From: [m w lucas] at [vela.acs.oakland.edu] (Michael W. Lucas)
Newsgroups: rec.games.frp.misc
Subject: Re: TSR acquires DANGEROUS JOUNREYS
Date: 8 Apr 1994 12:17:42 GMT

The following is a message I received from GDW about one of my
previous postings.  As my system is being difficult about letting
me copy an email message to news, I'm retyping this.  Any typos are
mine.

transcription begins here
--

Date:  94-03-25
From:  Frank Chadwick

M. Lucas Says:
>I spoke with one of the GDW staff members for a while last 
>night, musing over the whole DJ situations...some of the
>things he told me (apart from the impossibility of getting
>a good pizza near GDW) include:

I think that I ought to say something about Michael
Lucas's internet posting, just because so much of it strikes
me as being so contrary to the facts as I know them. I don't 
know that I've ever met Michael (and if I have and have
forgotten, my apologies), so I can't say why he would say
some of these things about current and former GDW staff
members and their opinions. All I can say is that, to the
best of my knoweledge, they are way off the mark.

>Everybody there hated the game

Everybody here did not hate DJ.  In fact, I can't think of
anyone who did.  There certainly were, and are, members of
the staff who felt that our efforts might more profitably
have been invested in a system which we owned completely,
such as Traveller, but that is something entirely different
from "hating" it.

If there are few staff members who play DJ, it is also 
worth mentioning that there are few staff members who play
any fantasy games at all.  It simply isn't our normal cup of
tea, and so if there is a fault to be identified here I 
suspect that it was more with us than with the game.

>Their contract with Gygax said that he had to approve
>everything they published (down to individual illustrations).
>They weren't allowed to touch his writing, and so on.

Let me talk a little about the degree of control Gary
exercised over the game.  It is patently not true that we
were not allowed to "touch his writing."  We edited, to a
greater or lesser degree, everything that we published.  Did
our contract (with Trigee, not Gary Gygax, by the way) give
them total right of approval over everything we published,
down to individual illustrations?  Of course it did!  It was
their property.  Does anyone reading this think that any game
company publishing a game under license with any one else
has a contract materially different than this?

Do you think Marvel, for example, licenses TSR to do a 
superhero RPG and then says "print anything you feel like,
and use our trademarks in good health"?  If so, you know
very little about how these things work.  Trademark and
copyright holders get to approve everything because what we
licensees publish affects, sometimes dramatically, the value
of their property.  If we publish a bunch of garbage art in
the paper game, will it affect the licensor's ability to
negotiate a license with, for example, a computer software
house?  You bet!

Having said that, how easy was Gary (who Trigee had do the
actual approval work) to work with?  Very easy, very
flexible, very accomodating.  There's nothing in any 
agreement that says I have to say this, by the way.  The
truth is that I've been in the business going on 21 years,
I've worked with many of the creative people around.  Gary
was both the easiest and most professional of any outside
designer I've had the pleasure to work with.  We suggested
many rules changes, and Gary was always a patient and open-
minded listener.  While he was very protective of the "feel"
of the game (as he had every right to be), he was always
anxious for any way of improving or polishing the product.

>I know of two GDW staffers that went to TSR to avoid DJ.

This is, to the best of my knowledge and certain belief,
absolutely false.  There have been only two people who have
left GDW and gone to TSR since we published DJ: Lester Smith
and Rob Lazaretti.  Both of them received lucrative and
attractive offers from TSR.  In Rob's case, the offer was
very attractive, much more than we could afford to pay him
(but by no means more than he is worth).

Lester and I spoke at length several times about his move
from GDW to TSR.  I believe that he spoke frankly and openly
with me about his reasons, both professional and personal,
for wanting to make a move.  I don't recall that wanting to
escape DJ was one of them.  More recently, Lester was called
upon to testify under oath during the deposition phase of
the litigation between TSR and us and he was asked by TSR's
attorneys to enumerate the reasons why he had left GDW and
moved to TSR.  He went over some of the same things that he
discussed with me, but made no mention, to my recollection,
of any desire to avoid or escape DJ.

Maybe Lester was hiding the truth from me when we spoke
originally.  Maybe je was lying under oath during his
deposition.  Having known Lester for many years, however, I
don't think so.  Maybe Michael Lucas knows Lester better than
I do, but I would be very surprised if that were the case.

In the case of Rob, I again don't believe that he left to
"avoid" DJ.  Rob was extremely happy working here (as we were
happy to have him), and it was only the fact that TSR made
him an offer that gave him a degree of financial 
independence which we couldn't offer him that prompted him
to leave.  (Again, this is based on conversations which Rob 
and I had prior to his leaving, and I believe that Rob was
sincere in everything he said in those talks.)

Rob did some really great work on DJ when he was here,
particularly in the area of maps.  The color maps in Epic of
Aerth are unlike anything we ever did before, and are
uniquely well-suited to that game.  I don't think that anyone
can look at them and believe that they are anything but
labors of love.  When Rob left for TSR he was just getting
started on the conceptual work for Ascalon, and both he and
I were very excited about the really original graphic
presentation he had come up with for the product.  I don't
think that "avoiding" DJ had a thing to do with his
decision.

Finally, the statement "The accountants will probably axe
it, but you never know..." is really bizarrd.  Is he really
talking about the same TSR I know?  I am no expert on the
inner workings of TSR, but it has never been my impression
that it is run by "the accountants," and that is not a slam
at TSR by any means.  TSR is run by Lorraine Williams, not
some faceless gaggle of suits.

Why do people feel the need to be instant experts on
things like this?  Why do they feel like they have to have an
opinion on everything that happens, and broadcast it, even
if they know next to nothing about the event?  I havea
theory about this.  I think it comes from watching too much
television news.

-- Frank Chadwick.

From:  Brad K. McDevitt

Re:  The posting concerning commentary about DJ.  I was the
GDW staff member who spoke with Lucas.  I did NOT say that
"everybody there hates the game," but I did admit that it
was not my favorite game by GDW, being much more into _Dark
Conspiracy_ and _Traveller._  However, I should like to add
that I did like certain parts of DJ, esp. the simplicity of 
its percentile system.  (And Sczudlo's and Nunis's art for
it.)

I was VERY much looking forward to working on _Unhallowed_
the modern horror game for the DJ line.  I'm not much of a
fantasy fan... just call me morbid.  8)

B.K.M.

From:  Loren K. Wiseman
RE:  The Above

I'd just like to add that I edited Gary's prose several
times (sometimes rather severely), and cannot recall him
ever rejecting any change I wanted to make.  Also I am a 
close friend of Lester Smith, and he discussed his reasons for
leaving GDW in depth with me before he left.  I do not
remember DJ coming up in the conversation.

Anybody who has a question about the settlement or 
anything else concerning GDW, and is interested in the truth
(not gossip) shoud Email me at [G D W SUPPORT] at [GENIE.GEIS.COM.]

	Loren K. Wiseman.

--end transcription

If you have any more questions, please mail them.

Later,
-- 
Michael Lucas
[m w lucas] at [vela.acs.oakland.edu]
Hot Tub Dragon Games
"Reality?  Yeah, right."