Date:         Sun, 20 Mar 1994 13:53:00 BST
From: "John R. Troy (JRT--Mad Demiurge of Vargaard)"              <[j troy] at [genie.geis.com]>
Subject:      JRT-ART:  EE Sub (2)
To: Multiple recipients of list MYTHUS-L <[MYTHUS L] at [BROWNVM.brown.edu]>

Enchanted Equipment Submission
From:    John R. Troy
Date:    December 29th, 1993
Note:    Anything word marked with _underline_ ASCII codes should be
         italicized
SHADOWDAGGER
    The creation of the Shadowdagger has been lost in the sands of time,
but it is attributed to a student of the renowed philosopher (and Grey
Dweomercraefter) Plato.  It would seem to be the case, as reports of the
weapon originated from AEchea and Macedonia.  Once a guarded secret known
exclusivly by a sect of Grey Mages local to those lands, it has since been
spread throughout AEropia and Azir.
    While Shadowdaggers are "standard" Heka-enchanted weapons, they are by
no means easy to create.  It takes a powerful mage (Full Practioner) of the
Grey School to create one--a persona with high heka-forging skill and
conjuration.  Those practioners are rare, and rarer still are those who
have access the exact formulae and knowledge to create such devices.  Thus,
Shadowdaggers are uncommon.  Such devices are usually found in the presence
of Grey mages, theives, assassins, spies, and other people seeking either
to hide from view, or who deal with shadow magick.  They are likely to be
found for sale at larger magick bizarres as well as "black market"
merchants who specialize in goods used to aid theivery.
Appearance:  Shadowdaggers can appear as any typical dagger, thus there are
many varieties of this dagger.  Yet, there are a few things in common to
all varieties.  First of all, the color of a Shadowdagger is always
somewhere between light grey and light black in color.  The hilt is usually
darker than the blade itself.  Secondly, in direct sunlight the blade seems
dimly translucent--this is because the blade originally was made of
Shadowstuff.  Thirdly, the dagger is slightly cool to the touch, no matter
what the tempature of its environment.
    The magickal aura of this dagger, if examined, will reveal dweomers of
Preternatural nature, channelled from the Shadow Spheres.
POWERS:
    1)   The shadowdagger is treated as an enchanted weapon for purposes of
         attacking all creatures and beings who can only be hit by said
         weapons.  The weapon, however, has no combat bonus, save for the
         one below.
    2)   The shadowdagger does _triple damage_ (x3) to any creature native
         to the Shadow sphere--such as shadowlings, shadows, umbrates,
         gloams, duskdrakes, chiropumbrates, etc.  This power, however, is
         not active is the dagger is being used on any sphere of Shadow.
    3)   The shadowdagger automatically cloaks the user with shadows when
         the hilt of the weapon is held.  The user is under the effects of
         both a _shadowface_ and _shadowcloak_ casting, for as long as the
         dagger's hilt is grasped (no time limit).  This power follows the
         rules for both castings--thus the shadowcloak is only active when
         motionless.
             The user can deactivate the power at will, but it takes 1 CT of
         total concentration to reactivate.  Exposure to bright light
         negates the powers until said light is dimmed/negated, and the
         cloaking will reform itself in 1 CT automatically.
             For purposes of Disjoining or negating this dweomer, it should
         be treated as being cast by a Persona with 80 STEEP in Grey
         Dweomercraeft.  Disjoin will only negate the effect until the
         dagger reactivates the field (1 CT), as will a form of Heka
         disruption.

    4)   1/day, the user of the Shadowdagger may bring into effect a
         _Sleepshadows_ power.  This takes 1BT to activate and involves
         pointing and waving the dagger at the various shadowed areas in
         the location of effect.  Treat as if a _sleepshadows_ spell cast
         by a Persona will 80 STEEP in Grey Dweomercraeft.

    5)   If the dagger is thrown at a _Planar Sphere_, when it comes into
         contact with the outermost layer, the whole dweomer will be
         annihilatated as the energies of the casting are disrupted and a
         colorful pyrotechnic display emminates from the contact point.
         Thus, the entire sphere disappears after 3 CTs.  This also totally
         destorys the Shadowdagger, and the "fireworks" effect does 2D3
         impact damage to all within a 5' radius of the outer layer each
         CT--thus the dagger should be _thrown_ at the target.