From: The Marvelous Magnificent Michael Morris the Manically Mad <[m l morr 0] at [pop.uky.edu]>
Newsgroups: rec.games.frp.dnd
Subject: SIX MORE SPELLS OF CARTHASANA
Date: 13 Nov 1995 02:22:26 GMT

Greetings all:

     It seems that more than a few people enjoyed a glimpse into LEGEND 
OF DARK CROWN's magic spells.  The world of Carthasana has many more 
spells though.  So, in gratitude for your comments I present six more 
spells from the World of Carthasana, as they were orginally listed in the 
mystical tomes maintained by the Priesthood of Pektos, Lord of Magic and 
Knowledge.
     I welcome your comments, as they strengthen us all in our 
exploration of the greatest frontier of all, the human imagination.

A note on spells:  Those marked with a * are wild magic.  Those marked 
with a @ are metamagical, the opposition of wild magic (see previous 
post).


Clear Mind (Alteration)@
Level:  1
Range:  0
Components:  V, S, M
Duration:  Instantaneous
Casting Time:  1 turn
Area of Effect:  Special
Saving Throw:  None

This spell clears the caster's mind and prepares him to memorize as if he 
had rested eight hours.  The material component is a 200 gp value gem 
(Yes it is consumed by the spell, making it's casting rare.)


Material Component Removal I (Alteration)@
Level:  2
Range:  0
Components:  V, S
Duration:  5 rounds
Casting Time:  2
Area of Effect:  The Caster
Saving Throw:  None

This spell offsets the need for material component(s) whose value is less 
than 1 gold piece.  The spell cannot function simualtaneously with 
Vocalize (Wizard's Handbook.)  Any spell whose material component(s) 
exceeds 1 gold will fail.


Fireball Snuff (Abjuration)
Level:  3
Range:  1
Components:  V, S
Duration:  5 rounds
Casting Time:  1
Area of Effect:  20' radius around caster
Saving Throw:  None

On Carthasana, as elsewhere, Fireball is an all time favorite amoungst 
the mass destruction spells.  Due to its enourmous popularity in mage 
duels someone (exactly who is forgotten) developed this spell to stop it.
     Fireball and Yarenic's Flame Pulse, and only those two spells, will 
not operate within the radius of this spell for its duration.  It's low 
casting time (1 to fireball's 3) allows the caster to check spellcraft 
proficiency and if successful at the check and if he wins initiative, he 
can cast this spell up in time to counter fireball.
     If a fireball detonates outside the area of this spell it will not 
enter it's radius BUT will still occupy it's normal volumne.
     This spell has absolutely no effect on any other fire-based spells.


Detonate (Evocation)@
Level:  4
Range: 60 yards + 10 yards / caster level
Components:  V, S, M
Duration:  Instantaneous
Casting Time:  4
Area of Effect:  Variable
Saving Throw:  Neg.

This spell quite simply detonates a memorized spell centered on the 
caster who had it memorized.  It has no direct effect on non - spell 
user's whatsoever.  The spell so detonated is totally random unless the 
mage is somehow made aware, for certain, that a caster has a specific 
spell memorized (If he does he can detonate it).  The offensive spell is 
obvious, (One needn't dwell on the results of being hit by your own 
fireball!) but there are defensive uses.  It is not unusual for a cleric 
to tell a mage that he/she has memorized a cure spell so that the mage 
can use this spell to detonate it later if the cleric is indisposed to 
casting it.  The material component is smoke powder.
     There are two other circumstances which affect this spell.  First, 
it NEVER affects someone who is unconcious due to wounds (a sleeping 
victim is permissable).  Second, if the caster knows the target's true 
name the save is not allowed.


Delay Contingency (Alteration, Evocation)@
Level:  4
Range:  0
Components:  V, S
Duration:  Special
Casting Time:  4
Area of Effect:  Special
Saving Throw:  None

By means of this spell the cster can delay the detonation of another 
spell any number of rounds he wishes up to the number of levels he 
possesses.  The level of spell so delayed is a funcion of his level as 
follows

Caster Level     Spell Level
7th               1st
9th               2nd
12th              3rd
15th              4th*

*Maximum level of Spell so affected.  Multiclass Priest/Mages cannot 
delay their priest spells.


Chaos Wish (Conjuration/Summoning)*
Level:  9
Range:  Special*
Components:  V
Duration:  Special*
Casting Time:  Special*
Area of Effect:  Special*
Saving Throw:  None (usually)

*Perhaps unpredictable is a better term.

     The most dangerous spell in existance, with the possible exception 
of Telsindra's Magic Burst, Chaos Wish comes with good news and bad news:

The good news - casting the spell will not USUALLY age you
The bad news - wording of the spell is inconsequential, it will do what 
it wants when it is cast

Gods help the fool who casts this spell.


Signed_____The Marvelous Magnificent Michael Morris the Manically Mad.
                            ___
                           /   \   /\ 
                          /     \ / /\
                         /       / / /\
                         \      / / / /
                          \    / / / /
                           \  /     /
                            \ MLM  /
                             \    /
[m l morr 0] at [pop.uky.edu]           \  /
                               \/
 As flowers in the wind we are tossed about.
 We know not why our begin; our lives are filled with doubt
 Of where we come to die; close our weary eyes;
 One last breath took deep:  Begin our final sleep!