GameSpeak	…the DJ Patois

One of the first things noticed by gamers being introduced to the
Dangerous Journeys* Game System system is the terminology. It is
radically different from the standard RPG jargon. Not a few have
commented with alarm, even expressing disapproval... How can a game
alter the accepted norm, the dearly embraced patois of roleplaying
gaming -- that which distinguishes the aficionados from the mundanes
that surround them?! Easily, and for a good reason too.

	It is probably obvious to all readers that the new system does
that and more. It isn’t anything like any others. There are
superficial resemblances, of course, because it is roleplaying, after
all. In order to achieve the game form there have to be certain forms
that establish it as that sort of game. Yet beyond those the system
begins to diverge, often radically, from other RPGs. This is obvious
in the Mythus* Fantasy Roleplaying Game component, and the divergence
will become greater as more portions of the system are brought on line
over the coming years.

	It could be that certain criticisms of the system, and the
reluctance of some gamers to try it, stem from the clear
differentiation between it and the rest of the pack. Those imposing
books are daunting to the dilettantes and casual participants who
believe that shallow milieux with minimal rules enable easy play and
empower those employing such devices. Wrong. What these sorts of games
do is limit the scope of play to the particular genre and milieu and
force conformity through lack of choice. 

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(Continues, explaining why various terms were invented and used, and concluding with:)
**************

No more “GMs” or other worn-out acronyms in the Dangerous Journeys
Multigenre Roleplaying Game System. From now on we are Journey
Masters. Hail and prosper, all you indomitable JMs! Henceforth the
term Journey Master and the acronym JM will be used in this magazine.


* Trademark, all rights reserved (see statement in Table of Contents)