Changeling* Weird Science-Fantasy Roleplaying Game

Installment #1:  Genre & Milieu


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Excerpted portions:
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The Changeling* Weird Science-Fantasy Roleplaying Game is an
independent genre module which is a part of the Dangerous Journeys*
Multi-genre Roleplaying Game System. It draws the majority of its
rules and systems from the Mythus* Fantasy Roleplaying Game and Mythus
Magic* book, and from the Unhallowed* Supernatural Roleplaying Game.
You will need these volumes to play this game.

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The game is set in a universe parallel to our own, with a solar system
pretty much duplicating our own as well. The center of the milieu is
likewise a parallel place, a world called earth by its people. To
avoid confusion, we must call it Urth. The world of Urth is more
advanced than our own, though. This is dealt with in more detail in
the Backstory that follows. When we venture to the universe of Urth we
must not only travel across the dimension of probability but go up in
time's dimension so as to arrive in the future and the Urth cosmos.

	The milieu of the Changeling game is not confined to Urth. It
includes the solar system and possibly reaches beyond. In addition to
the homeworld there is a ring of great satellites around Urth, and the
labyrinthine Luna (moon) base, the colony planets Marz and Venuz, and
more. All of this will be detailed in a little while; first the
history of this milieu must be explained.

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From the "Time Line":

1997	First work begins on a ring of what will eventually be 36 great
        satellite stations, a massive project for solar energy collection and
        transmission to Urth

2017	Androids produced

2025	Manned Marz base established

2060	Complete terraforming engineering of Marz undertaken; Marzian
        civilian colony established. Energy converted to matter, and matter
        transformed into atmospheric gases and water, makes the planet
         habitable within five years.

2088	Manned colonist space craft lands on and begins final
        terraforming of Venuz

2121	A flood of returning colonists causes Urth's government to ban
        all travel to the planet

2125	Bloody riots on Urth against re-immigrants; several ships of
        colonists are vaporized after refusing to turn back; Marz and Venus
        colonies declare War against homeworld Urth.

2138	The Cataclysm

Some 250 years have passed since that last terrible event, and it is
now 2394 CE on Urth. But before we can enter the milieu as it now
exists, we need to know what happened during those two and a half lost
centuries...

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So now Urth is a very strange place indeed. There are Reserves for
"civilization" on the six continents, and some broader areas for
"natural" humanity to "roam freely". There are android and robot
"humans" to keep order. Here and there are underground bases and, in
the non-reserve areas, open ones where Computer Prime's servants go
about the business of maintaining the perfect world for their charge,
"Humanity as it was at its best." Hidden away are little cells of
resisters, able to survive only because of the anomalies in the
electronic masters of mankind which the computers are now incapable of
detecting.

NEXT ISSUE:

Milieu Worlds & Adventure Areas: Urth, Orbital Satellites, Luna Base,
Venuz, Marz, Asteroid Belt

With notes for each setting on Conflicts, Environment, Magick, People,
Technology, Weirdness...	and the Chrysalis of the Void.

* Trademark, all rights reserved (see statement in Table of Contents)