Date:         Mon, 30 May 1994 00:46:23 -0400
Sender: Mythus Fantasy Roleplaying Game List <[MYTHUS L] at [BROWNVM.brown.edu]>
From: "Mike \"Kurgan\" Phillips" <[m s phil] at [BIRDS.WM.EDU]>
Subject:      Mage Vocation for Mythus Prime

Mage Vocation for Mythus Prime:
(Note, this is a generic Dweomercraefter, unless the JM wishes to actually
 force a school selection -- therefore the mage doesn't get Full Practice,
 nor Castings from Green, Elemental, White, Grey, or Black schools -- unless
 the JM rules otherwise)


MAGE VOCATION (MENTAL)
----------------------------
Dweomercraeft*          30 M
Alchemy*                25 S
Magick*                 25 M
Herbalism*              20 S
Foreign Language        20 M
Handicrafts/Handiwork   20 P
Games, Mental           20 M
Jury-Rigging            15 S
Chemistry               15 M
Botany                  10 M

Heka generation:
Dweomercraeft STEEP x2 +
Alchemy STEEP x2 +
Magick STEEP x2 +
Herbalism STEEP +
any other Heka-generating STEEP

(As a suggestion, if the JM wants to use Full Practice, then the Mental TRAIT
 must be 55 or greater, and a roll vs. Dweomercraeft x 0.5 should be made, and
 it will result in the lower of Magick or Dweomercraeft being multiplied by
 5 instead of 2 when generating Heka)

Note: This is just a suggestion I cobbled together when I needed a mage whipped
up for an adventure using the Prime rules.....  (Specifically, I needed to
know what the apprentice was training for, so her stats could be adjusted
downwards)



    Mike Phillips
    [m s phil] at [birds.wm.edu]