YETH

Identifier: Phaeree, Canid
Habitat: Interior Phaeree
Size: 3 x human-size (4'-6' long, 450-675#)
Number Appearing:
Modes & Rates of Movement:
    Walk: 140 yards/BT
    Trot: 280 yards/BT
    Run: 420 yards/BT
Initiative Modifiers: Human standard
Outstanding K/S Areas/Sub-Areas & STEEP: n/a
Joss Factors: 0
Dodging/Avoidance:
Attractiveness: 3-8 (2+1D6)
Inner Beauty/Ugliness: 0
Invulnerabilities: Poisons
Susceptibilities:
Contact: Ferrous metals (x3)
    Insinuation: Ferrous metals (x3)
    Allergy: 1 AT exposure to ferrous metals inflicts 1 point of PD per BT
        therafter
    Proximity: 1 AT exposure to ferrous metal (1000 points in 10 feet)
        inflicts 1 point PD per BT thereafter
Average Armor Protection: 6
Quirks: Nil
Castings: Nil

Attacks    BAC   Dmg Type  Base   Bonus
Smash       40      B      2D6      6
Claw (x2)   35     C/P     2D6      6
Bite        30     C/P      *       6
* by head type:
    hound: 2D3+2
    hyena: 4D3
    lizard: 2D6

Powers

    Alter Head Shape
    Area of Effect: Self
    Delivered by: Thought
    Range: n/s
    Time: While concentrating
    Frequency: At will
    This power allows the Yeth to alter the shape of its normally vaguely
    humanoid head to become that of virtually any other creature of
    comparable size. Typical choices include that of a hound, a hyena, or
    even a lizard.
    

    Cause Fear
    Area of Effect: 1 Subject
    Delivered by: Voice (baying)
    Range: 50 yards
    Time: 1 CT
    Duration: 5D6 ATs
    Frequency: 3 per day
    The effects of this power mimic those of the Dweomercraeft Charm Fright
    (CG I, Black School).


    Fellow Summoning
    Area of Effect: 2-12 (2D6) subjects
    Delivered by: Voice (baying)
    Range: 1 mile radius
    Time: 3D3 ATs
    Duration: Instantaneous
    Frequency: 1/day
    This power enables the Yeth to call up to 12 others of its kind to its
    presence.


    Run on Air/Water
    Area of Effect: Self
    Delivered by: Thought
    Range: n/a
    Time: Instantaneous
    Duration: While concentrating
    Frequency: At will
    This power allows the Yeth to run upon the air or water as if it were
    flat land.

Statistical Detail
Base Scheme (+/-1D6 per ATTRIBUTE)
M(cunning): 40       P:140,WL:105,CL:126
MM: 20    MR: 20     PM: 70    PN: 70
MMCap:  8 MRCap:  8  PMCap: 34 PNCap: 32
MMPow:  6 MRPow:  6  PMPow: 18 PNPow: 18
MMSpd:  6 MRSpd:  6  PMSpd; 18 PNSpd: 20

Armor Scheme
     Pierce   Cut   Blunt   Fire  Chem   Stun   Elec.
Ultra   12     12     12      8      8     12      8
Super    9      9      9      6      6      9      6
Vital    6      6      6      4      4      6      4
Non      3      3      3      2      2      3      2
Average  7      7      7      5      5      7      5

Commentary & Description
    These fearsome hound-like goblin creatures are often used as running-
and hunting-dogs by the Slaugh. They are able to run into the air or
over water as if it were a smooth, firm field, and the sound of their
howling sets fear in the minds of most sentient beings.
    Perhaps more deadly, they are able to alter their normally
vaguely-humanoid heads into nearly any shape, although the preferred
shapes are those of hounds, hyenas, and a lizard-shaped head.
    They almost always run in packs, and it is rare to find them outside of
their native regions in Inner Phaeree without Slaugh nearby.

Created by: Mike Phillips, [m s phil] at [birds.wm.edu]