Date:         Wed, 20 Jul 1994 03:20:21 EDT

Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L%[BROWNVM BITNET] at [uga.cc.uga.edu]>

From: "Rodney W. Morris" <[c s c 3 r w m] at [CABELL.VCU.EDU]>

Subject:      Bandits and Giant Goats



The Prince of Darkness

X-Mailer: ELM-MIME [version 1.0 PL0]



        While creating random-encounter tables for the Moonshae

Isles (where the HPs popped into Toril...they were in Albion in

AErth, so this fostered the most confusion), I created some

Mythus-stats for a couple of encounters.  They left the 'Shaes

before I had a chance to create any more.  I know the latter will

probably be useless to most, but I figured that I might as well post

them (and hope _someone_ gets to use the stuff!).  Enjoy!



        Lucifer >:}





_Bandits_



Identifier: Homo Sapiens

Habitat: Near any well travelled road, but far from towns

Size: 1 x human size

Number Appearing: 5d6 in random bands, 20d10 in camp

Modes & Rates of Movement: Standard Human

Initiative Modifiers: Standard Human

Outstanding K/S Areas/Sub-Areas & STEEP:

        Combat, Hand Weapons: 22 - 60 (2d20+20)

        Combat, Hand Weapons, Missile: 22 60 (2d20+20)

        Criminal Activities, Physical: 31 - 42 (1d12 + 30)

Joss Factors: 2d3

Dodging/Avoidance: 0 and 20/31/20 (Human norms)

Attractiveness: 3d18

Invulnerabilities: Nil

Susceptibilities: Nil

Average Armor Protection: 0

Quirks: The leader of any such band will have one Quirk



Attacks              Avg. BAC         Damage Type  Base    Bonus

Combat, Hand Weapon     41              per weap per weap    5

Combat, Missile Weapon  41              per weap per weap    5



Powers: Nil



Statistical Detail:

Base Scheme (+/- D3)

M: 70, EL: 56           P: 100, WL: 80, CL: 90  S: 50, EL: 40

MM: 35     MR: 35       PM: 50     PN: 50       SM: 25     SP: 25

MMCap: 14  MRCap: 13    PMCap: 18  PNCap: 17    SMCap: 14  SPCap: 14

MMPow: 11  MRPow: 12    PMPow: 17  PNPow: 17    SMPow: 11  SPPow: 11

MMSpd: 10  MRSpd: 10    PMSpd: 15  PNSpd: 16    SMSpd: 10  SPSpd: 10



Armor Scheme (typical armor scheme is studded leather armor and

helmet)

Area          Pierce    Cut    Blunt   Fire    Chem.   Stun   Elec.

Ultra           9       19      15      8       11      12      5

Super           9       19      15      8       11      12      5

Vital           4       7       5       5       5       4       12

Non             4       7       5       5       5       4       12

Average         6       13      10      6       8       8       8



SF Pen: 2



Commentary & Description:

        Bandits are an unfortunate presence in the remote roadways

and caravan routes throughout the Realms.  They will always attack

by surprise, often with some clever trap they've devised.  Most

bandits are actually nothing more than local peasants who've decided

to earn a little more cash on the side.  Some are actually

oppressed, and need to resort to banditry to survive, but these

bands are few and very far between. When bandits do actually

congregate into clans or dens, they can number in the hundreds.





_Goat, Giant_



Identifier: Animal, Mammalia, Artiodactyla, Bovid/Caprinid Gigantis

Habitat: Cold Moutainous or Hilly regions

Size: 2 x human size

Number Appearing: 1 or 3 - 18 (in flocks)

Modes & Rates of Movement:

        Walk: 90 yds/BT

        Trot: 180 yds/BT

        Run/Charge: 320 yds/BT and 450 yds/BT (1 BT only)

Initiative Modifiers: Standard

Outstanding K/S Areas/Sub-Areas & STEEP: Nil

Joss Factors: 0

Dodging/Avoidance: xx and --/34/--

Attractiveness: Nil

Invulnerabilities: Nil

Susceptibilities: Nil

Average Armor Protection: 6

Quirks: Nil



Attacks        Avg. BAC     Damage Type         Base    Bonus

Horns           45              B/P             3D6 *     0

        * Double physical damage if charging



Powers: Nil



Statistical Detail:

Base Scheme (+/- D3)

M (cunning): 20, EL: 16         P: 226, WL: 169, CL: 203, RL: 22

MM: 10          MR: 10          PM: 118 PN: 108

MMCap: 4        MRCap: 4        PMCap: 40       PNCap: 40

MMPow: 2        MRPow: 2        PMPow: 38       PNPow: 30

MMSpd: 4        MRSpd: 4        PMSpd: 40 *     PNSpd: 38 *



        *Divide by 2 for effective PMSpd of 20 and PNSpd of 22



Armor Scheme

Area          Pierce    Cut    Blunt   Fire   Chem.    Stun   Elec.

Ultra           16      16      16      0       0       16      0

Super           12      12      12      0       0       12      0

Vital           8       8       8       0       0       8       0

Non             4       4       4       0       0       4       0

Average         10      10      10      0       0       10      0



Commentary & Description:

        These giant variety of the common wild goat exist only in

remote moutainous regions.  They have simliar social struct

ures as their smaller cousins, flocking during the winter and

spring, and remaining solitary during summer and autumn.  The male

of the species rarely attack (unless they are establishing territory

or leadership), but, when they do, they do so by butting their large

horns into their enemy.  If the attack is made on another ram, and

the other ram meets the attack with his horns, there is little

damage traded (the horns confer a 40-point defense against such

attacks).  There is usually only one ram per flock, though another

may be present to contest the authority of the other.  The rest of

the flock will be composed of about four ewes and the rest lambs.