
Contract	Litigant
Court appearance	Litigant
Cream	Farm/Market
Crossbow	Fletcher
Crowbar, large	Metalsmith
Crowbar, small	Lia-Kavair
Cup	Potter
Dagger	Weaponcrafter
Deed	Litigant
Dog	Animal trainer
Donkey	Ostler
Drill, hand	Lia-Kavair
Dwelling	Mason
Dye	Clothier
Eggs	Farm/Market
Elixhirs	Alchemist
Exchange rates	Mercantyler
Fetters	Locksmith
Files, metal	Lia-Kavair
Firewood	Charcoaler
First aid kit	Physician
Fish	Farm/Market
Flagon	Glassworker , Potter
Flour	Farm/Market, Miller
Fodder, horse	Ostler
Fruits	Farm/Market
Gases	Alchemist
Gems	Jeweller
Gems, exchange	Jeweller , Mercantyler
Glass	Glassworker
Goblet	Metalsmith
Gown	Clothier
Grain grinding	Miller
Grapple	Metalsmith
Grease	Chandler
Grooming, horse	Ostler
Hammer	Metalsmith
Hammer, small	Lia-Kavair
Handcuffs (fetters)	Locksmith
Harness, horse	Ostler
Harness, ox	Hideworker
Harpoon	Metalsmith
Hatchet	Metalsmith
Herbal concoctions	Apothecary
Herbs	Apothecary
Hides	Hideworker
Hoe	Metalsmith
Hogshead	Woodcrafter
Holy symbol	Temple
Holy water	Temple
Honey	Farm/Market
Hood	Clothier
Horn, hunting	Hideworker
Horse	Ostler
Horse cloth	Ostler
Horse, shoeing	Ostler
Horsecomb	Metalsmith
Horseshoe	Metalsmith
Hourglass	Glassworker
House	Mason
Identification, magical items	Arcane Lore
Identification, potions	Alchemist
Incense	Perfumer
Ink	Lexigrapher
Iron rations	Salter
Iron, branding	Metalsmith
Jewellry	Jeweller
Keep	Mason
Key	Locksmith
Knife	Metalsmith
Lace	Clothier
Ladder	Woodcrafter
Lantern	Chandler
Laundry	Innkeeper
Leather goods	Hideworker
Leggings	Clothier
Level advancement	Tutoring
Linen	Clothier
Livestock	Farm/Market
Loan	Mercantyler
Lock	Locksmith
Lockbox	Locksmith
Lockpick	Lia-Kavair
Lodging	Innkeeper
Log	Timberwright
Magnifying glass	Glassworker
Make-up kit	Thespian
Manorhouse	Mason
Mansion	Mason
Maps	Lexigrapher
Marble	Mason
Mast	Shipwright
Mead	Innkeeper
Meal	Innkeeper
Meat	Farm/Market
Metal, raw	Miner
Milk	Farm/Market, Innkeeper
Mirror	Metalsmith
Money	Mercantyler
Mortar & pestle	Potter
Mule	Ostler
Musical instrument	Harper
Nails	Metalsmith
Net	Shipwright
Oar	Shipwright
Oatcake	Farm/Market, Miller
Oatmeal	Farm/Market, Miller
Oil	Chandler
Oil, lubricating	Lia-Kavair
Oil, scented	Perfumer
Oil, whale	Whaler
Ox yoke	Woodcrafter
Packed provision, fresh	Innkeeper
Paint	Chandler
Palanquin	Woodcrafter
Pan	Metalsmith
Paper	Lexigrapher
Parchment	Lexigrapher
Pavillon	Tentmaker
Pelle (spade)	Metalsmith
Perfume	Perfumer
Pick	Metalsmith
Pie, fruit or meat	Miller
Piloting, craft	Pilot
Pipe, smoking	Potter
Pitchfork	Metalsmith
Plate, metal	Metalsmith
Plate, ceramic	Potter
Plough	Woodcrafter
Poison	Alchemist
Potions	Alchemist
Pouch	Hideworker
Prism	Glassworker
Promissory notes	Mercantyler
Prostitute	Courtesan
Purse, cloth	Clothier
Purse, leather	Hideworker
Quarrel	Fletcher
Quill	Lexigrapher
Rations, iron	Salter
Ration, fresh	Innkeeper
Razor	Metalsmith
Robe	Clothier
Room	Innkeeper
Rope	Shipwright
Russet	Clothier
Sack, leather	Hideworker
Sack, cloth	Tentmaker
Saddle	Ostler
Saddle blanket	Ostler
Saddlebag	Ostler
Salt	Salter
Salted meat, fish	Salter
Sandals	Hideworker
Saw, metal	Lia-Kavair
Scales	Jeweller
Scones	Farm/Market, Miller
Scrollcase	Hideworker
Scythe	Metalsmith
Seal	Lexigrapher
Serge	Clothier
Shield	Weaponcrafter
Shirt	Clothier
Shoe, horse	Metalsmith
Shoeing, horse	Ostler
Sickle	Metalsmith
Silk	Clothier
Ski	Woodcrafter
Slave	Slaver
Sled	Woodcrafter
Smith	Metalsmith
Snowshoes	Woodcrafter
Soap	Perfumer
Spade	Metalsmith
Spells, clerical	Temple
Spells, Shek-Pvar	Arcane Lore
Spices	Apothecary
Spices, aromatic	Perfumer
Spikes	Metalsmith
Sponge	Apothecary
Spurs	Metalsmith
Spyglass	Glassworker
Stabling	Ostler
Staff	Woodcrafter
Stone	Mason
Sugar	Apothecary
Surcoat	Clothier
Sword	Weaponcrafter
Symbol, holy	Temple
Table	Woodcrafter
Tack repair	Ostler
Tankard	Metalsmith
Tar	Chandler
Taxes	Mercantyler
Tea	Apothecary
Tent	Tentmaker
Test kit, alchemical	Alchemist
Thieves' guild	Lia-Kavair
Thieves' tools	Lia-Kavair
Thinderbox	Chandler
Tides, timetable	Pilot
Timber	Timberwright
Tolls, standard	Mercantyler
Toxic powders	Alchemist
Trainig	Tutoring
Tunic	Clothier
Urn	Potter
Vase	Potter
Vegetables	Farm/Market
Vellum	Lexigrapher
Vest	Clothier
Veterinarian services	Ostler
Vial	Alchemist
Wagon	Woodcrafter
Water, holy	Temple
Wax	Chandler
Weapons	Weaponcrafter
Wedge (wood splitting)	Metalsmith
Wheel	Woodcrafter
Wheelbarrow	Woodcrafter
Will	Litigant
Wineskin	Hideworker
Wineskin refill	Innkeeper
Wood	Timberwright
Wool, raw	Farm/Market
Worsted	Clothier