Date: Tue, 21 Nov 1995 12:38:24 EST From: Kenn Beane <[KBEANE 41] at [MAINE.MAINE.EDU]> Newsgroups: rec.games.frp.dnd Subject: S&P Psionicist Character Generation Here's my version of the psionicist for S&P--let me know what you think. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 45 CPs -5CPs/discipline--NOTE: I count all 6 disciplines and don't completely agree with TSR's elimination of metapsionics. -5CPs for contact > These are all NWPs, but > attack and defense modes -5CPs for attack modes > are gained as per the > old rules. -5CPs for defense modes > The player need -=NOT=- purchase all 6 disciplines, but may not gain any new ones after character generation. In fact, IMHO it's better that characters don'tgain access to all 6 disciplines. She can save excess CPs to purchase other ab- ilities as outlined below. This system works best if the psi chooses a maximum of 3-4 disciplines. Limiting the variety of powers leads to more specialized characters and helps curb munchkinism(see TWaTW for more information about the discip- lines and psionicist kits). Another reason for limiting the flexibility of psionicist characters is what I call the "shadow factor." In most cam- paigns--with DS possibly being the only exception(at least among published settings)--psionicists are at best feared and mistrusted, and at worst hunted and possibly killed. Therefore, they must conceal their profession from most people. With this system, the psionicist can use 'leftover' CPs to purchase some of the abilities of a secondary class. Although this can lead to serious munchkinism if not handled carefully, it can also lead to better characterization and roleplaying. For example, both of the rogue subclasses seem to be natural choices to back-up and conceal the psionicist's powers. Consider a thief with access to psychkinesis to aid in lock- and pocket-picking, or psychometabolism used to defeat traps and other obstacles. And practically everyone -=expects=- bards to have 1 or 2 odd skills. Combining psionics with any kind of magic is enough to make any DM just a little nervous(can you say Sorcerer King ?B->), but it also allows for the most concealability. Plus, altering the character's spell and/or psionic progression(and access) is --in all but the most extreme cases--enough to balance the power. However, I would reccomend that the DM reserve the right to change or even disallow certain combinations of powers during gameplay. There is no way to forsee how things will go until the character is in play. Among the warrior subclasses, the paladin and ranger offer greater concealability potential, but with careful power selection even the fighter's abilities can be passed off as chance, accident, or even great skill. The following is an example of a psionicist(thief): Tianna grew up on the streets, surviving by her wits and any other edge she could gain. Before long, she turned to thievery to get by. It was only then that she discovered her true calling. Tianna's player decides on 3 disciplines: Psycho- metabolism(primary), Clairsentience, and Psycho- portation for a total of 15 CPs. She then pays 5 CPs more for defense modes. This leaves her with 25 CPs to purchase thief abilities. At 1st level, Tianna has access to 1 science, 3 devotions, and 1 defense mode; she chooses: Discipline: Psychometabolism Science: Shadow Form Devotions: Body Equalibrium, Catfall, and Ectoplasmic Form Defense Mode: Mind Blank With these powers, Tianna decides that she's well on her way to being the greatest thief her world has ever known. Her player selects the following thief abilities:* Climb Walls(5) Find/Remove Traps(10) Hide in Shadows(5) Move Silently(5) Open Locks(10)** * Tianna gains and distributes discretionary points as a bard. ** Tianna also gains 10 CPs for being human. Tianna's weapon- and nonweapon proficiencies are handled as usual. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ --Kenn _________________________________________________________________ | | | |[kbeane 41] at [maine.maine.edu] |Yes I can share my knowledge | | |with you. I can even tell you| | \\ |what goals to pursue, but I | | // |cannot teach you. Teaching | |-<<<<<<<<<<<<<<<<<<<<<<<<|{0}|||||@|has to come from within. You | | \\ |must learn the secrets of | | // |yourself. | | | | |BITNET: [kbeane 41] at [maine] | --Factol Rhys | |___________________________________|_____________________________|