BUGHUNTERS as a DJ/PRIME module:
(c) 1994 Michael S. Phillips, [m s phil] at [birds.wm.edu]

The BUGHUNTERS PRIME rules consist of three files (plus this question, 
answer, and clarification file).  The first details the player's 
information (BUGHUNTERS chapters 1 - 7), the second details the JM's 
information (BUGHUNTERS chapters 8 and 9), and the third has some notes and 
assistance for the JM.  

Legal clarification:  These documents may be freely distributed via 
electronic media, provided that no charge specific to the documents are 
levied.  (In other words, a commercial service can carry the files, but not 
charge specifically for these.)  They may be printed out for personal or 
group use, but a non-materials fee of any sort may not be charged for the 
printed version.  The mechanics are derivative of Mythus Prime, and the 
setting is from BUGHUNTERS, both TSR, Inc. products.  By leaving out the 
rules-specific information, and instead referring to the rules, an effort 
was made to avoid duplicating copyrighted material.  Those portions that 
are not specific to Mythus Prime or BUGHUNTERS are (c) Michael S. Phillips.  

(That's just to keep the document free, and to indicate I'm not trying to 
 plagiarize) 

Now, some helpful answers to some typical questions:

What is the setting for BUGHUNTERS?

    BUGHUNTERS is set in a near, gritty future, where humanity has begun 
colonizing the stars.  The only thing standing between humanity and the 
vicious alien lifeforms that populate the galaxy are the troops of UTRPF, 
vat-grown clones called 'synners'.  It is a pulpy worldbook for TSR's 
Amazing Engine system.  

Why should I play BUGHUNTERS PRIME instead of the original?

    To be frank, the elegance of the Dangerous Journeys rules cries out for 
additional genres, but due to other concerns, they were never published.  
This game is primarily for those who wish to use Mythus Prime like rules in 
another setting, although it is possible to actually adapt a BUGHUNTERS 
character to BUGHUNTERS PRIME.  

Why weren't other genres published?

    The reasons are complex, let's not go into them here.  They're 
irrelevant to the discussion at hand.  

Oh, okay.  What about adapting BUGHUNTERS scenarios to BUGHUNTERS PRIME?

    Unless somehow something gets published in DRAGON regarding BUGHUNTERS, 
that's not a very likely scenario.  TSR doesn't seem to want to publish 
scenarios (beyond the summaries in each worldbook), instead they are 
releasing around four Amazing Engine worldbooks per year.  However, if you 
really had to, you could use the BUGHUNTERS PRIME stats for any aliens (if 
they exist in the book), or otherwise do the conversions yourself.  A good 
rule of thumb is: 
    Mental = 0.5 x (Learning + Intuition)
    Physical = 0.5 x (Fitness + Reflexes)
    Spiritual = 0.5 x (Psyche + Willpower)
    Then, give it some comparable attack forms and chances (half Reflexes 
for attack STEEP is a good start).  Going back and forth is not flawless, 
it is probably better to stick to one or the other.  

In the third file, you refer to Hard-wired and Abyss.  What are they?

    Neither one is available on the Internet as of this writing (6/20/94).  
The first is a cyberpunk Dangerous Journeys genre module, the second is a 
hard science-fiction DJ genre module.  

How can I get in touch with you if I have any more questions?

    My current e-mail address is [m s phil] at [birds.wm.edu.]  It may be subject to 
change (but not likely), but I can always be reached through the Mythus 
list ([MYTHUS L] at [BROWNVM.BROWN.EDU]), where this was first published.

Okay, thanks!

    You're welcome.  If you choose to start running a BUGHUNTERS game or
otherwise incorporate it into your group, please let me know!  I would
be very interested in hearing how it goes and who is using these
suggestions.