From: "Mr. Mad" <[m l morr 0] at [pop.uky.edu]>
Newsgroups: rec.games.frp.dnd
Subject: Re: Languages in AD&D
Date: Mon, 26 Aug 1996 12:22:37 -0400

        This is one of the rules I made for the Dusk setting, adapted from
the Shadowrun(tm) system.

Language

        It's important to be able to talk with people, but unfortunately 
not everyone speaks the same language.  Dusk is not like many campaign 
worlds, since there is no common tongue.  In situations where a
character 
is trying to understand an NPC speaking a foreign language, she must 
succeed at an Intelligence / Reason check with the modifiers on Table
12.  
If the modified chance is 0 or less no check can be attempted.

        
_________________________________________________________________________________________

        Table 12:  Language Skill Table

                Situation                                       Modifier
                Dialect of a language the character knows               +2
                Universal concept
                        (hunger, fear, bodily functions)                -2
                Basic conversations
                        (concerns of daily life)                        -4
                Complex subject
                        (special / limited interest topics)             -8
                Intricate subject
                        (almost any technical subject)                  -12
                Obscure subject
                        (deeply technical / rare knowledge)             -16
_________________________________________________________________________________________



-- 
 _
/ \//\ Mr. Mad  http://sac.uky.edu/~mlmorr0    
mailto:[m l morr 0] at [pop.uky.edu]
\ //// 
 \M /  "The Poor have little, Beggers none, the Rich too much, enough
not one."
  \/                                            -Benjamin Franklin