From: [M--O] at [infoboard.be] (mathew lowry) Newsgroups: rec.games.frp.advocacy Subject: Fantasy Europe I - Intro (LONG!) Date: Sun, 28 May 1995 13:42:24 Summary: Intro to a series of postings on developing Fantasy Europe campaign Developing 'Fantasy Europe': I. Introduction PREFACE I've been out of touch with both the roleplaying world and the Net for a while, so if there are libraries, archives and published games which cover the ground I'm heading towards, please let me know. I've already examined some of the archives on Ars Magica, but gather that they haven't really answered the questions I pose either. INTRODUCTION What I want to do is establish a set of guidelines that would allow anyone to use 'real' European history to create a series of really detailed fantasy campaigns, all interlinked and thoroughly consistent. There's an *enormous* amount of information out there. A little research on any region at any epoch would provide wonderful background information for a campaign - history, geography, the rise of technology, political and cultural structure, beliefs, industries, wars, royal mariages and militairy alliances, past etc. By choosing the region and time well, it would also provide excellent 'campaign stories', such as the growth/loss of militairy/economic power, the death of a monarch, the rise (and division) of a religion, invasion, etc, and all the consequences of and reactions to these changes. And the whole resulting from all these various elements would be internally consistent, because they really happened.. Lastly, it would also provide a cast of leader personalities (abbots, kings, priests, knights ...) and lots of intriguing scenario plotlines. Every time I visit a region on holiday the wealth of potential campaign material takes my breath away (I'm an Aussie in Europe - Brussels to be precise - with experience as a Runequest/Glorantha GM). The best thing would be that anyone could come back from a holiday (in the Belgian Ardennes, the Welsh mountains, the Swiss Alps, Carthage or whatever), carrying some maps and photographs, a booklet from the local museum, a tourist guide to local myths and legends and some notes taken along the way. Add a reference book for seasoning and you've put together a great campaign setting. If the PCs want to travel outside your initial area all you'll need is another trip to the library. I see literally endless possibilities, as practically every fishing village, mountain valley and farming plain in Europe has a varied and very interesting history. But there's a catch ... The only problem is that European history doesn't feature real magic and actual elves and dragons, although there was plenty of belief in them. The trick is to introduce these into the course of European history without changing things too much. I guess we'd need to consider the following questions: 1 - Magic: How powerful can it be without profoundly affecting the economies, demographies, etc of real European history? Who practices it, what place does it have in society? Impact on the Church particularly important! Note that these guidelines would be generic - the mechanics of magic (rules etc) are irrelevant to this discussion. 2 - Non-Human Races and Monsters: Who, where are they, how do they change history? The next step (more done in parallel, really) would be to rewrite the broad sweep of European history, providing a general framework within which to fit campaigns. Historical simplifications will be inevitable, but they'll allow for greater drama. This is where the fun really starts, actually - where did the barbarians gain the militairy power? Forget the scholarly tomes on high Roman taxes and flagging civilian confidence! Give the Germanic barbarians an army of Snow Centaur Shock Troops from the steppes of Russia, or say that they *are* Snow Centaur Shock Troops from the steppes of Russia! Or how come the Moors overran Spain? Maybe Allah converted the Desert Dragons of the north of Africa to Islam, and found ways of allowing them to cross the Straits of Gibraltar (everyone knows that Desert Dragons usually *cannot* fly over large bodies of water). Or maybe Allah just cut some sort of deal with them - and then the Christians gave them a better deal, just before starting to reconquer the Iberian peninsula.... One could start wherever one wants - my initial idea was to start with 509 BC - the 'legendary' (not in this campaign it's not) founding of Rome. Then: watch the Roman Empire grow; the appearance of Christiainity; the invasions of the barbarians; the break up of the empire into East and West (which proceeds to fall apart); Charlemagne; Vikings; the appearance of the Muslims; the Plague; the Crusades ... where would it end? One could begin much earlier, of course, in the Classical World of the Greek empire, the Egyptiens, Sumerians ... But you've got to start somewhere. Articles outlining starting points for discussion follow on Magic, Hon-Humans Races and monsters, and History. I've posted all of these as four different threads because if, as I hope, discussions start on all of them, it will be easier to organise. Lastly, I hope these articles won't be seen as presentations of a complete set of answers - they're supposed to be full of questions, questions which I need help and creativity to answer. However you'll also find some half-complete (and probably half- baked) answers to some of my questions as well, to give a starting point. I'd like people to both take these ideas apart and propose others. Mathew Lowry aka Rokor the Palindrome, Lay Member of Llankhor Mhy ("I dunno, they just called me that one day when I was dusting the library. Do you know what it means?")