From: "Mr. Mad" <[m l morr 0] at [pop.uky.edu]> Newsgroups: rec.games.frp.dnd Subject: Re: Languages in AD&D Date: Mon, 26 Aug 1996 12:22:37 -0400 This is one of the rules I made for the Dusk setting, adapted from the Shadowrun(tm) system. Language It's important to be able to talk with people, but unfortunately not everyone speaks the same language. Dusk is not like many campaign worlds, since there is no common tongue. In situations where a character is trying to understand an NPC speaking a foreign language, she must succeed at an Intelligence / Reason check with the modifiers on Table 12. If the modified chance is 0 or less no check can be attempted. _________________________________________________________________________________________ Table 12: Language Skill Table Situation Modifier Dialect of a language the character knows +2 Universal concept (hunger, fear, bodily functions) -2 Basic conversations (concerns of daily life) -4 Complex subject (special / limited interest topics) -8 Intricate subject (almost any technical subject) -12 Obscure subject (deeply technical / rare knowledge) -16 _________________________________________________________________________________________ -- _ / \//\ Mr. Mad http://sac.uky.edu/~mlmorr0 mailto:[m l morr 0] at [pop.uky.edu] \ //// \M / "The Poor have little, Beggers none, the Rich too much, enough not one." \/ -Benjamin Franklin