Reply-To: Mythus Fantasy Roleplaying Game List <[MYTHUS L] at [BROWNVM.brown.edu]> Sender: Mythus Fantasy Roleplaying Game List <[MYTHUS L] at [BROWNVM.brown.edu]> From: MacGyver <[m--gy--r] at [CIS.OHIO-STATE.EDU]> Subject: Re: Heka generation problem Corrected table to page 276 of the Mythus book and page 8 of the Magick book. Apotropaism = STEEP + ((MMCap + MRCap) x0.5) Astronomy = STEEP + MMCap Demonology = STEEP + MMCap Dweomercraeft = STEEP + MM CATEGORY if PP, (STEEP x 10) + M TRAIT if FP* other schools are STEEP + MMCap regardlMagick = STEEP + MR CATEGORY if PP, STEEP + M TRAIT Spellsongs = STEEP + ((MMSpd + MRSpd) x0.5) Endurance = STEEP + ((PMPow + PNPow) x0.5) Gemsmith/Lapidary = STEEP + PNPow Heka Forging = STEEP + ((PMPow + PNPow) x0.5) Music = STEEP + ((PMSpd + PNSpd) x0.5) Smithing/Welding = STEEP Alchemy = STEEP + SM CATEGORY Astrology = STEEP + SPCap Conjuration = STEEP + ((SMPow + SPPow) x0.5) Divination = STEEP + SPCap Exorcism = STEEP + SMCap Fortune Telling = STEEP + SPPow Herbalism = STEEP + SM CATEGORY Mediumship = STEEP + SPPow Metaphysics = STEEP + SPCap Musical Composition = STEEP Mysticism = STEEP + SP CATEGORY Necromancy = STEEP + SMPow Occultism = STEEP Pantheology = STEEP Poetry/Lyrics = STEEP + ((SMSpd + SPSpd) x0.5) Priestcraeft = STEEP + SM CATEGORY if PP, (STEEP x 10) + S TRAIT if FP* Religion = STEEP + SMPow if PP, STEEP + S TRAIT if FP. Sorcery = STEEP but changes with a Pact, see Mythus book. Witchcraeft = STEEP but changes with a Pact, see Mythus book. Yoga = STEEP x 2 -----------------------------------------------------------------------------