Tue Nov 30 22:02:00 1993

G'day,

  Installment two: The Wolfen   A favourite of mind that sprang up after I
saw the cover to a Palladium (they have good art if nothing else) module many
years back.  Considerably less deadly than the Mind Flayer, the Wolfen make
a good long term foe for characters.  Much more calculating than the
atypical orc/goblin types, wolfen can make HPs lives very difficult.

  As always, comments are welcome.

--------------------------

Wolfen

Illustration: none
Identifier: Animal, Mammal, Canidae, Carnivora
Habitat: Exterior Aerth (Sapient)
Size: 1x human-size (6' T; 200#)
Number Appearing: 4 - 2000 in communities
Modes & Rates of Movements:
	Walk: 110 yds/BT
	Trot: 220 yds/BT
	Run: 330 yds/BT
Initiative Modifiers: Human Standard
Outstanding K/S Areas/Sub-Areas & Steep:
	Combat, Hand Weapons at 43-70 (3D10 +40)
	Combat, Missile Weapons at 33-60 (3D10+30)
	Hunting/Tracking at 41-50 (1D10+40)
	Survival at 50
	Military Science at 32-52 (2D10+20)
Joss Factors: 1D3
Dodging/Avoidance: 4% and 13/35/19 or by individual
Attractiveness: 2 
Susceptibilities: Nil
Average Armor Protection: 3
Quirks: Nil

Attacks     BAC   Damage Type  Base   Bonus
-------------------------------------------
Claws        40        C       1D4      6
Bite         40        P       1D6      0
(by weapon)  -         -        -    6 (7-12)*

* The number in parentheses is the damage bonus with the damage bonus due to 
high BAC added.

Powers: Nil
	
Statistical Details:
Base Scheme (+/-D3, -2 M bonus, +3 P Bonus)
M: 45 EL: 36		P:110 WL:82 CL:99		S:62 EL:49
MM: 25	MR: 20		  PM: 55	PN: 55			SM: 30	SP: 32
MMCap: 10 MRCap:7	  PMCap: 20 PNCap: 20	SMCap: 11	SPCap 12
MMPow:8   MRPow:7	  PMPow: 18 PNPow: 17	SMPow: 10	SPPow: 10
MMSpd: 7  MRSpd: 6	PMSpd: 17 PNSpd: 18	SMSpd: 9	SPSpd: 10

Armor Scheme:
Area     Pierce   Cut   Blunt  Fire  Chem  Stun  Elec  
------------------------------------------------------
Ultra      4       4      8     0     0     8     0
Super      3       3      6     0     0     6     0
Vital      2       2      4     0     0     4     0
Non        1       1      2     0     0     2     0
Average    2       2      5     0     0     5     0

Commentary & Description:
    The Wolfen are a race of creatures that are distantly related to wolves in
the same way humans are related to ogres and certain lesser giants. The appear
as bipedal, husky, man-sized wolves with paw-like hands. 
    A highly cunning and cruel race, the Wolfen were once divided into warring 
clans and tribes, no more organized than most other humanoids. Many years ago a 
single leader united them into a unified nation and, although still tribal in 
nature, the Wolfen have learned the discipline and rigidity needed to prove 
themselves a real threat to any opponent. The individual warrior code has 
become a code of honor much like that of a feudal knight or samurai warrior. 
(or perhaps a Klingon warrior)
    The Wolfen are extremely hardy and can be found in any climate save those 
of desert. The are most fond of temperate/sub-arctic forest and hills. They do 
not handle heat well and are rarer in warmer climes.

Wolfen are generally found in groups of:
a HUNT: typically 3 wolfen + 1 leader
a PACK: up to 5 hunts + 1 leader 
a CLAN: up to 6 packs + 1 leader 
a TRIBE: up to 10 clans + 1 leader/clan + 1 king
a NATION: 2+ tribes + High King

Since both male and female wolfen can be warrior types, there are typically 
only 40%-50% additional young in a “lair”.

Wolfen are not particularly adept at Dweomercraeft and those that do pursue 
arcane arts seldom attain mastery much beyond the ability to use third grade 
castings. Heka-using wolfen are also trained in weapons with as much skill as a 
typically warrior. Wolfen shamans, however, have been rumored to have abilities 
on par with human priests. Full-practitioners are thought to be far less common 
than found amongst humans. There is usually one shaman for every ten or twenty
wolfen.

At present Wolfen armor and arms are not particularly good but growing 
alliances with other races is beginning to pay off in the form of better metal 
work. Wolfen equipment is typically brutally functional with little or no 
attention to aesthetics. Armor is similarly basic, although a wide variety of 
armor is used by Wolfen. Most common is studded leather, chain or scale 
hauberks. Breast-plates are often worn by leader types. Shields are carried by 
virtually all warriors but helms are rare.

The Wolfen worship a variety of gods and devils. The are all either gods of war 
of powerful devils that fit the general philosophy of the Wolfen.

Sensory abilities: FH, HH, SI-N, TH, XD

--------------

Enjoy... next: The Reptiliads

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|  Wayne MacLaurin                      S.I.R. Tools Development |
|  [w--yn--m] at [bnr.ca]                        Bell Northern Research   |
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|  Did you got rid of all the voices in your head ?  -   David   |            
|  Do you now miss them and things that they said ?  -   Gilmour |
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