Date:         Tue, 10 May 1994 17:34:58 -0600
Sender: Mythus Fantasy Roleplaying Game List <[MYTHUS L] at [BROWNVM.brown.edu]>
From: AN ELECTRIC ELK <[T--IL--S] at [ACM.ORG]>
Subject:      Demi-Humans for Mythus

Dan here,

     Here are the first of the Demi-Humans.  The demi-humans as
they appear here are probably copyrights of TSR, Inc. and are
used without permission, sorry.  I tried to preserve the flavor
of the AD&D demi-humans (stat bonuses, class restrictions and
game balance most notably).

In any case:

                   AD&D Demi-Humans in Mythus

Conversion notes:
     Note: all additions to Attributes are to Capacities.  They
     are added at the same time that scores are arranged.
     Therefore the Die Roll in Capacity does not need to be
     higher than the Speed and Power attributes, only the final
     result does.

Elves
High
Average Height: 65/64 inches
Weight Multiplier: 0.94
MM:+3     MR:+1
PM:-1     PN:+2
SM:+2     SP:+1
Vocation or K/S Area Restrictions: Get no Heka, Castings, or
special abilities from Apotropaism or Mediumship, cannot learn
Hypnotism, cannot learn Endurance or get Heka from it, usually
will not learn Mines & Mining, Speleology, Subterranean
Orientation or Necromancy (x2 cost to learn, x? starting STEEP).
+5 STEEP to Nature Attunement.
Heka Modifications: 2 in 10 chance to get a second trait of Heka.
All Elves can use Heka.
Special Abilities: No Quirks, +5 BAC With Long Swords, Short
Swords and Bows, Sending (as the Mysticism Casting), Presence (as
the Awe Charm in Priestcr?ft), have a innate Heka resistance to
Sleep and Charm type castings equal to their SPCap, if not
wearing metal armor elves can surprise opponents by gaining a -
25% to their die roll, they get an automatic perception roll to
notice any secret or hidden doors they pass near and a -1 DR
bonus on all other attempts.
Disadvantages: Their P Trait Wound Level is 40% of their P Trait
and their Critical Level is 15% of their P Trait.
Psychology: They do not get along well with Dwarves, or any of
the Humanoids, many of whom prefer to eat elf flesh.  They have
an unhurried attitude on life as they live a very long time, and
should be played as such.

Dwarves
Hill
Average Height: 54/53 inches
Weight Multiplier: 1.5
MM:+0     MR:+0
PM:+2     PN:-1
SM:+0     SP:+0
Vocation or K/S Area Restrictions: Cannot gain Heka from any heka
generating K/S Area except Physical K/S Areas, Religion and
Priestcr?ft. Cannot use Castings from Astrology and Mysticism.
Cannot use Castings or any special abilities of Mediumship.  +5
STEEP in Mines & Mining and Subterranean Orientation.
Heka Modifications: All Dwarves get Physical Heka only.
Special Abilities: No Quirks , +5 BAC against Goblins, Orcs,
Half-Orcs, or Hobgoblins, +20 Dodging Factor when fighting
humanoids 9 or more feet tall, Magic Resistant: ?SPPow in Heka
Resistance.
Disadvantages: Their P Trait Wound Level is 28% of their P Trait
and their Critical Level is 11% of their P Trait.
Psychology: They do not get along well with Elves, or any of the
Humanoids, many of whom prefer to eat dwarf flesh.  Dwarves are
typically close minded and secretive about their personal lives,
they are also notroiously greedy.  They never forget a favor or a
slight.

     Comments anyone?   If anyone playtests them let me know how
it worked out, I have not yet.

      "The moon was full, I felt empty"
                 - One Dove
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