Reply-To: Mythus Fantasy Roleplaying Game List <[MYTHUS L] at [BROWNVM.brown.edu]>
Sender: Mythus Fantasy Roleplaying Game List <[MYTHUS L] at [BROWNVM.brown.edu]>
From: MacGyver <[m--gy--r] at [CIS.OHIO-STATE.EDU]>
Subject:      Re: Heka generation problem

Corrected table to page 276 of the Mythus book and page 8
of the Magick book.

Apotropaism = STEEP + ((MMCap + MRCap) x0.5) Astronomy = STEEP + MMCap
Demonology = STEEP + MMCap Dweomercraeft = STEEP + MM CATEGORY if PP, (STEEP
x
10) + M TRAIT if FP* other schools are STEEP + MMCap regardlMagick = STEEP +
MR CATEGORY if PP, STEEP + M TRAIT Spellsongs = STEEP + ((MMSpd + MRSpd)
x0.5)

Endurance = STEEP + ((PMPow + PNPow) x0.5) Gemsmith/Lapidary = STEEP + PNPow
Heka Forging = STEEP + ((PMPow + PNPow) x0.5) Music = STEEP + ((PMSpd +
PNSpd)
x0.5) Smithing/Welding = STEEP

Alchemy = STEEP + SM CATEGORY Astrology = STEEP + SPCap Conjuration = STEEP +
((SMPow + SPPow) x0.5) Divination = STEEP + SPCap Exorcism = STEEP + SMCap
Fortune Telling = STEEP + SPPow Herbalism = STEEP + SM CATEGORY Mediumship =
STEEP + SPPow Metaphysics = STEEP + SPCap Musical Composition = STEEP
Mysticism = STEEP + SP CATEGORY Necromancy = STEEP + SMPow Occultism = STEEP
Pantheology = STEEP Poetry/Lyrics = STEEP + ((SMSpd + SPSpd) x0.5)
Priestcraeft = STEEP + SM CATEGORY if PP, (STEEP x 10) + S TRAIT if FP*
Religion = STEEP + SMPow if PP, STEEP + S TRAIT if FP. Sorcery = STEEP but
changes with a Pact, see Mythus book. Witchcraeft = STEEP but changes with a
Pact, see Mythus book. Yoga = STEEP x 2
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