Date:         Wed, 24 Nov 1993 15:29:23 EST
From: "Rodney W. Morris" <[c s c 3 r w m] at [CABELL.VCU.EDU]>
Subject:      TPO to Mythus Conversion...

        What follows is in response to a query by a member of the
Mythus listserv, but I thought it would be of interest to both
lists.  Here are my notes (sketchy and not playtested) of a
conversion of TPO to Mythus.  I reserve all rights to the ideas
presented within.

        Lucifer >:} [c s c 3 r w m] at [cabell.vcu.edu] Rodney Morris

      Conversion of The Primal Order to Mythus

Resistance Rolls

     The Mythus system has no real equivalent to the resistance
roll.  However, a diety gains 10 Joss points upon ascension, and
adds five more per raise in level.  Furthermore, every 24 hours,
the diety regenerates Joss equal to 5% of their Primal Base (not
cumulative, however!).

Adjustments to Attributes

     The normal human ATTRIBUTE range is about 4 to 22.  When The
Primal Order calls for an increase of 5% in one attribute, this
equals one point in Mythus.  When generating a divine-level
character, add six points to all ATTRIBUTES.
Power Levels for Characters
     All Dieties are considered Full Practioners in every casting
K/S Area they possess.  Furthermore, they have Heka comparable to
100 times the amount they would normally receive from these K/S
Areas, in addition to a base 1000 Heka Points.    The Power
levels of TPO equivalate into the following for Mythus (see page
307 of the Mythus rulebook for more information on OP Power
Class):
     Amateur        Class I OP, Minor Ability Persona
     Veteran        Class II OP, Standard Ability Persona
     Professional   Class III OP, Important OP
     Master         Class IV OP, Climactic Persona
     Legendary      Class IV OP, Climactic Persona (at the highest end
of mortal achievement)

Primal Blast Effects

     The Primal Blast always hits the target, dealing its damage
regardless of magickal and physical protections.  Such damage is
at a rate of ten points of physical, mental, or spiritual damage
per primal flux used.

Primal Shield Effects

     A Primal Shield protects against all physical, spritual, and
mental attacks.  No magick can penetrate the Primal Shield.
Physical damage depleats the shield by one point for every twenty
points of damage.  Magickally based damage depleats the shield by
one point for every thirty points of magickal damage.  Spiritual
attacks are deflected and do not depleat the shield at all.
     When hitting an external shield, roll as if the weapon had
parried another weapon, with the commensurate possibility of
weapon damage.  If the damage is enough to break the shield, roll
against the appropriate Combat K/S Area again and, if successful,
apply the damage to the diety.  When a skin-tight shield is hit
with damage that is more than could depleat it, apply all
remaining damage automatically.  When an internal shield is being
used, allow damage to the point of the diety's CL.  At this
point, damage is done to the shield.  No mental or spiritual
attacks will succeed against the shield.
Spells
     As mentioned before, all dieties are Full Practitioners and
gain 100 times the normal Heka from those K/S Areas.   The cost
of supporting a priest or holy warrior is an amount of primal
flux equal to the highest grade of spell they can cast per day.
Supporting Vows costs the gained multiplier (regardless of
whether it is a Vow of Priestcraeft or a Vow of Service)
multiplied by the highest grade of spell they can cast.  A Pact
costs the same multiplier, but the reclaimation of the soul at
the end of the Pact gives double the normal Primal received from
a sacrifice.

Throwing Spells Primally

     The Spells are cast at the same Heka Cost, it is the overall
Heka Total that is changed. rimal flux equal to the highest grade
of spell they can cast per day.