Mystical Manifestations:
Addenda & New Material for the Mythus*  Fantasy Game Rules


Vocational Change

	The player or JM may opt that his or her fledgling Heroic Persona
has previously changed Vocations if the HP is beginning play at age
range 5 (36-40) or older. Change is always assumed to have occurred
between age 25 and 35 in such a case.

	The new vocational TRAIT area must have a total of 91 or more. The
change in interest does not affect basic K/S Areas, but it does allow
the allocation of Age-related STEEP (see below) to the new TRAIT K/S
Areas, as well as changing the cost in APs for STEEP in TRAIT areas
once the HP is in play. In this regard take away one Bonus K/S from
the former Vocational TRAIT area and add it to the new one.

	(Further details omitted from this excerpt)


HP Age Table Additions

(Omitted from this excerpt)


SEC, Birth Rank, and Inheritance

First-Child Inheritance
	An HP who is a first child has the following chance of inheriting
the estate of his or her parents. (For game purposes, this is unlikely
in the lower age ranges.)

	Age		Chance to	Amount of Inheritance
	Ranges	Inherit	(excluding Disposable Monthly Income)

	1	1 %	3D10 x 10% of HP’s Net Worth
	2	5	4D10 x 10% of HP’s Net Worth
	3	10	5D10 x 10% of HP’s Net Worth
	4	15	Equal to HP’s Net Worth + D%
	5	25	Equal to thrice HP’s Net Worth
	7	40	Equal to twice HP’s Net Worth
	8	55	Equal to twice HP’s Net Worth
	9	75	Equal to twice HP’s Net Worth
	10	95 %	Equal to twice HP’s Net Worth

The base Amount of Inheritance assumes that the SEC of the HP’s family
is one Class Level higher than the persona’s own. If it is lower or
higher, a modifier is indicated...
	(Table omitted from this excerpt)


Inheritance For All HPs (Optional)
	Each and every Heroic Persona has a chance to have inherited some
lands or goods from someone. To reflect this chance, as the wealth of
the persona is being determined, make a roll to check to see if there
is also an inheritance to be included in this category. This roll is
made for every HP, including first-borns, even though they also have
another chance to inherit because of that.

	The Base chance for inheriting is SEC Level adjusted by (SEC Level
+ current age -40). A minimum chance of 1% is always allowed.

	If inheritance is indicated...

(Further details omitted from this excerpt)


Socio-Economic Class-Based Adjustments

(From an article appearing in Journeys“ Journal Number 1, included
herein to facilitate the inclusion of the key rule material by JM and
players alike. Insert in the Mythus“ Game rules following the end of
page 62.)

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Text omitted from this excerpt.  Special Quirks detailed in the article include:
*************

Blarney (Rap)	Spiritual
Connecting	Spiritual
Language Ability	Mental
Gimmicks	(Special)
Lucky	Spiritual
Nondescript	Spiritual
Perfect Pitch	Physical
Physical Burst	Physical
Rapid Reading	Mental
Rhyming	Spiritual

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