Tue Nov 30 20:16:00 1993

G'day,

  Well here is the first of several monsters I'm porting to Mythus. Please
feel free to comment.  None of these have been playtested yet (hehehe) so
if anybody finds some horrible nasty I missed, let me know.   When I have
a couple done I'll upload them and a pretty postscript collection.

  These entries are in Beastiary format so if you don't understand some of
the notation ... buy the book ... just ask and one of us who has forked over
the dough will translate.

  The first entry is D&Ds famous Mind Flayer. I creature to be feared by
all. If somebody doesn't know the hideous background info, I can summarize
for them.

  Obviously this is a major copywrite violation.....
-------------------------------

Mind Flayer (Illithid)

Illustration: none
Identifier: Animal, Cephalopod
Habitat: Subterranean Aerth (Sapient)
Size: 1x human-size (6' T; 175#)
Number Appearing: 1-4 (1D4) or 50-2000 in communities
Modes & Rates of Movements:
	Walk: 95 yds/BT
	Trot: 190 yds/BT
	Run: 285 yds/BT
Initiative Modifiers: Human Standard
Outstanding K/S Areas/Sub-Areas & Steep:
	Construction at 51-60 (1D10 + 50)
	Criminal Activities, Mental at 38-65 (3D10 + 35)
	Deception at 41-50 (1D10 +40)
	Engineering at 51-60 (1D10 +50)
	Influence at 48-85 (4D10 +45)
	Multiversal Planes & Spheres at 41-50 (1D10 +40)
	Phaeree Flora & Fauna at 31-40 (1D10 +30)
	Subterranean Aerth at 42-60 (2D10 +40)
	Subterranean Orientation at 80
Joss Factors: 1D3
Dodging/Avoidance: 0 and 38/28/18 or by individual
Attractiveness: -4 (but no Extreme Attractiveness roll required)
Susceptibilities: Nil
Average Armor Protection: 3 + heka engendered armor
Quirks: Nil

Attacks          BAC   Damage Type      Base   Bonus
----------------------------------------------------
Tentacle x 4     40    P (see below)     2      0


Powers: 
	Heka: 101-500 pts(100x1D4 + D100)
	Psychogenics, Mind Warp
	Psychogenics, Mind Control
	Psychogenics, Teleport (Limited, Stress Only)
	Resistance to Heka: 12 point R factor
	Phase Shift
		Area of Effect: Self
		Delivered by: thought
		Range: N/A
		Time: 5 CTs
		Duration: 7-12 (1D6+6) ATs
		Frequency: 3/day
		Description: This power duplicates the effects of the 
                   General Dweomercraeft casting Phase Shifting Spell.
	Psychogenics, Psychical Hypnotism
	Mind Blast
		Area of Effect: 5' base, 60' length, 20' terminus cone
		Delivered by: thought
		Range: N/A
		Time: 1 CT
		Duration: Instantaneous
		Frequency: 1/BT, 3/day
		Description: This power affects the subjects' Mental 
                    TRAIT. All subjects within the area of affect must 
                    make a DR roll against their MR category with the 
                    following affects for 2D4 ATs.
			”Easy” 		- Catonia (Mental TRAIT of 0)
			“Moderate” - Stunned (Mental Paralysis)
			“Hard”	 - Dazed (Mental damage)
			“Difficult”	- Terror (Beastiary, page 13)
	Thought Reading
		Area of Effect: 1 Subject
		Delivered by: Thought
		Range: M TRAIT in feet
		Time: Instantaneous
		Duration: 2-6 (2D3) BTs
		Description: This power operates like the Priestcraeft, 
                    Shadowy Darkness Mind Reading Spell.
	Heka Armor
		Area of Effect: Self
		Delivered by: Thought
		Range: N/A
		Time: Instantaneous
		Duration: 10 ATs or until destroyed
		Description: This power operates like the General Dweomercraeft 
                    spells: Armor Physical, Armor Mental and Armor Spiritual.
                    The creature may create armor at a 1:1 ratio for any one
                    TRAIT. Only one type of armor may be present at a time.

Statistical Details:

Base Scheme (+/-D3, +2MM bonus, +5 MR bonus, -3 PM pen-
alty, -l PN penalty, +2 SM bonus, -1 SP penalty)

M: 120 EL: 96		P:95 WL:71 CL:85		S:60 EL:48
MM: 60	MR: 60		PM: 40	PN: 55			SM: 30	SP: 30
MMCap: 20 MRCap:20	PMCap: 15 PNCap: 25		SMCap: 12 SPCap 12
MMPow:20  MRPow:20	PMPow: 12 PNPow: 15		SMPow: 9  SPPow: 9
MMSpd:20  MRSpd:20	PMSpd: 13 PNSpd: 15		SMSpd: 9  SPSpd: 9


Armor Scheme:
Area    Pierce   Cut  Blunt  Fire  Chem  Stun  Elec  
---------------------------------------------------
Ultra      8      16    8     8     0      8    0
Super      6      12    4     4     0      4    0
Vital      4       8    2     2     0      2    0
Non        2       4    1     1     0      1    0
Average    5      10    3     3     0      3    0

Commentary & Description:

“The Illithid, or mind flayer, is an evil and feared creature 
of the [Deepdark]; its powers are formidable and it feeds on the 
brains off any creature it encounters. 

Mind Flayers stand about 6 feet tall and have hideous 
mauve skin that glistens with slime. The head resembles an 
octopus, with white eyes (no pupils are evident) and four tenta-
cles around its mouth, a beak-like orifice. The creature has 
three reddish fingers and a thumb on each hand."

A mind flayer's preferred method of attack is the mind 
blast. The illithid keep some victims as slaves and feeds on the 
brains of the others. In combat, a tentacle does very little real 
damage but remains lodged in its victim. A successful check 
against PMPow (Hard) will dislodge the tentacle. Once all four 
tentacles have attached to the victim, the mind flayer has found 
a path to the brain and kills the victim in 1D4 CTs.

Sensory abilities: FE-P, HX, SN-U, TN, XA

-------------------
Enjoy,
+----------------------------------------------------------------+
|  Wayne MacLaurin                      S.I.R. Tools Development |
|  [w--yn--m] at [bnr.ca]                        Bell Northern Research   |
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|  Did you got rid of all the voices in your head ?  -   David   |            
|  Do you now miss them and things that they said ?  -   Gilmour |
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