From: Tommy the Terrorist <[m--yd--y] at [super.zippo.com]>
Newsgroups: rec.games.frp.dnd,rec.games.frp.misc
Subject: Magic 101: How Mages Do Healing  B)
Date: 14 Jun 1998 07:56:52 GMT

Anti-Copyright (A) 1993, Tommy the Terrorist.  This post is explicitly
public domain.  

[well, actually, as it says on my Web page, *all* my posts are explicitly
public domain, but given that despite explicit default-copyright status
in international treaties there are three copyright symbols and four
registered trademark symbols on a box of Raisin Bran, I decided to repeat
the public-domain notice here so people can be sure about it!]

Leech (Summoning, Alteration)
Reversed Name: 
Author: Laurel Ann
Level: 3
Frequency: Very Rare
Range: Touch
 Components: V, S, M
Materials: Blood (1 drop)
Duration: Special [1 turn, but nonmagical leech remains]
Casting Time: 3
Area of Effect: Special [1 wound or creature]
Saving Throw: Special
   This spell summons a large tropical leech approximately one foot long
into the caster's grip, and endows it with the ability to suck a wound
clean of a particular sort of unwanted matter.  The effect desired must
be memorized beforehand, and can be:
Poison:  The leech can suck a wound completely clean of poison. This only
works if the poison has not yet entered the bloodstream (generally half
the time required for the poison to take effect). Contact poison may also
be removed if confined to a small area.  If applied to the mouth while
the nose is held tightly closed, this leech has a 50% chance of removing
a recently ingested poison.
Infection:  A festering wound can be sucked clean of all pus by this
spell.  Any nonmagical disease (and magical diseases at DM's option) may
be sucked away if localized to a single site. Afterward the wound is
neither more nor less susceptible to infection than a normal wound. 
Parasites:  All foreign creatures and objects connected by a burrow or
channel to a wound may be removed by applying this leech, which pulls
them back the way they came with a powerful suction. Powerful magical
items and burrowing creatures with 2 or more hit dice are entitled to a
save vs. spell to resist the effects of this spell. For purposes of
magical items, use the chances for effective dispel magic: 50% plus 5%
per level difference between the two casters. If applied to the anus the
leech is 50% likely to cure a creature of intestinal parasites (tapeworm,
etc.) (and 100% likely to cure constipation!)
   In all variants of the spell, the benefit is obtained after the leech
has sucked the wound for one round, during which the leech does 2-8
points of damage.  If poison, disease, putrid matter, or dangerous
creatures or objects are in fact drawn out, the leech feels the full
possible effects of these conditions at the end of the round, regardless
of normal incubation time.  If these effects would be in any way
incapacitating the leech drops from the wound immediately (before
becoming capable of transmitting any infection).  Otherwise the leech
continues to do 2-8 points per round until removed by a bend bars/lift
gates roll or slain as a 2 HD, AC 2 creature.  Note that most attacks on
the leech (excepting magic missile and similarly targeted spell effects)
will damage the victim if a hit is not scored or if the roll is made
exactly.  If used offensively, this spell requires only a successful to
hit roll to work --- magic resistance or save vs. spell do not apply to
the summoned leech.  A previously cast protection from evil/good makes it
impossible for the leech to touch a creature regardless of the caster's
intent.
   The material component of the spell is a drop of blood from any
source, used while the caster makes kissing and beckoning noises and
braces for a good grip.  The leech must be used within one turn to be
effective for healing, although it remains present indefinitely (until
destroyed).